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  #1776   Link to this post, but load the entire thread.  
Old December 20th, 2006 (9:56 PM).
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Mr Snrub Mr Snrub is offline
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Quote:
Originally Posted by martijn View Post
Also, I'd like to edit the techology guy in Pallet Town to give a Pokemon to you using ScriptEd, but it's pretty difficult.
Could anyone lend me a hand? Thanks in advance! :)
Try this. This is modified from a script Christos gave me.

#org 0x800000
setflag 0x828
setflag 0x829
givepokemon 0x(POKEMON HEX HERE) 0x(LEVEL HERE) 0x0
(MSGBOX AND FANFARE SCRIPTS HERE)
release
end
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Old December 21st, 2006 (5:02 AM).
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Hi. I was wondering, is there any way to change how quickly the Daycare raises your Pokémon in FireRed? Is there a tool or a gameshark code that can help me?
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Old December 21st, 2006 (7:57 AM). Edited December 21st, 2006 by martijn.
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Okay, I now have this code:
Code:
'-----------------------
#org 0x16580B
setflag 0x828
setflag 0x829
msgbox 0x817D7E9 '"Technology is incred..."
givepokemon 0xF6 0x09 0x01
fanfare 0x212
waitfanfare
callstd 0x2
end


'---------
' Strings
'---------
#org 0x17D7E9
= Technology is incredible!\pYou can now store and recall items\nand POKéMON as data via PC.
Am I missing something or is this correct? And is there a list of hex codes somewhere (I did search for it before you suggest that) for Pokemon, items and levels? The code above should give you a Larvitar but I'd like to change that to a Marill.
Edit: Yes, it worked but the tech guy didn't say his text, and you can get unlimited Larvitars. I'd like to have him say his say something, then have a yes/no box and after that you got it have him say something else.
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  #1779   Link to this post, but load the entire thread.  
Old December 21st, 2006 (11:33 AM).
frank$or frank$or is offline
 
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Quote:
Originally Posted by martijn View Post
Okay, I now have this code:
Code:
'-----------------------
#org 0x16580B
setflag 0x828
setflag 0x829
msgbox 0x817D7E9 '"Technology is incred..."
givepokemon 0xF6 0x09 0x01
fanfare 0x212
waitfanfare
callstd 0x2
end


'---------
' Strings
'---------
#org 0x17D7E9
= Technology is incredible!\pYou can now store and recall items\nand POKéMON as data via PC.
Am I missing something or is this correct? And is there a list of hex codes somewhere (I did search for it before you suggest that) for Pokemon, items and levels? The code above should give you a Larvitar but I'd like to change that to a Marill.
Edit: Yes, it worked but the tech guy didn't say his text, and you can get unlimited Larvitars. I'd like to have him say his say something, then have a yes/no box and after that you got it have him say something else.
it haves to be: msgbox 0x17D7E9 '"Technology is incred..." and not: msgbox 0x817D7E9 '"Technology is incred..."

anyway.. my question =)

For some strange reason i can't use scriptED.
Because of that, i tried diamondcutter.
It did work, but after 30 mins or something, there came an error in VBA.
it said something about the bios file missing, or the bios file was wrong.
After i selected a rom ( for the bios file ) it said 'Bios file to big'
What i have to do? i can't play my hack anymore! :3
  #1780   Link to this post, but load the entire thread.  
Old December 21st, 2006 (1:17 PM).
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@martijn:
u mean like ask if you want, YES/NO, if YES give poke, if NO say tekst.

and the reason u get unlimited Larvitars is because u don't have checkflag ;)

anyway here is the script:
Code:
#org 0x9C1380
checkflag 0x1FF
if 0x1 0x9C1490
message 0x9c1500
boxset BOXSET_YESNO
compare LASTRESULT 0x0
if 0x1 0x9C1480
givepokemon 0x7B 5 0x0
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
fanfare 0x212
message 0x9C1600
boxset 0x2
waitfanfare
setflag 0x1FF
end

