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  #1951   Link to this post, but load the entire thread.  
Old January 22nd, 2007 (6:21 PM).
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Blaziken626 Blaziken626 is offline
Pokemon Black Shadow
 
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Quote:
I could get you them once i get the national dex in diamond but t Told you what the right thing was 11.025Khz at 8bit wavs for it to work
I know, but I said I need to know how to do that.
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Old January 23rd, 2007 (12:00 AM).
frank$or frank$or is offline
 
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Quote:
Originally Posted by ash2000 View Post
Does anyone know how to make Cut Scripts.
You could copy one of the other cut scripts?
( the AM/EM offsets )
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Old January 23rd, 2007 (7:39 AM).
Prof. 9 Prof. 9 is offline
 
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Here's a question: I made a script:
#org 0x6B44D0
checkflag 0x80C
if 1 0x6B4502
applymovement 0x9 0x6B4534
pause 0x0
message 0x6B4566
boxset 0x2
applymovement APPLY_MOVEPLAYER 0x6B4598
pause 0x
release
end

#org 0x6B4502
message 0x6B45CA
boxset 0x2
release
end

#org 0x6B4566
= AAABBBCCC

#org 0x6B4566
= CCCBBBAAA

#org 0x6B4534
#binary 56 FE

#org 0x6B4598
#binary 09 FE

(I'll edit AAABBBCCC and CCCBBBAAA later in Advance Text)
Anyway, I called this script WFG.rbc, and tried to insert it into a Ruby ROM which I named HELLO.gba. When I try to insert it, Diamond Cutter says "Run-time error '13': Type mismatch", and all I can do is click the OK button to return to Diamond Cutter. I tried giving the ROM other names, but it didn't work. However, I CAN insert any other script.
Here's a screenshot of Diamond Cutter:


Can anyone help me out?
  #1954   Link to this post, but load the entire thread.  
Old January 23rd, 2007 (8:17 AM).
Christos's Avatar
Christos Christos is offline
 
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Quote:
Originally Posted by Prof. 9 View Post
Here's a question: I made a script:
#org 0x6B44D0
checkflag 0x80C
if 1 0x6B4502
applymovement 0x9 0x6B4534
pause 0x0
message 0x6B4566
boxset 0x2
applymovement APPLY_MOVEPLAYER 0x6B4598
pause 0x
release
end

#org 0x6B4502
message 0x6B45CA
boxset 0x2
release
end

#org 0x6B4566
= AAABBBCCC

#org 0x6B4566
= CCCBBBAAA

#org 0x6B4534
#binary 56 FE

#org 0x6B4598
#binary 09 FE

(I'll edit AAABBBCCC and CCCBBBAAA later in Advance Text)
Anyway, I called this script WFG.rbc, and tried to insert it into a Ruby ROM which I named HELLO.gba. When I try to insert it, Diamond Cutter says "Run-time error '13': Type mismatch", and all I can do is click the OK button to return to Diamond Cutter. I tried giving the ROM other names, but it didn't work. However, I CAN insert any other script.
Here's a screenshot of Diamond Cutter:


Can anyone help me out?
Were the ROM and the script file in the same folder a DC?
If they were then try another offset.
Aand you didn't put the pause for the player's movement.
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  #1955   Link to this post, but load the entire thread.  
Old January 23rd, 2007 (8:33 AM).
Prof. 9 Prof. 9 is offline
 
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I edited the script a little bit:
#org 0x6B44F0
checkflag 0x80C
if 1 0x6B4522
applymovement 0x9 0x6B4554
pause 0x0
message 0x6B4586
boxset 0x2
applymovement APPLY_MOVEPLAYER 0x6B45A8
pause 0x0
release
end

#org 0x6B4522
message 0x6B45EA
boxset 0x2
release
end

#org 0x6B4586
= AAABBBCCC

#org 0x6B45EA
= CCCBBBAAA

#org 0x6B4554
#binary 56 FE

#org 0x6B45A8
#binary 09 FE

I tried inserting it again. Failure.

I then opened the ROM in Hexecute and went to the script's offset. This is what appeared, and it wasn't there before: 2B 0C 08 06 01 22 45 6B 08 4F 09 00 54 45 6B 08 28 00 00 0F 00 86 45 6B 08 09 02 4F

I'll try decoding it using Diamond Cutter's command database...

