FIRST GvS SCREENS!!!

Started by rm2kdev September 23rd, 2005 2:01 AM
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  • 57 replies

rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
After a few days of practically nonstop programing the first screenshots of Gold Vs Silver are Relesed.

Here is an indepth explanation of what GvS actually is.
Basically GvS is a set of tools for people to create their pokemon dreams and make them into Mini Movies or long Movies the tools include Sceen Editor, Script Editor and the Player (Below are screens) these mini movies run as an in game movie would run in pokemon ruby. take a look at the screens





The med sed and p (map editor, Script editor and Player) all use a powerful graphics library called Gdi32 which allows full 32 bit bitmaps with transparency and alpha blending for special effects the minium spec's for the pc 2 run this is

Minium
Pentium 233mmx
64 MB Ram
32MB Direct X compatibal graphics card
28.8Kb internet conection
20MB of free Hard Disk Space
Windows XP,98
Sound

Recomended
Pentium 1Ghz
128 MB Ram
64 MB Direct X 8 / 9 Compatibal Graphics Card
Broadband 256 Internet
100 MB of free Hard Disk Space
Windows XP
Sound

All these tools are optimized for windows XP

downloads will be avalibal soon

rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
i dont quite think you understand what it does :P its not an internet pokemon game or anyting its a Dream Maker you canmake 2d pokemon epasodes in this that play when you watch them so people can make pokemon movies with it.

rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
YEah now your getting it :) after i make this i might concider making a 2d pokemon chat mmorpg nothing where u catch and fight ect just like a 2d chat room where u can explore and make a house or something. idk no plans for that yet
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
this is awesome, that means I'm gonna be able to make my sprite "comic" more cool now :D.

PS: Are you allowed to use your own tilesets, etc or does it extract them from a ROM or smth?
And another thing is, does it also let um simulate battles? or it only lets u move the characters around and make them talk? although the battles shouldn't be a problem cause u could take care of that with VBA's movie recording thingy :)
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
im glad i am building a small fan base ^^ i myself will be relesing a animated comic using it after its fully made called Pokeyamum :P

in response yes u can use ur own tilesets must be of a specific format tho

for the moment no it doesnt simulate battles but i will most proably implement that in version 2 (note all version 1 movies are compatibal with 2) till then you will have to use VBA's Record Function :P
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
sweet, ur gonna have some problems with the battle thingy because u would need to rip all attack animations o_o. 'nyways, is the program able to save the movies as AVI or do you need the program to watch the movies made with it? :)
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
The movies are watched using the Viewer for now but i guess as it gets updated i can lern how to render avi files thus allowing you 2 export to avi this is a later on feature tho for now you use the "GvS - Player" program 2 watch
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
zomg :D
I was gonna ask you that, if it was possible to use some kind of script function to play avi's when u wanted it to. I think that's what you meant when saying "play avi's" or did you mean it can now render it as avi?

EDIT: When are we gonna get to try this awesome program? :D
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
sweet, lemme see... being able to use your own charsets and autotiles (although autotiles might be difficult and not that important). Appart from that, being able to play midi/mp3 (if possible) and make some weather effects, like rain, etc.
These are just suggestions :P
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
u can use ur own charsets , facesets and tilesets (auto tiles arnt needed for such small maps because they can be made fast and easly)
Midi / Mp3 / Wav can be played
using 2 sound layers
Ambiant (background music)
Effect (can be used to play narated text or sound effects like a punch ect)

Special Effects i shall lookinto such as partical system and rain ect
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
It's not a game :) it's a pokemon "movie maker" with sprites
and as he said you can use your own tilesets, etc. As for the quality I think it was zoomed 2x and that's why it looks crap, when you put it back to original size it will look as in the game :D
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
How many layers are you allowed to have?
2 but i can change that to 4 in like 20 seconds if u need 4 layers.

I don't like the screens very much, neither the quality of the shot, but that won't affect the game itself, will it?
The quality is bad because i saved it as a jpg lol so no it wont effect the gamov(game movie) its self

As for the quality I think it was zoomed 2x and that's why it looks crap, when you put it back to original size it will look as in the game
No that is fullsize 32x32 sized tiles only and the reason it looks crap is because its a jpeg file saved at low quality to naturally the quality of the graphics is lost when i play the gammov on my computer its crystal clear and looks just like the pokemon games.

This looks interesting. I'll keep a watch on this.
And you should there will be many updates and Gammov's relesed by all kinds of people keep in mind that the use of custom resources such as Tilesets, SpriteSheets and Facesets will allow the use of non Pokemon Graphics so people can make other GamMovs not based on Pokemon.
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
nice, humz, 4 layers should be enough unless you really want to make some really good special effects or smth, you should add an option for the user to add as many layers as needed (if possible) :D

question: are you allowed to choose the tiles where you want a reflection effect (for the water)?
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
well the more layers there is the bigger each map file is and im trying to make all the files as small as possibal because we dont want movies that people on 56k's cant download. i shall make 4 layers

As for reflections i will not be hardcoding things like that as there is really no point in doing that being that i have programed in a scripting language anything like that can be programed in by the users things that the user can program in include
-reflections
-special effects ( i shall make a few basic ones but u can make advanced ones )
-Custom OSD ( On Screen Display) like Health Bars ect
-basically there is no limet to what u can have if you wanted you could write a script to sync up a sound when something happens so anything u think off u can make its a dynamic language.
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
what script programming language is it? smth like Ruby or JavaScript or is it one that you made yourself?
As for the layers o_o there's still people with 54k? :o, 'nyways you can add the feature of adding as many layers as desired when you manage to render avi files because then they will all be saved as one image instead of 4 different :)

If I want to add scripting stuff like reflections, etc. can I make them and send them back to you so that if you like them you can include them on a future release or smth? :D
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
I made the programing language my self i call it GvSBasic its extreamly simple my 10 year old cusin can use it lol
Because of conflicting technical reasons with the map file
when the website is made there will be a forum for peoples scripts u can upload your scripts there