Challenge The Monotype Challenge v8, Tera Edition Page 7

Started by Explorer of Time January 15th, 2023 7:29 PM
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10.7 Years
Pokémon Alpha Sapphire (Standard Mode)
Mono-Fighting
Update 3 (Petalburg City -> Lilycove City)


- Did all the optional surf stuff (Sea routes around Dewford, Abandoned Ship & Route 115)
- Machamp learned Dual Chop after defeating Team Aqua at the Weather Institute (will be so useful for Altaria)
- Almost 1HKO'ed Brendan's 'full' team on Route 119, easy win!
- Hacked in Galladite after receiving Mega Bracelet from Steven Stone (also got Blazikenite from him)
- Trained everyone to lv 35

Gym Leader Winona
Spoiler:
- Hariyama lead vs her Swellow
- KO'ed Swellow with Fake Out + 2nd Rock Throw (1st one missed after Double Team)
- KO'ed Pelipper with 2x Rock Throw (hit me with Aerial Ace)
- Switched to Combusken into Skarmory
- Brought it to Sturdy with Incinerate after it Sand Attacked me
- Used hyper potion on Skarmory while I boosted my speed with Flame Charge
- KO'ed Skarmory with Incinerate
- Switched to Machamp into Altaria
- KO'ed Altaaria with Dual Chop after para from Dragonbreath activates Guts
- Got Feather Badge and TM for Roost


- Combusken evolved into Blaziken
- Caught Heracross in the Safari Zone and named him Jupiter
- Defeated Brendan for the last time in Lilycove (Mega Gallade demolished him!)
- Caught Meditite on Mt. Pyre and named her Minerva
- Found Medichamite on Mt. Pyre
- Meditite evolved into Medicham (learned Thunder- & Ice Punch from move relearner)
- Swapped Hariyama with Medicham
- 1HKO'ed Matt's Sharpedo twice with Mega Medicham: on Mt. Pyre & in their hideout
- Cleared out Aqua hideout (also found the Master Ball)

My Team:
Spoiler:
Blaziken Lv 40
Flare Blitz/Blaze Kick/Rock Tomb/Double Kick

Gallade Lv 38
Aerial Ace/Night Slash/Close Combat/Psycho Cut

Breloom Lv 39
Mega Drain/Sky Uppercut/Mach Punch/Leech Seed

Machamp Lv 39
Dig/Wake-Up Slap/Bulk Up/Dual Chop

Heracross Lv 39
Brick Break/Chip Away/Aerial Ace

Medicham Lv 38
Thunderpunch/Ice Punch/Zen Headbutt/Hi-Jump Kick
Seen 17 Hours Ago
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116 posts
3.8 Years
Ultimate Fire Run
Sun / #2 / Finishing the Trials

In this post (i.e., TL;DR)
Spoiler:

1.) Through the Third Island
2.) Through the Paradise
3.) Through Saving Lusamine


The full read:
Spoiler:

1. Through the Third Island
- Welcome to the Thrifty Megamart...or what's left of it. Ghost trial wasn't hard with Incineroar's Darkest Lariat. Only Steel move I have is a status move, so I am basically just throwing everything I have at the Totem Mimikyu until it goes down.
- From there, the next stop is Po Town. I feel like a broken record - fight everybody, gain some XP and money. Fight Guzma, who is a breeze with my Flying moves on Talonflame and Oricorio. I'm actually happily surprised that Oricorio is still viable at this point.
- The fight with Nanu actually would have been a lot easier if I would have remembered that I taught Leech Life to Incineroar. Yeah, sort of face palmed on that one.

2. Through the Paradise
- This actually took two trips. I didn't stock up on Revives, and I should have done even more grinding before coming here. My team feels like plexiglass cannons that already have a slight crack in them. They can sort of hold up to damage, but not much - Turtonator eventually starts to rack up KOs, but I have to be careful using Shell Smash.
- After stocking up on Revives, I'm able to finish the rest of the run through the Aether Paradise, though I wish I had been making a list of when free heals come. Nothing like "Okay, so time to Revive and use some Potions" and then Wicke coming in with "let me heal you up".
- I finally run out of the Potions that I bought when my mom gave me all the starting money. Yeah, I started doing this during the Rock run - spend it all on Potions the first chance I get, and ride it out from there. Sort of giving myself a side challenge - how far can I make those last.

