Challenge The Monotype Challenge v8, Tera Edition Page 6

Started by Explorer of Time January 15th, 2023 7:29 PM
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He/Him/His
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115 Days
Why did PokeHex direct me to a site pretending to be Microsoft? I know enough about computers that I recognized the trick of putting "microsoft." before the actual domain to give the illusion that it's the real Microsoft domain. I downloaded .NET from the real Microsoft, but I'm very much worried about downloading malware after opening the executable.
Slateport City
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1.3 Years
Why did PokeHex direct me to a site pretending to be Microsoft? I know enough about computers that I recognized the trick of putting "microsoft." before the actual domain to give the illusion that it's the real Microsoft domain. I downloaded .NET from the real Microsoft, but I'm very much worried about downloading malware after opening the executable.
After checking it on my own, the .NET link is actually from Microsoft. The domain is dotnet.microsoft.com, which means microsoft.com is the actual domain and the dotnet part is cosmetic. If it were microsoft.(othersitename), it'd be a fake. I've used this program several times and it's completely safe.
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He/Him/His
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115 Days
I don't have an explanation. I swear I thought it said microsoft first (before the domain), but I was quick to close the tab, and Firefox doesn't store my downloads reverse-chronologically. Nonetheless, I've edited the file to where I'll 4,000 coins, and it appears to be working. The coin case says I have 4,000 which is what I want, and none of my Pokémon have turned into "bad eggs" (although now that I've said that, I think that might be a relic from 2009 YouTube). I still have the original save file in case something goes horribly wrong, but I don't think anything's going to go wrong. TL;DR Thank you, and sorry for doubting you.
Male
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40 posts
10.7 Years
Pokémon XD: Gale of Darkness (Standard Mode)
Mono-Dark
Update 4 (Phenac City -> Pokémon HQ Lab)


I did quite a lot today but don't really have much time to write so I'll keep it brief.

- Tried to go to S.S. Libra but scooter got stuck in sand
- Makan at Gateon Port upgraded my scooter after I found him at Kaminko's House
- Grinded for Poké Coupons at Mt. Battle to get flamethrower for Houndoom (Carvanha, Nuzleaf & Larvitar evolved)
- Found Bonsly at S.S. Libra but Team Snagem stole my snag machine after putting me to sleep (I found the tm for flamethrower there so the grinding was pointless 😅)
- Found out about the Snagem Hideout from Hordel at Outskirt Stand (also battled Mirror B)
- Cleared out Snagem Hideout and found the tm for Psychic which I taught to Umbreon (fighting coverage!)
- Defeated Gonzap and got my snag machine back
- Infiltrated the Cipher Key Lair with Team Snagem's help. Found the System Lever and used it to short-circuit the Lair, making it unable to produce Shadow Pokemon. (found earthquake for Pupitar)
- Defeated Gorigan and Mr. Verich reveals himself as Greevil, Cipher's Boss. He's hiding on Citadark Isle.
- Got the master ball from the professor
- I can now use the newly completed ROBO Kyogre to reach Citadark Isle

I kind of overleveled by accident by grinding for Poké Coupons at Mt. Battle so the battles were pretty easy. The levels are catching up though so I think Citadark Isle will be more of a challenge.

My Team:
Spoiler:
Umbreon LV 40
Quick Attack/Psychic/Bite/Confuse Ray

Mightyena LV 36
Dig/Heal Bell/Poison Fang/Bite

Houndoom LV 40
Bite/Flamethrower/Charm/Roar

Shiftry LV 41
Giga Drain/Faint Attack/Fake Out/Brick Break

Sharpedo LV 40
Water Pulse/Icy Wind/Crunch/Slash

Pupitar LV 40
Dragon Dance/Earthquake/Rock Slide/Bite
He/Him/His
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115 Days
I'll provide a full synopsis tomorrow, but I wanted to ask a question now and get it over with.

Norman handed me the TM for Facade, and I said, "Yeah, I'll be sure to chuck that in the trash," but then, I realized Facade is going to be really useful.

The move Facade has 70 base power, which isn't much, but it's doubled 140 if the user is poisoned, paralyzed, or burned. Now we're gonna put a pin in that for a second. Swellow has the ability "Guts." Guts boosts attack during poison, paralysis, and burn, and importantly, Guts bypasses the rule about burned Pokémon losing half their physical attack. Swellow is also a Normal/Flying-type, so Facade gets the Same Type Attack Bonus (or STAB as you likely know). Silk Scarf also boosts normal-type attacks by 10%. You following me? That's 140 base power times 150% physical attack stat times 1.5 because of STAB times 1.1 from the Silk Scarf. That comes out to... [checks calculator] 346.5 power (rounded up or down). Swellow might just nuke Glacia's team for the Hell of it! She's gonna scream out "I'm losing to a bird!"

Oh, right, the question! Um, how do I burn Swellow? Is it possible to encounter a Vulpix on Mt. Pyre, wait around until it uses Will-O-Wisp, and then just be super careful about healing Swellow at the Pokémon Center?

EDIT: I've done something I've never done before. I looked into the math involved in damage calculation, and I checked my IVs with PokeHex to save myself from having to do even more math. Anyway, assuming Swellow goes in at level 55 with Guts in full effect, I would be very close to defeating Glacia's Walrein in one use of Facade. (As far as I know, the Elite Four members do not have Pokémon with EVs or IVs, so I used an even 100 for Walrein's defense.) It's 178.9 damage out of 179, but that's assuming for a perfect 100/100 for the "random" aspect of the Gen III damage formula.

Level = 55

Power = 77 (that's 70 x 110% for Silk Scarf)

A = 156 (that's 104 x 150% for Guts)

D = 100 (assuming I'm correct in my assumption that Walrein will not have IVs or EVs).

Burn is ignored, and DoubleDamage is in effect.

