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Old June 16th, 2022 (2:56 PM). Edited June 16th, 2022 by forgottenqueen.
forgottenqueen forgottenqueen is offline
 
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I have been using Hopeless Trainer Editor and in both that and the trainer editor in PGE the pokemon look correct. In actual play they are getting replaced with pokemon that have a similar index. Roxanne's Nosepass becomes a Kadabra, Brendan's Marhstomp becomes a Sandslash. Things like that. In both trainer editors I have looked at the teams appear correct. I tried using XSE to edit the team but that doesn't seem like something I could do in that script. Any advice would be greatly appreciated. From what I can tell it is 3 digit index IDs losing the 1 at the front and getting replaced with their 2 digit equivalent. this is only happening in teams that I attempted to expand.
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Old June 17th, 2022 (1:24 AM).
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Tacobell24 Tacobell24 is offline
 
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Weird. I just checked and both of those are 100 (in hex terms) different.

Like Nosepass is 140. Kadabra 040
Marshtomp 11C, Sandslash 01C

Are you sure you're typing the index numbers correctly?
Also HMA is totally better for this sort of thing as far as I'm aware
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Old June 17th, 2022 (8:42 AM).
forgottenqueen forgottenqueen is offline
 
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I will look at HMA when next I am able to sit down and work on this. I am putting in the index correctly. I have used two different trainer editors and they all show that it is the correct pokemon. The pokemon in question can appear in the wild just fine. This only happens with trainers' teams that I have expanded from their original number. Roxanne having 6 where she once had 3, for example. The index is correct in every instance it is just not working properly once the game is running.
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