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  #26    
Old January 27th, 2006 (4:01 PM). Edited January 27th, 2006 by Roxie Mika.
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Roxie Mika Roxie Mika is offline
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    Does anyone know the offset in the ROM where the pallete of the title screen Pokemon is located, at least in Emerald version if not in all of them? It would be a great help to users of Mewthree9000's Cyclone program (like me )...

    Thanks.
    ~Supakitsune

    Edit: ERKK! Didn't see this thread... Sorry. ;
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      #27    
    Old January 28th, 2006 (2:31 AM). Edited January 28th, 2006 by Martin Yiu.
    Martin Yiu Martin Yiu is offline
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      I am making new hack, and I wanted to change sprites of hero and heroine. It's OK, but when I wanted to change a backpic of girl, it messed up. I worked in RS Ball.Here I send patch of the game
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        #28    
      Old January 28th, 2006 (7:59 AM). Edited January 28th, 2006 by Pazuzu.
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      Shaneypoo17 Shaneypoo17 is offline
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        icyflare read my tut. it has the offsets for all the titlescreens

        i try to insert my new titlescreen into the game and it says "image not indexed" plz help.
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          #29    
        Old January 28th, 2006 (10:50 AM). Edited January 28th, 2006 by Pazuzu.
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        Osceola Osceola is offline
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          I want to substitute May for Shelly, as the heroine. But if i try to insert shelly in may's sprite,the colors are messed up. How can i get to May's sprite, SWITCH it with Shelly's.
          Its like using Shellys offset and sprite, and switching their places so that Shelly is the heroine and may is a regular trainer.
          DO YOU KNOW SCIZZ!!!
          -This is for Pokemon Ruby by the way.

          2. How do you edit the credits at the end when you beat the game and they show the producers?

          3. Does anyone know any blank free spaces in Ruby? It is a long time to search for them.

          CAN ANYONE HELP ME? Scizz!?

          by the way, shaney, did you edit the title screen or did you just make your own. You have to edit the current title screen for it to work.
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            #30    
          Old January 28th, 2006 (11:14 AM).
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            nop... i solved my prob :D i shud hav imported bmp instead of png
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              #31    
            Old January 28th, 2006 (2:47 PM).
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            Roxie Mika Roxie Mika is offline
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              Is it possible to find the offset where the Home level is stored (like bank 03 map 00 for FireRed or bank 19 map 28 for Ruby/Sapp/Emerald [in hex]) and change it to somewhere else?
              ...
              Such as Bank 00 Map 09 (Ruby/Sapp/Emerald)?
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                #32    
              Old January 28th, 2006 (3:20 PM).
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              jojotjuh jojotjuh is offline
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                Quote:
                Originally Posted by Legendary_Reploid_Zero
                2. How do you edit the credits at the end when you beat the game and they show the producers
                you can use scizz his A-text and search for the text. then edit it and save it.
                you can find it in the tools showcase
                  #33    
                Old January 28th, 2006 (7:05 PM).
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                  I'm making a massive hack of Pokemon Silver and I need reliable tools please
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                  Me Favourite Pokemon
                  1. Machoke
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                    #34    
                  Old January 29th, 2006 (1:15 PM).
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                    I'm making a funny hack of Crytsal version...

                    Pokemon: Tough Battle Version
                    I just finished editing all the trainers Pokemon...
                    I went to play, nothing changed to the ROM, than I discovered a .SA1 of my rom... I know it's the changed version of my rom, but how do I test(play) it? How do I IPS Patch it up?

                    Thanks...
                      #35    
                    Old January 29th, 2006 (1:31 PM).
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                      how do i inseart my own pokemon im pokepic..when i do insert it the pokeomon looks weird and colors are stuffed up
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                        #36    
                      Old January 30th, 2006 (7:37 AM).
                      Pokepearl Pokepearl is offline
                         
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                        Does someone know how i can edit tiles, in fr/lg?
                          #37    
                        Old January 30th, 2006 (8:31 AM).
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                          How does one write a script for a hidden item. I wrote one the same as if it were a pokeball but you could just keep on getting the item from the same spot...
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                            #38    
                          Old January 30th, 2006 (11:29 AM).
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                          biwigirl biwigirl is offline
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                            I know this is maybe a stupid question..but.. what is elitemap and Advance-Map? and how do I use it? I am newbie to this hacking stuff so I really dont know much about it.. and how do I use the VBA? I have read the info.. but.. im not from USA..Im from Denmark and Im not very good at english.. so.. if you could explain it more because I dont know what offsets and Hex-Editor is..?! and what is spites? plz help me. cause I really want all pokemons in my emerald.
                              #39    
                            Old January 31st, 2006 (11:16 AM).
                            Pokepearl Pokepearl is offline
                               