3. Through Saving Lusamine
- The next big challenge is fighting Hapu...and once again it comes down to my Flying team members. Dugtrio is an easy KO with some Fire moves. Flygon is just a pain no matter what. Gastrodon is the biggest challenge due to Muddy Water. Mudsdale is actually the second easiest in the group - can't do much to Flying types. I struggled against Gastrodon the most - I was down to my last Pokemon in Talonflame when I pulled the victory. I knew it was gonna be a challenge, but I feel I'm a couple of levels lower than where I need to be as opposed to the thought that I've got a bad team.
- One laughing point - thought I was gonna be sneaky with Dragon Claw on Turtonator and take out the Totem Kommo-o. Then I remembered it's faster. Feel free to play the Price is Right sound effect when they fail on a game.
- The fight to free Lusamine starts easy enough, and just continues from there. I swap Salazzle to the front, Toxic + Venoshock to take out the Clefable. Milotic starts to go down from the same, but then I end up losing Salazzle so have to throw in Incineroar. Darkest Lariat through the rest of the team slowly knocks her out.

4. What's Next
The finale of the Ultimate Fire Run, of course. I'm definitely planning my next type already, and it's gonna be: Ice! Less of my choice and more of my wife and daughter, who both have Lapras as their favorite and want to see how much of a pain Ice will be for me. But, we'll get to that pain soon. Very soon.

Just time for the Elite Four of Alola, the final Hau fight, and the Champion. Then some credits, and it all starts over again!


Team Stats:
Spoiler:


Seen 17 Hours Ago
Posted 17 Hours Ago
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3.8 Years
Ultimate Fire Run
Sun / Final / The Final Battles

In this post (i.e., TL;DR)
Spoiler:

1.) The Elite Four - Fighting
2.) The Elite Four - Flying
3.) The Elite Four - Ghost
4.) The Elite Four - Rock
5.) The Champion



The full read:
Spoiler:

1. The Elite Four - Fighting
Between the flying moves of Oricorio and Talonflame, this was easy. A nice place to grind to get those last few levels to make it through.

2. The Elite Four - Flying
Rather easy fight. Skarmory goes down to Fire moves. Charge Beam from Turtonator can do some damage (more if I can get it out when Mandibuzz comes out, since all those moves are Physical and Iron Defense makes those weaker). Rest are just kinda use what you can, make it through.

3. The Elite Four - Ghost
Lots of Darkest Lariat usages, and then just other strong moves to do some cleanup as we went through. Dhelmise being Ghost is nice since I have more selection, and same goes for Froslass being Ice. Palossand kinda stinks here because of Earth Power, but that's the only real worry.

4. The Elite Four - Rock
Once Incineroar picked up Outrage, this was easier. However, I switched over to Turtonator for my usual set up and had no problems after that.

5. The Champion
Urgh. Eighteen attempts, and then finally the win. Incineroar starts off with Outrage, which takes out Lycanroc due to a miss from Stone Edge. Thankfully, it doesn't get Stealth Rock up. Any time it does, I automatically count it as a loss because Braviary becomes Whirlwind central. Snorlax is out next, and I let the last hit of Outrage go through, then switch to Turtonator. I do the full setup through Iron Defense and Shell Smash (+6 Atk, +6 Sp Atk, +6 Def, +6 Speed, -3 Sp Def), and just start firing off Charge Beam. I want to avoid using Overheat unless Ninetales comes out. One Full Restore later, and Snorlax does go down. I pop a Leppa Berry one use of Charge Beam before. Braviary comes out, and I use Charge Beam - this thing has required two uses before now, but this time it OHKOs it and I am finally through that. Ninetales comes out next (I would have rather had Primarina out next), so I go ahead and use Overheat. Now I'm at +4 Sp Atk, so when Primarina comes out next, I use it. The HP of Primarina is high enough to not trigger the Full Restore, but Turtonator goes down to Moonblast. I have Salazzle come out and use Venoshock, knocking it out. Only Magnezone left, and a Fire Burst from Salazzle before she goes down and a Fire Fang from Incineroar end the match with a victory.