Note: The attack stat (before Guts) at level 57 is 107, and that still might not be enough. I want to one shot each and every member of her team!
Male
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10.7 Years
Pokémon XD: Gale of Darkness (Standard Mode)
Mono-Dark
Update 5 (Pokémon HQ Lab -> Citadark Isle)


I finally arrived at Citadark Isle and I began to make my way through the island. I was still a bit overleveled for the normal trainers so they were easily defeated. I did swap my Mightyena for the Shadow Sableye I caught from the first trainer there. I purified it with the help of vivid scents and taught it shock wave. The real difficulty came with Greevil's bodyguards. First Ardos: Alakazam's elemental punches & Kingdra's Hydro Pump took out half of my team so that it was only my Umbreon, Houndoom & Sableye against his Shadow Electabuzz & Snorlax. His Snorlax used Shadow End to K.O. Houndoom & Sableye but Houndoom's flamethrower did knock out Electabuzz before fainting. Umbreon then knocked out Snorlax with Psychic but he only had a 1/4 of its health left! Then Eldes: Ninjask surprisingly did a lot of damage as its Silver Wind was STAB and super effective. Its Salamence & Flygon came on the field at the same time and knocked out 4 of my mons but with icy wind speed drops I managed to knock them out. In the end I only had Sableye against his Lapras and with the combo of confuse ray and shock wave I won the battle.

At last I confronted Greevil. I caught Shadow Lugia with the master ball. (I'm obviously not gonna use it) The battle against his team of six Shadow Pokémon was rough! Rhydon, Exeggutor & Tauros went down to a super effective water pulse, flamethrower & brick break but did K.O. half my team with Shadow moves. My Pupitar came through against the birds. I set up with 3 dragon dances while healing with items on Umbreon's turns. He knocked out Zapdos & Moltres in 1 hit with rock slide but it missed Arcticuno. It knocked out my Pupitar, bye bye stat boosts! I revived Pupitar with a max revive and luckily Articuno targeted Sableye instead of Pupitar, knocking it out, but in turn I won the battle with Rock Slide.

Only 1 pokemon left but I did complete my first monotype run! This was so much fun, I think I'm gonna do The Type Mastery Challenge next, we'll see.

Final Team:
Spoiler:
Umbreon LV 49
Quick Attack/Psychic/Bite/Confuse Ray

Sableye LV 48
Shadow Ball/Faint Attack/Shock Wave/Confuse Ray

Houndoom LV 50
Bite/Flamethrower/Charm/Shadow Ball

Shiftry LV 49
Giga Drain/Faint Attack/Fake Out/Brick Break

Sharpedo LV 48
Water Pulse/Icy Wind/Crunch/Slash

Pupitar LV 50
Dragon Dance/Earthquake/Rock Slide/Bite
Male
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10.7 Years
I can't help myself! I really want to start another monotype run and the Type Mastery Challenge is calling my name. I'm going to start with fighting type in Alpha Sapphire.

User: Infer12
Game(s): Crystal (Fire), Sapphire (Psychic), Ruby (Ground), Emerald (Grass), Leafgreen (Ice), Diamond (Flying), Platinum (Steel), White (Bug), White 2 (Electric), Black 2 (Poison), X (Ghost), Alpha Sapphire (Fighting), Omega Ruby (Water), Sun (Fairy), Ultra Moon (Rock), Solar Light & Lunar Dark (Normal), GS Chronicles (Dragon), Insurgence (Dark)
Challenge Type: Type Mastery
Standard Mode / Free Mode: Standard Mode
Slateport City
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Posted 3 Days Ago
188 posts
1.3 Years
Pokémon Colosseum (Standard Mode)
Mono-Water - Aqua Admin Walter
Update 5 (Snagem Hideout -> Outskirt Stand)


One last update for my Colosseum challenge, covering the entire postgame. Most of the battles were pretty easy, but Somek, Agnol, and Fein all fainted four of my Pokemon in their respective boss battles.

Now that that's done, I'm going to take a page from the Valentine's Day challenge I did recently and rate each party member on a scale of 1-10, in terms of how much I enjoyed using them.

Overall, I'm pleasantly surprised that, even despite the extremely limited selection of Pokemon, I was able to find a role for all six available Water-types in Colosseum. Feraligatr was the MVP of the challenge, with both Surf and the Special Attack to make use of it, Ice Beam and Brick Break for coverage, and Rain Dance to set up stronger Water moves across my whole team. 8/10.

Suicune functioned as a stronger, but less versatile version of Feraligatr, with better setup since it could learn Reflect. That being said, it didn't have a way to hit other Water-types for neutral damage, and Water-types were ironically a major thorn in my side because I couldn't learn any Grass or Electric moves on my whole team to hit them super-effectively. I'd rate it 5/10, and if I had more options it would probably be the one to be replaced.

Quagsire was an excellent check against Electric Pokemon, which were the type my team was weakest against. However, it was quadruple-weak to grass, very slow, and the doubles format made it so Earthquake would hit any Pokemon it teamed up with that wasn't Mantine. Still, hitting two Pokemon, often for super-effective damage against a type that threatened the entire rest of my team, was often worth it. 7/10.

Qwilfish, while not the strongest member of my team, was unexpectedly good. As my best physical attacker, and part-Poison Pokemon that had access to STAB Sludge Bomb, it covered my team's Grass weakness really well, and its high speed made it the best possible Toxic user in my party. 9/10.

Octillery was fragile and slow, but it did offer me some coverage options with Psychic and Flamethrower that I couldn't get anywhere else on my team. Its mono-Water typing wasn't spectacular, though, since I already had two better ones in my party, and it was brought down heavily by Colosseum's lack of access to the Surf HM. 5.5/10.

Finally, Mantine gave me the excellent Confuse Ray, which I comboed with Attract, giving me two good status moves to make up for Mantine's lackluster attack movepool. Like Octillery, it didn't get access to Surf but would've been much better with it. It also had a terrible attack stat that couldn't take advantage of its part-Flying typing. Thankfully, it had an amazing Special Defense and its part-Flying type helped it avoid Quagsire's Earthquakes, and it along with Qwilfish made Grass-types much easier to deal with than they were in the early game. Thus, even with the downsides, it's still a 6/10.

