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Old March 27th, 2006 (2:35 AM).
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grandmaster192 grandmaster192 is offline
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Mewtwo
nature:serious
Ice beam
Calm mind
recover
psychic

Dragonite
nature:+10atk -10sp.def
wing attack
EQ
hyperbeam
outrage

scizer
nature:lonley
sword dance
slash
quick attack
metal claw

magnaton
nature:mild
thunder bolt
thunder wave
lock on
zap cannon

swampert
nature: i cant remember
surf
ice beam
EQ
water fall

charizard[I don't want it anymore replace it for me]
flame thrower
blast burn
fly
strength

I just took out latios for scizor . Don't say replace Dragonite for Salamence
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Old March 27th, 2006 (8:20 AM).
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I really don’t have time right now, but I’ll go over this team anyways.

*First of all, never to give a Pokemon two attacking moves of the same type. That means no 2 Electric Attacks or Fire Attacks or Water Attacks on the same Pokemon.

* Don’t use any HM moves on your main Pokemon except for Surf. All the other HM moves are bad. If you need to get around the game, give them to a Pokemon that you don’t want to raise, like Zigzagoon or Spheal. These Pokemon are considered HM slaves since their only real purpose is to carry HMs for you to use in your travels.

*Finally, never EVER use Hyper Beam or Elemental Hyper Beams (Blast Burn, Frenzy Plant, Hydro Cannon). That loss of turn after the move means that the enemy will either kill you, stat boost and then kill you, or switch to a Pokemon that has an advantage over you.
Besides, look at this:
Hyper Beam takes two turns, one to attack and one to recharge. In those two turns, it does 150 base damage. In those same two turns, you could have done 204 damage with Return or 170 damage with Body Slam. So even though Return and Body Slam are weaker moves, they will do more damage in the long run.

So anyways, on to the team. I don’t have time to give explanations right now, but I’ll do it later in the afternoon after my work is done:

Quote:
Originally Posted by grandmaster192
Mewtwo
nature:serious
Ice beam
Calm mind
recover
psychic

Fine.

Dragonite
nature:+10atk -10sp.def
Earthquake
Aerial Ace
Dragon Dance/Ice Beam
Thunder


scizor
nature:lonley
sword dance
Agility
Baton Pass/Endure
Steel Wing/Reversal


magneton
nature:mild
thunder bolt
thunder wave
Substitute
Metal Sound


swampert
nature: i cant remember
surf/Rest
ice beam
Earthquake
Curse

Lots of options to replace Charizard, but you'll most likely want something with the defenses to wall against special or physical attacks (or both). More on that later.
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Old March 27th, 2006 (9:25 AM).
shanecdavis shanecdavis is offline
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Well, since you have Mewtwo on your team, I would suggest either Kyogre, Skarmory, or Registeel. Kyogre is a good special wall, Skarm is a good physical wall, and Registeel is just a good wall period.

Kyogre @ Leftovers
Trait: Modest (+SAtk, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Thunder

Its Drizzle ability will make Dragonite's Thunder 100% accurate, not to mention the fact it makes Fire-type moves less effective. Your Scizor will thank you for it.

Skarmory @ Leftovers/Chesto Berry
Trait: Impish (+Def, -SAtk)
- Drill Peck/Toxic
- Rest
- Roar
- Spikes

Skarm is only weak against Electric/Fire-types and is resistant to a ton of other types. You have to breed Drill Peck, but you can use Toxic as an alternate. Spikes/Roar can hurt your opponent pretty well, and Rest keeps Skarm around longer. You can have it hold Chesto Berry for a one-time free Rest, but Leftovers just gives you a consistent increase of HP, and that makes it better in the long run.

Registeel @ Leftovers
Trait: Careful (+SDef, -SAtk), Impish (+Def, -SAtk)
- Explosion/Rest
- Iron Defense
- Seismic Toss
- Thunder Wave/Toxic/Amnesia

You will notice that Regi doesn't have much in the terms of attacking, but that isn't why it is on your team anyway. ST is your basic consistent attack. ID is nice, but I have seen some use Counter instead. Rest or Explosion is basically whether you want to last or take out something that is a painintheass. The last move is again your preference. TW is nice, as is Toxic. Amnesia is kind of a meh move, although having both ID and Amnesia is pretty interesting. Definitely use Rest with those two.
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Old March 27th, 2006 (11:03 AM).
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Synchronize Synchronize is offline
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The only problem with Registeel is, personally what I think makes it less used, is that it's lack of offensive prowess as a wall makes an opening for things (especially with Substitute) to set up. Kinda like Blissey, but Bliss gets Ice Beam/HP Water with the ability to use them well as an alternative. But thanks for bringing that guy back, becausenow, I'm gonna make a team with him >:)
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Old March 27th, 2006 (1:55 PM).
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I'm not gonna use any walls in my group. Why put rest on swampert? How good is a sp.atk dragonite? Also I will not replace dragonite with salamence.
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Old March 27th, 2006 (3:06 PM).
shanecdavis shanecdavis is offline
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Quote:
Originally Posted by grandmaster192
I'm not gonna use any walls in my group. Why put rest on swampert? How good is a sp.atk dragonite? Also I will not replace dragonite with salamence.
Well not having a wall is your choice, of course. With you saying that, I will assume that this is an in-game team. If that is correct, you could slap practically ANY six Pokes together, teach them all offensive moves and not worry much.

