Pokemon Phoenix

Started by [_DarkDragon_] December 30th, 2005 4:21 AM
  • 17632 views
  • 27 replies
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
Appart from working with The Spherians team on Pokemon Chromatite I started another project that I'll be making with a friend in RPG Maker 2003, I guess the reason why I accepted the challange to do this is because I would like to see how hard it is to create a nice game in RM2K3 but don't worry, I'll still give more priority to Chromatite :P

The Story, you start in a small island called Placeta Island in the Phoenix Archipelago, the only people that live there are you, your dad and Professor Anna, one day you save a little poochyena from drowning and the professor decides to let you choose 3 pokemon, you will have to travel through the Phoenix Archipelago and collect all badges, once you pass the league then you an go to the next region, the engine will be pretty much like Chromatite, made with choice, you can have various jobs like thieve and so on and you don't need a certain order to get the badges (ther will be even more badges than necessary to compete in the league). Of course my main concern is to get the engine ready, then the story, etc will be easy to make.

For the time being I only have a picture of Placeta Island, expect more screens soon:


--EDIT--
I'm still thinking about how you will travel, my first guess is that in the beginning you will get a boat to travel around, then later you can use surf.
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
the hard part is to make a battle system and team, etc that can go around the default rpg maker 2003 ones :x
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
the island is actually just a small island on the coast of a big one :P
I am pleased to say that jumping system works fine (I know it's not a big thing but ye...) and I'll soon have the footprints on sand and snow working, I hope. I actually need a little help on how to find out when the hero is on a certain terrain type :)
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
ye, for that I really need a way to find out if hero is on terrain type 1/2/3, etc because then I can play a certain animation like footprints, grass effect and so on :)
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 31
UK, England, Leeds. Simple.
Seen January 5th, 2013
Posted December 22nd, 2010
2,203 posts
18.2 Years
I can help with this:
First use 2 variables to store the player's X and Y position, then go to the event command "Store Terrain ID".
Once there you'll be asked to select the tile you wish to store the terrain ID of or get the tile from two variables, (the ones you set before)
And which variable you wish to set the terrain ID to.
Simple!
Man, I used to love using events in the old days, but I've moved onto RGSS now.

Datra: 1804 8720 6653
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
ye, I noticed that a while ago, but for some reason the animation only plays when I exit the grass tiles not when I am walking through them xD
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 31
UK, England, Leeds. Simple.
Seen January 5th, 2013
Posted December 22nd, 2010
2,203 posts
18.2 Years
ye, I noticed that a while ago, but for some reason the animation only plays when I exit the grass tiles not when I am walking through them xD
Gah! The incompetance of rm2k3 is shameful....

Hi biohazard, yeah it looks promising at the moment. ;)

Datra: 1804 8720 6653
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
oh well, I guess I'll have to make it with events OR find a way for the animation to play fine :P
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 31
UK, England, Leeds. Simple.
Seen January 5th, 2013
Posted December 22nd, 2010
2,203 posts
18.2 Years
oh well, I guess I'll have to make it with events OR find a way for the animation to play fine :P
Events could be a bad idea, because it could get laggy if you put to many, although
rm2k3 can handle more events on the same map than RMXP. So I think you should try that out and it's too laggy try and find another way. ;)

Datra: 1804 8720 6653
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
works fine, I am just too lazy to paste events around. Besides, the common event is almost done :x
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 30
Seen July 30th, 2016
Posted July 15th, 2008
917 posts
17.6 Years
Hey, the game looks great! Can't wait to see more!
Do you need a mapper? I've been known to make some maps.
Just PM me if you like. :) Toodles!

Happy Gaming,
Silon Vakaro.

` i've RETURNED. |
after over a month of retirement,
i have returned to pokécommunity.
if we were acquaintances before, pm me.
i still have all my old files from two years ago.
so if you want to reconnect, let me know!
- Silon/Crimson Tears/Darien Willow/Iceman -
Seen October 19th, 2006
Posted July 2nd, 2006
425 posts
18 Years
I think that the game will get to laggy if you put too many events. Maybe you should do something like pokemon illusions. Where the pokemon are actually visible. Just a suggestion.

The game looks great by the way, I am hoping it wont slow down your other game.
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Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
well, so far I have almost 300 events on one small map (20x30) just to show grass, sand and jumping animations and it doesn't lag at all :o
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 31
UK, England, Leeds. Simple.
Seen January 5th, 2013
Posted December 22nd, 2010
2,203 posts
18.2 Years
well, so far I have almost 300 events on one small map (20x30) just to show grass, sand and jumping animations and it doesn't lag at all :o
Dagnabit! I wish I was using rm2k3 again >.>
Put that many events on RMXP and it praticly freezes O_o

Datra: 1804 8720 6653

Sorye HK

Looking around here and there

Male
Seen December 1st, 2021
Posted October 4th, 2008
3,363 posts
19.4 Years
Dagnabit! I wish I was using rm2k3 again >.>
Put that many events on RMXP and it praticly freezes O_o
Well, if you want to decrease the number of events, try a "if terrain stepped on," type of conditional event. Put it on parallel, and it should work.
Age 31
UK, England, Leeds. Simple.
Seen January 5th, 2013
Posted December 22nd, 2010
2,203 posts
18.2 Years
Well, if you want to decrease the number of events, try a "if terrain stepped on," type of conditional event. Put it on parallel, and it should work.
It's okay though, I found a way to do it in RGSS.

Datra: 1804 8720 6653
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
I can do it with a common event but the animation keeps playing and I want it to play again ONLY if the hero changes tile
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
Sorry for double posting, just wanted to say that my friend gave up on the game and I just sorted out all the problems I was having with sphere and don't see the point of continuing this project. So it is officially dead from now on :(

Avatar, if you see this please close the thread, thanks :)
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)