Debate: Should the battle system change?

Started by Timbjerr August 27th, 2005 6:38 PM
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  • 54 replies
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turn-based or real-time?

Timbjerr

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Age 36
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Seen May 30th, 2022
Posted January 28th, 2016
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This is a fierce debate at GameFAQS, so I thought I'd bring it here (aren't I such a nice person?).

Should D/P keep the traditional turn-based battle system or opt for a different real-time battle system?
Age 30
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Seen January 12th, 2006
Posted November 21st, 2005
773 posts
18.3 Years
I like the turn-based way, but real time would be awsome. I can only see one flaw in it: increased double KOs. If Pokemon attack at the same with moves powerful enough to KO each other, there's no winner and no EXP. Turn-based gives you one solid winner every time (excluding Selfdestruct, Explsion, etc. that are MEANT for both Pokemon to KO.)
Real-time gives cool counter options, though. This is both good and bad. If there's nothing but counters in a battle, it could last until both Pokemon have no moves left. Since this is a game, however, the Pokemon won't get tired and can even counter each other's Struggles. On the bright side, it would give the games a more realistic effect.
I'd say yes to real-time on games like XD and the Stadium games, but no on handheld games. It would be harder to do on those, and with how the Pokemon are placed you can barely see the counter anyway. Do that with a 3D game, and oyu've got something great.

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gah! real time would own!
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AbareMax

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Age 34
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Seen August 4th, 2007
Posted July 21st, 2007
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19 Years
A real time battle system would take more strategy, yet probably much harder to make with such a large database of Pokmon. Seriously, I think you should be able to choose which Pokmon to come into battle first, when the battle actually starts.

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Age 36
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Seen March 31st, 2007
Posted March 31st, 2007
273 posts
18 Years
I agree with the above poster. But for real-time they would have to do stuff like A button is the first attack, B is second attack, X is third Pokmon attack, ect.
Don't limit yourself. Let's look at the GCN's controls.

Control Stick: Movement
A: Normal attacks (Unlimited PP)
B: Special attacks (limited to four moves; directional, needs PP)
X: Switch Pokemon for next in line
Y: Menu
L: Duck
R: Jump
Z: Call
C-Stick: Camera

Just an example.
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Seen January 21st, 2007
Posted January 19th, 2007
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18.3 Years
Personaly, I would thing "real time" would be better. Although the wy I can think of it is adding on some basic "counter" moves that vary within each pokemon, but do not actualy take up any of the four move slots. Also perhaps an "Energy" bar that goes down as the battle continues, slowing their movement. I think that with a few tweaks it could work.

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Seen August 4th, 2015
Posted December 11th, 2009
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19.1 Years
3rd option chosen because I'm tied. Turn-based for the gameboy games (as RT RPGs are REALLY hard to do correctly), but for 3rd capable machines, I'm all for ToS-style RT fighting.
Same. The old Tales linear battle system for the previous Tales games would work fine, if not better, on the DS. It would even open up stuff like all-out 6 on 6 battles if Nintendo could develop a decent AI.

Timbjerr

T-o-X-i-C

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As a traditionalist, there are just some parts of the gam that must remain constant throughout the series, and turn-based combat is one of those things. It is a staple of the Pokemon series and it would be a completely different game if taken out.

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I'd rather see a real time battle system tested out on one of the Stadium/Colloseum first. Jumping ahead and making D/P a real time battle system would be a huge mistake, IMO. See how it works out on one of the spin off games and if it proves successful, use it in the games after D/P. Because, by then, the Pokemon series is going to need a new lease of life and a new battle system could do it. The handheld Pokemon world just isn't ready for it yet though.