I'm going to take a short break from playing Pokemon for a while so I can finish up Golden Sun: TLA, then come back and play my mono-Dark run of XD. I'll still be checking the thread daily, though.

Team

Spoiler:
Feraligatr (♂) | Water | Level 65
Moves: Surf, Ice Beam, Brick Break, Rain Dance
201 HP / 160 Atk / 148 Def / 124 SpA / 143 SpD / 135 Spe
Ability: Torrent | Nature: Timid | Item: Black Belt

Quagsire (♂) | Water/Ground | Level 63
Moves: Surf, Earthquake, Ice Beam, Amnesia
224 HP / 131 Atk / 124 Def / 92 SpA / 102 SpD / 79 Spe
Ability: Damp | Nature: Jolly | Item: Quick Claw

Octillery (♀) | Water | Level 61
Moves: Bubblebeam, Psychic, Ice Beam, Flamethrower
187 HP / 156 Atk / 112 Def / 132 SpA / 120 SpD / 86 Spe
Ability: Suction Cups | Nature: Jolly | Item: Twistedspoon

Mantine (♀) | Water/Flying | Level 61
Moves: Water Pulse, Ice Beam, Confuse Ray, Attract
177 HP / 75 Atk / 108 Def / 112 SpA / 212 SpD / 103 Spe
Ability: Water Absorb | Nature: Careful | Item: NeverMeltIce

Qwilfish (♂) | Water/Poison | Level 62
Moves: Surf, Sludge Bomb, Shadow Ball, Toxic
171 HP / 139 Atk / 112 Def / 95 SpA / 107 SpD / 137 Spe
Ability: Poison Point | Nature: Gentle | Item: Poison Barb

Suicune (⚥) | Water | Level 64
Moves: Surf, Ice Beam, Reflect, Rain Dance
214 HP / 120 Atk / 170 Def / 167 SpA / 172 SpD / 142 Spe
Ability: Pressure| Nature: Modest | Item: Mystic Water

*denotes new Pokemon/moves/items
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Male
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10.7 Years
Pokémon Alpha Sapphire (Standard Mode)
Mono-Fighting
Update 1 (Littleroot Town -> Route 109)


To make the game a little harder, I'm adding some extra rules: level limit at gym leader's highest level pokemon and only 3 items can be used per battle.

- Got Torchic and named it Vulcan (I'm going for a roman/greek gods theme)
- Had a Tackle/Scratch battle with Brendan and had to use a potion
- Caught a male Ralts and named it Apollo (only took 15 min which is pretty good for a 2% encounter)
- Caught a Shroomish and named it Demeter

Gym Leader Roxanne
Spoiler:
- 2 Absorbs knocked out Geodude but 2 Rock Tombs brought Shroomish to 1 hp 😅 (I was faster at first but Rock Tomb lowered my speed)
- Switched to Torchic, healed Shroomish with potion but Rock Tomb from Nosepass K.O.'ed Torchic
- Used Leech Seed with Shroomish on Nosepass
- We traded Tackled and Absorbs until I knocked out Nosepass
- Got Stone Badge and TM for Rock Tomb


- Caught Makuhita and named it Bacchus
- Trained in Granite Cave and Torchic evolved into Combusken (finally some fighting types!)

Gym Leader Brawly
Spoiler:
- Took out Machop with combo of Peck and Ember with Combusken after he healed it with a potion
- Machop only used Leer and Bulk Up
- Took out Makuhita with 2 Confusions from Ralts
- Makuhita used Sand Attack so I took no damage this battle
- Got Knuckle Badge and TM for Bulk Up


- Mr. Briney took me to Route 109

My Team:
Spoiler:
Combusken Lv 16
Peck/Ember/Rock Tomb/Double Kick

Ralts Lv 16
Disarming Voice/Confusion/Double Team/Lucky Chant

Shroomish Lv 16
Mega Drain/Headbutt/Stun Spore/Leech Seed

Makuhita Lv 13
Bulk Up/Force Palm/Rock Tomb/Fake Out
Slateport City
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1.3 Years
I want to evolve my ralts into gallade in Alpha Sapphire. Can I use super training to get a dawn stone? Otherwise I have to wait until victory road.
Yes, absolutely. Using Super Training, whether for items or EVs, is totally fine.
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He/Him/His
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115 Days
The full update from right after Wattson's defeat all the way through the 5th gym leader

Spoiler:
I began by healing the team since my Swellow fainted during the epic battle against that monster Wattson. The team consists of Earhart the Swellow (level 26), Wilbur the Wingull (level 18), Cloud the Gyarados (level 21), and Luna the Zubat (level 18), and also, I was carrying around two Zigzagoon named Ed and Edd (for Pickup). Sorry, Eddy. Ed already knew Cut, so I taught it Rock Smash, so I could proceed north.

I ran into reporter Gabby and cameraman Ty with their Whismur and Magnemite. I couldn't one-shot them with Swellow and Wingull, but this Magnemite was much easier to deal with in comparison to Wattson's. I'll go ahead and tell you that when I looked at the TV, they said I was "ruthlessly strong," but Gabby didn't deliver her monologue about not being able to launch a single attack, or that she lost confidence in herself as a trainer. I don't remember what other things she can say. I'll look it up on Bulbapedia later.

Luna evolved into Golbat on the north side of Route 112. What was that cave called again? Oh, well. I messed around in Route 113 for quite a while, and it wasn't just because I wanted to collect ash for the Blue Flute, the Yellow Flute, and the Red Flute. Skarmory is a 5% encounter rate on this route (kind of like Pikachu in Viridian Forest). The first time I encountered him, I thought he was a legendary like Articuno. Skarmory kept using "Sand Attack" which had no effect on Wingull thanks to Keen Eye. I eventually caught Skarmory in a Pokeball and named him Hendrix in honor of Jimi Hendrix and his song "Scuze Me While I Kiss the Sky." I was very thankful Skarmory had Sturdy instead of Keen Eye because Steel beats Elite Four Glacia's ice-types. (This was before I realized TM move Facade is better than the Steel Wing strategy by an order of magnitude, but we'll get to that.)

