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  #2001   Link to this post, but load the entire thread.  
Old January 29th, 2007 (4:17 AM).
foofatron foofatron is offline
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How do you make palette with iveiw 399?
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Old January 29th, 2007 (4:34 AM).
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Quote:
Originally Posted by Chazz Princeton View Post
[B]Hey Christos,
Ive seemed to have searched this whole thread for the door animation editing coz in my hack i changed the tile set and when i warp through a door it ssems to show the old tileset animation!
Do you know some way to edit tht ?
You need to edit the animation with TLP or TM.
What version are you hacking? I can tell you the offset.

Quote:
Originally Posted by Colin View Post
Thanks but, what do I do about the colors?
Do I have to change the pallet or something?

*Edit*
I also need to know the easiest way to add more pokemon and sprites without replacing anything.
And I don't see the back sprites...
I also need to find the profile sprites that you see at the beggining of the game.
Yes, you have to change the palette or just edit the animations with that palette.
The hero backsprites in Fire Red are in offset: E69E00
And what do you mean by profile sprites? The trainer sprites that are in the player's profile?

Quote:
Originally Posted by foofatron View Post
How do you make palette with iveiw 399?
Open a sprite and go to Image -> Decrease color depth and decrease its colors to 16. The palette will be created. And if you want to change it go to Image -> Palette -> Edit palette.
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Old January 29th, 2007 (7:32 AM).
Prof. 9 Prof. 9 is offline
 
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I have a question. If I use to a script to make a certain person on the map walk to a certain location on the map, and then end the script without making it walk back, will it stay there until I refresh the map?
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Old January 29th, 2007 (7:32 AM).
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Quote:
Originally Posted by Christos View Post
Yes, you have to change the palette or just edit the animations with that palette.
The hero backsprites in Fire Red are in offset: E69E00
And what do you mean by profile sprites? The trainer sprites that are in the player's profile?
Well, I mean the sprites that you see when you choose to be male or female in Fire Red.
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  #2005   Link to this post, but load the entire thread.  
Old January 29th, 2007 (7:48 AM).
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Quote:
Originally Posted by Colin View Post
Well, I mean the sprites that you see when you choose to be male or female in Fire Red.
They are in unzlgba number about 330-350 in 256 colors
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Old January 29th, 2007 (8:01 AM).
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Quote:
Originally Posted by Prof. 9 View Post
I have a question. If I use to a script to make a certain person on the map walk to a certain location on the map, and then end the script without making it walk back, will it stay there until I refresh the map?
The sprite will just stay there, it won't get back where it was before it moved.
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  #2007   Link to this post, but load the entire thread.  
Old January 29th, 2007 (8:06 AM). Edited January 29th, 2007 by Colin.
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Quote:
Originally Posted by Alma_CORE View Post
They are in unzlgba number about 330-350 in 256 colors
Really?!
I better check!
*Runs off to check UnlZ sprites 330-350 in 256 colors.*
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  #2008   Link to this post, but load the entire thread.  
Old January 29th, 2007 (8:11 AM).
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I want change movement scripts in script-ed but I can't change.May you tell me that movement script?:

If I am talk A man,This man is move 2 tile down,1 tile left.
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Old January 29th, 2007 (8:13 AM).
Prof. 9 Prof. 9 is offline
 
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Quote:
Originally Posted by Christos View Post
The sprite will just stay there, it won't get back where it was before it moved.
Thanks! That's really gonna help me!
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Old January 29th, 2007 (8:18 AM).
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Quote:
Originally Posted by nothing View Post
I want change movement scripts in script-ed but I can't change.May you tell me that movement script?:

If I am talk A man,This man is move 2 tile down,1 tile left.
You could search for a movement script sample and the movement commands.
Here's the script you asked:

#org 0x800000
applymovement 0x[people's nr.] 0x800100
pause 0x30
end

#org 0x800100
#raw 0x8
#raw 0x8
#raw 0xA
#raw 0xFE
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Old January 29th, 2007 (9:42 AM).
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Quote:
Originally Posted by Christos View Post
You could search for a movement script sample and the movement commands.
Here's the script you asked:

#org 0x800000
applymovement 0x[people's nr.] 0x800100
pause 0x30
end

#org 0x800100
#raw 0x8
#raw 0x8
#raw 0xA
#raw 0xFE
thanks for help (message too short)
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Old January 29th, 2007 (10:15 AM). Edited January 29th, 2007 by Chazz Princeton.
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Quote:
Originally Posted by Christos View Post
You need to edit the animation with TLP or TM.
What version are you hacking? I can tell you the offset.



Yes, you have to change the palette or just edit the animations with that palette.
The hero backsprites in Fire Red are in offset: E69E00
And what do you mean by profile sprites? The trainer sprites that are in the player's profile?



