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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old December 7th, 2005 (8:08 AM).
Squarewalker Squarewalker is offline
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Zapdos @ Leftovers ** Sexy Bird
Trait: Pressure
EVs: 124 HP / 52 Def / 156 Spd / 176 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

this thing is awesome.

Weezing (M) @ Leftovers ** www.smogon.com
Trait: Levitate
EVs: 196 HP / 60 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Flamethrower
- Haze
- Pain Split
- Sludge Bomb

'wisp doesn't work anymore with Cross and Milo everywhere nowadays. =(

Milotic (F) @ Leftovers ** Marvel Snake
Trait: Marvel Scale
EVs: 212 HP / 236 Def / 4 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

bulky water.

Celebi @ Leftovers ** Facist Onion
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover

BP CMs to Zapdos/Milotic and gg nao.

Claydol @ Leftovers ** Sup
Trait: Levitate
EVs: 236 HP / 96 Atk / 176 Def
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Rest

spins away spikes and destroys opponent DDtars.

Tyranitar (M) @ Leftovers ** BOAH BOAH BOAH
Trait: Sand Stream
EVs: 44 HP / 240 Atk / 176 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Rock]
- Taunt

gfg pokemon teams that don't pack a ground type.


k, so r8/h8/etc.
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Old December 7th, 2005 (2:02 PM).
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Fixes in bold.

Quote:
Originally Posted by torkoal_7
Zapdos @ Leftovers ** Sexy Bird
Trait: Pressure
EVs: 124 HP / 52 Def / 156 Spd / 176 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

Like standard.

this thing is awesome.

Weezing (M) @ Leftovers ** www.smogon.com
Trait: Levitate
EVs: 196 HP / 60 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Flamethrower
- Haze
- Pain Split
- Sludge Bomb

Weezing is a cool physical tank. Wisp is still cool.

'wisp doesn't work anymore with Cross and Milo everywhere nowadays. =(

Milotic (F) @ Leftovers ** Marvel Snake
Trait: Marvel Scale
EVs: 212 HP / 236 Def / 4 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

Once again standard. My EVs for this thing are boring, I'm stealing yours.

bulky water.

Celebi @ Leftovers ** Facist Onion More like Celery
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover

I still like Leech Seed.

BP CMs to Zapdos/Milotic and gg nao.

Claydol @ Leftovers ** Sup
Trait: Levitate
EVs: 236 HP / 96 Atk / 176 Def
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Rest

Spinners are cool, but Boom is cooler.

spins away spikes and destroys opponent DDtars.

Tyranitar (M) @ Leftovers ** BOAH BOAH BOAH
Trait: Sand Stream
EVs: 44 HP / 240 Atk / 176 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Rock]
- Taunt

I like Rock Slide, and 101 Subs.

gfg pokemon teams that don't pack a ground type.


k, so r8/h8/etc.
Really good Torkoal. Another standard team. Do you ever do UU?
:\
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Old December 7th, 2005 (3:34 PM).
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he does, but I always beat the crap out of him, so he prefers to stay OU =D

I see Pert giving you ome problems, even though I fail at OU ._.
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Old December 7th, 2005 (4:05 PM).
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Quote:
Originally Posted by Pax Deorum
he does, but I always beat the crap out of him, so he prefers to stay OU =D

I see Pert giving you ome problems, even though I fail at OU ._.
It's been a while since I've seen Pert. This team should handle it okay. Seeing how Torkoal is a compitant battler.:D
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Old December 7th, 2005 (5:58 PM).
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Booming claydol kinda ruins its point. ._.
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Old December 7th, 2005 (6:03 PM).
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Quote:
Originally Posted by Golden Groudon
Booming claydol kinda ruins its point. ._.
He also has Weezing to tank so yeah. Whatever.:\
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Old December 8th, 2005 (4:17 AM).
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But he needs Claydol to spin
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Old December 8th, 2005 (4:22 AM).
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Quote:
Originally Posted by torkoal_7
Zapdos @ Leftovers ** Sexy Bird
Trait: Pressure
EVs: 124 HP / 52 Def / 156 Spd / 176 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

Yarly. This thing is sexy.

Weezing (M) @ Leftovers ** www.smogon.com
Trait: Levitate
EVs: 196 HP / 60 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Flamethrower
- Haze
- Pain Split
- Sludge Bomb

'Wisp still works, just be more careful around Milo and Hera. If you accidently Wisp Hera, just keep on Pain Splitting then finish off with Fire Blast/Sludge Bomb. Weez can beat Hera one on one if you work it right.