I don't remember when, but I did teach Skarmory "Steel Wing" by means of the TM given to me by Steven Stone instead of teaching it to Swellow and letting Skarmory learn it by level up. It was a tough decision.

I start heading towards Meteor Falls, and my newly acquired Skarmory stared at me like "No rush, Skye, Professor Cozmo is just getting mugged by Team Aqua! [/Sarcasm]" I ran into Lanette who had a very tidy office. I'm absolutely not saying that because she was the saint who told Bill to [hyperlink blocked] himself for making the PC storage system in Kanto such an inconvenience. What was I saying? Oh, right, I caught a Swablu who will one day be a mighty dragon/flying-type Pokemon. I named it "Seto Kaiba" because of it's blue and white color scheme and the dragon typing.

I did eventually make it to Meteor Falls, but Aqua Admin Matt decided it was a bad idea to fight me, and Team Magma Leader Maxie told me something about Land, but I wasn't listening.

I went back down to Rustboro, and... did I mention the Exp. Share from Mr. Stone prior to Route 109 and Slateport? I meant to. Anyway, I wanted to use the Rusturf tunnel, but there was a boulder in the way, so I used Ed's Rock Smash, and this guy in a Karate outfit looked like he was about to cry tears of joy. He was so happy, he gave me HM04 for Strength. Apparently he's dating Wally's cousin, so I went ahead and visited Wally. I also checked on my Golbat's friendship while I was in Verdanturf.

I think this was around the time I did the second challenge from the Trick Master. It was a cop out if I'm being honest; all I did was press some switches in a set order.

I rode the Cable Car to Mt. Chimney and defeated a Team Aqua Grunt, Team Aqua Admin Matt, and Aqua Leader Archie. Archie's Mightyena was tougher than I thought. I eventually scored a Knock-Out with Golbat's Wing Attack, but confusing Mightyena didn't do anything to help. Gosh, this music was good. I sent out Hendrix to defeat his Golbat, and at this point, I was wishing Gyarados had Thunderbolt already. I had to send Wingull out to heal up my other party members. Swellow, now refreshed, finished Golbat with a critical hit, and then Archie sent out Sharpedo, which I defeated with my (also refreshed) Golbat's Wing Attack. Archie retreated and stupidly left me the Meteorite. I took the Meteorite back to Professor Cozmo, and he gave me TM27 Return, which I soon taught to Swellow.

So at this point, I decided "Enough is enough! I've had it with this Game Corner's Tyranny!" So I hacked my 20 coins into 8,000 coins to get the TM24 "Thunderbolt" and TM13 "Ice Beam" for Gyarados. I would give Gyarados the Kaiju moveset of Thunderbolt/Ice Beam/Flamethrower/Surf, but I decided, "Man, Earthquake on a Gyarados sounds rad!" Maybe I'll change my mind later when I actually get Earthquake (which will be a while), but I think I'll do Thunderbolt/Ice Beam/Earthquake/Surf. Now that I'm thinking about it though, maybe I could use the Kaiju moveset until I get Earthquake.

I go through Jagged Pass to Lavaridge, and along the way, my Wingull evolves into Pelipper. Unfortunately, it won't get a lot of action after this because I don't need two Water/Flying-type Pokemon on a team consisting of five Pokemon that can learn Fly and one Pokemon (Gyarados) who can't.

I arrive in Lavaridge, and I get a Charcoal from this nice man in the vitamin store--you know, the store where they sell vitamins so bitter, it makes your Pokemon's friendship go down? Yeah, that's a detriment to my favorite TM move Return (not to mention Golbat's friendship evolution introduced in Generation 2).

So this time at Lavaridge Gym, I actually remember to face the very first Gym Trainer before the Gym Leader. I take out the Fire/Rock-type Slugma with Gyarados's Thunderbolt (because I like to flex that rock-types aren't actually resistant to electric-type attacks unless they're dual rock/ground-type), but the Kecleon are surprisingly hard to kill by comparison. I know how to get super effective damage on them of course by doing stuff like, for example, using Thunderbolt or Ice Beam right after Wing Attack, but I was sticking with Gyarados for most of this. Also, Luna evolved into Crobat in this gym: very nice!

Flannery's first Slugma wasn't much of a challenge, especially after it was paralyzed by Thunderbolt, but Sunny Day did scare me a bit, and it just had to survive long enough to poison my level 26 Gyarados AND receive a Super Potion on top of that. I used Dragon Rage to finish it off. The second Slugma put up more of a fight since it knew a rock-type move for fighting my level 26 Crobat, even though it ... kind of just used Flamethrower? Does poison resist rock? I used Wilbur the Pelipper against Flannery's Torkoal, and it actually pressured me into having to use one of my two Full Restores (because Body Slam paralyzed Wilbur). It used Overheat which would be very strong, but it lowers the user's special attack by two stages, so it's useless, and I ended up scoring the win by using Water Gun one more time. Flannery hands me the Heat Badge and the useless TM for Overheat.'

I walk out of the gym, and now Rival May comes out of ... What the Hell was she doing in the vitamin shop? Come to think of it, her name is never on the Winning Trainers list at the gyms. Has she beaten a single gym leader? Well, anyway, she hands me the Go Goggles for the desert, and I'm finally allowed to challenge Leader Norman.

Now that I can use Strength in the overworld, I go and get the TM for Toxic, which I will teach to Luna the Crobat later.

(I'm going to skip the stuff with the desert cuz it's uneventful. I didn't even bother with any fossils.)

I challenge the Trick Master, and it's switches again, but this time, it's a bit more eventful. Still though, nothing much gets in my way.

