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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old April 21st, 2006 (12:56 PM).
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enyce enyce is offline
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Charizard-Level 61 (charcol)
-Flamethrower
-Dragonbreath
-Slash (high critical hit rate)
-Fly (outside of battle)

Venusaur-level 63 (miracle seed attached)
-solarbeam
-sunny day
-growth
-razor leaf (high critical hit rate)

Raichu-level 63
-Thunder
-Thunder Bolt
-Slam
-Rain Dance

Espeon-level 64
-Shadow Ball
-Morning Sun
-Psychic
-Psybeam

Blastoise-level 62
-Hydro Pump
-Surf
-Blizzard
-Skull Bash

Typlosion-level 65
-Flamethrower
-Earthquake
-Iron Tail
-Fire Blast

It may not be all strategy and stat lowring, or increasing. It might be a lil more of brute strength here. But it gets the job done. With all the different types, I really dont face many problems with my team.
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Old April 21st, 2006 (1:07 PM).
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Grey-Eyed Wolf Grey-Eyed Wolf is offline
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Likeing this team actually. I'd just replace Charizards DragonBreath with Dragon Claw since that move has done me more favours then Dragonbreath :) just my opinion tho, sweet team I like it
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Old April 21st, 2006 (2:46 PM).
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Umm, this is Gold, so Dragon Claw doesn’t exist.

Anyways, I haven’t rated a G/S/C team…ever. O_o

First things first. No matter what Pokemon game you’re playing, always remember this: Never give a Pokemon two attacking moves of the same type!

Also, don’t use items like Miracle Seed and Charcoal or any other items that only boost one type. A 10% boost for only one attack is just not worth it. The items held by your team should be mostly Leftovers.

Also, I really suggest you start over for a really good Gold team because bred-on moves are very important in these games.

Quote:
Originally Posted by enyce
Charizard-Level 61 Leftovers
-Flamethrower
-Belly Drum
-Rock Slide
-Earthquake

Slash doesn't critical hit as much as in RBY, so it shouldn't be used. Neither should Fly, its a crappy Flying move that takes two turn and two turn moves are looked down upon in battling.
The standard Charizard is the Belly Drum version and in fact, Belly Drum Charizard used to be a big fear for many trainers since it can set up so fast and sweep teams.


Venusaur-level 63 @Leftovers
-Synthesis
-Leech Seed
-Sleep Powder

-razor leaf

Venusaur is a defensive Grass type and so it should be using more defensive moves than offensive. Synthesis, Leech Seed, and Sleep Powder all work to keep Venusaur alive while annoying the opponent.

Raichu-level 63 @Miracle Berry
-Thunder Bolt
-Thunder Wave
-Endure
-Reversal

Don't use both Sunny Day and Rain Dance on the same team. They'll conflict with each other and mess you up. Raichu shouldn't be using Thunder+Rain Dance at all. It does not have the defenses to set up.
Raichu actually isn't a very good Pokemon in G/S/C. It's moves are so limited and it can't handle Ground types unless it was a special Surfing Pikachu. Your best bet is to use Endure+Reversal, but Reversal requires you to breed and get a new Raichu.


Espeon-level 64 @Leftovers
-Bite
-Morning Sun
-Psychic
-Charm

Espeon should not use physical attacks...ever. Bite handles other Psychic types better due to Espeon's higher Special Attack (plus there's a chance of flinch).
Charm ( a bred-on move) is the only other move Espy can use well (since it can't learn Reflect, it might as well find another way of decreasing physical damage). I guess you can use something random like Toxic if you don't want to get a new Espeon.


Blastoise-level 62
-Surf
-Blizzard
-Rest
-Mirror Coat

Like Venusaur, Blastoise is a defensive Pokemon, so don't give it all attacks. Rest is Blastoise's only means of healing, Mirror Coat gives Electric and Grass types a surprise (but guess what? its another bred-on move).


Typlosion-level 65 @Leftovers/Mint Berry
-Flamethrower
-Earthquake
-Thunderpunch
-Sunny Day/Rest

Typhlosion definitely needs Thunderpunch to take on Water Pokemon. Your last move is tricky, Sunny Day gives you an even higher advatange against Waters, while the Minty Rest combo is Typlosion's only other option.