#org 0x9C1480
message 0x9C1570
boxset 0x6
end

#org 0x9C1490
message 0x9C1540
boxset 0x6
release
end

#org 0x9C1500
= Do you want to take care of SCYTHER?
#org 0x9C1540
= Thanks for taking care of SCYTHER.
#org 0x9C1570
= Know what you are doing!
#org 0x9C1600
= \v\h01 obtained a SCYTHER!
just change the hex, the give poke code and the text.
it works for me so i hope also for you ;)
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Old December 21st, 2006 (1:48 PM). Edited December 21st, 2006 by Blaziken626.
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How do I use PokeCry? I want to edit a Pokemon's cry, but I don't know how. PLEASE help!
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Old December 22nd, 2006 (8:07 AM).
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I'm hacking a Pokémon Red...(Yes, old version...) and I need some tools...

1.- How can I change the Pokémon's names ??
2.- How can I change the attacks' names ??
3.- Any good tool for changing the text ??


That's all for now. Thanks in advance.
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  #1783   Link to this post, but load the entire thread.  
Old December 23rd, 2006 (7:05 PM).
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Would anyone happen to know how the block editor of advancemap works? I am unable to replace the tilesets because the load tileset command is grayed-out.
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Old December 23rd, 2006 (7:37 PM).
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Blaziken626 Blaziken626 is offline
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Quote:
Would anyone happen to know how the block editor of advancemap works? I am unable to replace the tilesets because the load tileset command is grayed-out.
Did you try going to Picture, then saving the tileset and loading the new one? Because when you save the tileset from Picture, it saves the tileset to the right, and you can edit that. It worked for me.
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Old December 23rd, 2006 (8:41 PM).
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It didn't work. I'm assuming that we're talking about two different things though; I want to import a tileset with custom graphics, not draw them out on the block editor.
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Old December 24th, 2006 (1:23 AM).
Blackheart Blackheart is offline
 
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My question: How can i make a Pokemon learn other attacks in (maybe) other levels?
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Old December 24th, 2006 (3:37 AM).
frank$or frank$or is offline
 
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could anybody explain how the warp and the applymovement command in an script work?
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Old December 24th, 2006 (5:42 AM).
dakelland12 dakelland12 is offline
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can i make another warp so i can go in to buildings that i have made and how? please i realy want to know
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Old December 24th, 2006 (6:40 AM).
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Hi. I have been hacking ruby AXVE and I have run into a little problem. I was editing the attacks of pokemon using pokemon amplifier 2006 AE and I decided to add some new attacks to some pokemon (i.e.: instead of replacing old ones add completly new ones too). Everyting was fine till i realized that when i did this some pokemon's attack lists started to combine with others. So lets say I added 5 more attack slots to bellosom - great, but when i add more attack slots to any other pokemon, bellosom will have both attack lists like a "run-on" attack list. It looks like I will have to repoint some stuff but I'm not sure how the attacks of pokemon are stored, where I can find them, or how I would go about repointing them. So plz, any advice would be appreciated!

Thanks in advance,
W_rink_ly
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Old December 24th, 2006 (11:05 AM). Edited December 26th, 2006 by Blaziken626.
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Blaziken626 Blaziken626 is offline
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Quote:
Hi. I have been hacking ruby AXVE and I have run into a little problem. I was editing the attacks of pokemon using pokemon amplifier 2006 AE and I decided to add some new attacks to some pokemon (i.e.: instead of replacing old ones add completly new ones too). Everyting was fine till i realized that when i did this some pokemon's attack lists started to combine with others. So lets say I added 5 more attack slots to bellosom - great, but when i add more attack slots to any other pokemon, bellosom will have both attack lists like a "run-on" attack list. It looks like I will have to repoint some stuff but I'm not sure how the attacks of pokemon are stored, where I can find them, or how I would go about repointing them. So plz, any advice would be appreciated!
I've run into a similar problem in PET. When I add more Pokemon to a trainer's party, the first Pokemon from the following trainer's party becomes the one I added to the previous trainer. And vice-versa. Does anyone know how to fix this?
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Old December 24th, 2006 (12:19 PM). Edited December 26th, 2006 by Blaziken626.
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Blaziken626 Blaziken626 is offline
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Quote:
Depends on which version the one with more choices i know how to use
What do you mean by 'the one with more choices'? Because I use PokeCryGUI, which comes with EliteMap.

