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  #1251    
Old August 2nd, 2006 (7:22 AM).
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    I have the following script for a pikachu cry and I was wondering how I can do it so that the pikachu says "PIKAAAA" before you hear the cry.

    #org 0x71d520
    cry 0xA1 25
    #raw 01
    end

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      #1252    
    Old August 2nd, 2006 (8:06 AM).
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    Quote:
    Originally Posted by ssj
    I have the following script for a pikachu cry and I was wondering how I can do it so that the pikachu says "PIKAAAA" before you hear the cry.

    #org 0x71d520
    cry 0xA1 25
    #raw 01
    end

    To add a text to your script, just add a "msgbox" and "callstd" command to it, together with the text you want to display.
    The whole script with an added message box would look like this:
    Code:
    #org 0x71d520
    msgbox 0x71d550
    callstd 0x6
    cry 0xA1 25
    #raw 01
    end

    #org 0x71d550 = PIKAAAA

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      #1253    
    Old August 2nd, 2006 (8:50 AM). Edited August 2nd, 2006 by ssj.
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      If the original offset used at first is 0x71d520 how did you come up with 0x71d550 ?
      Also when I go and talk to the Pikachu all he says is PIKAAA without a cry.

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        #1254    
      Old August 2nd, 2006 (12:19 PM).
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      Quote:
      Originally Posted by ssj
      If the original offset used at first is 0x71d520 how did you come up with 0x71d550 ?
      Also when I go and talk to the Pikachu all he says is PIKAAA without a cry.
      After the offset 71D520, you will find a lot of free space, so, since I wanted to play it safe, and avoid overwriting of your other Script, I increased the offset a bit. And because scripts like that won't take up 30 bytes, it was safe to choose it.

      I just tested the script, and it is working fine.

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        #1255    
      Old August 2nd, 2006 (12:48 PM).
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        Quote:
        Originally Posted by Scizz
        Your Script above is as broken as it can be. You should use this one instead:
        Code:
        #autobank on
        #org 0x800100
        checkflag 0x1FF
        if 0 0x800150
        end

        #org 0x800150 cry 0xA1 0x8F #raw 01 msgbox 0x800200 callstd 0x4 wildbattle 0x8F 0x2D 0 #raw 53 #raw 0[Event's Index number] #raw 00 setflag 0x1FF end

        #org 0x800200 = It's a sleepling Pokemon, err, not anymore!

        Replace [Event's Index number] with the Event-Number Advance-Map tells you for that specific Event.

        To "get the Script offset to plop into Advance-Map", just copy the offset of where you inserted the Script (800100 in this case, and type it in the Event's "Script offset" box, keeping the leading $-symbol. ($800100))

        There is no way of changing Pokémon crys in G/S without a Hex-Editor, yet.

        Thanks, ok, I used SSC to creat that bit..
        Now for another Q, Afther the event, how could I make the sprte (in this case snoralax)
        go away?

        Plus more, how do I pacage my scripts into my hacked rom?

          #1256    
        Old August 2nd, 2006 (12:56 PM).
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        Quote:
        Originally Posted by simadons
        Thanks, ok, I used SSC to creat that bit..
        Now for another Q, Afther the event, how could I make the sprte (in this case snoralax)
        go away?

        Plus more, how do I pacage my scripts into my hacked rom?

        The sprite hiding part is already included in the Script.
        Code:
        #raw 53
        #raw 0[Event's Index number]
        #raw 00

        Your second question has been asked many times before.
        Simply insert your Script in ScriptED's textbox, and click the "compile" button.
        Make sure that the ROM you want to compile it to is in the same folder as ScriptED, and that it's filename is free of spaces.
        Please use the search function in the future.

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          #1257    
        Old August 2nd, 2006 (3:18 PM).
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          Would the following script work to give a bulbasaur in pokemon fire red?
          checkflag 0x71c44d
          if 0 0x71c44e
          setflag 0x0x71c44d
          givepokemon 0x01 0x01 0x00
          end

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            #1258    
          Old August 2nd, 2006 (3:18 PM).
          NightKev
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            1) Which is better, EliteMap or AdvanceMap? (Or is this the "program1 has features A D F while program2 has features B C E" situation?)

            2) Would I be able to hack Emerald or am I stuck with Ruby/Sapphire?