EDIT: I opened it with ScriptEd now, and this is what turned up:
#org 0x6B44F0
checkflag 0x80C
if 0x1 jump 0x6B4522
applymovement 0x9 0x86B4554
pause 0x0
msgbox 0x86B4586 '"FAB0BABE6B4586"
callstd 0x2
applymovement 0x-1 0xFFFFFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
Looks like something's wrong with the command to move the player...
  #1956   Link to this post, but load the entire thread.  
Old January 23rd, 2007 (8:47 AM).
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Christos Christos is offline
 
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Quote:
Originally Posted by Prof. 9 View Post
I edited the script a little bit:
#org 0x6B44F0
checkflag 0x80C
if 1 0x6B4522
applymovement 0x9 0x6B4554
pause 0x0
message 0x6B4586
boxset 0x2
applymovement APPLY_MOVEPLAYER 0x6B45A8
pause 0x0
release
end

#org 0x6B4522
message 0x6B45EA
boxset 0x2
release
end

#org 0x6B4586
= AAABBBCCC

#org 0x6B45EA
= CCCBBBAAA

#org 0x6B4554
#binary 56 FE

#org 0x6B45A8
#binary 09 FE

I tried inserting it again. Failure.

I then opened the ROM in Hexecute and went to the script's offset. This is what appeared, and it wasn't there before: 2B 0C 08 06 01 22 45 6B 08 4F 09 00 54 45 6B 08 28 00 00 0F 00 86 45 6B 08 09 02 4F

I'll try decoding it using Diamond Cutter's command database...

EDIT: I opened it with ScriptEd now, and this is what turned up:
#org 0x6B44F0
checkflag 0x80C
if 0x1 jump 0x6B4522
applymovement 0x9 0x86B4554
pause 0x0
msgbox 0x86B4586 '"FAB0BABE6B4586"
callstd 0x2
applymovement 0x-1 0xFFFFFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
Looks like something's wrong with the command to move the player...
Try "applymovement 0xFF" or "applymovement APPLYMOVE_PLAYER".
__________________

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Support squirtle and make it everyone's favourite.
  #1957   Link to this post, but load the entire thread.  
Old January 23rd, 2007 (8:59 AM).
Prof. 9 Prof. 9 is offline
 
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Both don't work, I keep getting the Run-time error.
  #1958   Link to this post, but load the entire thread.  
Old January 23rd, 2007 (11:29 AM). Edited January 23rd, 2007 by GargnaroK.
GargnaroK GargnaroK is offline
So... How Does my soul tastes?
 
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Quote:
Originally Posted by Prof. 9 View Post
Here's a question: I made a script:
#org 0x6B44D0
checkflag 0x80C
if 1 0x6B4502
applymovement 0x9 0x6B4534
pause 0x0
message 0x6B4566
boxset 0x2
applymovement APPLY_MOVEPLAYER 0x6B4598
pause 0x
release
end

#org 0x6B4502
message 0x6B45CA
boxset 0x2
release
end

#org 0x6B4566
= AAABBBCCC

#org 0x6B4566
= CCCBBBAAA

#org 0x6B4534
#binary 56 FE

#org 0x6B4598
#binary 09 FE

Can anyone help me out?
Try this...

Code:
#org 0x6B44F0
checkflag 0x80C
if 1 0x6B4522
applymovement 0x9 0x6B4554
pause 0x10
message 0x6B4586
boxset 0x2
applymovement 0xFF 0x6B45A8
pause 0x10
release
end

#org 0x6B4522
message 0x6B45EA
boxset 0x2
release
end

#org 0x6B4586
= AAABBBCCC

#org 0x6B45EA
= CCCBBBAAA

#org 0x6B4554
#binary 56 FE

#org 0x6B45A8
#binary 09 FE
I didn't test the script itself, but it inserted fine...
It can also be due the lack of some files, try searching for them...

[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]
  #1959   Link to this post, but load the entire thread.  
Old January 23rd, 2007 (3:16 PM).
Chiaki Shinichi Chiaki Shinichi is offline
Beginning Hacker
 
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Location: South Pacific
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Posts: 118
Quote:
Originally Posted by Prof. 9 View Post
Both don't work, I keep getting the Run-time error.
You could try and put DC, your Rom and scripts in the EliteMap folder and try again.