I also have another problem. Using unLZ-GBA, I exported the sprite of Sceptile and edited it. Then I imported it, and it looked fine. But after I did the whole Write to ROM thing, went to a different sprite, and then went back to the Sceptile one, the black color in the sprite was replaced with the background color. Did I do something wrong? Because I've done this before and the problem hasn't happened sometimes.
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Old December 25th, 2006 (4:04 AM).
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w_rink_ly w_rink_ly is offline
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Quote:
Originally Posted by Blaziken626 View Post
I've run into a similar problem in PET. When I add more Pokemon to a trainer's party, the first Pokemon from the following trainer's party becomes the one I added to the previous trainer. And vice-versa. Does anyone know how to fix this?
I was able to fix my problem. From doing a little reading, I found out that the attacks a pokemon learns are stored in hex but are recognised by converting it to binary (they gave example: to learn pound on lv 1 is 1000000001 in binary and 0201 in hex - or something like that). So what I did was change the problem pokemon so that it learnt pound on lv 1 for first 8 attack slots then I searched the rom for 0102 (remember to switch the byte around) 8 times in a row. It worked. Once I knew the offset of the problem pokemon I just manually repointed to empty space and edited the attacks from there so that it had the right number of attack slots.

So regarding the PET problem, maybe if you could find out how the number of pokemon a trainer has are stored, you could change them all to a pokemon the hex value of which you know and then search the rom for that value. Once you've done that you can repoint to empty space and your problem is hopefully solved...

Hehehe guess this was a learning curve for all of us
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Old December 25th, 2006 (5:53 AM).
dakelland12 dakelland12 is offline
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hi can some one please help me with scripted please i dont realy understand how it work
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  #1794   Link to this post, but load the entire thread.  
Old December 25th, 2006 (12:40 PM). Edited December 26th, 2006 by Blaziken626.
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Can someone PLEASE tell me how to change a palette step-by-step? I just don't understand it! Or if there is already a thread about it, could you tell me where it is?
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Old December 26th, 2006 (1:10 AM). Edited December 26th, 2006 by light_trainer921.
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I'm making a hack next year but I making overworld sprites now the question is can I edit overworlds sprites without editing some sprites because I want to make some trainers unique sprites. If I can, how?

PS: Sorry I didn't search before posting to this thread because there are so many pages that I couldn't read them all.
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Old December 26th, 2006 (10:58 AM).
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I'm hacking pokemon ruby (US) But when i go to put a munchlax sprite on sprite 252 (POKEPIC) It says the pics to big and the PALs (?) to big! Help plz!

Thanx in advance.
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Old December 26th, 2006 (1:22 PM).
dakelland12 dakelland12 is offline
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hi i have got scripted but rubicon opens up in notepad document how can i change this? because i can not scripted or can someone else help me scripted like do it for me and be a part of the hack?
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Old December 27th, 2006 (5:04 AM).
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How can I make unLZ.GBA to work. All I see are palletes.
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Old December 27th, 2006 (6:17 AM).
ASHYLEGS ASHYLEGS is offline
 
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I'm using Advance Starter and I got the names of the Pokemon to appear but I can't edit them. I'm using Emerald.
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Old December 27th, 2006 (7:21 AM).
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Is it possible to hack 3d games such as Pokemon stadium, and if so, how?
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