              #1259    
            Old August 2nd, 2006 (3:23 PM). Edited August 2nd, 2006 by Pazuzu.
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            Quote:
            Originally Posted by ssj
            Would the following script work to give a bulbasaur in pokemon fire red?
            checkflag 0x71c44d
            if 0 0x71c44e
            setflag 0x0x71c44d
            givepokemon 0x01 0x01 0x00
            end
            No, that Script would not work, because you can not use offsets as Flag values.
            Any values from 0 up to FFFF can be used for Flags. (Example: checkflag 0x1EF ; setflag 0x5D2 ; clearflag 0x3)
            Also, the #org command at the top is missing.

            I reccomend you to have a look at the "commands.html", that comes with EliteMap to see how to use the commands.

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              #1260    
            Old August 2nd, 2006 (3:51 PM). Edited August 2nd, 2006 by Pazuzu.
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              I would but I kept on geting: DATABASE ERROR... It seems that the whole site is ploped onto one server. Also, I meant to appolgize for not posting in this thread.

              And I have tried sending this via quick reply 10 times useing high speed cable internet.

              Ok, is there a way to make the script only work if you a have a blue flute in your invo, to make it like the older games.

                #1261    
              Old August 2nd, 2006 (5:54 PM).
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              Quote:
              Originally Posted by simadons
              I would but I kept on geting: DATABASE ERROR... It seems that the whole site is ploped onto one server. Also, I meant to appolgize for not posting in this thread.

              And I have tried sending this via quick reply 10 times useing high speed cable internet.

              Ok, is there a way to make the script only work if you a have a blue flute in your invo, to make it like the older games.

              Here is a sample script, that checks if you have the BLUE FLUTE in your bag, and depending on it, will display a different text.
              If you want it to do something different, just change it to your likings.
              Code:
              #autobank on

              #org 0x800000 msgbox 0x800200 callstd 0x4 #raw 47 #raw 27 'item \ blue #raw 0 'item / flute #raw 1 'quantity \ #raw 0 'quantity / one compare LASTRESULT 0x0 if 0x1 jump 0x800150 msgbox 0x800300 callstd 0x6 end

              #org 0x800150 msgbox 0x800400 callstd 0x6 release end

              #org 0x800200 = Now let's see if you have\nthat Item...

              #org 0x800300 = Yup, you have the Item.

              #org 0x800400 = Nope, you don't have the Item.

              Quote:
              Originally Posted by NightKev
              1) Which is better, EliteMap or AdvanceMap? (Or is this the "program1 has features A D F while program2 has features B C E" situation?)

              2) Would I be able to hack Emerald or am I stuck with Ruby/Sapphire?

              1) Advance-Map and Elite-Map have basicly the same features. (EliteMap might use a different program for some of them, though.)
              However, there are some differences, like Advance-Map allowing you to add new Maps, and allowing you to create new wild Pokémon data, while EliteMap allows you to edit the size and position of the Map on the World-Map.
              Just use the program you feel most comfortable with. (Or switch editors if you want to use a certain feature, however, that might cause a corruption of the ROM.)

              2) Both Map Editors support Pokémon Emerald, however, you will have to add the Emerald settings to EliteMap's "Pokeroms.ini" file in order for it to work.
              Those offsets have been posted in the Documents forum.

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                #1262    
              Old August 2nd, 2006 (6:09 PM).
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                Quote:
                Originally Posted by Scizz
                Here is a sample script, that checks if you have the BLUE FLUTE in your bag, and depending on it, will display a different text.
                If you want it to do something different, just change it to your likings.
                Code:
                #autobank on

                #org 0x800000 msgbox 0x800200 callstd 0x4 #raw 47 #raw 27 'item \ blue #raw 0 'item / flute #raw 1 'quantity \ #raw 0 'quantity / one compare LASTRESULT 0x0 if 0x1 jump 0x800150 msgbox 0x800300 callstd 0x6 end

                #org 0x800150 msgbox 0x800400 callstd 0x6 release end

                #org 0x800200 = Now let's see if you have\nthat Item...

                #org 0x800300 = Yup, you have the Item.

                #org 0x800400 = Nope, you don't have the Item.

                1) Advance-Map and Elite-Map have basicly the same features. (EliteMap might use a different program for some of them, though.)
                However, there are some differences, like Advance-Map allowing you to add new Maps, and allowing you to create new wild Pokémon data, while EliteMap allows you to edit the size and position of the Map on the World-Map.
                Just use the program you feel most comfortable with. (Or switch editors if you want to use a certain feature, however, that might cause a corruption of the ROM.)

