3D or 2D?

Started by PokemonPichu January 1st, 2006 9:53 PM
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  • 30 replies
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Which would you prefer?

PokemonPichu

A pichu messing with glitches

Johto Region
Seen July 14th, 2012
Posted February 19th, 2006
68 posts
18 Years
I would prefer 2D for Pokemon D/P. The game would have space for all the regions made: Kanto, Jotho, Hoenn, Orre, and even the Sevii Islands if it was 2D. Also the games would look better in 2D espannally on the DS. (The screen is too small...)
I love Pokemon glitches!

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Taemin

MOVE

he / they
USA
Seen January 6th, 2023
Posted December 9th, 2022
11,196 posts
17.8 Years
I'd like it to be 2-D. Handheld Pokemon games NEED to be 2-D ...the 3D games aren't as fun... well...they might be if GameFreak made them...T-T

Anyhoo, I heard that Diamond and Pearl will stay with the 2-D graphics.
Improve on them a bit, but keep them 3-D.

I'm curious to see how Pokemon will work with the touch-screen.


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SHINee - Area

paired to Palamon

Age 27
Lurking in the darkest of shadows.
Seen April 7th, 2010
Posted May 19th, 2008
421 posts
17.5 Years
I'd like it to be 2-D. Handheld Pokemon games NEED to be 2-D ...the 3D games aren't as fun... well...they might be if GameFreak made them...T-T

Anyhoo, I heard that Diamond and Pearl will stay with the 2-D graphics.
Improve on them a bit, but keep them 3-D.

I'm curious to see how Pokemon will work with the touch-screen.
Game Freak=2D
Genius Sinority=3D
Seeing as it's for Nintendo DS I wonder if they could make it 2D.It seem's to me that the chances are 2D 25% and 3D 75%.


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Donphan: My Fourth Love

Age 33
Seen October 5th, 2008
Posted September 17th, 2007
2,254 posts
17.8 Years
Cel shaded isn't all too good in games IMO. I mean the Wind Waker kinda lost some points because it featured cel-shaded figures. And the way pokemon have been depicted the last few years, a cel-shading touch-up might look a little screwed.

^Donphan is my 4th love.^
Age 30
Seen March 26th, 2008
Posted February 24th, 2007
187 posts
17.7 Years
Possible they'll make the graphics kinda like Paper Mario or and M & L PiT, like using mostly 2D, but a few 3D every once in a while.


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I use "uber" Pokemon in only my Ruby, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, put this into your signature. (Started by Tyranitar from SPPF, slightly edted by me).
Seen March 24th, 2006
Posted March 11th, 2006
52 posts
17.4 Years
Cel shaded isn't all too good in games IMO. I mean the Wind Waker kinda lost some points because it featured cel-shaded figures. And the way pokemon have been depicted the last few years, a cel-shading touch-up might look a little screwed.
I think Pokemon is more suited for cel-shading then Zelda ever was. While I love the art style of WW and really think it's better then the art for Twilight Princess, there is no doubt it hurt the series because it had more of a sense of realism, especially compared to Pokemon which is already looked upon as "kiddy" by the masses.

Besides that there is also the fact that cel-shading has gotten much better use since WW, like in Shin Megami Tensei and even the recent Tony Hawk American Sk8land on the DS which are games that people didn't frown upon because it was using cel-shading.

That said my real wish is just for the environments to use some sort of 3D engine, preferrably one involving cel-shading, while keeping the sprites for characters and pokemon. I think the idea could work very well with Pokemon. But things don't always look as good as they do on paper do they? :laugh:
Seen January 15th, 2006
Posted January 13th, 2006
7 posts
18.2 Years
Personally im not worried. The 2D works fine. But the issue is battles. If they stick with the current battle formula, im sick of watching still images, or hardly animated images, just sit there while generic slashes and animations lay on them and they shake. Its stupid. Thats the problem caused by sprites, since it is far too difficult to do mass spriting (such as animating every move for every pokemon)

Instead, the perfect solution would be the current overworld (2D) with 3D cel shaded battle screens (that actually animate and contact each other with attacks)

Usohachii_Pot

Prepare....for the 4th Gen.

Age 31
Somewhere in the Shinou Region
Seen January 4th, 2007
Posted July 5th, 2006
181 posts
18.1 Years
I don't really know, to be honest. On the one hand, 3D Pokemon on the DS would look cool, but on the other hand, I'm used to 2D.....

