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Old January 26th, 2007 (7:22 AM).
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Scales Scales is offline
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Okay ive got one more question. The tutorial you supplied gives me numbers to use in unLZ-GBA. Where exactly do I imput them? If i put them in goto or select Pal. It will give me some random pixles. Where do I put all these numbers
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Old January 26th, 2007 (7:42 AM).
Prof. 9 Prof. 9 is offline
 
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In goto.

But those numbers only work if you haven't deep-scanned you ROM yet.
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Old January 26th, 2007 (8:31 PM).
Chiaki Shinichi Chiaki Shinichi is offline
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Quote:
Originally Posted by Grim View Post
Okay ive got one more question. The tutorial you supplied gives me numbers to use in unLZ-GBA. Where exactly do I input them? If i put them in goto or select Pal. It will give me some random pixles. Where do I put all these numbers
Grim, i have posted the numbers. Just check the last post on the top and download the attachment. Okay.
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Old January 26th, 2007 (11:06 PM). Edited January 27th, 2007 by Prof. 9.
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A question! Again...

Anyway, I know there is a way to make a Pokémon battle sprite appear/dissappear on the screen, but I don't know how! Can anyone tell me the command?

EDIT:
Quote:
Originally Posted by GargnaroK
Quote:
Originally Posted by Prof. 9
Here's a question: Does anybody know how to use the SPRITEMOVE command? I want to make a script that moves a certain guy to a certain location, and found this in the Rubikon command list...

Quote:
Originally Posted by Scizz
And to move sprites to a certain location on the map, use this command:

Code:
#raw 57
#raw [event number to move]
#raw 00
#raw [x position in hex]
#raw 00
#raw [y position in hex]
#raw 00

I don't know if you're refering to this, but here it is =)!

[[[[[[[[[[[]]]]]]]]]]]]]]]]]
By the way, will these commands move a certain sprite instantly, or, for example, when you reload the map?
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Old January 27th, 2007 (4:39 AM).
GargnaroK GargnaroK is offline
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Quote:
Originally Posted by Prof. 9 View Post
A question! Again...

Anyway, I know there is a way to make a Pokémon battle sprite appear/dissappear on the screen, but I don't know how! Can anyone tell me the command?

EDIT:
By the way, will these commands move a certain sprite instantly, or, for example, when you reload the map?
What do you mean with pokemon battle sprite? If you mean a regular in-game sprite on the map the commands are:

Quote:
Originally Posted by Scizz View Post
To hide sprites on the map, use this command:
Code:
#raw 53
#raw [event number of the person]
#raw 00
To show sprites, you have to add this command:
Code:
#raw 55
#raw [event number of the person]
#raw 00
For example the command to change the sprite position is triggered by a flag... If the flag is triggered on the same map as the sprite, it won't change the position instantly, as you said it needs to be reloaded... But if triggered elsewhere rather than the map the sprite is, it will change position instantly...

Hope it helped...
[[[[[[[[]]]]]]]]
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Old January 27th, 2007 (4:45 AM).
Prof. 9 Prof. 9 is offline
 
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Quote:
Originally Posted by GargnaroK View Post
What do you mean with pokemon battle sprite? If you mean a regular in-game sprite on the map the commands are:



For example the command to change the sprite position is triggered by a flag... If the flag is triggered on the same map as the sprite, it won't change the position instantly, as you said it needs to be reloaded... But if made elsewhere rather than the map the sprite is, it will change position instantly...

Hope it helped...
[[[[[[[[]]]]]]]]
1. No, I mean a sprite like

that.

2. Eh, huh? I don't quite understand. What I mean is that if I trigger an event containing the command to move a sprite to a new position on the map, without setting a flag, will it instantly go to there, and return to its original position once I reload the map?

And I have another question: What flag do I have to use with the checkflag command if I want to check if the player has at least one Pokémon with him?
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Old January 27th, 2007 (5:14 AM).
GargnaroK GargnaroK is offline
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Quote:
Originally Posted by Prof. 9 View Post
1. No, I mean a sprite like
that.

2. Eh, huh? I don't quite understand. What I mean is that if I trigger an event containing the command to move a sprite to a new position on the map, without setting a flag, will it instantly go to there, and return to its original position once I reload the map?

And I have another question: What flag do I have to use with the checkflag command if I want to check if the player has at least one Pokémon with him?
1. No I don't think that's possible in hacks, only I've only see that in the game section...