Team Stats:
Spoiler:




Signing Up For the Next Ultimate Run:

User: StenirRPG
Type: Ice
Game(s): Red, Silver, Sapphire, Brilliant Diamond, White, Y, Sun
Challenge Type: Ultimate
Standard Mode / Free Mode: Standard
Seen 17 Hours Ago
Posted 17 Hours Ago
116 posts
3.8 Years
Good luck with the ice-type run of Sapphire. You're gonna need it. (It's good to know I won't be suffering through that run alone.)
If I read the Hoenndex correctly, I'll only have Snorunt->Glalie and Spheal->Sealeo->Walrein. And it looks like I can access Spheal just slightly before Snorunt, so that'll be my starter. I'm not used to more than one of the same 'mon; in fact, I've sort of actively avoided it until I knew I had no choice, with the thought that I would only use it when I had to. But from what you posted as your thoughts, I may have to rethink that.
He/Him/His
Seen 20 Minutes Ago
Posted 6 Hours Ago
105 posts
115 Days
I don't know how to do the quotes on this forum, so I'll just say the last paragraph is in reply to StenirRPG

I took a(n unofficial) break from the challenge for a few days. I just got to doing other things (like talking to friends on Discord), but I went back and did some more yesterday. In regards to the current Flying-type run, I will update this thread on the rest of the gym badges soon (since I already got all eight badges), and then I'm gonna take on Victory Road, do some grinding, and then beat the Hoenn Elite Four. I'm really hoping I can get that burn on my Swellow for "Guts" on Mt. Pyre without too much trouble. (It's helpful that a burn doesn't work like poisoning in the overworld.) After that I will be doing the Psychic-type run.

I have a bit of an announcement to make. I currently have plans to start a YouTube channel where I talk about these monotype challenges. I mean, this is already something big I'm doing, so I feel like it'd make some subjectively good uploads on YouTube. The channel hasn't been set up yet (not that I'm allowed to link to it here), but I've started scripting the videos, and it's been a lot of fun coming up with jokes to tell and ideas on how to make the channel work (not that I'm going to stand in front of the camera and do skits and storylines or anything like that). So for the sake of not giving away too many jokes here (and because some of you might find it boring to hear me talk about Hoenn 17 times), I will probably cut down on the full-blown recaps of how I beat everyone once I get done with the Flying-type challenge.

@ StenirRPG I'm very curious which one of us will beat the Hoenn Ice-Type challenge first. I still want to cover the Psychic-type run before I do Ice, but you got two whole games to get to. I guess it'll be a race. That said, I probably won't be looking at your full posts (just the "TL;DR" things) for the sake of going into the challenge blind (for the YouTube channel and all), so umm, you know, it would be really nice if you kept doing the "In this post" sections, so I can keep up with updates AND do this challenge without too much help. (I'm already using Bulbapedia.) I hope this isn't a weird request.
Seen 17 Hours Ago
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3.8 Years
Not a problem - I plan on still doing that. A lot better than how I used to post. There's always the struggle with how much info is good info - I try these days to keep it solely to where I pick up certain Pokemon, and any many trainers. So, Rivals, gym leaders/trials, or anything that just throws me under the bus. Sometimes it's just a small blurb (like my flying types knocking out Hala easily during the Elite Four run), and sometimes it feels like such a crazy ride that I need to be more specific about what happens.

I try to do them super blind also, only focused on getting a list together of the earliest spot I can pick up the Pokemon in a run.

Definitely keep me informed about the youtube channel - after all the ones I've done, it'll be great to also see other people going through the challenges. They definitely tax your brain in a different way than a solo run or a standard run does.

For the quote, there's a button on the bottom right of each post that says "Quote" that you can click. Does get a little more than that if you are quoting multiple things, but a single quote is easy enough.
One of the Monotype Guys
He/Him/His
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Posted 6 Hours Ago
105 posts
115 Days
Definitely keep me informed about the youtube channel - after all the ones I've done, it'll be great to also see other people going through the challenges. They definitely tax your brain in a different way than a solo run or a standard run does.