So I enter the Petalburg Gym. I go through the speed room, the defense room, and the strength room. I was trying to get Skarmory to a higher level at this point, so I kept him up front for most of it.

After defeating all of the Cool Trainers, I finally challenge Leader Norman. He sends out Slaking the LAZY Pokemon... with 670 base stats. Slaking is too tough to get into the 600 club with the Pseudo Legendaries. I begin the fight with Cloud's Thunderbolt because its worse stat is special defense, but I then realized that Dragon Rage is the way to go. Unfortunately, Norman healed, and I was like, "Damn it, I knew he could heal on TRUANT's "loafing around" turns." What a weasel! So I used a Super Potion on Gyarados, and Norman's Slaking knocked me right back down, so I stupidly forgot about Truant and used my Full Restore instead of just healing with Super Potion twice. The good news is Norman didn't use a second Hyper Potion on Slaking. The bad news is I still gotta be a Vigoroth and ANOTHER SLAKING. Vigoroth and Skarmory were kind of at a stalemate cuz Vigoroth can only deal "not very effective" damage with Faint Attack, Facade, and Slash, and using Skarmory's Swift was taking too long, then Norman used another Hyper Potion, and I healed too. This went on for a while. Looking back on this gym battle footage I recorded is making me want to grab a snack cuz I'm bored. It goes down after quite some time before Skarmory finally defeats Vigoroth. I send out Earhart the Swellow (at level 28, close to level 29) to finish the job. I started spamming Return because I know this Slaking has Focus Punch, which will cause the user to flinch if the user is hit with something. Norman went for this twice, and I managed to defeat Slaking in four uses of Return.

Norman asks me to go next door to Wally's parents, who gift me HM03 Surf. They sure are thankful Wally has a great friend like me.

...Wally ran away, and no one knows where he went...

Whoops.


The "Man, this update is long. I aint' reading all that!" version:

Spoiler:
* Proceeded north towards Fallarbor Town.

* I caught a Spinda, and I eventually taught it HM move Strength.

* I caught a Skarmory and named it "Hendrix" in honor of "Scuze Me While I Kiss The Sky" by Jimi Hendrix

* I went down to Rustboro and shattered the rocks in Rusturf tunnel in exchange for HM04 (Strength)

* I defeated Aqua Leader Archie at Mt. Chimney and returned the meteorite to Professor Cozmo for TM move "Return" which I taught to Swellow

* I defeated Flannery

* Rival May gave me the Go Goggles, so I battled some picnickers in the desert, but I didn't bother with the fossils.

* I did the both challenges of the Trick Master

* I challenged all the Cool Trainers in Norman's gym.

* I defeated Gym Leader Norman

Male
Seen 2 Days Ago
Posted 3 Days Ago
40 posts
10.7 Years
Pokémon Alpha Sapphire (Standard Mode)
Mono-Fighting
Update 2 (Route 109 -> Petalburg City)


Rival Battle Route 110:
Spoiler:
- Guessed correctly that Shroomish would lead so Ember from Combusken 2HKO'ed it
- Switched into Ralts and 1HKO'ed Marshtomp with Magical Leaf
- Knocked out Slugma with Fake Out + Rock Tomb from Makuhita


- Ralts evolved into Kirlia from rival battle
- Got Dawn Stone from super training
- Kirlia evolved into Gallade (Gave it TM for Bulldoze, Power-Up Punch & Aerial Ace)
- Trained everyone to lv 21

Gym Leader Wattson:
Spoiler:
- Makuhita lead vs his Magnemite
- Both lost a turn to Fake Out & Thunder Wave paralysation
- Switched to Voltorb with Volt Switch
- After a Force Palm from me, Volt Switched back to Magnemite and KO'ed Makuhita
- Switched Combusken in and KO'ed Magnemite with Ember
- Switched to Gallade
- Swept rest of his team with Bulldoze
- Got Dynamo Badge and TM for Volt Switch


- Caught Machop and named it Mars
- Shroomish evolved into Breloom
- Makuhita evolved into Hariyama
- Taught Gallade Night Slash & Close Combat!!! with the move relearner in Fallarbor Town
- Battled Team Aqua at Meteor Falls
- Chased them to Mt. Chimney

Aqua Leader Archie:
Spoiler:
- Machop lead vs his Mightyena
- 2HKO'ed it with Low Sweep
- Switched to Hariyama against his Golbat
- It used Confuse Ray and I got a hit in with Rock Tomb
- Hit myself in confusion + Wing Attack knock Hariyama out
- Machop switch-in gets taken out by Air Cutter (didn't do anything, so stupid of me!)
- Gallade finished it with Night Slash and 1HKO'ed Sharpedo with Close Combat


- Trained everyone to around lv 28
- Machop evolved into Machoke

Gym Leader Flannery:
Spoiler:
- Machoke lead vs her Slugma
- Dig knocked out Slugma while it set up Sunny Day
- Torkoal comes out and sets up 2 Curses while I use Dig
- Another Dig dodges Torkoal's Overheat but the next one hits just as the sun fades 😅
- After the 3rd Curse, Flannery uses a hyper potion (I used Knock Off)
- Torkoal takes out both Machoke & Hariyama (In between, I switched Breloom in and out to use Leech Seed)
- Combusken KO'ed Torkoal with Rock Tomb + Leech Seed damage
- Gallade KO'ed Numel with Close Combat
- Got Heat Badge and TM for Overheat


- Trained everyone to around lv 30 (in the desert + trainer rematches)
- Machoke evolved into Machamp

Gym Leader Norman
Spoiler:
- Gallade lead vs his Slaking
- 1HKO'ed it with Close Combat (He used Yawn)
- Switched to Machamp against his Vigoroth
- 2HKO'ed it with Wake-Up Slap
- 1HKO'ed the last Slaking with Gallade's Close Combat
- Got Balance Badge and TM for Retaliation


My Team:
Spoiler:
Combusken Lv 30
Flame Charge/Incinerate/Rock Tomb/Double Kick

Gallade Lv 31
Aerial Ace/Night Slash/Close Combat/Psycho Cut

Breloom Lv 30
Mega Drain/Force Palm/Mach Punch/Leech Seed

Hariyama Lv 30
Belly Drum/Vital Throw/Rock Tomb/Fake Out

Machamp Lv 30
Dig/Wake-Up Slap/Bulk Up/Knock Off

Morzoelin

Age 23
Male
Seen 2 Weeks Ago
Posted 3 Weeks Ago
21 posts
4.5 Years
User: Morzoelin
Type: Ghost
Game(s): Violet
Challenge Type: Single
Standard Mode / Free Mode: Standard Mode

Looking through the challenger list, I apparently started an Ultimate run in the past but I don't have a type listed and don't remember what I was doing so I just want to abandon it.