2. No, it will remain the position if you reload the map the only way to make it change and return is, for example, triggering a flag(to change positions) and then clearing that same flag(to return to original position)...

3. Dunno search in the thread or wait for someone to answer you...=\

[[[[[[[[[[[[]]]]]]]]]]]]]]
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Old January 27th, 2007 (9:10 AM).
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Quote:
Originally Posted by Prof. 9 View Post
1. No, I mean a sprite like

that.

2. Eh, huh? I don't quite understand. What I mean is that if I trigger an event containing the command to move a sprite to a new position on the map, without setting a flag, will it instantly go to there, and return to its original position once I reload the map?

And I have another question: What flag do I have to use with the checkflag command if I want to check if the player has at least one Pokémon with him?
When the player gets a Pokémon, the flag 0x800 (Ruby), 0x860 (Emerald) must be activated for the party flag. So the script must check for that flag.
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Old January 27th, 2007 (12:40 PM).
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I have a question now.
How do I use TileMolester?
I'm trying to change the in battle trainer sprites of the male and female characters but I can't find them, nor do I know how to use the TileMolester...
I already know that they are compressed data, but, how do I get to it?
Does anyone know how to help me?
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Old January 27th, 2007 (4:06 PM).
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Quote:
Originally Posted by Colin View Post
I have a question now.
How do I use TileMolester?
I'm trying to change the in battle trainer sprites of the male and female characters but I can't find them, nor do I know how to use the TileMolester...
I already know that they are compressed data, but, how do I get to it?
Does anyone know how to help me?
Hey There,
From experience I have found that in order to change the in battle trainer sprites it is far easier to use un-LZ GBA, a very user-friendly tool. If I'm correct, I believe you can find a link to it in the tools forum. If you have problems downloading it then just add me on msn and i'll send you it or on the other hand if you have problems working it you can do likewise.
Hope everything works out,
-Davie-
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Old January 27th, 2007 (4:36 PM).
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Is there a tool to import your own world map into Ruby?
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Old January 27th, 2007 (9:10 PM).
Chiaki Shinichi Chiaki Shinichi is offline
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Quote:
Originally Posted by Overclocked View Post
Is there a tool to import your own world map into Ruby?
You use unLZ to import the maptiles and change it with cycloneprotype. there is a tutorial to change a map (plz read help, then how to operate.)
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Old January 27th, 2007 (11:10 PM).
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Okay Im using unLZ-GBA. Im looking for protagonist fronts and backs. But I cant find them. Im in Pokemon emerald. What are the digits for them? The pics are different in the tutorial
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Old January 28th, 2007 (12:21 AM).
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Quote:
Originally Posted by Grim View Post
Okay Im using unLZ-GBA. Im looking for protagonist fronts and backs. But I cant find them. Im in Pokemon emerald. What are the digits for them? The pics are different in the tutorial
Hero: 1939
Heroine: 1940

You have to use the Tile Molester or TLP to edit their backsprites, they're somewhere in the end.
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Old January 28th, 2007 (2:34 AM).
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Ok i´m hacking pokémon FR.
The problem is, i can´t use Dexter, so i can´t change the pokedex settings.
( doesn't support fr or something? )

And also, in PET, some pokemons attack cannot be changed.
They then will get weird attacks.
Help?
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Old January 28th, 2007 (2:46 AM).
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I know I sound like a N00b, but I can't open maps in Elitemap! I really need to Open Pallet Town, but I can't find where...

It supports my ROM fine. It's Leaf Green. I just can't find where you Open the map you want to edit.... >.<
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Old January 28th, 2007 (4:19 AM).
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Quote:
Originally Posted by frank$or View Post
Ok i´m hacking pokémon FR.
The problem is, i can´t use Dexter, so i can´t change the pokedex settings.
( doesn't support fr or something? )

And also, in PET, some pokemons attack cannot be changed.
They then will get weird attacks.
Help?
Dexter doesn't support FR/LG/E.
And you can't edit most of the pkmn's moves with PET so you have to use a hex editor.

Quote:
Originally Posted by CrystalLatias View Post
I know I sound like a N00b, but I can't open maps in Elitemap! I really need to Open Pallet Town, but I can't find where...