For the quote, there's a button on the bottom right of each post that says "Quote" that you can click. Does get a little more than that if you are quoting multiple things, but a single quote is easy enough.
Is this the quote function? I still don't know how to quote a specific reply because I only have a "respond" button that seems to do nothing. Bah, it's a mystery I'll solve later.

I'm glad to have someone interested in the channel. I'll probably send you a message when I embed the first video into a post in the appropriate forum. (I'll have to check the forum rules to make sure I don't get in trouble.) I will probably end up having to create "filler videos' and only upload an actual new challenge update weekly. In simple terms, I'll upload the big video for the month where I cover the whole challenge, which is a lot of work (by the standards of just being a hobby and not a full-time job thing like some YouTube users), and then I'll do three videos where I show off footage of the full battles with some rehearsed commentary. This will NOT be a full-on Let's Play. I just need all the help with the algorithm I can get.

So to say something a bit more on-topic, I was wondering if anyone here does the Trick House dungeons during these runs. I do it for experience, and also because it fills me with a bit of nostalgia. I love the idea of the Trick House even if the execution needed some work.
He/Him/His
Seen 20 Minutes Ago
Posted 6 Hours Ago
105 posts
115 Days
The "respond" button does nothing and is not the "quote" button. I had to copy and paste your message between (QUOTE) and (/QUOTE) with the appropriate brackets. I might ask in the appropriate forum why I don't have the option of quoting a user's post.

I feel like just providing a quicker update instead of describing the actual gym fights, so here's a compromise between something super quick and basic and something elaborate.

Spoiler:

* I did some side quests like New Mauville and the trick house (and surfing to and from Dewford)

* I began my journey to Fortree

* I caught Tropius and named it Eden (after the Garden of Eden because I think Dante's Purgatorio says that's between Earth and heaven)

* Eden had a Adamant nature, which is not what I was planning, and I had to decide if I'd go through the effort and resetting for a different one.

* I said "Screw it" and checked its stats with PokeHex, and HOLY CRAP, it's got perfect IVs of 31 in physical Attack and physical Defense.

* So Team Aqua gets in my way at the Weather Institute, and I decide to take them down.

* Give the Mystic Water to Cloud the Gyarados at some point, at least until I got the Magnet from the Trick House.

* May challenges me to a battle, loses, and gifts me the HM for Fly.

* Do some training before battling Winona.

* Winona's Skarmory caught me underprepared, then I remembered steel doesn't resist electricity, so Gyarados takes it down pretty easily.

* Now I'm going to fast forward this recap to Lilycove

* Beat May again

* Defeat everyone in Team Aqua, though I think I unfortunately let one of the HM Pokemon experience battle due to Matt's Mightyena's Roar, but I didn't use a move or anything.

* Let's keep fast forwarding

* Beat Tate & Liza

* Use a Spheal for HM move Dive, which means doing the quest at the Abandoned Ship

* Go to Seafloor Cavern

* Get TM for Earthquake

* Beat Archie into submission

* Kyogre awakens thanks to the Red Orb

* Archie flees with Maxie in shame

* Go to Sootopolis and capture Kyogre. Gyarados was the MVP in saving the Hoenn region, but I used all my Ultra Balls and barely caught it in a Great Ball before it started using struggle

* I find it amusing how capturing box art legendaries kind of trivializes the conflict cuz I could've defeated Kyogre 40 or 50 turns earlier than I did. Archie's lying in a corner crying during all of this.

* I battle the water-type trainers locked in Wallace's basement.

* I start kicking butt against Wallace, but he sends out Milotic.

* Milotic heals too much

* Like way too much.

* They really should've limited Recover's PP to just 5 way earlier.

* I spent 15 minutes spamming Thunderbolt and even had to dip into the PP-restoring berries cuz I'm saving the ethers for the Elite Four

* So after Milotic goes down, I have one other Pokemon to beat: Seaking, I think?