Milotic (F) @ Leftovers ** Marvel Snake
Trait: Marvel Scale
EVs: 212 HP / 236 Def / 4 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

Yarly. I like just a hair of SDef for some reason, but that, alas, is me.

Celebi @ Leftovers ** Facist Onion
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover

Fine.

Claydol @ Leftovers ** Sup
Trait: Levitate
EVs: 236 HP / 96 Atk / 176 Def
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Rest

This pines for at least a little SDef so that Random Ice Beams/HP Ices don't go like "hey, how ya doin, buddy?," as only Milo and T-Tar really can resist a well built Beam, and Milo takes a slam from the other side with Bolt. So far, this team has Ice Beam concerns.

Tyranitar (M) @ Leftovers ** BOAH BOAH BOAH
Trait: Sand Stream
EVs: 44 HP / 240 Atk / 176 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Rock]
- Taunt

Ok.


k, so r8/h8/etc.
Bulky Waters like Milotic can have fun with this team, especially if they decide to be gay and use Mirror Coat on your Zapdos and go LOL. Swampert and Heracross also have their way as long as Heracross doesn't decide to be a retard and stay in around Celebi after a switch in.
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Old December 8th, 2005 (6:14 AM).
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I'd say Rock Slide over HP Rock on TTar, since its DDTar and because it corresponds to my religious reasons.
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Old December 8th, 2005 (6:14 AM). Edited December 8th, 2005 by Squarewalker.
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@Mullet:

As stated above, booming up my spinner/wall isn't such a great idea, imo.

I use HP Rock instead of Rock Slide on TTar, 'cause I hate when RS misses when I'm just about to sweep their whole team. .-.
Taunt helps it more than Sub could.

And yeah, I play UU sometimes, but I'm way better at OU. =/

@Pyro:

I haven't had any Milotic issues, seeing as Zapdos can absorb its hypnosis (btw, thanks for mentioning Mirror Coat; I'll check for it first then), Celebi can CM to wall it, and I also have my own Milotic to put other Milotics to sleep.
Swampert isn't a problem either, really. Celebi can easily setup on it, Milotic also handles it fairly well, while after Zap gets a few CMs passed to it, 'pert will get seriously walled (unless it packs rock slide of course :/ ).

Anyway, k, gave Claydol some SDef, using 236 HP / 56 Atk / 136 Def / 80 SDef on it now.

About the Ice Beam weak part, I've considered using Regirock or CBgross over TTar (I want to still have a normal resist), but seeing as most IB users can kinda beat them, not sure if it would help.
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Old December 8th, 2005 (1:31 PM).
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Quote:
Originally Posted by torkoal_7
@Mullet:

As stated above, booming up my spinner/wall isn't such a great idea, imo.

I use HP Rock instead of Rock Slide on TTar, 'cause I hate when RS misses when I'm just about to sweep their whole team. .-.
Taunt helps it more than Sub could.

And yeah, I play UU sometimes, but I'm way better at OU. =/
Umm, Weezing is also a wall.

Sure if you want HP Rock then go ahead.

Sub makes it easier to get DD's in at least for me.
:\
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Old December 8th, 2005 (4:14 PM).
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Quote:
Originally Posted by Mullet
Umm, Weezing is also a wall.

Sure if you want HP Rock then go ahead.

Sub makes it easier to get DD's in at least for me.
:\
But subs are stupid, justgive it a descent def or sp.def and then DD, it should sweep imo.
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Old December 8th, 2005 (4:19 PM).
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Quote:
Originally Posted by jc_rcw
But subs are stupid, justgive it a descent def or sp.def and then DD, it should sweep imo.
It's really easy to kill T-tar. So Sub makes it easy to DD, but like I sadi that's for me.:\
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Old December 8th, 2005 (4:36 PM).
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Quote:
Originally Posted by Mullet
It's really easy to kill T-tar. So Sub makes it easy to DD, but like I sadi that's for me.:\
But if it's too easy to kill, what is the point of subbing if its going to keep on breaking until you can't do anything with TTar.
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Old December 8th, 2005 (4:45 PM).
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Quote:
Originally Posted by jc_rcw
But if it's too easy to kill, what is the point of subbing if its going to keep on breaking until you can't do anything with TTar.
The sub may give you the chance you need to DD, or they may switch. I mean I've used DD Tar before, and Sub worked much better than Taunt for m, cause once I got enough DDs, then it's gg anyway, lol.:D
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Old December 8th, 2005 (5:11 PM).
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Maybe, unless there is some pokemon like claydoll, or donphan or other pokemon that can withstand a hit and haze/phaze, and your out of luck.
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Old December 8th, 2005 (5:16 PM).
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Quote:
Originally Posted by jc_rcw
Maybe, unless there is some pokemon like claydoll, or donphan or other pokemon that can withstand a hit and haze/phaze, and your out of luck.
Umm, if you can get in enough DD's then both get OHKO'd.