Open a sprite and go to Image -> Decrease color depth and decrease its colors to 16. The palette will be created. And if you want to change it go to Image -> Palette -> Edit palette.
Would be gr8 if you could tell me the offsets for FR/LG/R/E,and if u could emerald back pic for hero,pleez
Thnx in Advance,(ma hack would av neva existed if u were neva gona tell me)
Youre the Man!
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Old January 29th, 2007 (11:54 AM).
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Quote:
Originally Posted by Chazz Princeton View Post
Would be gr8 if you could tell me the offsets for FR/LG/R/E,and if u could emerald back pic for hero,pleez
Thnx in Advance,(ma hack would av neva existed if u were neva gona tell me)
Youre the Man!
Hero backsprites: D66400

Ruby door animations: 308E00
Emerald door animations: 486E00
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  #2014   Link to this post, but load the entire thread.  
Old January 29th, 2007 (12:15 PM).
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I still need to know something.
How do I add pokemon without having to replace anything?
And how do I add overworld sprites without replacing any of them?
And what about the sprite you see of your character at the beggining?
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Old January 29th, 2007 (12:25 PM).
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Quote:
Originally Posted by Colin View Post
I still need to know something.
How do I add pokemon without having to replace anything?
And how do I add overworld sprites without replacing any of them?
And what about the sprite you see of your character at the beggining?
You can't add any new overworld sprites in the game.
And about the sprites, there was a tutorial for adding 25 pokemon in R/S without replacing them but the tutorial section is down.
And what sprite do you mean? Alma Core's already given you the numbers in unLZ for the hero sprites in the intro.
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Old January 29th, 2007 (1:26 PM).
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Ooooops...
Sorry...
I'm starting to get the hang of using Tile Molester to edit the main characters sprites in battle.
Thanks!
But how can I add the fourth generation pokemon to Fire Red?
Would I have to do a bit of hacking on the Poke'dex?
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Old January 29th, 2007 (1:44 PM).
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Quote:
Originally Posted by Colin View Post
Ooooops...
Sorry...
I'm starting to get the hang of using Tile Molester to edit the main characters sprites in battle.
Thanks!
But how can I add the fourth generation pokemon to Fire Red?
Would I have to do a bit of hacking on the Poke'dex?
You can use unLZ for the sprites and backs, there's a tool that edits the Pokedex data but it doesn't support FR/LG/E.
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  #2018   Link to this post, but load the entire thread.  
Old January 29th, 2007 (4:05 PM).
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hi sorry i am new to hacking...

i have VBA emu and i was wondering can i make a rom hack of say, pokemon fire red then play it through the emualtor?? is that what rom hacking is??
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  #2019   Link to this post, but load the entire thread.  
Old January 29th, 2007 (5:42 PM).
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I found the sprites from the beggining in UnlZ!
...the thing is though...the colors are messed up.
How do I put a different sprite in those sprites places?
Here is what they look like...
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File Type: png male profile.png‎ (1.8 KB, 164 views) (Save to Dropbox)
File Type: png Female profile.png‎ (1.9 KB, 166 views) (Save to Dropbox)
File Type: png Oak profile.png‎ (1.9 KB, 166 views) (Save to Dropbox)
File Type: png Rival profile.png‎ (1.7 KB, 167 views) (Save to Dropbox)
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  #2020   Link to this post, but load the entire thread.  
Old January 29th, 2007 (5:48 PM).
Chiaki Shinichi Chiaki Shinichi is offline
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Quote:
Originally Posted by .-'Infernal Hylian'-. View Post
hi sorry i am new to hacking...

i have VBA emu and i was wondering can i make a rom hack of say, pokemon fire red then play it through the emualtor?? is that what rom hacking is??
Rom hacking is modifying the game.

Quote:
Originally Posted by Colin View Post
I found the sprites from the beggining in UnlZ!
...the thing is though...the colors are messed up.
How do I put a different sprite in those sprites places?
Here is what they look like...
you should try and export the pallet with your sprites.
  #2021   Link to this post, but load the entire thread.  
Old January 29th, 2007 (6:34 PM). Edited January 29th, 2007 by Colin.
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Quote:
Originally Posted by ash2000 View Post
you should try and export the pallet with your sprites.
How do I do that...?
I'm trying to understand but I don't understand...
How do I script events?
I only have Diamond Cutter, scripted, and, Advance-text.
How do I script?!
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Old January 29th, 2007 (9:10 PM).
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I am having problems, trying to edit the title screen in Ruby.

I am using UNLZ GBA and Tile Molester.

I can't find the title screen.

Does anyone know the offsets, and am I using the right tools?
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Old January 29th, 2007 (11:50 PM).
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Quote:
Originally Posted by phshfe View Post
I am having problems, trying to edit the title screen in Ruby.

I am using UNLZ GBA and Tile Molester.

I can't find the title screen.

Does anyone know the offsets, and am I using the right tools?
You need unLZ GBA and Cyclone.
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  #2024   Link to this post, but load the entire thread.  
Old January 29th, 2007 (11:58 PM).
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Quote:
Originally Posted by phshfe
I am having problems, trying to edit the title screen in Ruby.

I am using UNLZ GBA and Tile Molester.

I can't find the title screen.

Does anyone know the offsets, and am I using the right tools?
The offset for the titlescreen for the Groudon in Ruby is "78" in Unzl.gba.

I remember seeing something about the palettes, but for now I forgot the offset.
  #2025   Link to this post, but load the entire thread.  
Old January 30th, 2007 (9:21 AM).
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You write mainplayers movement!

1 Step Down
3 Step Left
9 Step Down
1 Step Right
Warp
Questioning
Face Left
Face Down
Face Right
Face Up
Dialog
Fade screen OUT
Wait 0.7 seconds
Fade screen IN

Please write me!
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