* Well, anyway, I got the last of the 8 gym badges. Very nice.
Male
Seen 2 Days Ago
Posted 3 Days Ago
40 posts
10.7 Years
Pokémon Alpha Sapphire (Standard Mode)
Mono-Fighting
Update 4 (Lilycove City -> Ever Grande City)


- Fought all the trainers on the sea routes so everyone was around Lv 43
- Challenged Mossdeep gym and 1HKO'ed Lunatone & Solrock with Seed Bomb from Breloom and a crit Night Slash from Mega Gallade
- Went to Seafloor Cavern and defeated Archie (Mega Blaziken swept him with Double Kick & Rock Slide)
- Defeated Primal Kyogre with Mega Medicham's Thunderpunch (Origin Pulse missed!)
- Challenged Sootopolis gym and swept with Seed Bomb from Breloom
- Cleared Victory Road and defeated Wally (Mega Blaziken swept again, I'm thinking mega's are kind of OP, they trivialized a lot of the late game fights
so I'm going to put some restrictions in for X and Omega Ruby, does anyone have some suggestions?)
- Trained everyone to Lv 55
- Elite 4 was again pretty easy with the right mega (none of my team got knocked out and had to use no items in battle)
- Steven was also not very hard until Mega Metagross, he took out 4 of my mons (Mega Blaziken got him to red with Flare Blitz)
- Breloom's Effect Spore paralyzed him so Medicham could take him out
- Became the Champion and defeated Brendon after the credits

Final Team:
Spoiler:
Blaziken Lv 58
Flare Blitz/Flamethrower/Rock Slide/Sky Uppercut

Gallade Lv 58
Rock Slide/Night Slash/Close Combat/Psycho Cut

Breloom Lv 55
Seed Bomb/Sky Uppercut/Mach Punch/Leech Seed

Machamp Lv 55
Earthquake/Cross Chop/Bulk Up/Dual Chop

Heracross Lv 56
Close Combat/Megahorn/Earthquake/Night Slash

Medicham Lv 56
Thunderpunch/Ice Punch/Zen Headbutt/Hi-Jump Kick
Seen 17 Hours Ago
Posted 17 Hours Ago
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3.8 Years
Ultimate Ice Run
Red / #1 / A Slippery Start

In this post (i.e., TL;DR)
Spoiler:

1.) Brock
2.) Misty
3.) Lt. Surge
4.) Erika
5.) Rocket Hideout
6.) Koga
7.) Blaine
8.) Silph Company


The full read:
Spoiler:

1.) Brock
So, we start with a Jynx. The reason for this is that Jynx is the earliest one you can pick up, via a trade in Cerulean. The downside with this is that Brock is a pain in the butt. I manage to eek out a victory at level 15, but it was close. I decide to skip out on sleeping the Geodude, and just power through as best I can, but I spent quite a bit of time in Viridian Forest fighting Kakuna to build up my defense. Double Slap against Brock does help a little on the Geodude, at least.

2.) Misty
Misty is a little bit of a pain, because my first two attempts were just barely not enough to knock out Starmie. So, I opt to do the entire cape section and get the S.S. Ticket, and this is enough to get me to level 28 and take out her team.

3.) Lt. Surge
Wasn't much of a pain here - I get Dux for Fly/Cut, and I complete the entire S.S. Anne. Every battle. Every item. This means Lt. Surge is stupidly easy.

4.) Erika
I have Ice Punch now. Simple.

5.) Rocket Hideout
I get Body Slam in here, so between Body Slam and Ice Punch, this is stupid easy. Still fighting everything. I also remembered that I needed to go get Psychic, so I quickly did that and taught it to Jynx.

6.) Koga
Before reaching Koga, I pick up the Super Rod and fish up a Shellder. Then I go immediately evolve it, which kinda sucks because I don't get to learn any level up moves. Oh well. I teach it Bubble Beam and Ice Beam via TM.

I do a lot of switch training, but Cloyster is still weak enough that Jynx is still my main for taking down Koga. Lots of Ice Punch...but also Psychic where I can.