You don’t need two Fire Pokemon on the same team. What you do need are Pokemon to handle special and physical attacks. Physical walls include Skarmory, Donphan, Cloyster, and Forretress while Special walls are mostly limited to Snorlax and Blissey.

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Old April 21st, 2006 (4:39 PM).
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Quote:
Originally Posted by aragornbird
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Umm, this is Gold, so Dragon Claw doesn’t exist.

Anyways, I haven’t rated a G/S/C team…ever. O_o

First things first. No matter what Pokemon game you’re playing, always remember this: Never give a Pokemon two attacking moves of the same type!

Also, don’t use items like Miracle Seed and Charcoal or any other items that only boost one type. A 10% boost for only one attack is just not worth it. The items held by your team should be mostly Leftovers.

Also, I really suggest you start over for a really good Gold team because bred-on moves are very important in these games.



You don’t need two Fire Pokemon on the same team. What you do need are Pokemon to handle special and physical attacks. Physical walls include Skarmory, Donphan, Cloyster, and Forretress while Special walls are mostly limited to Snorlax and Blissey.

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OK I get ya. But I use charizard to fly me everywhere....I couldnt wait to get a dragonite. Thats level 50. While Charmeleon evolves into charizard at level 36. I really dont need those stat increase moves, I never saw the point like belly drum. Belly drum hurts you badly. I really dont use recover moves either....I dont get the two of the same type. Why? I dunno

I get bite, because it can handle psychic pokemon, just like shadow ball does. Plus espeon has a better special attack. I do not breed pokemon anyway, so I dont have to rely on bred moves. I really wouldnt need thunder punch for my typlosion. I can use raichu or my venusaur to go against water types.

Most of my pokemon are fast too, so they usually strike first on the type they are strong against. So I usually win in one or two hits. Taking little damage. The AI isnt really smart, the trainers dont withdraw their pokemon. Dragonbreath pulled out in the long run against lance, after my blastoise ran out of blizzard PP.

I really only agree on the venusaur, because synthesis will recover my HP, leach seed takes thiers, sleep powder stops them from attacking, razor leaf is the high critical hit rate...... I can use the in game gameshark to buy another earth quake, I cant do rockslide though.....But the only cheats I used was the wild pokemon modifier, I leveled them up myself.

Im not the type to annoy the fuck out my opponnets, im more of the type to get the job done and straight up murder them.
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Old April 21st, 2006 (4:53 PM).
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well, enyce, being defensive doesn't necessarily mean being annoying. IT just means bein able to fend off attacks so your other pokemon can survive. Besides, anything that is defensive or "annoying" is meant to be defensive because obviously that's what it's best at doing, or it can't relly be some kind of sweeper anyway.
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Old April 21st, 2006 (4:56 PM).
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Quote:
Originally Posted by enyce
OK I get ya. But I use charizard to fly me everywhere....I couldnt wait to get a dragonite. Thats level 50. While Charmeleon evolves into charizard at level 36.
No, you should put HM moves on Pokemon that you don't want to train, like a Lv. 5 Pidgey. HM moves are generally useless in battle (except for Surf) and putting them on a good Pokemon like Charizard or Dragonite would ruin them.

I really dont need those stat increase moves, I never saw the point like belly drum. Belly drum hurts you badly. I really dont use recover moves either....I dont get the two of the same type. Why? I dunno
But it maxes out your attack in one turn, giving Charizard 1000+ Attack. It's fast enough to kill off most Pokemon and can kill Pokemon faster than it if those opponents are paralyzed or put to sleep.
The point is, support moves are just as important as attacking moves. If you've ever played against real people, you'd know there true value.


I really wouldnt need thunder punch for my typlosion. I can use raichu or my venusaur to go against water types.
But that causes you to switch out. Raichu doesn't resist water attacks and will take quite a blow. And your opponent might predict and use Ice Beam or something so that Venusaur will take a supereffective hit. And if you're down to the last Pokemon, Typlosion vs. a weakened Water type, Thunderpunch will be really helpful to finish it off and win you the battle.

