Seems like I'm almost the only one answering questions here...
Guys, questions in this thread are free to be answered by everybody!
No, there's no way around hex if the programs won't work for you.
May be ebecause of a missing variable.
Make sure you have used the exact structure for your script commands. (Press F1 on a command to see it's structure, or have a look at the "commands.html" in your EliteMap folder.)
Probably your ROM got corrupted.
You should start from your working backup copy again.
For the INI problem, that error indicates, that the ROM you tried to load is not supported (entry not added to the INI file yet).
You can either search for the offsets yourself, or wait until it is added.
You can set the Sprite X and Y position in battle by using Dexter (or PokeDEX).
1) Just search for the Pokémon bytes in the order they appear in the Dex. Then you have the offset and can re-arrange them.
2) You can find the Script offset of the Event when you take a look at it's "Script" box in your Map edit. Then just go to that offset and change HO-OH's byte to Mew's.
3) Impossible at the moment, as the structure of that data is unknown.
You have to Index the colors of your Image with an Imaging program.
Photoshop can do that. Reduce the colors to 16 and index the images pallete with the colors you want to have in your image.
Yes, you have to have the ROM in the same folder as where ScriptED's file are located.
Have a correctly indexed sprite for your Shadow Pokémon, and the colors will be as you want them.
Well, you could change it's pallete to Black & White, that way you would have a "shadowed" Pokémon, and don't have to change the sprite.
http://www.pokecommunity.com/showthread.php?t=52775
You can edit the Titlescreen's images with unLZ-GBA. (Comes with EliteMap.)
Or you try using the new Cyclone tool (
New Poketronic thread in the Tools Showcase), for which you can find a tutorial here:
http://www.pokecommunity.com/showthread.php?t=60373
http://www.pokecommunity.com/showthread.php?t=60257
Yes, you can do that.
But to make it easier, you should load a table file into your Hex-Editor.
This will turn the bytes to readable letters, so you can easily change texts.
Table files can be found in the stickied thread in the Main Hacking forum.
Some tutorial can be found here:
http://www.pokecommunity.com/showthread.php?t=53195
http://www.pokecommunity.com/showthread.php?t=38580
For the first question, see what I replied to Skipps question.
For the 2nd, in VBA, go to "File->Screen capture" and save a screenshot file.
The format is:
[NAME][5001][1st Pokémon level][1st Pokémon][1st Pokémon attacks][2nd Pokémon level]...
Yes. That script for example will put those texts at the offsets specified above them.
The flags are different in Emerald. You should be able to find them by taking a look at the Prof.'s script when he gives you the Pokémon/DEX.
For the rest, when you take alook at existing "givepokemon" commands, you'll see that the "PLAYER obtained a POKéMON!" sentence is added just like every other text.
So just add one more text to your script after you received the Pokémon.
Before that text command, add a fanfare command, and after the text command, a waitfanfare command.
For the Nickname script, again take a look at existing scripts. Just copy the script of off an existing one, and change the parts you need. That is the easiest way.
Just search for a place where you can see a lot of FF/00 bytes. That indicates free space.
Try re-pointing the Event data again. But make sure you point it to an offset that ends with 0/2/4/C.
Make sure you have set the connections on both maps correctly.
1) No, the sprite integer is the Index number of the sprite on the map.
2. A list was posted here:
http://www.pokecommunity.com/showpost.php?p=1787518&postcount=6 .
The parameters of the givepokemon command are not enough. It has more than ScriptED actually tells your it has.
The correct form has been posted in this thread.
You made a typo at "applymovement". The compiling of the script was most likely stopped there because of that.
1. You can't put scripts in the game with Advance-Text. It is only a text editor.
2. Hex-Editor + Table file, or you could use the name change option of AdvanceMap.
3. Sometimes, you have to adjust the "Adjustment" of the map, to make it appear at the correct places. That can be changes in the connection manager of Advance-Map.
4. Have you saved your changes in unLZ-GBA to the ROM?
5. Maybe. It was causing problems in the past.
6. Again, have you saved your changes correctly? When you add Pokémon data, make sure you put it at an offset that ends with 0/2/4/C.
7. If the editor has no INI file, then you can't fix it yourself, as it is a problem with the program. If is has an INI file, you have to adjust the offsets to match the game you want to edit.
See my answer to that question above. (Or some pages back of this thread.)
Same here, see my answer to that above.
You should take a look at the Hacking Tools Reference in the Tools Showcase.
It will give you links to G/S/C hacking tools, which allow you to edit those things.
You need a linker + dumping program to get your game onto your computer. (Dumping ; Copying a catridge game as a file (ROM) to your PC)
Also you should have a look at the FAQ of this forum.
No, that command is not needed.
However, again the givepokemon command is causing errors.
As I said above, see some pages back of this thread to find the correct amount of values for it.
Phew...a lot of questions...