                2) Both Map Editors support Pokémon Emerald, however, you will have to add the Emerald settings to EliteMap's "Pokeroms.ini" file in order for it to work.
                Those offsets have been posted in the Documents forum.

                Sorry for so many questions, but how would I ocmbine both scripts, oh, and thank you a whole bunch.

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                  #1263    
                Old August 3rd, 2006 (3:40 AM).
                dakelland dakelland is offline
                   
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                  how can i start to hack can some one help me

                    #1264    
                  Old August 3rd, 2006 (3:41 AM).
                  Pazuzu's Avatar
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                  Quote:
                  Originally Posted by simadons
                  Sorry for so many questions, but how would I ocmbine both scripts, oh, and thank you a whole bunch.
                  To combine both Scripts, just take the parts you need from one, and insert them in the appropriate place of the other one.
                  For example, the Battle/Hiding part of the first one, would be included after the Item-check of the current one.
                  Code:
                  #autobank on

                  #org 0x800000 #raw 47 #raw 27 'item \ blue #raw 0 'item / flute #raw 1 'quantity \ #raw 0 'quantity / one compare LASTRESULT 0x1 if 0x1 jump 0x800150 msgbox 0x800100 callstd 0x6 end

                  #org 0x800150 msgbox 0x800200 callstd 0x4 wildbattle 0x8F 0x2D 0 #raw 53 #raw 0[Event's Index number] #raw 00 end

                  #org 0x800200 = It's a sleeping Pokemon, err, not anymore! end

                  #org 0x800100 = It's a sleeping Pokemon.

                  All you have to do is to replace "[Event's Index number]" with the number of your Snorlax Event on the Map.

                  Quote:
                  Originally Posted by dakelland
                  how can i start to hack can some one help me
                  Read the stickied FAQ thread in this forum, thank you.

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                    #1265    
                  Old August 3rd, 2006 (6:00 AM).
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                  ssj ssj is offline
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                    Im having a probelm I made this script to give a bulbasaur and compiled it but when ever I load up the rom in vba all I get is a white screen.
                    #org 0x71c44d
                    checkflag 0x1EF
                    if 0 0x3
                    setflag 0x5D2
                    givepokemon 0x01 0x01 0x00
                    end

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                      #1266    
                    Old August 3rd, 2006 (6:06 AM). Edited August 3rd, 2006 by Pazuzu.
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                    Quote:
                    Originally Posted by ssj
                    Im having a probelm I made this script to give a bulbasaur and compiled it but when ever I load up the rom in vba all I get is a white screen.
                    #org 0x71c44d
                    checkflag 0x1EF
                    if 0 0x3
                    setflag 0x5D2
                    givepokemon 0x01 0x01 0x00
                    end
                    Your problem is the wrong usage of the IF-command.
                    When using an IF-command, you have to specify an offset to go to, if the value you are comparing is either true or false.
                    Also, you have to agree on one flag to use. Since you used 1EF in the first place, we'll continue using that one.
                    Code:
                    #org 0x71c44d
                    checkflag 0x1EF
                    if 0 0x71c45d
                    end

                    #org 0x71c45d setflag 0x1EF givepokemon 0x01 0x01 0x00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 end

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                      #1267    
                    Old August 3rd, 2006 (6:59 AM).
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                      hi all,

                      i'm making a pokehack and now i need to edit the world map:\

                      now i'm asking does some1 have a program to create easy a map?

                      if there is no prog to make a map then can u give some tips to create a map.

                        #1268    
                      Old August 3rd, 2006 (11:16 AM).
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                      Quote:
                      Originally Posted by borgoth
                      hi all,

                      i'm making a pokehack and now i need to edit the world map:\

                      now i'm asking does some1 have a program to create easy a map?

                      if there is no prog to make a map then can u give some tips to create a map.

                      You can edit the World-Map of Pokémon Advance games, using a tool made by Mewthree9000, named Cyclone.

                      Tutorials how to use it can be found here:
                      http://www.pokecommunity.com/showthread.php?t=60373
                      http://www.pokecommunity.com/showthread.php?t=60257

                      Though they are made for Titlescreen editing, World-Map editing works the same way.
                      Also using the search function will help.

                      Alternatively, you can use a Hex-Editor and unLZ-GBA to edit it.