Also what is an Elite 4 viable pokemon?
Slateport City
Seen 5 Hours Ago
Posted 3 Days Ago
188 posts
1.3 Years
User: Morzoelin
Type: Ghost
Game(s): Violet
Challenge Type: Single
Standard Mode / Free Mode: Standard Mode

Looking through the challenger list, I apparently started an Ultimate run in the past but I don't have a type listed and don't remember what I was doing so I just want to abandon it.

Also what is an Elite 4 viable pokemon?
Your Ghost-type challenge has been added and your Water-type ultimate challenge has been removed.

An Elite 4 viable Pokemon is just any Pokemon strong enough to defeat one of the Elite 4's Pokemon. The reason you need at least two of them is to stop people from soloing the League with only one Pokemon, since this forum has a separate challenge thread for solo challenges.
Editor of the eighth incarnation of the Monotype Challenge thread. Join us today!

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He/Him/His
Seen 20 Minutes Ago
Posted 6 Hours Ago
105 posts
115 Days
Note: I'm still doing the Flying-type run. Don't worry. I'm just planning out the Ice-Type run to get myself mentally prepared.

What do you guys think about this setup?

Walrein #1: Surf, Blizzard, Hail, Toxic* (Modest/Quiet nature)

Glalie #1: Crunch, Hail, Blizzard, Light Screen

Walrien #2: Earthquake*, Strength, Ice Beam*, Rock Tomb* (Adamant/Brave nature)

Glalie #2: Crunch, Ice Beam, Shadow Ball, Flash

HM Pokemon: Spheal (Waterfall/Dive/Rock Smash) and Wingull (Fly)

An asterisk (*) indicates a move that must be taught by TM.

I realized as I was finishing posting this that... no, a hailstorm does not guarantee Blizzard will hit in Gen III, according to Bulbapedia. This is still useful for Glalie ... or at least it would be if Ice Body was in Gen III. I honestly might only keep three non-HM Pokemon in my party. On the bright side, I am guaranteed thick fat on my starting Spheal, which means fewer resets needed to get one that can beat Flannery's gym.

For the nature of the two Walrein, I'm thinking I really should invest the time in getting a Modest nature starter Spheal, but if I can't, I might do Quiet nature. Something similar can be said about the physical attacker: Adamant is prefered, but I might go with Brave.

I'd like to hear from you guys though. Should I absolutely make my starting Spheal a modest natured one? Should I only use one Glalie, so I can focus on training only three Pokemon? Let me know.

Morzoelin

Age 23
Male
Seen 2 Weeks Ago
Posted 3 Weeks Ago
21 posts
4.5 Years
Pokémon Violet (Standard Mode)
Mono-Ghost
Update 1


OK so first I want to say that I know switch games are expensive and Scarlet and Violet are the newest games so not everyone has played them. That said to keep my updates short and to avoid spoilers for those who haven't played all of my updates for this run will be in spoiler tabs.

Spoiler:
Started the game choosing a male character and naming my self Jessie. Walked downstairs and triggered some cutscenes then ran to my neighbors house.
I met my neighbor and new friend/rival Nemona and chose Fuecoco as my starter (Fuecoco's final evolution is Fire/Ghost). Named my starter Kremy then fought Nemona.

Kremy made short work of Nemona's Sprigatito. After winning I got a sandwich from my mom and Nemona and I headed towards school. I heard a sound, fell off a cliff, and met Miraidon. Went through a cave and then headed up the hill where I met Arven in front of the lighthouse. I beat Arven in a battle and got Miraidon's pokéball as a reward.

After the Arven fight I autobattled Kremy to level 10 then headed to the gates of Mesagoza. On the way there i caught a Lv. 6 pom-pom style Oricorio and named her Do Not Use (After you get 3 gym badges you can buy nectars at which point I'll switch her to the Sensu Style). Battled Nemona at the city gates and just barely won. Entered Mesagoza and did some shopping on the way to school.

Saw someone getting bullied and stepped in fought some Team Star grunts and got the Tera Orb from Nemona but didn't use it. Made it to school finally. Introduced myself to my homeroom then went to the cafeteria where I met Arven again and got my phone hacked by someone named Cassiopeia. Went to the Staff Room where Nemona told me about the Gym Challenge and Pokémon League. Got called to the Director's Office then Nemona showed me to my dorm.

Finally I slept in my bed and triggered a couple of cutscenes and started my "Treasure Hunt" allowing me to truly explore Paldea.

I left Mesagoza from the west gate and turned left heading south. I trained up Kremy a little bit then when it turned night I caught my first true Ghost type a Lv. 21Gastly. I named Gastly Spite and then used him to catch a Lv. 18 Misdreavus I named Luna. Spite was caught at one level to high and wouldn't listen so I put him in Box 1 and moved Luna to the head of the party. Kremy evolved into a Crocalor.

I climbed a tower and caught a Lv. 10 Gimmighoul and named it Treasure. Made it to Cortondo and headed straight for the gym. Completed the Gym Test and challenged the leader Katy. Luna swept Katy's team with ease earning myself the first gym badge. I healed up at the Pokémon Center then called a flying taxi back to Mesagoza.

