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Old March 17th, 2006 (12:58 AM).
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Chronix Chronix is offline
 
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Ive finally been able to put in my own pokemon (Thanks scizz) and now im trying to edit the pokedex data. i tried Dexter wich i got with elietemap, that didn't work and i also tried that german program called pokedex which wouldn't load my rom. is there another program out there that can edit the data in the PokeDex?

Chronix
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Old March 17th, 2006 (6:14 AM).
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Pazuzu Pazuzu is offline
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Quote:
Originally Posted by mxkpkmnextu??
Hail
Is where I enter and exit because when I dive to that map the character obviously isn't going to appear in the right places unless I make the necessary adjustments, and that's what I want t know how to do...
[[[]]]
Stay Sick \m/
You have to make sure that the map you dive to is the same size as the one you dived from.
That way you can easily control where the player will appear on the new map, as it will be the same spot as where you dived.

Quote:
Originally Posted by Scizortrainer
Where can i find the "applymovement" command os the script?
In a Hex-Editor, keep looking for [4F][SpriteIndex][Pointer to data].
In ScriptED, the command looks like this: applymovement 0x[SpriteIndex] 0x[Pointer to data].

Quote:
Originally Posted by camperdave
Noob question:

I am interested in starting to edit the scripts. Why does my (full) instalation of EliteMap not include the referenced "Diamond Cutter"?
Because it was replaced with ScriptED, which does the same.

Quote:
Originally Posted by Pikachu_King
my question: could ANYONE give me a download for ALL the sub-programs of elite map (bewildered, rubikon, diamond cutter, etc.) because I really dont wanna have to go back, find all the old elite maps, install them, then re-install 3.7 over them.
See the direct link in the Tools Showcase.
3.7 includes all needed Tools (which were included before).
The only things that changed are: DiamondCutter got Replaced with ScriptED, TrainED (Phoenix) got replaced with PET.

Quote:
Originally Posted by Steelmaster
what program you need for the hoenn map on the pokenav the editten
Hex-Editor. (Or Cyclone and unLZ-GBA.)

Quote:
Originally Posted by camperdave
What did Diamond Cutter actually do?

DO I need it? Or could I just fudge it..
See my reply to your first question.

Quote:
Originally Posted by mew183
Can someone suggest a program to use so i can change the names of pocket monsters?
You can do that with a Hex-Editor + Table file or N-E-A (Get it in the Tools Showcase.)

Quote:
Originally Posted by Kenaka
Okay, I have this sprite, and I want to put it into my hack, easy right? Only one thing wrong, theres no correct palette for it . . .

Is there a way to take the colors from my image, write them in Hex format, input the Hex, and then import the picture into my hack?

I've read the other tutorials, but they all require you to import your image into the game 1st, but when I import, the colors are WAY off . . .

...

Yes, but when imported into unLZ, the colors change to amtch the current palette . . .
You have to check the "Export Pallete" box when you save your Sprite to the ROM.
Else, it won't save your Sprites Pallete and will use the one the old Image had.

Quote:
Originally Posted by Har D Har
2 things
1:Why is it when i try to make a thread on the hacking teams board nothing happens?
2: How do you post sceenshots?
1. Threads are under Moderation. If your thread does not show up, it was not approved.
2. Go to the "Advance Reply" page (or when making a thread, "New Thread" page), then click on "Manage Attachments" and upload them.
Alternatively, you could upload them, for example at ImageShack, and use the [IMG] tags.

These questions would have belonged in the Community Questions forum.

Quote:
Originally Posted by Kazan22
um it takes along time and hard work to make a hack

ok in EliteMap there is a list of all the towns and routes and what not and at the end there are 2 numbers 57 and 58 that are blank. the specs are:

57.
Location 0 by 0
Size 1 by 1

58. Location 50 by 0
Size 39 by 0

now I would normally jsut use these but I have some hacking skills in other computer games and some of them have dummy sections for certain events and what not and I wanted to know what these were
Most likely they are what you already thought, Dummy sections.
I can't seem to find these sections in Advance-Map in Map Bank 0 (Which is where the Towns and Routes are stored), so it could be possible that it is an error in EliteMap.

Mind giving the exact Bank and Map numbers?

Quote:
Originally Posted by Chronix
Ive finally been able to put in my own pokemon (Thanks scizz) and now im trying to edit the pokedex data. i tried Dexter wich i got with elietemap, that didn't work and i also tried that german program called pokedex which wouldn't load my rom. is there another program out there that can edit the data in the PokeDex?