7.) Blaine
Now that I can use Surf, I go and get it, and give Surf to Cloyster. I fly back to Pallet Town, surf south to Cinnabar. I grab a Ponyta, then trade it for the Seel named Sailor in the Lab. I do some training in the Pokemon Mansion to get some levels - Seel has the boosted exp, so while I'm getting the Key, I'm also getting some nice levels. Seel evolves here very easily (you get it at 30, and it's only 4 levels away). Then time for Blaine.

WATER ALL OVER THE PLACE. Heal a few times. That's about it. Cloyster was my focus for leveling here.

8.) Silph Company
This is easy enough - I went out twice, mostly to dump items into storage and a quick heal up. After defeating my rival (very easily, I might add, with Jynx), I pick up my final team member, Lapras. Unfortunately, it only starts at level 15, so a lot of switch training in the near future. Giovanni, as you might expect with my team having lots of Surf...super easy.

A.) Next Up
Sabrina's gym, then Giovanni's gym, then some final training to even out levels, Victory Road, and the Elite Four/Champion fights.


Team Stats:
Spoiler:

Please note that as this is Gen 1, the Special stat is just displayed in the Special Attack column.

One of the Monotype Guys
He/Him/His
Seen 20 Minutes Ago
Posted 6 Hours Ago
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115 Days
Goodness gracious, you've accomplished a lot the past several days, huh? I guess you're likely gonna beat me to the Ice-Type challenge. Of course, I suppose this wasn't actually a race (I was half-kidding earlier), and it might be a good idea for me to do the ice-type challenge comfortably (as opposed to forcing myself to plow through). Maybe I'm not making much sense here. In any case, good luck!
Seen 17 Hours Ago
Posted 17 Hours Ago
116 posts
3.8 Years
Ultimate Ice Run
Red / #2 / Sliding into Home Plate

In this post (i.e., TL;DR)
Spoiler:

1.) Sabrina
2.) Giovanni
3.) Elite Four - Lorelei
4.) Elite Four - Bruno
5.) Elite Four - Agatha
6.) Elite Four - Lance
7.) Champion


The full read:
Spoiler:

1.) Sabrina
Fought everyone in the gym. Kept switch training Lapras. For the actual battle with Sabrina, I used Jynx so any Psychic hits were resisted.

2.) Giovanni
Fought everyone in the gym. Probably don't need to say that anymore. A bit of last minute training on Lapras gets it to 30 at the end of the Gym. It's a Ground gym, although some of those Fighting types kinda hit pretty hard.

Preparing for Elite Four:
I train at Pokemon Mansion to get Lapras up to level 46 so my entire team is at 46, other than Jynx who is still at 50. I teach Thunderbolt to Lapras. No other real changes to moveset from TMs, though Lapras also is granted Ice Beam and Hydro Pump (instead of Surf). Final moveset is as listed in the image for team stats.

3.) Lorelei - Lapras using Thunderbolt
4.) Bruno - Lapras spamming Hydro Pump, then Cloyster using Surf
5.) Agatha - Jynx using Psychic.
6.) Lance - Everybody using Ice moves after Gyarados goes down to Thunderbolt. And hilariously, it missed the first Hyper Beam.

7.) Champion:
Pidgeot - down to 2x Ice Beam from Lapras
Gyarados - down to Thunderbolt from Lapras
Rhydon - down to Hydro Pump from Lapras
Alakazam - down to Strength from Lapras + Body Slam from Jynx
Exeggutor - down to Ice Punch from Jynx
Charizard - down to Surf from Dewgong

And there you have it...that...wasn't that hard at all. Time consuming at the start but easy enough to collect everyone for my party and train them up. Decent move pools all around, with some good coverage. Ice types seem to be bulky but with a bit of power behind them. I like it. Looking forward to the next gen.


Team Stats:
Spoiler:

Please note that as this is Gen 1, the Special stat is just displayed in the Special Attack column.