My team so far:

Lv. 19 Misdreavus NN: Luna
Lv. 17 Crocalor NN: Kremy
Lv. 11 Gimmighoul NN: Treasure
Lv. 13 Oricorio NN: Do Not Use

Notes: As I now have two actual ghost types I will not be using Kremy until he evolves into his final stage and become a ghost type.
Because Oricorio is not ghost type I have not used her and she is only in the party to gain experience from Exp. Share and save me from having to use candies on her later when I change her form.
Seen 17 Hours Ago
Posted 17 Hours Ago
116 posts
3.8 Years
Ultimate Fire Run
Sun / #1 / The First Few Islands

In this post (i.e., TL;DR)
Spoiler:

1.) Through the First Island
2.) Through the Second Island
3.) Through the Electric Trial and Getting My Final Team Member


The full read:
Spoiler:

1. Through the First Island
- Start out with Litten.
- Hate the fight with Ilima. The Smeargle really stinks. Got lucky on my fifth attempt after doing a little bit of grinding.
- Pick up Growlithe on Route 2.
- First Trial: Litten leading the way, Growlithe just soaking up experience.
- Pick up Oricorio, and then trade in a Red Nectar to make it the Fire variant. And then I train it up for the Fighting Grand Trial...
- ...which is stupid easy with all the flying moves from Oricorio, who takes down the entire team on the first try.

2. Through the Second Island
- I pick up Eevee, but then immediately box it as I am not planning on using it right now (though, I might in the future if I need to).
- I basically had to spam Oricorio's flying moves to get through the Water Trial, for obvious reasons. Oricorio is a beast in this run.
- Grass Trial allowed me to continue building up Oricorio and Litten. I'm not going out of my way to focus on Growlithe, since I am not planning on using it as part of my final team unless needed. In hindsight, I probably should have boxed it, but I wanted the option to use all three. But, of course, the Totem was easy enough. I brought Litten in at the end, and the fun began as Sunny Day went off and Fire Fang was an easy answer to win.
- Entering Wela Volcano Peak nets me a Magmar (from a SOS with a Magby, but boxed), a female Salandit (party), a Fletchling (party), and a Cubone (party). Fairly easy Fire type challenge, especially after grinding Cubone a little bit with it's ground moves.
- I get a lot of evolutions done here: Litten to Torracat, Fletchling to Fletchinder, Cubone to Alolan Marowak. I still have my Growlithe in the team, but once I get to the next island, that's getting swapped out.
- Alolan Marowak then happily thrashes Olivia's team with ground type moves, even though it doesn't have STAB any more on them.

3. Electric Trial
- After the fun at Aether, we end up on the third island, and the Electric Trial...which is also a pseudo-bug trial given the Pokemon involved. So, FIRE FIRE FIRE.
- I progress a little to allow me to get to the Power Plant, where I get the final member of my party, Turtonator.
- Time to save, as I'm tired. zzzzzzzzzzzzzzz


Team Stats:
Spoiler:


Morzoelin

Age 23
Male
Seen 2 Weeks Ago
Posted 3 Weeks Ago
21 posts
4.5 Years
Pokémon Violet (Standard mode)
Mono-Ghost
Update 2


Spoiler:
My team so far:

Lv. 19 Misdreavus NN: Luna
Lv. 17 Crocalor NN: Kremy
Lv. 11 Gimmighoul NN: Treasure
Lv. 13 Oricorio NN: Do Not Use

Having arrived back in Mesagoza after getting my first badge I headed out of the city's east gate. Following the main path to Artazon I challenged some trainers along the way. Deciding to do some Tera Raids for Exp. Candies the first one I came upon had a Greavard. I entered the one star raid and caught Greavard which I then named Titania (Titania is the queen of the fairies and it was a fairy type tera raid).

Placed Treasure in Box 1 along with a Charcadet I caught. I continued on my way to Artazon until i saw the Stony Cliff Titan. A few hits from Luna was all it took to beat the Titan since it only used moves that had no effect on her. Arven showed up and we fought the Titan again. The second time it only dealt minor damage to Luna instead focusing on Arven's pokémon. Defeating the Titan a second time we entered it's den a retrieved the Sweet Herba Mystica. Arven made some sandwiches and I fed mine to Miraidon wich powered him up and made him remember how to move faster. (I get why they did it but not being able to dash on Miraidon from the start is stupid)

Parting ways with Arven I head down the path finally arriving in Artazon. I complete the Gym Test and challenge Gym Leader Brassius. I lead with Titania to get her some experience and with a bit of luck she powers through his first two Pokémon. I switch to Luna and terastalize before spamming Astonish and beating his Sudowoodo. With Brassius defeated he gives me my second badge and head to the Pokémon Center.

My current team:

Lv. 21 Misdreavus NN: Luna
Lv. 18 Greavard NN: Titania
Lv. 22 Crocalor NN: Kremy
Lv. 16 Oricorio NN: Do Not Use

Notes: The rules say if using a Pokémon not of your type but that evolves into your type you have to evolve it as soon as possible. Since I decided not to use Kremy till he evolves into the ghost typing I've resorted to giving him all my Exp. Candies (excluding rare candies) so that's why he's my highest level despite seeing no battle in this part of the run.
He/Him/His
Seen 20 Minutes Ago
Posted 6 Hours Ago
105 posts
115 Days
I'm not the owner of this thread, but I believe you misunderstood the clause on "Pokemon that evolve into your chosen type." As far as I'm aware, Mudkip is completely allowed during a Ground-type mono run of Hoenn. The actual restriction is as follows: you're not allowed to press B to prevent its evolution into Marshtomp to teach Mudkip Hydro Pump by level up. Another example would be Nidoking in a ground-type run of Gen I or Gen III Kanto. If you're using a Nidorino on this run, you have to use the Moon stone from Mt. Moon on it as soon as possible. I can't think of a reason you wouldn't want to evolve Nidorino right away, but that's an easy example off the top of my head.