Chronix
If those 2 programs didn't work for you, then the only program that is left is a Hex-Editor.
You can easily find the data of the Pokémon you want to edit if you search for it's species. (Like "BALL" for Voltorb.)
The species will be followed by the rest of the data. (Including pointers to the description texts.)
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Old March 17th, 2006 (7:41 AM).
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Quote:
If those 2 programs didn't work for you, then the only program that is left is a Hex-Editor.
You can easily find the data of the Pokémon you want to edit if you search for it's species. (Like "BALL" for Voltorb.)
The species will be followed by the rest of the data. (Including pointers to the description texts.)
Do i have to do anything to the hex edit to let me search for text? when i load it up all i see is Hex. Also Is there a certain way to use Dexter or is it just click type and save?
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Old March 17th, 2006 (9:33 AM).
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where must i go in advance map 1.80 to add or change scripts........????????
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Old March 17th, 2006 (9:40 AM). Edited March 17th, 2006 by Kazan22.
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Quote:
Originally Posted by Scizz
Most likely they are what you already thought, Dummy sections.
I can't seem to find these sections in Advance-Map in Map Bank 0 (Which is where the Towns and Routes are stored), so it could be possible that it is an error in EliteMap.

Mind giving the exact Bank and Map numbers?

it's exactly what you said, Bank 0 I'm tempted to test it out and see if I can go to the location, like maybe make it a secret island or something

EDIT: It's not in the drop down menu it's in the Objects > Labels section at the bottem
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Old March 17th, 2006 (11:57 AM).
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mxkpkmnextu?? mxkpkmnextu?? is offline
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Hail
This is how it goes... I'm making scripts for new signposts and new people and the thing is when I've already tried these 2 kinds of scripts but when I select the object to say the message it only beeps one time and nothing else happens...=S I've check the $ behind the script offset, if the offset I put on the script was empty, but it's the same thing...
Here's the example...

'-----------------------
#org 0x765232
msgbox 0x87612E0 '"Pois é...\nThe beta ..."

end


'---------
' Strings
'---------
#org 0x7612E0
=Pois é...\nThe beta ends here...\pWait for the next one then\nStay Sick \m/

and,

#org 0x765232
message 0x7612E0
boxset 0x2
end
#org 0x7612E0
=Pois é...\nThe beta ends here...\pWait for the next one then\nStay Sick \m/


[[ ]]
Stay Sick\m/
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Old March 17th, 2006 (12:24 PM). Edited March 18th, 2006 by Pazuzu.
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how can i place a new script (a people script) in my hack?

Can somomeone tell me where could i find a tileset for Advance Map which contains a lighthouse??????
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Old March 17th, 2006 (1:52 PM). Edited March 18th, 2006 by Pazuzu.
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Quote:
Originally Posted by Nusegi
how can i place a new script (a people script) in my hack?
Hail
Just compile the script into the rom and with AM input the offset in the person you want...
[[ ]]
Stay Sick\m/

Quote:
Originally Posted by Nusegi
Can somomeone tell me where could i find a tileset for Advance Map which contains a lighthouse??????
Hail
I think there's only the mini lighthouse of slateport city tileset, if u want a bigger lighthouse like the one of olivine city u will have to make with house wall tiles or you could change the tileset and create a lighthouse that way
[[ ]]
Stay Sick\m/
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Old March 17th, 2006 (3:03 PM).
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Quote:
Originally Posted by Mr. Missing
Help! When I try to change falkner's pokemon in gold, he gets 6 pokemon, starting with a lvl 0 slowbro that messes up the game. I changed everything, including moveset. I didn't try to add attacks where there was a 00, I just gave wooper(pidgey) tackle and watergun, and gave qwilfish(pidgeoto) tackle, watergun, and another attack I forget. I also changed FALKNER{50} to FINN{50}{00}{00}{00}. What have I done wrong?
Thought i'd ask it again, since I didn't get any answers.
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Old March 17th, 2006 (3:13 PM).
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where could i create the new lighthouse????
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Old March 17th, 2006 (3:13 PM).
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Quote:
Originally Posted by Mr. Missing
Thought i'd ask it again, since I didn't get any answers.
Hail
Maybe this is cause because the program you use isn't working to well, like pet...
[[ ]]
Stay Sick\m/