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                              Does someone know a starter editor for pokemon LG?
                                #40    
                              Old January 31st, 2006 (11:17 AM).
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                              AnDrOmAn AnDrOmAn is offline
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                                ok, here it goes
                                i was thinking, there are alot of missingno. thingies between celebi and treecko
                                here is my question: Can you use all those missingno. spots to create new pokemon?
                                  #41    
                                Old January 31st, 2006 (12:23 PM).
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                                  Quote:
                                  Originally Posted by AnDrOmAn
                                  ok, here it goes
                                  i was thinking, there are alot of missingno. thingies between celebi and treecko
                                  here is my question: Can you use all those missingno. spots to create new pokemon?
                                  Yes but you need to do repointing.. Which isnt that hard and just edit all the data for it.. I created new pokemon out of all of them in my old hack Pokemon Alpha... along long time ago X_X
                                    #42    
                                  Old January 31st, 2006 (12:53 PM). Edited January 31st, 2006 by Pazuzu.
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                                  ... answers! XD

                                  Quote:
                                  Originally Posted by Shaneypoo17
                                  tyvm!
                                  and i found the 2nd sprite of the hero in fire red unlz a few days ago... ill post the numba in a sec.
                                  1.how exactly do i change the tiledata of the emerald screen???
                                  2.is it possible to add new pokemon to the game without removing old 1s?
                                  3.in a hex editor, what is the offset for the zigzagoon that chases birch arounds battle? cuz i wanna change it to a rattata.
                                  4.can i change the maximum level from 100 to 250? if its possible how can i do it
                                  1. I thought you made a tutorial for that?! o.0
                                  In unLZ-GBA:
                                  Rayquaza + background: 152 (BW pallete)
                                  Clouds: 155 (Choose the pallete you want;default should work)
                                  Pokon logo: 2609 (RAW dump + Ruby titlescreen pallete for TileMolester)
                                  Emerald logo: 2610 (RAW dump + Ruby titlescreen pallete for TileMolester)
                                  Press Start: 2611 (BW pallete)

                                  2. Possible, yes. But not without a lot of ASM hacking...
                                  It is easier to replace Pokon. Try it with the "?" Pokon bewteen Celebi and Treeko. That way you can keep more original Pokon.

                                  3. Dunno. Haven't found the byte yet.

                                  4. That should also be possible by ASM hacking. But I never tried it.

                                  Quote:
                                  Originally Posted by Legendary_Reploid_Zero
                                  I want to substitute May for Shelly, as the heroine. But if i try to insert shelly in may's sprite,the colors are messed up. How can i get to May's sprite, SWITCH it with Shelly's.
                                  Its like using Shellys offset and sprite, and switching their places so that Shelly is the heroine and may is a regular trainer.
                                  DO YOU KNOW SCIZZ!!!
                                  -This is for Pokemon Ruby by the way.

                                  2. How do you edit the credits at the end when you beat the game and they show the producers?

                                  3. Does anyone know any blank free spaces in Ruby? It is a long time to search for them.

                                  CAN ANYONE HELP ME? Scizz!?

                                  by the way, shaney, did you edit the title screen or did you just make your own. You have to edit the current title screen for it to work.
                                  1. Just change the pointers. (Like Sprite picture pointer and pallete pointer)
                                  Write down all of Mays, and all of Shelly's, then just switch them with the other one.

                                  2. They should be stored as text, so you can do it with either Advance-Text or a Hex-Editor + table file.

                                  3. Just search for a lot of FF-Bytes. There are so much that you can't miss them.

                                  Quote:
                                  Originally Posted by Icyflare
                                  Is it possible to find the offset where the Home level is stored (like bank 03 map 00 for FireRed or bank 19 map 28 for Ruby/Sapp/Emerald [in hex]) and change it to somewhere else?
                                  ...
                                  Such as Bank 00 Map 09 (Ruby/Sapp/Emerald)?
                                  Yes that is possible.
                                  In R/S/E/FR/LG just search for [19202821].
                                  If you part is like this [19] [20] [28] [21] you will see your Bank and Map bytes. (19 and 28)
                                  Just change them to whatever Map you want to start on. Like if you want to start in Petalburg, change them to Bank 00 and Map 00. (00 20 00 21)

                                  Just a notice, you start on Bank 04, Map 01 in FR/LG, not on 03 00.