(This does not work backwards, so a Nincada is not allowed to evolve into Ninjask and Shedinja in a mono Ground-type run because those Pokemon are not Ground-type. You have to keep pressing B on Nincada's evolution or find an everstone.)
Slateport City
Seen 5 Hours Ago
Posted 3 Days Ago
188 posts
1.3 Years
I'm not the owner of this thread, but I believe you misunderstood the clause on "Pokemon that evolve into your chosen type." As far as I'm aware, Mudkip is completely allowed during a Ground-type mono run of Hoenn. The actual restriction is as follows: you're not allowed to press B to prevent its evolution into Marshtomp to teach Mudkip Hydro Pump by level up. Another example would be Nidoking in a ground-type run of Gen I or Gen III Kanto. If you're using a Nidorino on this run, you have to use the Moon stone from Mt. Moon on it as soon as possible. I can't think of a reason you wouldn't want to evolve Nidorino right away, but that's an easy example off the top of my head.

(This does not work backwards, so a Nincada is not allowed to evolve into Ninjask and Shedinja in a mono Ground-type run because those Pokemon are not Ground-type. You have to keep pressing B on Nincada's evolution or find an everstone.)
This interpretation is correct, but I believe Morzoelin mentioned that he wanted to wait until his Crocalor evolves to use it, which is perfectly reasonable given the party-wide EXP share.
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He/Him/His
Seen 20 Minutes Ago
Posted 6 Hours Ago
105 posts
115 Days
I just looked at his second update and thought he got confused, so I thought I'd say something. I have no objections to playing the challenge that way.

I did have a question in regards to my Game Mastery Challenge. I'm just asking for advice here. It applies to more than just the ice-type, but I want to use that as an example cuz it's simple to understand. Spheal will be my only mon until just before Gym 7, and Spheal and Sealeo are (of course) weak to electric-type attacks. Ergo, if I run into a battle I'm not prepared for (let's say a trainer's Pikachu), and Spheal faints, I'm pretty much going to have to reset to my last save point because I feel like using a revive on Spheal while Zigzagoon is on the field is cheating. I mean, the rules don't say that explicitly, but I personally would consider it cheating, at least for myself, to use items while an HM "slave" (that is not of my chosen type) is in battle. Ergo, I'm going to have to save constantly. I'm just trying to think if there's any way to avoid this. Does it really boil down to "every mistake could result in a total wipeout" until Shoal Cave? (In case you can't tell, I am TERRIFIED of Wattson's Magneton for the Ice-Type run.)

I'm currently between Gym #6 and Gym #7 in the Flying-type run. I will probably update after the Team Aqua HQ dungeon.

EDIT: I've never really done breeding before. Can I catch a (male) Numel after Wattson, hand it an Exp. Share, wait for it to evolve into a Camerupt, set my (male) Camerupt on a romantic date with my (female) Spheal, and wait for an egg to fall from the sky and stump the Daycare man as to where it came from, and hatch the egg to find a Spheal with Rockslide? While I'm on the topic, can I produce [coughs violently] I mean, "find" as many of these eggs as needed until I get an Adamant nature Spheal who knows Rockslide? (I think it'd be easier to run around with five eggs at a time as opposed to just one.) Oh, one more thing: Since I'm already going to have to hack in a Spheal as my starter, can I make sure it's female? (I know gender was determined by the physical attack stat or something like that in Gen II, but as far as I know, gender does not affect combat in Gen III, right?)
Slateport City
Seen 5 Hours Ago
Posted 3 Days Ago
188 posts
1.3 Years
I did have a question in regards to my Game Mastery Challenge. I'm just asking for advice here. It applies to more than just the ice-type, but I want to use that as an example cuz it's simple to understand. Spheal will be my only mon until just before Gym 7, and Spheal and Sealeo are (of course) weak to electric-type attacks. Ergo, if I run into a battle I'm not prepared for (let's say a trainer's Pikachu), and Spheal faints, I'm pretty much going to have to reset to my last save point because I feel like using a revive on Spheal while Zigzagoon is on the field is cheating. I mean, the rules don't say that explicitly, but I personally would consider it cheating, at least for myself, to use items while an HM "slave" (that is not of my chosen type) is in battle. Ergo, I'm going to have to save constantly. I'm just trying to think if there's any way to avoid this. Does it really boil down to "every mistake could result in a total wipeout" until Shoal Cave? (In case you can't tell, I am TERRIFIED of Wattson's Magneton for the Ice-Type run.)
Correct, you aren't supposed to use an HM slave not of your type to revive your Pokemon. If your only Ice-type faints, you'll have to either reset or let your HM slave faint.

EDIT: I've never really done breeding before. Can I catch a (male) Numel after Wattson, hand it an Exp. Share, wait for it to evolve into a Camerupt, set my (male) Camerupt on a romantic date with my (female) Spheal, and wait for an egg to fall from the sky and stump the Daycare man as to where it came from, and hatch the egg to find a Spheal with Rockslide? While I'm on the topic, can I produce [coughs violently] I mean, "find" as many of these eggs as needed until I get an Adamant nature Spheal who knows Rockslide? (I think it'd be easier to run around with five eggs at a time as opposed to just one.) Oh, one more thing: Since I'm already going to have to hack in a Spheal as my starter, can I make sure it's female? (I know gender was determined by the physical attack stat or something like that in Gen II, but as far as I know, gender does not affect combat in Gen III, right?)
Yes to all of these. Picking a female Spheal is fine, as is training a male Numel for egg moves (just don't have it fight in a trainer battle), and breeding for as many eggs as you want.
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Slateport City
Seen 5 Hours Ago
Posted 3 Days Ago
188 posts
1.3 Years
That second part's a relief to hear. Is the "fast forward" feature on the emulator allowed for breeding purposes? I'm gonna be hatching a lot of these little guys, so without that, it's going to take a very long time to get an Adamant-nature Spheal with Rockslide.
Sure, that's fine.
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