Reinstall VB runtime 6.0
  #1960   Link to this post, but load the entire thread.  
Old January 23rd, 2007 (11:09 PM).
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cyberpsygen7 cyberpsygen7 is offline
galactic emperor of permaverse
 
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the rules are no roms trafficked via this site to protect you guys from legal silliness, and the sneaky way around this is to traffic .ips patches instead. my main question is how do i turn a hacked version of Pokemon into an .ips file that can be posted here or emailed to my friends to beta test?

i have lips and have been using it to apply patches to super Nintendo roms for years, i had just never even thought about making my own hacks until this Christmas.
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  #1961   Link to this post, but load the entire thread.  
Old January 24th, 2007 (7:30 AM). Edited January 24th, 2007 by Prof. 9.
Prof. 9 Prof. 9 is offline
 
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Quote:
Originally Posted by GargnaroK View Post
Try this...

Code:
#org 0x6B44F0
checkflag 0x80C
if 1 0x6B4522
applymovement 0x9 0x6B4554
pause 0x10
message 0x6B4586
boxset 0x2
applymovement 0xFF 0x6B45A8
pause 0x10
release
end

#org 0x6B4522
message 0x6B45EA
boxset 0x2
release
end

#org 0x6B4586
= AAABBBCCC

#org 0x6B45EA
= CCCBBBAAA

#org 0x6B4554
#binary 56 FE

#org 0x6B45A8
#binary 09 FE
I didn't test the script itself, but it inserted fine...
It can also be due the lack of some files, try searching for them...

[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]
YAAHOO!! It works! Thanks a lot!
But what did you change to make it work? If I know that, I might be able to avoid more problems...

EDIT: Aw, it crashes when I active it in the game...

For a bit more information, this is what the script is suppossed to do:
-Check if the player has obtained the 6th Badge. If yes,
-Say "CCCBBBAAA" and end the script. If no,
-Make a "!" appear above guard's head (people number 9)
-Say "AAABBBCCC", make the player walk up one tile and end the script.
I'm hacking Pokémon Ruby Version.
  #1962   Link to this post, but load the entire thread.  
Old January 24th, 2007 (9:11 AM).
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Christos Christos is offline
 
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Quote:
Originally Posted by Prof. 9 View Post
YAAHOO!! It works! Thanks a lot!
But what did you change to make it work? If I know that, I might be able to avoid more problems...

EDIT: Aw, it crashes when I active it in the game...

For a bit more information, this is what the script is suppossed to do:
-Check if the player has obtained the 6th Badge. If yes,
-Say "CCCBBBAAA" and end the script. If no,
-Make a "!" appear above guard's head (people number 9)
-Say "AAABBBCCC", make the player walk up one tile and end the script.
I'm hacking Pokémon Ruby Version.
Is the 6th badge's flag 0x80C?
I'll type the script now.

Code:
#org 0x800000
checkflag 0x80C
compare LASTRESULT 0x1
if 0x1 call 0x800100
applymovement 0x9 0x800300
pause 0x10
message 0x800400
boxset 0x6
applymovement 0xFF 0x800500
pause 0x10
release
end

#org 0x800100
message 0x800200
boxset 0x6
release
end

#org 0x800200
= CCCBBBAAA

#org 0x800400
= AAABBBCCC

#org 0x800300
#raw 0x56
#raw 0xFE

#org 0x800500
#raw 0x9
#raw 0xFE
__________________

A Pokemon that is discriminated!
Support squirtle and make it everyone's favourite.
  #1963   Link to this post, but load the entire thread.  
Old January 24th, 2007 (9:19 AM).
GargnaroK GargnaroK is offline
So... How Does my soul tastes?
 
Join Date: Sep 2006
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Quote:
Originally Posted by Prof. 9 View Post
YAAHOO!! It works! Thanks a lot!
But what did you change to make it work? If I know that, I might be able to avoid more problems...

EDIT: Aw, it crashes when I active it in the game...

For a bit more information, this is what the script is suppossed to do:
-Check if the player has obtained the 6th Badge. If yes,
-Say "CCCBBBAAA" and end the script. If no,
-Make a "!" appear above guard's head (people number 9)
-Say "AAABBBCCC", make the player walk up one tile and end the script.
I'm hacking Pokémon Ruby Version.

