ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #101    
Old February 11th, 2006 (9:08 AM).
Pazuzu's Avatar
Pazuzu Pazuzu is offline
Flushing Meadows
  • Silver Tier
 
Join Date: Sep 2004
Location: Room 1202
Nature: Bold
Posts: 5,451
Quote:
Originally Posted by Li-Kero
Where can i get ALL pokemon R/S backpics?
Open RS-Ball, select your ROM, select "Pokémon backpics" and click on "Dump GFX Bank".
Now all Pokémon backpics will be exported into the folder "pics".
__________________
This signature has been disabled.
Height well exceeds 350px.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.

Relevant Advertising!

  #102    
Old February 11th, 2006 (10:01 AM).
darklugia1's Avatar
darklugia1 darklugia1 is offline
Pokmon Mastermind
     
    Join Date: Feb 2006
    Location: Currently online...
    Gender:
    Nature: Calm
    Posts: 53
    I have three questions (all three apply the Pokemon Ruby):

    1. In unLZ.GBA, where is Prof.Birch's sprite (went through all of them and couldn't seem to find it)
    2. If you insert a new pokemon (#252-#277), where can you find and edit its backpic in unLZ.GBA (or any other program)
    3. When trying to compile a script to the rom in ScriptEd, after asking if I want to overwrite Pokemon Ruby, it displays the message "Run-time error '53': File not found", and the script isn't applied.

    Thanks in advance for any help!
      #103    
    Old February 11th, 2006 (11:51 AM).
    Roxie Mika's Avatar
    Roxie Mika Roxie Mika is offline
    「Happy maker!」
       
      Join Date: May 2005
      Location: Bronx, NY
      Age: 26
      Gender: Female
      Nature: Naughty
      Posts: 188
      I'm having problems editing pallets in Emerald version. When I edit the pallet the recommended way (take the pallet values from VBA, flip them and then find in a hex editor, and edit there), the found pallet is usually not the right one (as in, too short compared to the pallet I copied from VBA). Also, if I attempt to edit this pallet, when I load the ROM afterwards, the pallet looks horrible, quite frankly. I've heard somewhere that the Pokemon GBA series's pallets are stored in lz-77 format (the same format as a lot of things in it are). If this is true, how would I go about compressing and decompressing my palletes?
      __________________
        #104    
      Old February 11th, 2006 (12:36 PM). Edited February 11th, 2006 by Shaneypoo17.
      Shaneypoo17's Avatar
      Shaneypoo17 Shaneypoo17 is offline
      Elite Hacker
         
        Join Date: Nov 2005
        Gender:
        Posts: 359
        Quote:
        I have three questions (all three apply the Pokemon Ruby):

        1. In unLZ.GBA, where is Prof.Birch's sprite (went through all of them and couldn't seem to find it)
        2. If you insert a new pokemon (#252-#277), where can you find and edit its backpic in unLZ.GBA (or any other program)
        3. When trying to compile a script to the rom in ScriptEd, after asking if I want to overwrite Pokemon Ruby, it displays the message "Run-time error '53': File not found", and the script isn't applied.

        Thanks in advance for any help!
        darklugia1
        well for 1. its not in unlz... its uncompressed data so u shud find it in tlp. as for the offset u wud hav 2 ask scizz.
        2. read the add new pokemon without replacing old ones rite here.
        3. its cuz ur rom has a space in the name... change the name to like pokemonrubyhack (make sure it doesnt have any spaces in it.)
        ---EDIT---


        Quote:
        I'm having problems editing pallets in Emerald version. When I edit the pallet the recommended way (take the pallet values from VBA, flip them and then find in a hex editor, and edit there), the found pallet is usually not the right one (as in, too short compared to the pallet I copied from VBA). Also, if I attempt to edit this pallet, when I load the ROM afterwards, the pallet looks horrible, quite frankly. I've heard somewhere that the Pokemon GBA series's pallets are stored in lz-77 format (the same format as a lot of things in it are). If this is true, how would I go about compressing and decompressing my palletes?
        icyflare:
        well to kno how to change palettes in emerald version go to my tut here its focused mainly on changing rayquaza but it also kind of tells you how to edit palettes. oh and btw u hav 2 make sure u copy out the WHOLE pallet line... if u do then it wont come up short. and when u insert the palette in hex make sure u get the right thing. pm me if u dnt get anything...
        __________________
        MY webby
          #105    
        Old February 11th, 2006 (3:05 PM).
        mxkpkmnextu??'s Avatar
        mxkpkmnextu?? mxkpkmnextu?? is offline
        Ser Artificial
           
          Join Date: Jan 2006
          Location: Porto, Portugal
          Age: 27
          Gender:
          Nature: Modest
          Posts: 85
          Hail
          I come here to ask if anybody knows how can i change the palettes of the overworld sprites... Cuz the first gym leader and the professor are blond, and there ain't no colour that I can use to that in their palettes
          [[ ]]
          Stay Sick\m/
            #106    
          Old February 11th, 2006 (5:20 PM).
          Zacceh's Avatar
          Zacceh Zacceh is offline
          Another day in the life of...
             