Quote:
Originally Posted by Nusegi
where could i create the new lighthouse????
Hail
Check the Tutorial's page there is a thread explaining the procedures to change tiles...
[[ ]]
Stay Sick\m/
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Old March 17th, 2006 (3:40 PM).
tharding6 tharding6 is offline
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I am working on my first ever hack. I am trying to keep it simple by just changing some pokemon and some of the trainers pokemon but, When I try to use Bewildered with fire red it says: "Supported Rom, but wild pokemon base is unspecific"

Any thing you can do to help... Taylor
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Old March 17th, 2006 (5:38 PM). Edited March 17th, 2006 by Aon.
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Umm, excuse me but can somebody write something on how to make warps work in advance map please.

Also, when i attampt to compile ANY code in ScriptED it gives me the following error.

" Runtime Error 53"
"File not found"

Help Please!

Edit: I have found that warps work with a door. Are there any more inconspicous methods of this. Like a grass tile or something?
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Old March 18th, 2006 (12:53 AM).
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Quote:
Originally Posted by tharding6
I am working on my first ever hack. I am trying to keep it simple by just changing some pokemon and some of the trainers pokemon but, When I try to use Bewildered with fire red it says: "Supported Rom, but wild pokemon base is unspecific"

Any thing you can do to help... Taylor
Hail
Well instead of using bewildered use AM because it's less complicate to work with and it works...
[[ ]]
Stay Sick\m/
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Old March 18th, 2006 (2:58 AM).
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how do i make a script and place it on a game??????
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Old March 18th, 2006 (6:02 AM).
tharding6 tharding6 is offline
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What does Am stan for? (I am such a noob)
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Old March 18th, 2006 (6:37 AM).
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One question, in a hex editor does empty space on a ROM appear as "00 00" or "FF FF"?
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Old March 18th, 2006 (7:18 AM).
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Pazuzu Pazuzu is offline
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Quote:
Originally Posted by Chronix
Do i have to do anything to the hex edit to let me search for text? when i load it up all i see is Hex. Also Is there a certain way to use Dexter or is it just click type and save?
Yes, you have to load a Table file into your Hex-Editor.

All you have to do in Dexter is to type in your changes and click on 'Save'.

Quote:
Originally Posted by mew183
where must i go in advance map 1.80 to add or change scripts........????????
You type the offset of your Script in your Event's 'Script' box.

Quote:
Originally Posted by Kazan22
it's exactly what you said, Bank 0 I'm tempted to test it out and see if I can go to the location, like maybe make it a secret island or something

EDIT: It's not in the drop down menu it's in the Objects > Labels section at the bottem
So you mean the Labels. Well it's possible that they actually planned more places in the game, but then decided to remove them, so the Label spaces were left over and forgot to remove.

Quote:
Originally Posted by mxkpkmnextu??
Hail
This is how it goes... I'm making scripts for new signposts and new people and the thing is when I've already tried these 2 kinds of scripts but when I select the object to say the message it only beeps one time and nothing else happens...=S I've check the $ behind the script offset, if the offset I put on the script was empty, but it's the same thing...
Here's the example...

'-----------------------
#org 0x765232
msgbox 0x87612E0 '"Pois é...\nThe beta ..."

end


'---------
' Strings
'---------
#org 0x7612E0
=Pois é...\nThe beta ends here...\pWait for the next one then\nStay Sick \m/

and,

#org 0x765232
message 0x7612E0
boxset 0x2
end
#org 0x7612E0
=Pois é...\nThe beta ends here...\pWait for the next one then\nStay Sick \m/


[[ ]]
Stay Sick\m/
First off, the $ has to be in front of offsets in Advance-Map.

For the Script, put a psace bewteen the "=" and the "P" in the last line of the 2nd one and it should work.

Quote:
Originally Posted by Mr. Missing
Quote:
Help! When I try to change falkner's pokemon in gold, he gets 6 pokemon, starting with a lvl 0 slowbro that messes up the game. I changed everything, including moveset. I didn't try to add attacks where there was a 00, I just gave wooper(pidgey) tackle and watergun, and gave qwilfish(pidgeoto) tackle, watergun, and another attack I forget. I also changed FALKNER{50} to FINN{50}{00}{00}{00}. What have I done wrong?
Thought i'd ask it again, since I didn't get any answers.
You notice something?
Slowbro's number in Hex: 50.
Slowbro's level in Hex: 0.
"FINN{50}{00}"

Try makeing sure that the name you changed Falkners to has the same amount of bytes it had before. (Fill the space up if needed.)

