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  #1    
Old September 23rd, 2005 (2:01 AM). Edited September 23rd, 2005 by rm2kdev.
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    After a few days of practically nonstop programing the first screenshots of Gold Vs Silver are Relesed.

    Here is an indepth explanation of what GvS actually is.
    Basically GvS is a set of tools for people to create their pokemon dreams and make them into Mini Movies or long Movies the tools include Sceen Editor, Script Editor and the Player (Below are screens) these mini movies run as an in game movie would run in pokemon ruby. take a look at the screens





    The med sed and p (map editor, Script editor and Player) all use a powerful graphics library called Gdi32 which allows full 32 bit bitmaps with transparency and alpha blending for special effects the minium spec's for the pc 2 run this is

    Minium
    Pentium 233mmx
    64 MB Ram
    32MB Direct X compatibal graphics card
    28.8Kb internet conection
    20MB of free Hard Disk Space
    Windows XP,98
    Sound

    Recomended
    Pentium 1Ghz
    128 MB Ram
    64 MB Direct X 8 / 9 Compatibal Graphics Card
    Broadband 256 Internet
    100 MB of free Hard Disk Space
    Windows XP
    Sound

    All these tools are optimized for windows XP

    downloads will be avalibal soon
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      #2    
    Old September 23rd, 2005 (2:07 AM).
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    Super Pokemon Eevee Edition
       
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      whao cool can u really chat!?
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      Old September 23rd, 2005 (2:36 AM).
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        i dont quite think you understand what it does its not an internet pokemon game or anyting its a Dream Maker you canmake 2d pokemon epasodes in this that play when you watch them so people can make pokemon movies with it.
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        Old September 23rd, 2005 (2:52 AM).
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        Super Pokemon Eevee Edition
           
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          oho... cool its like a movie game !!
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          Old September 23rd, 2005 (4:22 AM).
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            YEah now your getting it after i make this i might concider making a 2d pokemon chat mmorpg nothing where u catch and fight ect just like a 2d chat room where u can explore and make a house or something. idk no plans for that yet
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            Old September 23rd, 2005 (5:06 AM).
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              this is awesome, that means I'm gonna be able to make my sprite "comic" more cool now :D.

              PS: Are you allowed to use your own tilesets, etc or does it extract them from a ROM or smth?
              And another thing is, does it also let um simulate battles? or it only lets u move the characters around and make them talk? although the battles shouldn't be a problem cause u could take care of that with VBA's movie recording thingy
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                #7    
              Old September 23rd, 2005 (6:25 AM).
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                im glad i am building a small fan base i myself will be relesing a animated comic using it after its fully made called Pokeyamum

                in response yes u can use ur own tilesets must be of a specific format tho

                for the moment no it doesnt simulate battles but i will most proably implement that in version 2 (note all version 1 movies are compatibal with 2) till then you will have to use VBA's Record Function
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                Old September 23rd, 2005 (6:54 AM).
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                  sweet, ur gonna have some problems with the battle thingy because u would need to rip all attack animations o_o. 'nyways, is the program able to save the movies as AVI or do you need the program to watch the movies made with it?
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                  Old September 23rd, 2005 (7:09 AM).
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                  Looking around here and there
                     
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                    I can see that there's been a lot more development since last time.
                      #10    
                    Old September 23rd, 2005 (7:11 AM).
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                      The movies are watched using the Viewer for now but i guess as it gets updated i can lern how to render avi files thus allowing you 2 export to avi this is a later on feature tho for now you use the "GvS - Player" program 2 watch
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                      Old September 23rd, 2005 (7:21 AM).
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                        :D
                        it is still awesome
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                          #12    
                        Old September 23rd, 2005 (7:23 AM).
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                          Thank you lol as a matter of fact i just finnished programing in the aviscript so it can now play avi's
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                          Old September 23rd, 2005 (7:28 AM).
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                            zomg :D
                            I was gonna ask you that, if it was possible to use some kind of script function to play avi's when u wanted it to. I think that's what you meant when saying "play avi's" or did you mean it can now render it as avi?