            Join Date: Jan 2006
            Location: South Carolina, USA.
            Age: 21
            Nature: Calm
            Posts: 317
            Ok, I found something while messing around w/ a FireRed ROM using AdvanceMap. Its not all that great. I went to Vermillion Port where the Truck is and I found a signpost marked as Invisible with the Offset of $BE002. This strange signpost offset that I located was Due South of the truck. When I stupidly Deleted the "Hero's House" offset & replaced it w/ $BE002, no text appeared but the sign was marked as visible. Does anyone know anything about this & could tell me? Also could anyone give me the Offset for the "Hero's House" sign...as I DID delete it...?

            P.S. If this in the wrong forum, please move it k tnx!
            __________________
            Pearl FC: 3222-4515-2467
            Name: Zac


            Platinum FC: 1634-2903-7862
            Name: Zac
              #107    
            Old February 11th, 2006 (5:32 PM).
            Pazuzu's Avatar
            Pazuzu Pazuzu is offline
            Flushing Meadows
            • Silver Tier
             
            Join Date: Sep 2004
            Location: Room 1202
            Nature: Bold
            Posts: 5,451
            Quote:
            Originally Posted by mxkpkmnextu??
            Hail
            I come here to ask if anybody knows how can i change the palettes of the overworld sprites... Cuz the first gym leader and the professor are blond, and there ain't no colour that I can use to that in their palettes
            [[ ]]
            Stay Sick\m/
            It works the same way as with any other pallete.
            See one of the many tutorials in the Tutorial forum.

            Quote:
            Originally Posted by Thunderbolt Persian 776
            Ok, I found something while messing around w/ a FireRed ROM using AdvanceMap. Its not all that great. I went to Vermillion Port where the Truck is and I found a signpost marked as Invisible with the Offset of $BE002. This strange signpost offset that I located was Due South of the truck. When I stupidly Deleted the "Hero's House" offset & replaced it w/ $BE002, no text appeared but the sign was marked as visible. Does anyone know anything about this & could tell me? Also could anyone give me the Offset for the "Hero's House" sign...as I DID delete it...?

            P.S. If this in the wrong forum, please move it k tnx!
            Hidden Signposts are considered as Hidden Items.
            Their offset should directs to the item find routine.

            The offset of the Hero's house sign in Fire-Red is $165850.
            __________________
            This signature has been disabled.
            Height well exceeds 350px.
            Please review and fix the issues by reading the signature rules.

            You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

            Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
              #108    
            Old February 11th, 2006 (6:26 PM). Edited February 12th, 2006 by darklugia1.
            darklugia1's Avatar
            darklugia1 darklugia1 is offline
            Pokmon Mastermind
               
              Join Date: Feb 2006
              Location: Currently online...
              Gender:
              Nature: Calm
              Posts: 53
              Thanks Shaneypoo17, but even after I renamed my file with no spaces in Ruby, in Scripted it read:
              Quote:
              Rubikon 1.3 by Kyoufu Kawa
              --------------------------------------------------------------
              Loading command database...
              Empty command database detected. Program halted.
              And I have many, many more questions, all apply to Emerald (these are very long and stupid, but I need help with them):

              1. How do you create a new map without replacing a previous one?
              2. How do you change the position where routes/cities connect?
              3. I know something similar was asked before, but how do you change/add a new type and change its weaknesses/resistences?
              4. Is it possible to create something similar to Shadow Pokemon? (that is, where no TM's or HM's can be learned, and no levels can be gained until it is 'purified')
              5. Is it possible to create a script that allows you to capture a certain Pokemon form a trainer?
              6. What's the script number for the events that occur inside of, and when you get off the truck?
              7. How do you create a new item without replacing one?
              8. Is it possible to insert a new tileset without replacing one?
              9. How do you make a newly created Pokemon (??) learn more than one attack in Pokemon Amplifier?
              10. Can you create a new attack without replacing a previous one?