Quote:
Originally Posted by tharding6
I am working on my first ever hack. I am trying to keep it simple by just changing some pokemon and some of the trainers pokemon but, When I try to use Bewildered with fire red it says: "Supported Rom, but wild pokemon base is unspecific"

Any thing you can do to help... Taylor
You can either insert the offset into your Pokeroms.ini by searching the data with a Hex-Editor, or, like mxkpkmnextu?? said, use Advance-Map for Wild Pokémon editing.

Quote:
Originally Posted by Aon
Umm, excuse me but can somebody write something on how to make warps work in advance map please.

Also, when i attampt to compile ANY code in ScriptED it gives me the following error.

" Runtime Error 53"
"File not found"

Help Please!

Edit: I have found that warps work with a door. Are there any more inconspicous methods of this. Like a grass tile or something?
Make sure the path to your ROM is free of spaces. (Including the filename.)
Also make sure that the ROM has to be inside your EliteMap folder.

Quote:
Originally Posted by Nusegi
how do i make a script and place it on a game??????
The questions has been answered several times. I suggest you to have a look at the previous pages of this thread.

Quote:
Originally Posted by tharding6
What does Am stan for? (I am such a noob)
AM stands for Advance-Map.

Quote:
Originally Posted by Scizortrainer
One question, in a hex editor does empty space on a ROM appear as "00 00" or "FF FF"?
Both can indicate free space.
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Old March 18th, 2006 (8:07 AM).
tharding6 tharding6 is offline
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oh yeah well i got that... but after i change the pokemon and try to go back into FR it is just a blank white screen.
PLZ HELP!
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Old March 18th, 2006 (9:26 AM).
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1.Is there a tutorial for tilemolester?
2.Can anyone show me a script which you talk to a sprite and a wild pokemon appears like Rayquaza's script?
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Old March 18th, 2006 (11:51 AM).
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I want to put the 4th gen of pokemon in my hack but I dont know how
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Old March 18th, 2006 (1:18 PM).
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Thanks for the speedy reply Scizz.
You are God.

Still, Does anyone know if there are other tiles that allow use for warps in
Advance map, as a door in the middle of nowwhere is sorta awkward.
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Old March 18th, 2006 (1:36 PM).
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where can i get a tileset for Advance Map which has all the tilesets???'
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Old March 18th, 2006 (1:45 PM).
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mxkpkmnextu?? mxkpkmnextu?? is offline
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Quote:
Originally Posted by Nusegi
where can i get a tileset for Advance Map which has all the tilesets???'

Hail
You can't but in elitemap 3.7 is included a tilecache with all the tilesets of the game, but they don't have all the tiles in 1...
Fika
[[ ]]
Stay Sick\m/
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Old March 18th, 2006 (1:51 PM).
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Quote:
Originally Posted by tharding6
oh yeah well i got that... but after i change the pokemon and try to go back into FR it is just a blank white screen.
PLZ HELP!
Most likely your changes have corrupted something.
Go back to the backup of your hack and try re-doing the changes you made, to see if it was just a temporary corruption.

Quote:
Originally Posted by Christos
1.Is there a tutorial for tilemolester?
2.Can anyone show me a script which you talk to a sprite and a wild pokemon appears like Rayquaza's script?
1. This site might help you. Though it's not for Pokémon games, it explains the basic usage.

2. A Wild Battle Script can be found in the Script Database. It's a bit different from the Rayquaza Script, but can easily be modified to imitate it.

Quote:
Originally Posted by a_bathing_ape
I want to put the 4th gen of pokemon in my hack but I dont know how
http://www.pokecommunity.com/showthread.php?t=52775
http://www.pokecommunity.com/showthread.php?t=60907

Quote:
Originally Posted by Aon
Thanks for the speedy reply Scizz.
You are God.

Still, Does anyone know if there are other tiles that allow use for warps in
Advance map, as a door in the middle of nowwhere is sorta awkward.
Heh whoops, looks like I forgot your last question! XD

Well, not that I know. But you could easily place a Warp in an area without a door.
That way you can warp to any place on the map that you want.

Quote:
Originally Posted by Nusegi
where can i get a tileset for Advance Map which has all the tilesets???'
From the game. Just change the used Tileset of the Map you are editing in the Header tab to the one you want to use instead.
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