One of the Monotype Guys
Seen 17 Hours Ago
Posted 17 Hours Ago
116 posts
3.8 Years
Goodness gracious, you've accomplished a lot the past several days, huh? I guess you're likely gonna beat me to the Ice-Type challenge. Of course, I suppose this wasn't actually a race (I was half-kidding earlier), and it might be a good idea for me to do the ice-type challenge comfortably (as opposed to forcing myself to plow through). Maybe I'm not making much sense here. In any case, good luck!
Nah - I actually got a little bit of a head start knowing about Jynx being my first 'mon, but I also had a few days off. No worries about racing it. Sometimes, you can get through it easily...and other times, not so much. After three full ultimates under my belt, I know better than to expect anything is going to go according to plan.
One of the Monotype Guys

RedHead!

flying-type enthusiast

He/him
Texas
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Posted 1 Week Ago
62 posts
7 Years
I'd like to sign up! I may expand this to an ultimate challenge eventually, but I'd like to take it one game at a time for the moment haha

User: Redhead!
Type: Flying
Game(s): FireRed
Challenge Type: Single
Standard Mode / Free Mode: Standard
Current Challenge(s): Flying Monotype Challenge(Platinum) 5/8 Badges
Personality Test Challenge: 1/8 Badges
Solo Challenge: Star the Starly, Staravia, Staraptor
SS: 4/16 OR: 0/8 Platinum: 0/8 White: 0/8 Y: 0/8

He/Him/His
Seen 20 Minutes Ago
Posted 6 Hours Ago
105 posts
115 Days
I'm gonna type the final update on the flying monotype run hopefully tomorrow. I'm actually really not sure how to handle the psychic-type run since Ralts can't deal with dark-type Pokémon like Poochyena for the first couple of gyms. The rules say I can hack in Beldum, but I'm a little on the fence about it. I mean, it becomes a pseudo-legendary after all. I feel like when I get around to the YouTube video for it, the few comments (if there are any) will berate me like, "Why'd you hack in the pseudo-legendary?" I plan on giving myself a Bagon in the dragon-type run, but since you can't catch a dragon-type until after the first three gyms, I don't think that one will get too many complaints. I guess I'll hack in Natu instead.
That guy who plays Pokémon Sapphire Version!
Age 26
Male
Poland
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240 posts
9.2 Years
I'm actually really not sure how to handle the psychic-type run since Ralts can't deal with dark-type Pokémon like Poochyena for the first couple of gyms.
You can get past early game with Ralts, all you need to do is get rid of all your move PP (preferably on other wild pokemon before an upcoming battle) so you get down to struggle. It's a typeless move so you can use it to deal with dark types. You'll gain a lot of levels during the process so the recoil damage will be minimal but make sure to have lots of potions still.
He/Him/His
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115 Days
That sounds like a nightmare, though I guess maybe it'll be okay as long as I only have to do it twice. (I think that Youngster on Route 102 is avoidable.) Just doing it once against the Grunt's Poochyena wouldn't be so bad, but doing it three or more times would just be too much. Doing it twice is kind of borderline. Initially I was going to say no outright, but I really don't want Beldum to be the only thing brought up in the comments. Plus, I didn't know Struggle had 50 Power. All this time I thought it was a really weak move like Gen III Rock Smash or something, but 50 power isn't too bad that early in the game (especially for a move that is always 1x effective). I'll think on it.
That guy who plays Pokémon Sapphire Version!
Age 26
Male
Poland
Seen 4 Hours Ago
Posted 1 Week Ago
240 posts
9.2 Years
snip
It's really not that bad, especially if you can use the speed up function, I've done it many times in various scenarios. Also you don't have to do it more than once if you just keep on struggling as long as you keep a steady supply of potions (that's actually a decent strategy in some solo runs with weaker pokemon). Definitely better than using a pseudo in a run.
Slateport City
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Posted 3 Days Ago
188 posts
1.3 Years
One thing you may need to know is that Ralts doesn't learn a move that does damage until level 6 in RS, when it learns Confusion. It can only be caught at level 4, meaning you'll need to either use Struggle a lot to level it up twice, use another Pokemon to level it up, or catch some Zigzagoon to get a pair of Rare Candies with Pickup.
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115 Days
One thing you may need to know is that Ralts doesn't learn a move that does damage until level 6 in RS, when it learns Confusion. It can only be caught at level 4, meaning you'll need to either use Struggle a lot to level it up twice, use another Pokemon to level it up, or catch some Zigzagoon to get a pair of Rare Candies with Pickup.
I was well aware of that, but using Mudkip until Ralts is level 6 is not the same problem. Does that make sense? I think most people would agree that waiting until Ralts learns Confusion to officially start the challenge is acceptable (since it's not a "just a Ralts" challenge), but if I hacked in Beldum or even Natu, it'd at least raise some eyebrows (even if those people don't leave a comment).