              Again, thanks for any help
                #109    
              Old February 11th, 2006 (6:45 PM). Edited February 12th, 2006 by Roxie Mika.
              Roxie Mika's Avatar
              Roxie Mika Roxie Mika is offline
              「Happy maker!」
                 
                Join Date: May 2005
                Location: Bronx, NY
                Age: 26
                Gender: Female
                Nature: Naughty
                Posts: 188
                Quote:
                Originally Posted by Shaneypoo17
                icyflare:
                well to kno how to change palettes in emerald version go to my tut here its focused mainly on changing rayquaza but it also kind of tells you how to edit palettes. oh and btw u hav 2 make sure u copy out the WHOLE pallet line... if u do then it wont come up short. and when u insert the palette in hex make sure u get the right thing. pm me if u dnt get anything...
                I hate to tell you this, but your tutorial tells me hardly anything about changing palletes. It also assumes that you know exactly where your pallete is located in the ROM, as do most pallete editing tutorials. Unfortunately, it's much more a hindrance than a help. +_+;

                EDIT: Ok, now I feel dumb for saying that... Still, I've tried your tutorial, and it didn't really help me... ; Ah well, if you don't succeed, try and try again, then smack your computer around a bit with a large trout...

                EDIT2: I ended up figuring it out anyway. =D
                Attached Images
                File Type: png absolcompleted.png‎ (11.4 KB, 35 views) (Save to Dropbox)
                __________________
                  #110    
                Old February 12th, 2006 (2:50 AM).
                Enter-Shikary's Avatar
                Enter-Shikary Enter-Shikary is offline
                I'm Back
                   
                  Join Date: Dec 2005
                  Nature: Adamant
                  Posts: 97
                  whene i click on people in elit map to see the script
                  i dont see any thing in the scripted

                  any one can hellp me
                    #111    
                  Old February 12th, 2006 (4:07 AM). Edited February 12th, 2006 by jojotjuh.
                  jojotjuh's Avatar
                  jojotjuh jojotjuh is offline
                  I'LL PULVERIZE YOU!!!
                     
                    Join Date: Jan 2006
                    Location: NETHERLANDS
                    Age: 24
                    Gender:
                    Nature: Calm
                    Posts: 41
                    Hi, I messed with some pictures in UNlz.gba and now pikachu looks stupid... (only a tail)
                    so, i want to ask if some one could please give me all pics of pikachu from pokemon firered please?

                    thanks!

                    p.s.

                    pikachu image (front and back) no icon

                    pokemon fire red

                    unLZ.gba image please

                    and the pokedex text...

                    thanks again

                    EDIT: Hey Icyflare! you saved my hack thank you very much!
                    and yes, i will backup more often
                      #112    
                    Old February 12th, 2006 (6:34 AM). Edited February 13th, 2006 by Roxie Mika.
                    Roxie Mika's Avatar
                    Roxie Mika Roxie Mika is offline
                    「Happy maker!」
                       
                      Join Date: May 2005
                      Location: Bronx, NY
                      Age: 26
                      Gender: Female
                      Nature: Naughty
                      Posts: 188
                      POKéDEX Text: It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.

                      Pictures are attached

                      But next time, back up your ROM to be safe.

                      EDIT: Not a problem at all, jojotjuh. =D
                      Attached Images
                      File Type: png pikaback.png‎ (1.4 KB, 128 views) (Save to Dropbox)
                      File Type: png pikafront.png‎ (1.4 KB, 127 views) (Save to Dropbox)
                      __________________
                        #113    
                      Old February 12th, 2006 (6:49 AM).
                      sleepypig sleepypig is offline
                         
                        Join Date: Jan 2006
                        Gender:
                        Posts: 4
                        i would like to change the wild pokemon location in fire red, or leaf green without leaving any side effect to the rom (etc: headset disappear....)