                                  Quote:
                                  Originally Posted by Abhishek
                                  I'm making a funny hack of Crytsal version...

                                  Pokemon: Tough Battle Version
                                  I just finished editing all the trainers Pokemon...
                                  I went to play, nothing changed to the ROM, than I discovered a .SA1 of my rom... I know it's the changed version of my rom, but how do I test(play) it? How do I IPS Patch it up?

                                  Thanks...
                                  SA1 is a Savestate file, not a patch.
                                  Just normally play your ROM in an Emulator, and your changes should appear.
                                  Make sure you saved your changes to the rom correctly. (Didn't had the ROM open in another program, etc.)

                                  Quote:
                                  Originally Posted by jedite1000
                                  how do i inseart my own pokemon im pokepic..when i do insert it the pokeomon looks weird and colors are stuffed up
                                  You have to make sure that you indexed the image correctly. Kobre Lair has also posted a tutorial in the tutorial forum.

                                  Quote:
                                  Originally Posted by Pokepearl
                                  Does someone know how i can edit tiles, in fr/lg?
                                  If they are compressed, export them with unLZ-GBA, edit them and import them back in.
                                  If they are uncompressed, you can edit them with Tile Layer Pro or Tile Molester.

                                  Quote:
                                  Originally Posted by w_rink_ly
                                  How does one write a script for a hidden item. I wrote one the same as if it were a pokeball but you could just keep on getting the item from the same spot...
                                  The hidden items are an odd kind of item! XD
                                  To be honest, I couldn't figure out how they work yet...
                                  You would be better off if you would use the Pokall items instead.

                                  Quote:
                                  Originally Posted by biwigirl
                                  I know this is maybe a stupid question..but.. what is elitemap and Advance-Map? and how do I use it? I am newbie to this hacking stuff so I really dont know much about it.. and how do I use the VBA? I have read the info.. but.. im not from USA..Im from Denmark and Im not very good at english.. so.. if you could explain it more because I dont know what offsets and Hex-Editor is..?! and what is spites? plz help me. cause I really want all pokemons in my emerald.
                                  EliteMap and AdvanceMap are Map editors. They allow you to change the world maps in the Pokon Advance games. (I would suggest you to play around with them for a while to get used to them and find out what function does what. It's not complicated.)
                                  VBA (VisualBoyAdvance) is an Emulator, which allows you to play Gameboy games on your computer. Just click on "File->"Open" and load your game and play it. That's it.
                                  Offsets are a position within the game file. They usually indicate where a certain thing is stored.
                                  Hex Editors are programs which allow you to change files, by using Hexadecimal characters.
                                  Sprites are just pixel graphics that are used in the games. (Like the Hero image in the Pokon games.)

                                  Quote:
                                  Originally Posted by Pokepearl
                                  Does someone know a starter editor for pokemon LG?
                                  Hex-Editor.
                                  You can find the offsets for Fire-Red in this post.
                                  Just go to those offsets, copy some bytes and search them in your LG rom.
                                  When you find them you will have the Starter Pokon offsets for Leaf-Green and can change them as I told in the post and my Tutorial.
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                                    #43    
                                  Old January 31st, 2006 (10:58 PM).
                                  Pokepearl Pokepearl is offline
                                     
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                                    I make a gold/silver remake, but i dont know how to set, that if you walk to legt, to route 29, from new bark town, that that girl comes to you, and say its unsafe.... Can someone change this script for me:

                                    Code:
                                    '-----------------------
                                    #org 0x14D6DF
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    if 0x1 jump 0x14D72F
                                    
                                    
                                    #raw 0x0
                                    if 0x1 jump 0x14D722
                                    
                                    
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    if 0x5 jump 0x14D708
                                    msgbox 0x816ACEB '"If you go in the tal..."
                                    
                                    call 0xF026C 
                                    
                                    
                                    
                                    
                                    
                                    call 0x14F68 
                                    
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    
                                    
                                    end
                                    
                                    '-----------------------
                                    #org 0x14D72F
                                    msgbox 0x816AE25 '"Are you going to cat..."
                                    