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                        #1269    
                      Old August 3rd, 2006 (12:10 PM).
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                        Quote:
                        Originally Posted by Scizz
                        Your problem is the wrong usage of the IF-command.
                        When using an IF-command, you have to specify an offset to go to, if the value you are comparing is either true or false.
                        Also, you have to agree on one flag to use. Since you used 1EF in the first place, we'll continue using that one.
                        Code:
                        #org 0x71c44d
                        checkflag 0x1EF
                        if 0 0x71c45d
                        end

                        #org 0x71c45d setflag 0x1EF givepokemon 0x01 0x01 0x00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 end

                        I tired this code but when I talk to a person nothing happens do I have to add a message into this script something like Heres a bulbasaur.

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                          #1270    
                        Old August 3rd, 2006 (1:17 PM). Edited August 3rd, 2006 by Pazuzu.
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                        Quote:
                        Originally Posted by ssj
                        I tired this code but when I talk to a person nothing happens do I have to add a message into this script something like Heres a bulbasaur.
                        I just compiled the Script, and it's working fine.
                        Try re-compiling it. In some cases, you might have to use different offsets or Flags.
                        Message boxes are not required, but if you want, you can add them.

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                          #1271    
                        Old August 3rd, 2006 (4:21 PM).
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                          Would this script work so that the text appears before you recive the bulbasaur?
                          #org 0x71c5cc
                          message 0x71c5ce
                          boxset 0x2
                          end
                          #org 0x71c5ce
                          =Hey I found this bulbasaur its quiet
                          young you should train it

                          #org 0x71d526
                          checkflag 0x1EF
                          if 0 0x71c45d
                          end

                          #org 0x71c45d
                          setflag 0x1EF
                          givepokemon 0x01 0x01 0x00
                          #raw 00
                          #raw 00
                          #raw 00
                          #raw 00
                          #raw 00
                          #raw 00
                          #raw 00
                          #raw 00
                          #raw 00
                          #raw 00
                          end

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                            #1272    
                          Old August 3rd, 2006 (4:37 PM).
                          Pazuzu's Avatar
                          Pazuzu Pazuzu is offline
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                          Quote:
                          Originally Posted by ssj
                          Would this script work so that the text appears before you recive the bulbasaur?
                          No, it wouldn't, because you have no reference to the text script in the Pokémon giving part of the script.
                          Simply add the message box part before you receive the Pokémon, the givepokemon command.
                          Code:
                          #org 0x71d526
                          checkflag 0x1EF
                          if 0 0x71c45d
                          end

                          #org 0x71c45d setflag 0x1EF msgbox 0x71c5ce boxset 0x6 givepokemon 0x01 0x01 0x00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 end

                          #org 0x71c5ce =Hey I found this bulbasaur\nits quiet young you\nshould train it

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                            #1273    
                          Old August 4th, 2006 (12:45 AM).
                          raddx raddx is offline
                             
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                            im having trouble with changing the starters in ruby, i have imported munchlax into my game over the green question mark after celebi. what i need to no is the code to replace treeko into munchlax, thanks

                              #1274    
                            Old August 4th, 2006 (3:09 AM).
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                            Pazuzu Pazuzu is offline
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                            Quote:
                            Originally Posted by raddx
                            im having trouble with changing the starters in ruby, i have imported munchlax into my game over the green question mark after celebi. what i need to no is the code to replace treeko into munchlax, thanks
                            The Hex value for the Pokémon Slot after Celebi is FC00.
                            Simply replace the Pokémon Value of one of the old starters with this, and you will have your new Pokémon selectable when you open the Bag.

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                              #1275    
                            Old August 4th, 2006 (6:24 AM).
                            ssj's Avatar
                            ssj ssj is offline
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                              Quote:
                              Originally Posted by Scizz
                              No, it wouldn't, because you have no reference to the text script in the Pokémon giving part of the script.
                              Simply add the message box part before you receive the Pokémon, the givepokemon command.
                              Code:
                              #org 0x71d526
                              checkflag 0x1EF
                              if 0 0x71c45d
                              end

                              #org 0x71c45d setflag 0x1EF msgbox 0x71c5ce boxset 0x6 givepokemon 0x01 0x01 0x00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 #raw 00 end

                              #org 0x71c5ce =Hey I found this bulbasaur\nits quiet young you\nshould train it

                              I tried this script and when I talk to the guy all that comes up is a text box with nothing in it.

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