                        I have been Tried ADvance Map and Elite Map(bewilder) , however neither both of them success....(i really sick with the Elitemap table or offset)

                        Could any pro teach a way? this have been torture me for few weeks!!!
                          #114    
                        Old February 12th, 2006 (7:26 AM).
                        MegaMan666's Avatar
                        MegaMan666 MegaMan666 is offline
                        -Samurai-
                           
                          Join Date: Jan 2005
                          Location: Poland
                          Age: 25
                          Gender:
                          Nature: Lonely
                          Posts: 42
                          I gotta problem, why Pokemon Emerald (US) doesn't work on EM 3.7 I remember that one file was needed for it , but I don't have it. Please help =]
                          __________________
                            #115    
                          Old February 12th, 2006 (8:52 AM).
                          Darklink224 Darklink224 is offline
                             
                            Join Date: Jan 2006
                            Gender:
                            Nature: Adamant
                            Posts: 4
                            Okay, so I'm making my frist hack, and the tools seem to hate me
                            I switch between Elitemap and Advancemap and now they dont want to work
                            If i get a fresh, new rom, and i load it with 1 tool, it wont work with the other one.
                            Whats wrong? Have these tools got a mind of their own?
                            __________________
                            Kamran Diamond 3351-1085-3222
                              #116    
                            Old February 12th, 2006 (8:56 AM).
                            Shaneypoo17's Avatar
                            Shaneypoo17 Shaneypoo17 is offline
                            Elite Hacker
                               
                              Join Date: Nov 2005
                              Gender:
                              Posts: 359
                              icyflare:
                              ok... u need 2 find out the palette offsets 1st... one way which i do sometime... is import ur image u want into unlz but dont save it... then look at the colors and use paint and A-color to do them... or u can insert the sprite (in ur case absol) into like one of the starters(export palette and make sure u hav a backup of the pokemon u replace_... then u play the game until u see the pkmn/thing u inserted and go to palette viewer... then look in the right section for the palette of absol... then copy down all the bytes.. (remember to flip) into notepad... and then find the palette of groudon in hex... in my tut. then delete groudons palette and insert absols and there u go.
                              __________________
                              MY webby
                                #117    
                              Old February 12th, 2006 (10:29 AM).
                              Dragon_Slayer Dragon_Slayer is offline
                                 
                                Join Date: Feb 2006
                                Gender:
                                Nature: Adamant
                                Posts: 29
                                heya, does any1 know how i can get mew celebi and deoxys with a emulator?
                                  #118    
                                Old February 12th, 2006 (10:58 AM).
                                Roxie Mika's Avatar
                                Roxie Mika Roxie Mika is offline
                                「Happy maker!」
                                   
                                  Join Date: May 2005
                                  Location: Bronx, NY
                                  Age: 26
                                  Gender: Female
                                  Nature: Naughty
                                  Posts: 188
                                  Quote:
                                  Originally Posted by Shaneypoo17
                                  icyflare:
                                  ok... u need 2 find out the palette offsets 1st... one way which i do sometime... is import ur image u want into unlz but dont save it... then look at the colors and use paint and A-color to do them... or u can insert the sprite (in ur case absol) into like one of the starters(export palette and make sure u hav a backup of the pokemon u replace_... then u play the game until u see the pkmn/thing u inserted and go to palette viewer... then look in the right section for the palette of absol... then copy down all the bytes.. (remember to flip) into notepad... and then find the palette of groudon in hex... in my tut. then delete groudons palette and insert absols and there u go.
                                  Uhm.
                                  Quote:
                                  Originally Posted by Icyflare
                                  EDIT2: I ended up figuring it out anyway. =D
                                  You know, though, the way you explained just now how to change palletes is exactly how I figured out how to change palletes... Amazing, how alike great minds think... Thanks for all the help, too. =)
                                  __________________
                                    #119    
                                  Old February 12th, 2006 (1:15 PM).
                                  Shaneypoo17's Avatar
                                  Shaneypoo17 Shaneypoo17 is offline
                                  Elite Hacker
                                     
                                    Join Date: Nov 2005
                                    Gender:
                                    Posts: 359
                                    ok... very simple prob... in A-map... which unknown is the flag? 1st or 2nd?
                                    __________________
                                    MY webby
                                      #120    
                                    Old February 12th, 2006 (2:06 PM).
                                    topiser
                                    Guest
                                       
                                      Posts: n/a
                                      Can Anyone give me a link to a easy to use pokemon haking tool with a tutorial for it?
                                        #121    
                                      Old February 12th, 2006 (2:45 PM).
                                      mew183 mew183 is offline
                                         
                                        Join Date: Oct 2005
                                        Gender:
                                        Posts: 36
                                        simple ouestion(s)
                                        how do i make surf eligable for land and water riding,please give instructions.
                                        __________________
                                        All noobs and unexpirenced members will some day take over and receive their demands,this site is to soon become ran over by a less know generation of people.The unknow,we aren't given a choice ,believe what you read and dont regret be cause all who ignored on this site will be over drawn by a new breed.~Riley- THE X MEMBER~