                            EDIT: When are we gonna get to try this awesome program? :D
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                              #14    
                            Old September 23rd, 2005 (7:33 AM).
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                              no it can play AVI im not sure on how 2 render them ill have 2 do some reseach is there any other functions you might want to requesT?
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                              Old September 23rd, 2005 (7:50 AM).
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                                sweet, lemme see... being able to use your own charsets and autotiles (although autotiles might be difficult and not that important). Appart from that, being able to play midi/mp3 (if possible) and make some weather effects, like rain, etc.
                                These are just suggestions
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                                  #16    
                                Old September 23rd, 2005 (8:05 AM).
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                                  u can use ur own charsets , facesets and tilesets (auto tiles arnt needed for such small maps because they can be made fast and easly)
                                  Midi / Mp3 / Wav can be played
                                  using 2 sound layers
                                  Ambiant (background music)
                                  Effect (can be used to play narated text or sound effects like a punch ect)

                                  Special Effects i shall lookinto such as partical system and rain ect
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                                    #17    
                                  Old September 23rd, 2005 (9:07 AM).
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                                    How many layers are you allowed to have?
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                                      #18    
                                    Old September 23rd, 2005 (10:09 AM).
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                                      Seems a good idea!

                                      I don't like the screens very much, neither the quality of the shot, but that won't affect the game itself, will it?
                                        #19    
                                      Old September 23rd, 2005 (10:25 AM).
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                                        It's not a game it's a pokemon "movie maker" with sprites
                                        and as he said you can use your own tilesets, etc. As for the quality I think it was zoomed 2x and that's why it looks crap, when you put it back to original size it will look as in the game :D
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                                          #20    
                                        Old September 23rd, 2005 (4:03 PM).
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                                          This looks interesting. I'll keep a watch on this.
                                            #21    
                                          Old September 24th, 2005 (12:31 AM).
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                                            Quote:
                                            How many layers are you allowed to have?
                                            2 but i can change that to 4 in like 20 seconds if u need 4 layers.

                                            Quote:
                                            I don't like the screens very much, neither the quality of the shot, but that won't affect the game itself, will it?
                                            The quality is bad because i saved it as a jpg lol so no it wont effect the gamov(game movie) its self

                                            Quote:
                                            As for the quality I think it was zoomed 2x and that's why it looks crap, when you put it back to original size it will look as in the game
                                            No that is fullsize 32x32 sized tiles only and the reason it looks crap is because its a jpeg file saved at low quality to naturally the quality of the graphics is lost when i play the gammov on my computer its crystal clear and looks just like the pokemon games.

                                            Quote:
                                            This looks interesting. I'll keep a watch on this.
                                            And you should there will be many updates and Gammov's relesed by all kinds of people keep in mind that the use of custom resources such as Tilesets, SpriteSheets and Facesets will allow the use of non Pokemon Graphics so people can make other GamMovs not based on Pokemon.
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                                            Old September 24th, 2005 (1:16 AM).
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                                              nice, humz, 4 layers should be enough unless you really want to make some really good special effects or smth, you should add an option for the user to add as many layers as needed (if possible) :D

                                              question: are you allowed to choose the tiles where you want a reflection effect (for the water)?
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                                                #23    
                                              Old September 24th, 2005 (1:27 AM).
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                                                well the more layers there is the bigger each map file is and im trying to make all the files as small as possibal because we dont want movies that people on 56k's cant download. i shall make 4 layers

                                                As for reflections i will not be hardcoding things like that as there is really no point in doing that being that i have programed in a scripting language anything like that can be programed in by the users things that the user can program in include
                                                -reflections
                                                -special effects ( i shall make a few basic ones but u can make advanced ones )
                                                -Custom OSD ( On Screen Display) like Health Bars ect
                                                -basically there is no limet to what u can have if you wanted you could write a script to sync up a sound when something happens so anything u think off u can make its a dynamic language.
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                                                Old September 24th, 2005 (1:44 AM).
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                                                  what script programming language is it? smth like Ruby or JavaScript or is it one that you made yourself?
                                                  As for the layers o_o there's still people with 54k? :o, 'nyways you can add the feature of adding as many layers as desired when you manage to render avi files because then they will all be saved as one image instead of 4 different

                                                  If I want to add scripting stuff like reflections, etc. can I make them and send them back to you so that if you like them you can include them on a future release or smth? :D
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                                                    #25    
                                                  Old September 24th, 2005 (1:51 AM).
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                                                    I made the programing language my self i call it GvSBasic its extreamly simple my 10 year old cusin can use it lol
                                                    Because of conflicting technical reasons with the map file
                                                    when the website is made there will be a forum for peoples scripts u can upload your scripts there
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