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Originally Posted by shanecdavis
Crobat (M) @ Choice Band
Trait: Inner Focus
EVs: 252 Atk, 252 SDef, 6 HP
IVs: 20, 30, 25, 10, 30, 25
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Steel Wing
- Shadow Ball
- Sludge Bomb
Crobat's biggest asset is it's Speed so move all those SDef EVs into Spd because it needs to outrun as many opponents as it can. Nature could also be Jolly. SDef shouldn't matter, it's not meant to survive special attacks, especially since its weak against three of the most common special types. Also, Steel Wing over C-Ray for when you have no choice but to fight those Rock-types.
Skarmory (M) @ Quick Claw
Trait: Keen Eye
EVs: 252 Atk, 252 Speed, 6 HP
IVs: 30, 20, 25, 10, 25, 25
Jolly Nature (+Spd, -SAtk)
- Drill Peck
- Roar
- Spikes
- Rest
Yeah, bad nature, but it could be worse. Skarmory works best with Impish. Also bad EV spread - this Skarm definitely won't be able to defend very well. Max out HP and put plenty of EVs into Defense. Keep some leftover to add to Attack. No more than 60 though, Skarm isn't meant to sweep. Also suggesting Rest over Toxic to last longer.
Snorlax (?) @ Chesto Berry
Trait: Immunity
EVs: 252 HP, 252 Def, 6 SDef
IVs: will work to get high HP, Att, Def, and SDef
Adamant Nature (+Atk, -SAtk)
- Curse
- Rest
- Return
- Shadow Ball
Snorlax can be both Careful or Adamant. If Adamant, you just need a lot more SDef EVs. Snorlax does not need max Def at all, especially since you have Curse. So put like 176-200 EVs into SDef for good measure, add about 60-100 in Def, 100-140 in Attack, and put the rest into HP. Also, Thick Fat works better for defending against Fire/Ice attacks, besides, you have Rest to heal Poisoning.
Blissey (F) @ Leftovers
Trait: Serene Grace
EVs: 252 Def, 252 SAtk, 6 Spd
IVs: will work to get high HP, Def, SAtk, SDef, and Spd)
Bold Nature (+Def, -Atk)
- Ice Beam
- Softboiled
- Thunderbolt
- Aromatherapy
As with Skarmory, Blissey is a Pokemon that should not have Max EVs in any attack stat. You have the right idea with max Defense. 100-136 should do for Sp. Attack, any more is overkill. Put plenty the rest into HP. Also, Water Pulse isn't needed because the BoltBeam combo covers every type of Pokemon out there (except for Magneton and Lanturn, but neither can do a thing to Bliss). So replace the Water attack with the useful Aromatherapy.
Metagross @ Shell Bell
Trait: Clear Body
EVs: No idea
IVs: As high as possible in all 6
Nature: No idea
- Meteor Mash
- Earthquake
- Psychic/Agility/Explosion
- Shadow Ball
Meteor Mash please. Metagross without its best move is a sad Metagross. Besides, with STAB, Meteor Mash does the same damage as a supereffective Brick Break, plus MM can raise your Attack. Your fourth move can vary depending on what you have trouble with. I'd say Shadow Ball cause Gengar gives you major problems if its the SubPunching version. Also, give it a Brave nature, max out its Attack, put plenty in Defense, and shove the rest into Sp. Attack and/or HP (you won't be needing to Psychic too often, only against Weezing really). If Psychic proves really useless, get rid of it and stick in Agility or Explosion, and make it Adamant.
Salamence @ Lum Berry
Trait: Intimidate
EVs: No idea
IVs: As high as possible in all 6
Nature: No idea
- Aerial Ace
- Dragon Dance
- Earthquake
- Flamethrower/Rock Slide
I'd say Dragon Dance, because after a couple of those, Salamence can totally sweep teams. Watch out for things like Zapdos and Aerodactyl, who resist your physical attacks and won't die anytime soon to Flamethrower. Consider Rock Slide if you're not afraid of Skarm/Forretress. Also, nature should be Adamant (yes, Mence can still destroy Skarm/Forry with a -Sp. Attack). Max out Attack, put a lot into Speed but no need for max since you're Dragon Dancing. Stick the rest into HP.
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