                                        Go Here If you Wan't To See Something Cool>>>>>>> HERE

                                        click erehay
                                          #122    
                                        Old February 12th, 2006 (11:00 PM).
                                        w_rink_ly's Avatar
                                        w_rink_ly w_rink_ly is offline
                                        Novice Hacker
                                           
                                          Join Date: Nov 2005
                                          Location: Cape Town, South Africa
                                          Gender:
                                          Nature: Bold
                                          Posts: 72
                                          Quote:
                                          Originally Posted by mew183
                                          simple ouestion(s)
                                          how do i make surf eligable for land and water riding,please give instructions.
                                          Well, you could change the land tile attribute to water by using Elite Map, but then you wouldn't be able to walk on it - only surf.
                                          __________________

                                          "Simplicity is the ultimate sophistication".
                                          - Leonardo da Vinci
                                            #123    
                                          Old February 13th, 2006 (7:09 AM).
                                          Pazuzu's Avatar
                                          Pazuzu Pazuzu is offline
                                          Flushing Meadows
                                          • Silver Tier
                                           
                                          Join Date: Sep 2004
                                          Location: Room 1202
                                          Nature: Bold
                                          Posts: 5,451
                                          Quote:
                                          Originally Posted by darklugia1
                                          Thanks Shaneypoo17, but even after I renamed my file with no spaces in Ruby, in Scripted it read:


                                          And I have many, many more questions, all apply to Emerald (these are very long and stupid, but I need help with them):

                                          1. How do you create a new map without replacing a previous one?
                                          2. How do you change the position where routes/cities connect?
                                          3. I know something similar was asked before, but how do you change/add a new type and change its weaknesses/resistences?
                                          4. Is it possible to create something similar to Shadow Pokemon? (that is, where no TM's or HM's can be learned, and no levels can be gained until it is 'purified')
                                          5. Is it possible to create a script that allows you to capture a certain Pokemon form a trainer?
                                          6. What's the script number for the events that occur inside of, and when you get off the truck?
                                          7. How do you create a new item without replacing one?
                                          8. Is it possible to insert a new tileset without replacing one?
                                          9. How do you make a newly created Pokemon (??) learn more than one attack in Pokemon Amplifier?
                                          10. Can you create a new attack without replacing a previous one?

                                          Again, thanks for any help
                                          For your Database problem, see this thread.

                                          1. The easiest way for you would be waiting for the new AdvanceMap version which will offer a function for that.
                                          The harder way would be doing it by Hex-Editor.
                                          You would have to add Map Header, Data and Footer for your new Map (together with Event data, Connections table, etc.), then make an addition to the Map Bank header in order to be able to use the map. (Repoint data if needed.)

                                          2. AdvanceMap -> "Tools"->"Connections".

                                          3. See a few pages back in this thread.

                                          4. You could solve that problem by adding a "pre-evolution" to a Pokémon.
                                          That pre-evo won't be able to learn any attacks and will be purified (evolves to the normal Pokémon) when Happy/Been given a special Item.
                                          However it will still level up.

                                          5. Possible yes, but only by ASM hacking. You would have to make major changes to the Trainerbattle routine.

                                          6. Take a look at their level scripts.

                                          7. It will be easier for you to replace an old one. Just change an unused "?????" item to what you want your new item to be.

                                          9. No. You will have to repoint the attack data of the Pokémon with a Hex-Editor in order to add new Moves.

                                          10. You probably will have to repoint the whole attack block in oder to add a new move.
                                          I haven't tested it, but it would be worth a try.
                                          Just copy the whole attack data block to empty space in your rom and add the data for your new attack by copying an existing one.
                                          Then repoint the list and see what happens.

                                          Quote:
                                          Originally Posted by killspear
                                          whene i click on people in elit map to see the script
                                          i don�t see any thing in the scripted

                                          any one can hellp me
                                          http://www.pokecommunity.com/showthread.php?t=61429

                                          Quote:
                                          Originally Posted by sleepypig
                                          i would like to change the wild pokemon location in fire red, or leaf green without leaving any side effect to the rom (etc: headset disappear....)

                                          I have been Tried ADvance Map and Elite Map(bewilder) , however neither both of them success....(i really sick with the Elitemap table or offset)

                                          Could any pro teach a way? this have been torture me for few weeks!!!
                                          The new AdvanceMap version will have the header bug fixed.
                                          Your only other choice is a Hex-Editor.
                                          The structure has been posted here.

