Pokemon Stasis

Started by Ketay February 1st, 2006 7:12 PM
  • 7257 views
  • 70 replies
Age 34
Kanto
Seen December 28th, 2009
Posted May 8th, 2006
33 posts
17.4 Years


Hey everyone... I was referred to this forum by someone saying I should post information about my pokemon game here... And since it's a Pokemon forum I thought why not... So here's some information regarding my Pokemon Fangame (made in GM6.1).

Official Site: http://tay.leafo.net/

------------------[ Story ]-------------------
Note: Quick story... This will probably change 200 times before it's final!

Aeons ago the pokemon world was at peace. Humans lived alongside Pokemon, and fighting was non-existant. Two beings existed among them to protect the harmony of the world; one human, Alar, and one Pokemon, Alier. Between them the balance of Human and Pokemon was protected. But as time passed Alar became greedy. He began to see Humans as superior and sought to use the Pokemon of the world for his bidding. Alier, in an attempt to protect the innocent eyes of the world, sacrificed himself, leaving behind only a stone statue of himself. In doing so, he destroyed Alar's existence, but the damage had been done. Humans had been tainted, and they had seen the power they could gain by manipulating Pokemon, and so began the era of capture, battle, and mastery.

Yet as time went by, Alier's influence cleansed the minds of Humans. Rather than battle for power, pokemon were used for friendship. Humans bonded with pokemon and saw themselves as equal, rather than superior.

But when all was at peace; the world began to crash down around them. Wild pokemon grew rabid, and attacked roaming trainers without remorse, and yet pokemon trained or bonded with by trainers seemed unaffected. Weather grew to the extremes, and legendary pokemon once thought extinct began to reappear.

And deep within the Ruins of Alier appeared a message for the world:

A key long past, separated at last, one dominated by the other. A sacrifice long forgotten, repaying only half the world.

Until at last the balance is reformed, harmony shall be found naught. Together must come the halves of the key to unlock the path to serenity... And lost must be the heir of Alar, and thus, Stasis shall be born.


One young boy begins his Pokemon journey soon to find himself faced with trials unseen by humans before. What appears to be a simple message turns into a quest to save the link between Humankind and Pokemon. As he follows the path of Alier he begins to find that his steps may not have been placed as they seem, and that the views of Alier and Alar may have turned askew.

------------------[ Features ]-------------------
+ Traditional Pokemon Battle (Modified Slightly)
+ All Your Favorite Pokemon (Deciding On Whether To Include All 386!)
+ The Improved LGFR Systems
+ Unique Storyline Adding For A True Pokemon RPG
+ An All New Pokemon Continent
+ Quest System (New Addition To PokeNav) - Complete Hundreds Of Sidequests To Gain Power And Strengthen Your Pokemon Team!
+ Reputation - Gain Reputation By Completing Quests Or Beating Trainers, Or Lose Rep By Chickening Out Of A Battle!
+ Everything You Could Possibly Imagine In Your Wildest Dreams About Imaek

------------------[ Screenshots ]-------------------

Note: Pokemon used in these may not be of actual level they will be in the game (such as the Venusaur being level 9). Some of these numbers were used for testing. (However, stat forumulas and such are fully functional and are those of Pokemon Ruby/Sapphire).

Also Note: All screenshots are directly from the game and all things shown are fully functional.

Error: The comma in the item menu screenshot should be a dash!











------------------[ Input ]-------------------
Criticism, complains, questions, ideas, suggestions, and concerns are all welcome. If anyone has any neat ideas for a pokemon game, I'd love to hear them!
Seen January 28th, 2021
Posted June 16th, 2019
462 posts
17.6 Years
this game is good...really good..its being made on gamemaker isnt it? thats what it looks like to me but i might be wrong......neway i am lookin forward to this game (if its being made on game maker do you need gamemaker to play it?)

Check out my DeviantArt account for info on my new project! Pokemon Tellurium.
My DeviantArt
Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
I loved this game as soon as I set my eyes on it. I'm glad you started posting it here.
I look foward to playing a demo.
The screenshots look amazing.