Side note: I already caught the Ralts, and I was so excited it was female cuz I've played with a male Gardevoir in a casual run before.

I will issue that final update for the Flying monotype soon. I just felt like answering this question now since this thread has been pretty lax on "double posts."
That guy who plays Pokémon Sapphire Version!
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10.7 Years
Pokémon Diamond (Standard Mode)
Mono-Flying
Update 1 (Twinleaf Town -> Veilstone City)


Extra rules:
- No items in battle
- Set mode
- Level cap (Highest lvl of gym leader or elite 4)

- Chose Piplup so rival uses Turtwig
- Caught Starly on Route 201
- Caught Zubat in Ravaged Path
- Taught Zubat Hidden Power Grass (got lucky with the type, don't know what I would've done otherwise for Roark)
- Starly evolved into Staravia (Go, Intimidate!!!)

Gym Leader Roark:
Spoiler:
- Geodude & Onix went down easily to HP Grass
- Zubat took Cranidos to yellow and Staravia finished it off with a couple of Wing Attacks (Cranidos only used Leer on Staravia)


- Caught Drifloon at Valley Windworks
- Caugth Murkrow in Eterna Forest
- Caught Magikarp on Route 205 (slapped exp share on it)
- Zubat evolved into Golbat

Gym Leader Gardenia:
Spoiler:
- One word: Wing Attack!


- Magikarp evolved into Gyarados (2x Intimidate!!!)
- With coin case acquired, hacked in Psychic & Thunderbolt for Drifloon, U-turn for Golbat
- Drifloon evolved into Drifblim

Gym Leader Maylene:
Spoiler:
- Meditite & Machoke went down to Psychic (also set up 1 Stockpile)
- Got Lucario to red and took it out with Gyarados's Dragon Rage


My Team:
Spoiler:
Staravia Lv 26
Wing Attack/Return/Quick Attack/Double Team

Golbat Lv 26
Wing Attack/Confuse Ray/U-turn/Bite

Drifblim Lv 28
Psychic/Thunderbolt/Hidden Power (Water)/Stockpile)

Murkrow Lv 26
Wing Attack/Night Shade/Assurance/Haze

Gyarados Lv 26
Dragon Rage/Bite/Hidden Power (Electric)/Return
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It's been a while since I gave a proper update about the Flying-type run, so here's the finale:

Spoiler:
* Sidney was a pretty balanced fight. I ended up using everyone a little bit.

* The MVP against Phoebe was Luna the Crobat with her Shadow Ball, but she ended up fainting before the end.

* Glacia's first four Pokémon went down to Swellow's "Guts + Facade" combo, then I switched in Skarmory (because I don't do Set mode), and it said "Nope" to Sheer Cold thanks to its ability Sturdy. That ain't surviving Sheer Cold. I mean it took no damage from Sheer Cold. I healed Swellow with a Hyper Potion (though this was actually before Sturdy came in handy), and then I did a little bit of damage to Walrein with (I think) Steel Wing. Skarmory went down after that, but then Swellow finished the job with one more Facade.

* Drake was a pain, but Cloud the Gyarados really pulled through with Ice Beam.

* Steven Stone was a genuine challenge this time. Swellow fainted before it could use Facade at one point, and of course, when I used a Revive (not a Max Revive), it didn't retain the burn, so I just ended up using Return. Gyarados was the MVP, but Tropius dealt the finishing blow to Metagross with Earthquake. Good stuff!



Flying-Type Champion! In your face, Lance!



I will create a different update for the Psychic-type run.

Spoiler:
I got two badges so far.
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