                                          Quote:
                                          Originally Posted by MegaMan666
                                          I gotta problem, why Pokemon Emerald (US) doesn't work on EM 3.7 I remember that one file was needed for it , but I don't have it. Please help =]
                                          http://www.pokecommunity.com/showthread.php?t=47966

                                          Quote:
                                          Originally Posted by Darklink224
                                          Okay, so I'm making my frist hack, and the tools seem to hate me
                                          I switch between Elitemap and Advancemap and now they dont want to work
                                          If i get a fresh, new rom, and i load it with 1 tool, it wont work with the other one.
                                          Whats wrong? Have these tools got a mind of their own?
                                          Yup! You always have to be nice to them! XD
                                          Nah j/k! =P

                                          EliteMap seems to have problems editing a rom that has been edited with AdvanceMap before and vice versa.
                                          However, that is supposed to be fixed in the new version which will be released soon.

                                          Quote:
                                          Originally Posted by Dragon_Slayer
                                          heya, does any1 know how i can get mew celebi and deoxys with a emulator?
                                          http://www.pokecommunity.com/showthread.php?t=21545
                                          http://www.pokecommunity.com/showthread.php?t=31644
                                          http://www.pokecommunity.com/showthread.php?t=31288

                                          Quote:
                                          Originally Posted by Shaneypoo17
                                          ok... very simple prob... in A-map... which unknown is the flag? 1st or 2nd?
                                          For what Event type?

                                          For Script Events:
                                          -Flag Value: Unknown 1
                                          -Flag Number: Unknown 2

                                          For People Events:
                                          -Unique flag: "No.+Status"

                                          Quote:
                                          Originally Posted by topiser
                                          Can Anyone give me a link to a easy to use pokemon haking tool with a tutorial for it?
                                          Here (Here)
                                          Here
                                          Here
                                          They are all easy to handle if you try to understand them.
                                          Most of them don't even require a tutorial.
                                          Just use the help of the links I gave you and you will find what you need.
                                          __________________
                                          This signature has been disabled.
                                          Height well exceeds 350px.
                                          Please review and fix the issues by reading the signature rules.

                                          You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                                          Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                                            #124    
                                          Old February 13th, 2006 (8:28 AM). Edited February 14th, 2006 by darklugia1.
                                          darklugia1's Avatar
                                          darklugia1 darklugia1 is offline
                                          Pokmon Mastermind
                                             
                                            Join Date: Feb 2006
                                            Location: Currently online...
                                            Gender:
                                            Nature: Calm
                                            Posts: 53
                                            Thanks, Scizz!
                                            I still would like to know if it is possible to create a new tileset to use without editing an old one, though.
                                            Also, how do you change the level of the starters? (with hex or with a tool)

                                            P.S: Oh yeah, I re-download ScriptEd from the thread, and it still won't work!

                                            P.P.S: In EliteMap, when trying to load a level in Emerald, the message:
                                            Quote:
                                            Run-time error '9':
                                            Subscript out of range
                                            appeared, and the program shut down.

                                            In Advance Map, when trying to load the same Emerald Rom, the message:
                                            Quote:
                                            Access violation at address 0047C6C4 in module 'AdvanceMap.exe'. Read of address E2B20097.
                                            appeared, and the Rom did not load.

                                            EDIT: Nevermind about AdvanceMap, I updated my .ini. EliteMap, though, has the updated .ini, but has a different problem.

                                            P.P.P.S: In PET, while editing Ruby/Sapphire, the Trainers were loaded with the wrong sprites, and Pokemon had wrong attacks (i.e. Brendan's lv.31 Swellow knew Acid Armor and Bounce) Anyone know how to fix this?

                                            Is it just the Emerald rom, or something else?
                                            Any help will be GREATLY appreciated :D
                                              #125    
                                            Old February 13th, 2006 (9:34 AM). Edited March 10th, 2006 by Roxie Mika.
                                            Roxie Mika's Avatar
                                            Roxie Mika Roxie Mika is offline
                                            「Happy maker!」
                                               
                                              Join Date: May 2005
                                              Location: Bronx, NY
                                              Age: 26
                                              Gender: Female
                                              Nature: Naughty
                                              Posts: 188
                                              EDIT: ARRKK. I fixed it... no patch for you!
                                              __________________
                                              Closed Thread
                                              Quick Reply

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 5:22 PM.