Balls!

Started by Lilith the Pokemon Breeder October 24th, 2005 7:17 PM
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  • 3 replies
Seen June 24th, 2006
Posted January 11th, 2006
25 posts
17.9 Years
I am curious about how the pokeballs are rated, odviously, pokeball is lowest, then great, then ultra... but they have so many diffrent balls now, how do they work, and how are they rated?
I saw once a FAQ that listed Pokeball as a 1, great as a 1.5 and ultra as a 2, meaning it was twice as likely to catch as a pokeball.
So, what is a net ball rated at for water/bugs? 2? 2.5?
How does a timerball work? How many turns is it before it's better then an ultra?
Any other information about catching balls on this thread would be appreciated.
Lilith the Pokemon Breeder
Current Favorite Builds:
Exeggutor - Modest
- Psychic - Synthsis
- Solarbeam - Sunny Day

Crobat - Careful
- Fly - Confuse Ray
- Poison Fang - Haze

Slaking - Adament/Jolly
- Double Edge - Shadow Ball
- Yawn - Focus Punch
In front of the PC
Seen September 29th, 2006
Posted September 29th, 2006
564 posts
17.7 Years
Great ball- 1.5x chance of catching Pokemon than standard Pokeball

Ultra ball- 2x the chance of catching Pokemon than standard Pokeball

Master ball- 100% catch rate

Luxury ball-
Normal chance of catching Pokemon; makes it easier for Pokemon to like you

Premier ball- Normal chance of catching Pokemon

Dive ball-3.5x the chance of catching a Pokemon from underwater, otherwise its a normal chance

Net ball- 3x the normal chance of catching a Pokemon if it's a Bug or Water type

Repeat ball- 3x the chance of capture if the same breed has been captured before.

Timer ball- For every ten turns in battle, the chance of catching the Pokemon rises

Nest ball- The lower the Pokemon's level, the higher the chance of capture

Safari ball-
Normal chance of catching Pokemon (can only be used in Safari Zone)
My cousin: The marvellous MariaJet
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