Most of my pokemon are fast too, so they usually strike first on the type they are strong against. So I usually win in one or two hits. Taking little damage. The AI isnt really smart, the trainers dont withdraw their pokemon. Dragonbreath pulled out in the long run against lance, after my blastoise ran out of blizzard PP.
It's easy to beat in-game trainers, even the Elite 4. But what if one of your friends wants to battle you with a well-trained team. You'll have trouble with the team you posted. Or what if Ninetendo suddenly decided to host a tourney near your city?
The point is, you can't call yourself a good Pokemon player unless you can beat other good Pokemon players.



Im not the type to annoy the fuck out my opponnets, im more of the type to get the job done and straight up murder them.
Until you realize that your opponent has a Blissey to stop your special attacks and a Skarmory to stop your physical attacks. These Pokemon can't attack well, but they'll wear you down with their various support moves and high Defense/Special Defense.
This :plow-through" strategy is fine for breezing through in-game, but against real humans, not so much.

Also, please don't swear that's one of the rules of this forum.
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Old April 21st, 2006 (5:13 PM).
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^I have just learned a lot from the above post, thank you. The only human players I battled against were my friends, and they dont think like that. I guess I should start over and have some support moves in the game. I done everything, but defeat red. So I guess I could start over
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Old April 24th, 2006 (12:07 AM).
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I know double posting is wrong, But i would like some comments
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Old April 24th, 2006 (3:39 AM).
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well, striderbird pretty much summed it up, so there's nothing we can really comment on.
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Old April 24th, 2006 (4:21 AM).
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Quote:
Originally Posted by Synchronize
well, striderbird pretty much summed it up, so there's nothing we can really comment on.
i kinda wanted more comments from other people
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Old April 24th, 2006 (4:25 AM).
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Quote:
Originally Posted by enyce
Charizard-Level 61 (leftovers) Don't waste on 10% boost items!
-Flamethrower
-Sword Dance
-Earthquake
-Wing Attack

Flamethrower is a gimme for Charizard. Dragonbreath really stinks. I like the Attack Zard mainly. Sword Dance a little and use Earthquake and/or Wing Attack (Fly is inaccurate).

Venusaur-level 63 (leftovers) Don't waste on 10% boost items!
-solarbeam
-sunny day
-Sleep Powder/Substitute
-Hidden Power [Fire]

Try Sleep Powder or Sub over Growth and HP Fire over Razor Leaf to mix it up a little. Did I meantion Venusaur's defense really really sucks! It needs something defensive and time to work up Sunny Day for HP Fire and Solarbeam.

Raichu-level 63
-Thunder Wave/Agility
-Thunder Bolt
-Substitute/Endure
-Reversal

Too much Electric moves. You don't need Thunder if you have Thunderbolt. Reversal after low HP from Sub. Then gain speed by either lowering the opponent's speed using Thunder Wave (also 25% of not being able to move) or Agility to raise speed a lot!

Espeon-level 64
-Charm
-Bite
-Psychic
-Morning Sun

No, no, no, no, NO! You don't need Psybeam if you have Psychic! Shadow Ball sucks because of Espeon's extremely low Attack! Charm to lower Attack damage, Bite to take down Ghost types, and recover using Morning Sun, and finally, Psychic!

Blastoise-level 62
-Hydro Pump
-Surf
-Ice Beam
-Rest

Just take a wild guess at how you messed up Blastoise.

Typlosion-level 65
-Flamethrower
-Earthquake
-Rest
-Thunderpunch

Thunderpunch for a different type of move and for Water-types. Rest to recover. Flamethrower is suitable. Earthquake will do for the last attack.

It may not be all strategy and stat lowring, or increasing. It might be a lil more of brute strength here. But it gets the job done. With all the different types, I really dont face many problems with my team.
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Old April 24th, 2006 (4:41 AM).
shanecdavis shanecdavis is offline
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Quote:
Originally Posted by enyce
i kinda wanted more comments from other people
Actually, you really don't. The reason you aren't getting comments from other people is because AB's suggestions were solid.
 

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