If you are playing against someone else that has any smarts about battling, you will quickly find out why a wall (physical, special, both, or even one of each) can be so valuable to your team. Once you run into a well played Snorlax, Blissey, or Skarmory, you will see why.

Dragonite has a base Atk of 134, but it also has a base SAtk of 100, making it an effective mixed sweeper. The argument will always be waged whether Dragonite or Salamence is better, but it is basically based on preference. While Dragonite has much better defenses (95/100), Salamence has more HP, SAtk, and more importantly Spd. While you typically switch out Dragonite when you are faced against a Heracross (Heracross is faster and a good set includes Rock Slide), Salamence can safely outspeed it.

As for Rest on Swampert, that is to be used in conjunction with Curse. You use Curse a few times, absorbing some attacks from your opponent, Rest to heal all HP and cure any conditions (PSN, PAR, BRN, etc.), and then use a STAB Earthquake to blow through opposing Pokes. A weak man's Curselax. Nasty.
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Old March 27th, 2006 (11:04 PM).
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grandmaster192 grandmaster192 is offline
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Okay I like the swampert idea. I'm trying to build a team for link battles. I just don't see how wall can help as it will just sit there. I prefer pokemon of all around good stats.
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Old March 28th, 2006 (5:50 AM).
shanecdavis shanecdavis is offline
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Well, again, the choice to use a wall is yours or not. Once you play a link battle against someone that can blow through your whole team though (i.e. Curselax or CM Kyogre for example), you will probably want to reconsider.

As for walls not doing anything, that just depends on the moveset you give it. Kyogre is pretty offensive-minded with Thunder/Surf/IB, and Skarmory can set up Spikes and Toxic/Drill Peck when needed. Blissey can Seismic Toos/IB as well. It is only limited by your understanding and creativity. Hell, Synchronize took my weak Regi set, improved it, and built a whole team around it!
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Old March 28th, 2006 (6:09 AM).
Austin The Fire Lord Austin The Fire Lord is offline
 
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Quote:
Originally Posted by shanecdavis
Well not having a wall is your choice, of course. With you saying that, I will assume that this is an in-game team. If that is correct, you could slap practically ANY six Pokes together, teach them all offensive moves and not worry much.

If you are playing against someone else that has any smarts about battling, you will quickly find out why a wall (physical, special, both, or even one of each) can be so valuable to your team. Once you run into a well played Snorlax, Blissey, or Skarmory, you will see why.

Dragonite has a base Atk of 134, but it also has a base SAtk of 100, making it an effective mixed sweeper. The argument will always be waged whether Dragonite or Salamence is better, but it is basically based on preference. While Dragonite has much better defenses (95/100), Salamence has more HP, SAtk, and more importantly Spd. While you typically switch out Dragonite when you are faced against a Heracross (Heracross is faster and a good set includes Rock Slide), Salamence can safely outspeed it.

As for Rest on Swampert, that is to be used in conjunction with Curse. You use Curse a few times, absorbing some attacks from your opponent, Rest to heal all HP and cure any conditions (PSN, PAR, BRN, etc.), and then use a STAB Earthquake to blow through opposing Pokes. A weak man's Curselax. Nasty.
what exactly is a wall?

Austin
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Old March 28th, 2006 (8:09 AM).
Kataphraktoi Kataphraktoi is offline
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Something like blissey, skarmony...they can take heavy hits and then either psuedo haze status ups away or force a switch.
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Old March 28th, 2006 (8:14 AM).
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I don’t think he knows what pseudo hazing is either. O_o

Anyways, a wall is any Pokemon with great stats in either Defense or Special Defense, or both and few weaknesses. Pokemon with great Defense and little or no weaknesses to physical moves are called physical walls. These include Skarmory, Weezing, Forrestress, and Donphan.
Pokemon with great Special Defense and little or no weaknesses to special moves are called special walls. These include Snorlax, Blissey, and Regice.

With the exception of Snorlax, a wall’s job is not to attack, it’s to defend and support the rest of the team.

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Old March 28th, 2006 (8:17 AM).
Austin The Fire Lord Austin The Fire Lord is offline
 
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Quote:
Originally Posted by aragornbird
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I don’t think he knows what pseudo hazing is either. O_o

Anyways, a wall is any Pokemon with great stats in either Defense or Special Defense, or both and few weaknesses. Pokemon with great Defense and little or no weaknesses to physical moves are called physical walls. These include Skarmory, Weezing, Forrestress, and Donphan.
Pokemon with great Special Defense and little or no weaknesses to special moves are called special walls. These include Snorlax, Blissey, and Regice.