I tested the script and it was fine, maybe you didn't filled the unknown and var number squares and without that your script can be triggered and the game will crash... I changed de applymoveplayer to 0xFF and applyed the pause 0x10 commands this was maybe due to the applymoveplayer maybe rubikon doesn't recognize it, dunno=\ ...
If the problem persists tell us and we'll gladly help you...
Oh, and an advise try to check everyone else's scripts and try to understand them, it's the best way to learn how to script! =)

[[[[[[[[[[]]]]]]]]]]]
  #1964   Link to this post, but load the entire thread.  
Old January 24th, 2007 (9:58 PM).
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Scales Scales is offline
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1.Okay I am having huge problems with importing/exporting trainer images. I am trying to import a trainer sprite but RSball doesnt let me Import. Is there a program that allows you to import trainer images?

2. I cant acess backpics with RSball. Everytime I try there is an error message that says "Trainer backpics location is not specified in the INI. Is there a program where I can export/import backpics?
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Old January 25th, 2007 (1:44 AM).
GargnaroK GargnaroK is offline
So... How Does my soul tastes?
 
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Quote:
Originally Posted by Grim View Post
1.Okay I am having huge problems with importing/exporting trainer images. I am trying to import a trainer sprite but RSball doesnt let me Import. Is there a program that allows you to import trainer images?

2. I cant acess backpics with RSball. Everytime I try there is an error message that says "Trainer backpics location is not specified in the INI. Is there a program where I can export/import backpics?
Just use unLZ-gba, it's the best when it takes to the game sprites... But make sure the images are indexed... I only use rs ball has a source of those sprites because unLZ offers a better premormance...

[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]
  #1966   Link to this post, but load the entire thread.  
Old January 25th, 2007 (5:58 AM). Edited January 25th, 2007 by Prof. 9.
Prof. 9 Prof. 9 is offline
 
Join Date: Jun 2006
Location: Netherlands
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Quote:
Originally Posted by GargnaroK View Post
I tested the script and it was fine, maybe you didn't filled the unknown and var number squares and without that your script can be triggered and the game will crash... I changed de applymoveplayer to 0xFF and applyed the pause 0x10 commands this was maybe due to the applymoveplayer maybe rubikon doesn't recognize it, dunno=\ ...
If the problem persists tell us and we'll gladly help you...
Oh, and an advise try to check everyone else's scripts and try to understand them, it's the best way to learn how to script! =)

[[[[[[[[[[]]]]]]]]]]]
Hm... what do I have to fill in, then?

Quote:
Originally Posted by Christos
Is the 6th badge's flag 0x80C?
I'll type the script now.


Code:
#org 0x800000
checkflag 0x80C
compare LASTRESULT 0x1
if 0x1 call 0x800100
applymovement 0x9 0x800300
pause 0x10
message 0x800400
boxset 0x6
applymovement 0xFF 0x800500
pause 0x10
release
end

#org 0x800100
message 0x800200
boxset 0x6
release
end

#org 0x800200
= CCCBBBAAA

#org 0x800400
= AAABBBCCC

#org 0x800300
#raw 0x56
#raw 0xFE

#org 0x800500
#raw 0x9
#raw 0xFE
I think so... I searched this thread to find it.

EDIT: Never mind cuz I FINALLY got it to work!!
  #1967   Link to this post, but load the entire thread.  
Old January 25th, 2007 (9:08 AM).
Arashi Arashi is offline
 
Join Date: Jul 2004
Age: 58
Posts: 251
I searched around and I got no answer, so I'm asking this here.

I want to start hacking again. But I don't know which ROM to choose. I mean... I know it's gonna be either Fire Red or Emerald, but I can't choose... I've been thinking of the good points each one of them has to offer and I think Emerald is better. But still.

Any help would be appreciated. ^^
  #1968   Link to this post, but load the entire thread.  
Old January 25th, 2007 (12:54 PM). Edited January 25th, 2007 by Scales.
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Scales Scales is offline
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Quote:
Originally Posted by Shining Latias View Post
I searched around and I got no answer, so I'm asking this here.

I want to start hacking again. But I don't know which ROM to choose. I mean... I know it's gonna be either Fire Red or Emerald, but I can't choose... I've been thinking of the good points each one of them has to offer and I think Emerald is better. But still.

