Gold Vs Silver Relesed!!!

Started by rm2kdev September 24th, 2005 8:48 PM
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  • 40 replies

rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
Gold vs silver is relesed Finally

it includes a full tutorial with screenshots about developing maps scripting and viewing even how 2 distribute your GamMovs

just keep in mind that there is no scripting safeguard when u run your script if you have coded it wrong it will not tell you it will generally just crash the engine.

Feed back on Gold Vs Silver is greatly appreciated thank you to all the supporters on the screenshot topic please post reviews feedback etc for posting on the website when its made

rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
Your right i could sell it for squillins but im not a product monopolising money shark like microsoft now am i lol its totally free for the time being i mightmake some kind of pro version with advanced scripting like c++ or something but till then this is totally free
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
finally :D *starts working on sprite "comic" gamov* :P

PS:
can we get the 4 layer version working soon? (although I still think people should be able to choose up to at least 7 and then it was up to them how many they would use :P) thanks in advance :D

--EDIT--
I found 2 bugs :\ (so far :P)

1. In the script editor, when you click on "Load Tileset", if you select Cancel it will give you the following error:

Run-Time Error '481' - Invalid Picture

the second one is in the map editor, if you try to save a map with a non supported character it will give u an error saying the character is not supported and will close the program, which means you loose your map ;_;

--EDIT2--

Another one, when you minimize the script editor, guess what? ERROR :D

PS: I'm not doing this to be evil, only so that I can help you improve the program ;)

--EDIT3-- o_O

OK, I managed to cooperate with the errors and made my first GaMov o_O
the problem is, I did everything like you said in the tutorial, there are no errors in the script but it still doesn't play :o

Could you please look at it and try to find out what is wrong with it?
Hiro Introduction

thanks in advance :P
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 31
Male
Seen March 27th, 2014
Posted March 25th, 2014
226 posts
17.8 Years
component mci32.ocx or one of the dependencies not correctly regestered: a fil may be missing or invalid thats what I got and I assum it has something to do with mci32.ocx.
*edit*
Fixed it download the file from http://www.cricksoft.com/support/getfile.asp?ID=DLD17 and put it in the system 32 folder.

rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
Okay those errors that you mentiond DarkDragon are all fixed,
There was no problem with you game (i had a slight coding problem :P) so i would advise against using this relese i will make a new relese tomoro that should work any other bugs should be posted between now and when i post the update tomoro

DarkDragon, i did notice in your coding a few little misteaks
Narrator must be a char that isnot visible and all your player must have a faceset named after the charset
Charset name : Hiro.bmp
Faceset name : Hiro-face.bmp
Or the interpreter will crash
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
what about the 4 layer thingy? :D (changes the code)

--EDIT--
Oh, I found another thing that might interest you :)
When you save your script even though it says save as GSP file if you don't write .GSP in front of the name it will save it as a map o_O

--EDIT2--

Does the face file have to be in some format? like 100x100 pixels or smth?
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
well, at least 3, because 2 doesn't give you that much of a chance :\

*looks at EDIT2 of his last post* (read it ;) )*
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
oh just noticed another error in your script Dark Dragon :P
you placed the char at like 2,3 or 4,5 its ment to be the second number (thepixel)
128,128 = 4,4

*EDIT
sorry avatar i didnt know you was asking credit i was in a rush to grab some charsets and i just downloaded and closed the window i will include you name in a Credits text document.

rm2kdev

Pokemon XP Developer

Age 33
in a house
Seen March 6th, 2014
Posted October 28th, 2006
188 posts
18.3 Years
(dont understand this)Oh, I found another thing that might interest you
When you save your script even though it says save as GSP file if you don't write .GSP in front of the name it will save it as a map o_O


facesets are 40x40
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
ok, found another bug o_O, when you click on Save and then cancel u get an error as well :\

I corrected all errors now but it still refuses to play o_o
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
humz, I think you have to put it in the script editor folder o_O
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
I had the same problem and I put it in all the folders and it eventually worked ^_^
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 29
Seen February 23rd, 2006
Posted October 23rd, 2005
24 posts
17.7 Years
Eh? I downloaded th mci32.ocx put it in the system32 folder and it won't work. I even put it in the player folder.
I think you have to put it in the system32 folder, then delete the old mci32.ocx file. It, unfortunatly is protected, so you have to be tricky. I moved the old one to My Documents, then added the new one to system32. If that doesn't work, make sure you called the new mci32.ocx "mci32.ocx".