With the exception of Snorlax, a wall’s job is not to attack, it’s to defend and support the rest of the team.

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thx very much for the help with walls

Austin
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Old March 28th, 2006 (8:49 AM).
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grandmaster192 grandmaster192 is offline
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I'm now thinking about using a skarmory. what nature and attacks should I use. I don't realy understand how to use a wall yet.
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Old March 28th, 2006 (9:49 AM).
Kataphraktoi Kataphraktoi is offline
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heres mine, dunno if it is optimal or not. Drill peck is useless 99% of the time for me, but i havnt changed it to anything better yet. how to use a wall...well i just switch it in on anyone using status increasing moves like curse, and spike+roar. I mostly use skarmony for his defenses and roar than anything else

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 194 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Spikes
- Taunt
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Old March 28th, 2006 (11:10 AM).
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Synchronize Synchronize is offline
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Quote:
Originally Posted by Kataphraktoi
heres mine, dunno if it is optimal or not. Drill peck is useless 99% of the time for me, but i havnt changed it to anything better yet. how to use a wall...well i just switch it in on anyone using status increasing moves like curse, and spike+roar. I mostly use skarmony for his defenses and roar than anything else

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 194 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Spikes
- Taunt
put the speed into Attack, as Tauntmory with just a few Spd EVs isn't all it seems cracked up to be. In that instance, use Rest over Taunt. I've also seen one that looks like:


Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 196 HP / 120 Atk / 192 Def
Impish Nature (+Def, -SAtk)
- Counter
- Drill Peck
- Roar / Rest
- Spikes

using our old almost standard EVs.
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Old March 28th, 2006 (11:23 AM).
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grandmaster192 grandmaster192 is offline
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I think I will start training a skarmory. Also is Mew considerd to Powerful? I would like to use him as a sub for mewtwo.
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Old March 28th, 2006 (11:28 AM).
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Mew is considered an uber. As for "too" powerful, that's a biased, individual opinion. I for one am undecided.
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Old March 28th, 2006 (11:51 AM).
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Now I have chosen to get rid of magneton and charizard. I gonna use skarmory now I need one more pokemon. What should I use? don't say a sp wall.
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Old March 28th, 2006 (12:37 PM).
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Quote:
Originally Posted by grandmaster192
I think I will start training a skarmory. Also is Mew considerd to Powerful? I would like to use him as a sub for mewtwo.

Mew is still an uber. Not so strong, but the fact that it can learn every TM and move tutor possible is what makes it overpowered (due to issues of unpredictability and such). Plus Mew is banned from most Nintendo tourneys since you can’t get it in game.

For your last Pokemon, you could use a supporter, particularly Vaporeon or Umbreon who can pass Wish and other goodies to your other teammates:

Vaporeon @Leftovers
Surf
Substitute
Wish
Baton Pass

Umbreon @Leftovers
Mean Look
Wish
Baton Pass
Taunt

Basically, Wish heals you and your teammates especially the ones that can’t heal themselves. Vaporeon gives a free Substitute to another Pokemon while Umbreon passes Mean Look, preventing the opponent from fleeing and allowing another one of your Pokemon to set up and sweep.

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Old March 28th, 2006 (3:30 PM).
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I changed my mind. I now would like to use milotic as a wall. Will that work?
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Old March 29th, 2006 (3:49 AM). Edited March 30th, 2006 by Toothache.
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Milotic works fine as a wall. She doesn't need a lot of Sp Def as that is already high, so sink EVs into HP, Def and Sp Att. Marvel Scale is the daddy if you can predict a T-Wave, gives Milotic mixed-tanking ability.

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Nature: +Def/Sp Att, - Att
EV: HP, Def, Sp Att, maybe a few in Sp Def
Surf
Ice Beam
Hypnosis/Confuse Ray/Attract/Mirror Coat
Recover

Hypnosis is ok, Confuse Ray is fine. Attract is meh, but use if you wish. If you're using Mirror Coat, consider using a Sp Def lowering nature to get the best out of it.
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Old March 29th, 2006 (10:31 AM).
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Mirror coat is also cool in that third slot, I thank you.
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Old March 30th, 2006 (1:32 AM).
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Meh, I forgot Milotic can learn Mirror Coat. Been a while since I battled properly.
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Old March 30th, 2006 (4:33 AM).
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I'd just like to point out that if for some random reason you don't want to breed Drill Peck onto Skarmory (or level Skarmory up from level 5 *lazycough*) you can get a Skarmory with Drill Peck from Pokémon Colosseum.
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Old March 30th, 2006 (4:33 AM).
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does milotic learn mirror coat and recover on his own?
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