Since when does standard Claydol haze/phaze?
:\
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Old December 8th, 2005 (5:23 PM).
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It doesn't, but I just wanted to make a point which failed completly, anyways I don't really know.
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Old December 9th, 2005 (6:28 AM).
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Both Taunt and Sub serve good purposes. Taunt stops phazing, sub stops certain attacks. I personally like Taunt most of the time, as teams are built to switch anyway. Now are we gonna get back on-topic or let this die already?
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Old December 9th, 2005 (7:28 PM).
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grass>ice on zapdos imo. screws swampert, and thunderbolt does enough to most dragons anyways o.O
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Old December 9th, 2005 (7:31 PM).
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Quote:
Originally Posted by § Bleep §
grass>ice on zapdos imo. screws swampert, and thunderbolt does enough to most dragons anyways o.O
I used Grass on Zappy, it killed Swapy, but anything with decent attak using EQ can hurt him, lol. Ice also kills other Zappys.:D
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Old December 10th, 2005 (6:39 AM).
§ Bleep § § Bleep § is offline
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Quote:
Originally Posted by Mullet
I used Grass on Zappy, it killed Swapy, but anything with decent attak using EQ can hurt him, lol. Ice also kills other Zappys.:D
hidden power: 70(2)=140.
thunderbolt: 95(1.5)(2)(.5)=142.5

thunderbolt still does more to other zapdos.
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Old December 10th, 2005 (7:20 AM).
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Quote:
Originally Posted by torkoal_7
Zapdos @ Leftovers ** Sexy Bird
Trait: Pressure
EVs: 124 HP / 52 Def / 156 Spd / 176 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

I would lead with milotic, cause you want this thing in good shape to be passed to

Weezing (M) @ Leftovers ** www.smogon.com
Trait: Levitate
EVs: 196 HP / 60 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Flamethrower
- Haze
- Pain Split
- Sludge Bomb

no wisp tricked me bad =/ cause I had ddmence out against weezing twice and decided to swap out both times

Milotic (F) @ Leftovers ** Marvel Snake
Trait: Marvel Scale
EVs: 212 HP / 236 Def / 4 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

fine by me

Celebi @ Leftovers ** Facist Onion
Trait: Natural Cure
EVs: 240 HP / 120 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover

hopefully thats 301 speed

Claydol @ Leftovers ** Sup
Trait: Levitate
EVs: 236 HP / 96 Atk / 176 Def
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Rest

I'd use explosion over rest

Tyranitar (M) @ Leftovers ** BOAH BOAH BOAH
Trait: Sand Stream
EVs: 44 HP / 240 Atk / 176 Spd / 48 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Rock]
- Taunt

water types stop this as well, since you are CM passing I'd actually use boah since his main counters are:

water types: who will do less damage to him and the extra from t-bolt when he is cm passed.

LS Zapdos: Light screen will be negated and zapdos's attacking ability will be compromised.

ST heracross: Same thing pretty much if you hit him for 50%+ with t-bolt he's not going to stop you

k, so r8/h8/etc.

yea so seriously consider boah
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Old December 10th, 2005 (9:18 AM).
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Quote:
Originally Posted by § Bleep §
grass>ice on zapdos imo. screws swampert, and thunderbolt does enough to most dragons anyways o.O
hp ice on zapdos is there to kill opponent celebis, that otherwise would wall it, rather than there for killing dragons... :\
after a few cms, swampert's ice beam won't do **** to it anyway.


@Husk:

k, I'll lead with milotic then.
I originally had boah over ddtar on this team, but it just didn't work that well in the current metagame. =/ Might try to use it again, though.
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Old December 10th, 2005 (10:28 AM).
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@ HP Ice on Zappy; serves as a pseudo-boltbeam, which for all the reasons mentioned above are valid. If he weren't passing, then grass might be cooler, but Celebi pretty much handles Swampy anyway.
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