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Age 30
Seen July 30th, 2016
Posted July 15th, 2008
917 posts
17.6 Years
Wow. AMAZING. I love the battle system!
` i've RETURNED. |
after over a month of retirement,
i have returned to pokécommunity.
if we were acquaintances before, pm me.
i still have all my old files from two years ago.
so if you want to reconnect, let me know!
- Silon/Crimson Tears/Darien Willow/Iceman -
Age 34
Kanto
Seen December 28th, 2009
Posted May 8th, 2006
33 posts
17.4 Years
WOW, this one looks great, is it true that Charizard and Venusaur are in the wild?
Haha, no. =P At the time I only had 6 pokemon added in, so I just randomly threw them all into the wild there to use for testing. Right now I have quite a few more (24) which is like a BILLION sprites... And I'm currently working on the move system... Ripping the animations from the game and then actually coding them into the game is so much work just for one... But yeah... It's highly unlikely that I'll have top level starters in the wild (though I'm still debating whether to have quests for the starters, or to put like bulbasaur and stuff in like the depths of "secret" areas/dungeons).

And @Everyone: Thanks for all the encouragement. And the battle system does look kind of similar to COL I guess... But I wanted to use a 320x240 screen and I really didn't want to sprite new menus and such so I had to window it. Hopefully it doesn't look too similar. x_x

Avatar

Age 33
He/him
Denmark
Seen April 3rd, 2023
Posted March 11th, 2022
2,405 posts
19.7 Years
And @Everyone: Thanks for all the encouragement. And the battle system does look kind of similar to COL I guess... But I wanted to use a 320x240 screen and I really didn't want to sprite new menus and such so I had to window it. Hopefully it doesn't look too similar. x_x
There is nothing wrong with having a similar system to that of CoL. I personally like the windowed system.
Age 34
Kanto
Seen December 28th, 2009
Posted May 8th, 2006
33 posts
17.4 Years
Demo... I don't want to be typical and have a demo where all you do is walk around an ugly looking map... So it might be awhile before a demo... Especially since math homework has been taking like 2 hours a night, and I have Japanese Club and Art Club and Smudges to worry about afterschool every week... And I start driver's ed in a week and a half... But I'm trying my best. I don't do anything in my 6th period class, so I might be able to use that to work on it.

And... The grass sprites/animations I ripped myself... I think everything so far was ripped by me... And some (such as the grass on the ground) were editted a lot so that they work with the tiling system I made... And especially the inside house tileset... Had to make it so I could shape rooms more than squares and still have it look really nice... So that took a lot of editting and re-editting and it still doesn't look too great, but it's workable. =)
Age 34
Munich, Germany
Seen June 13th, 2017
Posted April 5th, 2008
836 posts
18.2 Years
wow, *salutes* you really were able to show people that Game Maker can be powerful if used correctly, nice work :D
Friends: ~*ashley*~, DarkDoom3000, Flareon_Lover_92, Diamond~Star, KAKAROT SSJ4, MasaXGPMat, Kaneda Morspeed, Draginis, Chazzy, Shaneypoo17, Budgie_Boy, GymLeaderLance99 (if you wanna be my friend PM me :P)





Age 34
Kanto
Seen December 28th, 2009
Posted May 8th, 2006
33 posts
17.4 Years
Okay, so I need some feedback on a gym system... In all the pokemon games so far there has been 8 gyms that you've had to go to in order to get to the elite four...

I was thinking of doing it so that there are about 16 gyms, and for the basic pokemon championship you'll only need 8. And rather than go to them in order, I want a little bit of freedom. It wouldn't be the freedom to where you could start the game and head for any gym you want... But that it would be possible at certain places to branch off and make your way to a certain town and get a badge there and get back on the main path, or maybe skip it and come back to it later (or not).

For this to work I'd have a system where gyms would have their basic pokemon levels... But as you collected badges "time" would pass so the gyms trainers and leader's pokemon would grow in level. That way if you skipped an earlier gym for later on, when you came back to it they wouldn't have level 8 pokemon there... This would also mean that the gyms you leave for last would have stronger pokemon (although not all gyms would automatically get stronger pokemon as you get a badge, since then the last gym would be uber powerful).

I was thinking of doing like 8 basic gyms, 4 challenging gyms, and 4 "elite" gyms. The 8 basic gyms would be the ones you would pass by on your main path through the game, such as in the older games; the challenging gyms would be a bit offroad... Such as you'd have to swim across to a standalone island, or to find a special HM allowing you to jump gaps to get to a different area; and the elite gyms would be things you'd have to do multiple quests to get to special places where they would have super strong pokemon.

Then, past the championship requiring 8 badges there would be more that would require you to get more and more badges until you had all 16. That way for you to do the better championships you'd have to do a bit of exploring, puzzling solving, and questing to achieve them.

Any suggestions to add onto this would be great. =) (I don't want the player to become a gym leader or anything though. =P)