Prepare....for the 4th Generation.
Shinou, we're coming!
Future D/P team:
Perrappu (or its evolution if it has one), Lucario, Gengar, grass starter, Alakazam, Golem.

mewtwo-EX

The original EX

...A far away city, where stories are told...(RIT, NYS, USA)
Seen October 31st, 2009
Posted April 2nd, 2007
566 posts
19.7 Years
I'm hoping for 2D overworld, but similar to Ranger or GoldenSun. I think it's time they lost the top down look where people are all heads. The GoldenSun (dungeon) style for the whole game would be teh awsomeness. I would really like to see 3D pokemon with 2D effects for battle. The 3D models with 2D GFX worked well in Sonic Rush, I think it would mesh with pokemon nicely.
Advanced Johto - Kanto map

Edited map by me - You know you want it!

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Age 34
the game catrigde sucked me up, and i like living there!
Seen July 24th, 2006
Posted June 8th, 2006
79 posts
18.2 Years
3D enviroment with 2D charecters sounds like a realy good idea to me. if that isn't used, then the kind of graphics that are on pokemon ranger would suffice.

and what does cell-shading look like? like could somebody post a pic of what it looks like? sorry, but i never even seen wind waker:nervous: .
my leaf green team


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shinys caught...
Seen March 24th, 2006
Posted March 11th, 2006
52 posts
17.4 Years
3D enviroment with 2D charecters sounds like a realy good idea to me. if that isn't used, then the kind of graphics that are on pokemon ranger would suffice.

and what does cell-shading look like? like could somebody post a pic of what it looks like? sorry, but i never even seen wind waker:nervous: .
Note: Tales of the Tempest is a much better representation of what cel-shading on the DS looks like. But there aren't any direct images of the game yet, so I posted the best I could find.

Wind Waker (GCN):


Nocturne (PS2):


Tony Hawk (NDS):


Tales of the Tempest (NDS):

Synchronize

Donphan: My Fourth Love

Age 33
Seen October 5th, 2008
Posted September 17th, 2007
2,254 posts
17.8 Years
I think Pokemon is more suited for cel-shading then Zelda ever was. While I love the art style of WW and really think it's better then the art for Twilight Princess, there is no doubt it hurt the series because it had more of a sense of realism, especially compared to Pokemon which is already looked upon as "kiddy" by the masses.

Besides that there is also the fact that cel-shading has gotten much better use since WW, like in Shin Megami Tensei and even the recent Tony Hawk American Sk8land on the DS which are games that people didn't frown upon because it was using cel-shading.

That said my real wish is just for the environments to use some sort of 3D engine, preferrably one involving cel-shading, while keeping the sprites for characters and pokemon. I think the idea could work very well with Pokemon. But things don't always look as good as they do on paper do they? :laugh:
Methinks the reason that TP has some wierder graphics is because Nintendo tried too hard >_>. I mean only so much detail can be added before it looks worse off than it used to be. But still, the realism of it made it more of a sight IMO than WW graphics, in which the facial expressions looked almost as bad as OOT. That said, I don't think cel-shading belongs in the Pokemon world, especially with some of the poses that some of the characters are in.

^Donphan is my 4th love.^
Seen July 27th, 2006
Posted February 18th, 2006
137 posts
17.6 Years
3D would be impossible for a Pokemon RPG on the DS.

perhaps 2.5D? Think the Donkey Kong Country games for the SNES. There could be 3D character and environment models, but you're essentially still just moving around in the same 2D overworld...
The DKC games didn't have 3D characters or enviornment models, the sprites just looked 3D. It's called pseudo 3D.

mewtwo-EX

The original EX

...A far away city, where stories are told...(RIT, NYS, USA)
Seen October 31st, 2009
Posted April 2nd, 2007
566 posts
19.7 Years
3D would be impossible for a Pokemon RPG on the DS.
Why do you think it would be impossible? Look at Sonic Rush for DS. The characters are actual 3D models running on 2D backgrounds. Explain your reasoning please?
Advanced Johto - Kanto map

Edited map by me - You know you want it!

I'm on deviantArt: mewtwo-ex.deviantart.com
Video Game Music: FFShrine.org