Any help would be appreciated. ^^
Basicly it doesnt matter on what ROM you want. Basicly do you like the story of FR/LG better or Emerald? Or if you want to change events do you like the maps of FR/LG or Emerald. The Sky's the limit


Also my question is still left unanswered

I used that tool but for some reason when I use it on the rom I want for some reason it just gives me some colored pixles. Also how do you index images. This tool is very comlicated to use
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Old January 25th, 2007 (1:05 PM).
Chiaki Shinichi Chiaki Shinichi is offline
Beginning Hacker
 
Join Date: May 2006
Location: South Pacific
Nature: Calm
Posts: 118
Quote:
Originally Posted by Shining Latias View Post
I searched around and I got no answer, so I'm asking this here.

I want to start hacking again. But I don't know which ROM to choose. I mean... I know it's gonna be either Fire Red or Emerald, but I can't choose... I've been thinking of the good points each one of them has to offer and I think Emerald is better. But still.

Any help would be appreciated. ^^
You could use the rom which you have skilled on, which has more tools, more experience on.
But try hacking Firered.
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Old January 25th, 2007 (1:28 PM).
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_-Davie-_ _-Davie-_ is offline
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Nature: Bold
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Hey,

After searching and reading for a long time I unfortunately couldn't find a solution to what I'm about to ask. I Hope Someone Can Help Me...

The Rom I Am Hacking Is Pokemon Ruby(AXVE)

I know how to edit the intro scene(I'm talking about the scene with Latios and Latias by the way), my method is by exporting and importing the images using un-LZ GBA. I know all the numbers and everything. I noticed the colours looked odd before i exported them but i presume they just change into different colours when in-game.

So I proceeded to first just change the male characters hair along with its colour. For the colour i opened up the rom(un-hacked) to see which colour transferred into a yellow-ish colour. I discovered i could use the colour on the bag(see attatchment one) which was orange(out of game).

I then made these changes making sure that i kept within the border-line of the character and using the same orange (i did this by using the dropper-tool). You can check what I did by seeing attatchment two.

I imported the edited picture into the game over the right image (No.189) in un-LZ GBA.

However when viewing my current work in VisualBoyAdvance I noticed there was obviously a serious problem(See attatchment three).

Basically I am very stuck so I really would appreiciate any help.

Thanks In Advance,
-Davie-
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Old January 25th, 2007 (8:25 PM). Edited January 25th, 2007 by Scales.
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Scales Scales is offline
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Okay I am starting to learn how to use unLZ-GBA. But I am still having problems. I am trying to change trainer sprites from FR to Emerald. I am using RS ball to export them. Then I imported with unLZ-GBA. But what do I do next?

Is there a tutorial for unLZ-GBA?
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Old January 26th, 2007 (1:17 AM).
Chiaki Shinichi Chiaki Shinichi is offline
Beginning Hacker
 
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Location: South Pacific
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Quote:
Originally Posted by Grim View Post
Okay I am starting to learn how to use unLZ-GBA. But I am still having problems. I am trying to change trainer sprites from FR to Emerald. I am using RS ball to export them. Then I imported with unLZ-GBA. But what do I do next?

Is there a tutorial for unLZ-GBA?

You can Export and import trainer sprites with unLZ-GBA. I have got one tutorial for ruby and sapphire.
Attached Files
File Type: txt nondscanruby.txt‎ (12.1 KB, 18 views) (Save to Dropbox)
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Old January 26th, 2007 (6:02 AM).
Prof. 9 Prof. 9 is offline
 
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Here's a question: Does anybody know how to use the SPRITEMOVE command? I want to make a script that moves a certain guy to a certain location, and found this in the Rubikon command list...
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Old January 26th, 2007 (6:28 AM).
GargnaroK GargnaroK is offline
So... How Does my soul tastes?
 
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Quote:
Originally Posted by Prof. 9 View Post
Here's a question: Does anybody know how to use the SPRITEMOVE command? I want to make a script that moves a certain guy to a certain location, and found this in the Rubikon command list...
Quote:
Originally Posted by Scizz View Post
And to move sprites to a certain location on the map, use this command:
Code:
#raw 57
#raw [event number to move]
#raw 00
#raw [x position in hex]
#raw 00
#raw [y position in hex]
#raw 00
I don't know if you're refering to this, but here it is =)!

[[[[[[[[[[[]]]]]]]]]]]]]]]]]
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Old January 26th, 2007 (7:07 AM).
Prof. 9 Prof. 9 is offline
 
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Thank you so much! Now I can finally start working on my hack!
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