                                    call 0x4F69026C 
                                    
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    call 0x814D755 
                                    applymovement 0x1 0x814D789
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    end
                                    
                                    '-----------------------
                                    #org 0x14D722
                                    
                                    
                                    #raw 0x0
                                    msgbox 0x816ADF2 '"Boy, am I glad you w..."
                                    
                                    call 0xF026C 
                                    
                                    
                                    
                                    
                                    
                                    call 0x4F69026C 
                                    
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    call 0x814D755 
                                    applymovement 0x1 0x814D789
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    end
                                    
                                    '-----------------------
                                    #org 0x14D708
                                    msgbox 0x816AD82 '"I can hear someone s..."
                                    
                                    call 0x14F68 
                                    
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    
                                    
                                    end
                                    
                                    '-----------------------
                                    #org 0xF026C
                                    
                                    
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    
                                    call 0xDF000D1 
                                    
                                    #raw 0x0
                                    if 0x0 jump 0x1D1FA28
                                    
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    
                                    if 0x3 jump 0x87CA0000
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    if 0x49 jump 0x42066808
                                    
                                    
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    return
                                    
                                    '-----------------------
                                    #org 0x14F68
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    
                                    end
                                    
                                    '-----------------------
                                    #org 0x4769026C
                                    #raw 0x0
                                    '-----------------------
                                    #org 0x14D755
                                    msgbox 0x816ACEB '"If you go in the tal..."
                                    
                                    call 0x14F68 
                                    
                                    
                                    
                                    
                                    applymovement APPLYMOVE_PLAYER 0x814D793
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    msgbox 0x816AD3C '"It's not safe to go ..."
                                    
                                    call 0x13030368 
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    #raw 0x0
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    applymovement 0x1 0x814D7B3
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    call 0x814D755 
                                    applymovement 0x1 0x814D7C0
                                    
                                    #raw 0x0
                                    #raw 0x0
                                    
                                    end
                                    
                                    '-----------------------
                                    #org 0x5F000D1
                                    #raw 0x0
                                    '-----------------------
                                    #org 0x1D1FA28
                                    #raw 0x0
                                    '-----------------------
                                    
                                    '---------
                                    ' Strings
                                    '---------
                                    #org 0x16ACEB
                                    = If you go in the tall grass at the sides\nof this road, wild POKON will appear.
                                    #org 0x16AE25
                                    = Are you going to catch POKON?\nGood luck!
                                    #org 0x16ADF2
                                    = Boy, am I glad you went and rescued\nthe PROFESSOR.
                                    #org 0x16AD82
                                    = I can hear someone shouting down the\nroad here.\pWhat should I do? What should we do?\nSomebody has to go help...
                                    #org 0x16ACEB
                                    = If you go in the tall grass at the sides\nof this road, wild POKON will appear.
                                    #org 0x16AD3C
                                    = It's not safe to go out there if you\ndon't have any POKON with you.
                                    
                                    '-----------
                                    ' Movements
                                    '-----------
                                    #raw B 'Right2
                                    #raw 8 'Down2
                                    #raw 8 'Down2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw 9 'Up2
                                    #raw 25 'StDown4
                                    #raw FE 'Exit
                                    
                                    #raw B 'Right2
                                    #raw 8 'Down2
                                    #raw 8 'Down2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw 9 'Up2
                                    #raw 25 'StDown4
                                    #raw FE 'Exit
                                    
                                    #raw 40 'mov40
                                    #raw 8 'Down2
                                    #raw 41 'mov41
                                    #raw FE 'Exit
                                    
                                    #raw 3 'Right0
                                    #raw 13 'Delay3
                                    #raw 51 'mov51
                                    #raw 49 'HopRight
                                    #raw 13 'Delay3
                                    #raw 18 'Right3
                                    #raw 18 'Right3
                                    #raw 18 'Right3
                                    #raw 16 'Up3
                                    #raw 16 'Up3
                                    #raw 18 'Right3
                                    #raw 0 'Down0
                                    #raw FE 'Exit
                                    
                                    #raw A 'Left2
                                    #raw 8 'Down2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw A 'Left2
                                    #raw 25 'StDown4
                                    #raw FE 'Exit
                                    Thnx if you can help me!
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                                      #44    
                                    Old February 1st, 2006 (4:10 AM). Edited February 1st, 2006 by Pazuzu.
                                    Dark_E's Avatar
                                    Dark_E Dark_E is offline
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                                      @ Pokearl:

                                      Here's a script in form of your request:
                                      Create two TRAPS:

                                      Quote:

                                      Create Trap here:

                                      #org 0x
                                      checkflag 0x
                                      if 0 0x
                                      message 0x0B
                                      boxset 0x2
                                      end

                                      #org 0x
                                      applymovement 0x00 0x02
                                      applymovement 0xFF 0x03
                                      message 0x0A
                                      boxset 0x2
                                      applymovement 0x00 0x05
                                      applymovement 0xFF 0x04
                                      end



                                      Create Trap here:

                                      #org 0x
                                      checkflag 0x
                                      if 0 0x
                                      end

                                      #org 0x
                                      applymovement 0x00 0x01
                                      applymovement 0xFF 0x03
                                      message 0x0A
                                      boxset 0x2
                                      applymovement 0x00 0x06
                                      applymovement 0xFF 0x04
                                      end

                                      #org 0x01
                                      #binary 56 8 6 6 6 6 6
                                      #org 0x02
                                      #binary 56 4 6 6 6 6 6
                                      #org 0x03
                                      #binary 3
                                      #org 0x04
                                      #binary 7 7
                                      #org 0x05
                                      #binary 7 7 7 7 7 5
                                      #org 0x06
                                      #binary 7 7 7 7 7 9

                                      #org 0x0A
                                      = If you go in the tall grass at the sides\nof this road, wild POKON will appear.
                                      #org 0x0B
                                      = Are you going to catch POKON?\nGood luck!
                                      You can customize the rest of this script by adding more flags or change some movements.


                                      Merged Post:
                                      I finally finished a script I've been working on... but now it's giving me this really stupid error.

                                      For some reason the:

                                      "WAIT 0x0"

                                      doesn't work...
                                      For some reason this command isn't accepted in Diamond Cutter:

                                      Unknown keyword "wait" at line 29.
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                                        #45    
                                      Old February 1st, 2006 (7:55 AM).
                                      Pazuzu's Avatar
                                      Pazuzu Pazuzu is offline
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                                      There is no command named "WAIT".
                                      You should use "PAUSE" instead.

                                      Example: pause 0x0
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                                        #46    
                                      Old February 1st, 2006 (8:07 AM). Edited February 1st, 2006 by Dark_E.
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                                        Quote:
                                        Originally Posted by Scizz
                                        There is no command named "WAIT".
                                        You should use "PAUSE" instead.

                                        Example: pause 0x0
                                        Ye, I know about PAUSE... but it works on time... what are the bytes for the time/?
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                                          #47    
                                        Old February 1st, 2006 (8:36 AM).
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                                        Quote:
                                        Originally Posted by Dark_E
                                        Ye, I know about PAUSE... but it works on time... what are the bytes for the time/?
                                        The PAUSE command accepts all byte values, from 00 to FF.
                                        That value will indicate the pausing time in miliseconds.
                                        For example "pause 0x90" will pause the game for 144 miliseconds.
                                        (90 (Hex) <=> 144 (Dec))
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                                          #48    
                                        Old February 1st, 2006 (9:33 AM).
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                                        Shaneypoo17 Shaneypoo17 is offline
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                                          hi all... im working on a script ande i can never get it right can someone correct this?
                                          #org 0xE3D8D0
                                          message 0xE3D95C
                                          boxset 0x4
                                          end
                                          #org 0xE3D9E8
                                          =
                                          #org 0xE3D8D0
                                          Yo hey I really love
                                          your POKEMON!
                                          Its cute! I caught A\nweedle Earlier and i think\nthat it will be\nbetter off with you.\nhere you go!
                                          checkflag 0xE3DA04
                                          if 0 0x800200
                                          setflag 0xE3DA04
                                          setflag 0x800200
                                          givepokemon 0x0D 0x04 0x5E

                                          and does scriptED work with emerald? cuz it doesnt seem to work with it...
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                                            #49    
                                          Old February 1st, 2006 (9:42 AM).
                                          Andrei Almeyda's Avatar
                                          Andrei Almeyda Andrei Almeyda is offline
                                             
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                                            I really wanna make a graveyard, but all the graveyard slabs have a stone floor background and I need to change it to grass (y'know, so there's grass round the gravestone). Anyone know how?
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                                              #50    
                                            Old February 1st, 2006 (10:45 AM).
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                                            Shaneypoo17 Shaneypoo17 is offline
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                                              change the tilesets using unlz... tilesets r normally at the start.
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