It supports my ROM fine. It's Leaf Green. I just can't find where you Open the map you want to edit.... >.<
I had the same problem when I started hacking so I used Advance Map.
Next to the open button choose a map level and map bank.
But you should use Advance Map, it's much more easier.
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Old January 28th, 2007 (5:25 AM).
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Hey,

Hardly anyone ever actually replies and helps me out so please can someone this time! ^.^

I'm currently editting tilesets which has been going fine so far but on advance map the flower tile looks how it now should (i editted the grass so i edited the grass behind the flower aswell) however when i play my rom the flower in the game hasnt changed at all despite it looking like it has in AdvanceMap.

Can someone please try and explain why this has happened and if there is a solution to this problem.

Much Appreciated,
-Davie-
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Old January 28th, 2007 (5:58 AM).
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Quote:
Originally Posted by _-Davie-_ View Post
Hey,

Hardly anyone ever actually replies and helps me out so please can someone this time! ^.^

I'm currently editting tilesets which has been going fine so far but on advance map the flower tile looks how it now should (i editted the grass so i edited the grass behind the flower aswell) however when i play my rom the flower in the game hasnt changed at all despite it looking like it has in AdvanceMap.

Can someone please try and explain why this has happened and if there is a solution to this problem.

Much Appreciated,
-Davie-
That is couse you diidn't change the animations of the flower you just change the tiles
You can change the animations of flowers water etc whit TLP
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Old January 28th, 2007 (7:16 AM).
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hey again,

Ah right thanks Alma Core, sorry to be of a bother but do you think you could tell me what i need to do to put in in tlp, do i just need to load the rom/tileset into tlp and simply edit it or?

Thanks a Bunch,
-Davie-
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Old January 28th, 2007 (9:07 AM).
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Quote:
Originally Posted by _-Davie-_ View Post
hey again,

Ah right thanks Alma Core, sorry to be of a bother but do you think you could tell me what i need to do to put in in tlp, do i just need to load the rom/tileset into tlp and simply edit it or?

Thanks a Bunch,
-Davie-
you have to load your rom find the flower movement and edit it
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Old January 28th, 2007 (10:00 AM).
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Quote:
Originally Posted by _-Davie-_ View Post
Hey There,
From experience I have found that in order to change the in battle trainer sprites it is far easier to use un-LZ GBA, a very user-friendly tool. If I'm correct, I believe you can find a link to it in the tools forum. If you have problems downloading it then just add me on msn and i'll send you it or on the other hand if you have problems working it you can do likewise.
Hope everything works out,
-Davie-
Acually, I'm trying to edit the back sprites of the main heros.
I know they are in there as compressed data...somewhere...
By the way, I'm hacking FireRed.
(I dont have MSN for messaging but, thats not the problem.)
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Old January 28th, 2007 (11:06 AM).
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Quote:
Originally Posted by _-Davie-_ View Post
hey again,

Ah right thanks Alma Core, sorry to be of a bother but do you think you could tell me what i need to do to put in in tlp, do i just need to load the rom/tileset into tlp and simply edit it or?

Thanks a Bunch,
-Davie-
The flower animations in TLP/TM are somewhere around 3A7200. Just edit the animations to the ones you want.

Quote:
Originally Posted by Colin View Post
Acually, I'm trying to edit the back sprites of the main heros.
I know they are in there as compressed data...somewhere...
By the way, I'm hacking FireRed.
(I dont have MSN for messaging but, thats not the problem.)
Open your FR ROM in TLP or Tile Molester. The back sprites are somewhere at the end.
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Old January 28th, 2007 (11:13 AM).
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[B]Hey Christos,
Ive seemed to have searched this whole thread for the door animation editing coz in my hack i changed the tile set and when i warp through a door it ssems to show the old tileset animation!
Do you know some way to edit tht ?
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Old January 28th, 2007 (7:28 PM). Edited January 28th, 2007 by Colin.
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Quote:
Originally Posted by Christos View Post
The flower animations in TLP/TM are somewhere around 3A7200. Just edit the animations to the ones you want.



Open your FR ROM in TLP or Tile Molester. The back sprites are somewhere at the end.
Thanks but, what do I do about the colors?
Do I have to change the pallet or something?

*Edit*
I also need to know the easiest way to add more pokemon and sprites without replacing anything.
And I don't see the back sprites...
I also need to find the profile sprites that you see at the beggining of the game.
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