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Originally Posted by b0r3d
alot of s.def.....
Fearow (F) @ Choice Band ** Rara
Trait: Keen Eye
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Drill Peck
- Hidden Power [Ground]
- Quick Attack
Fearrow sucks. HP Fighting>Ground. Adamant seeing you can't even outspeed Manectric
Manectric (F) @ Petaya Berry ** Shank
Trait: Static
EVs: 46 HP / 252 Spd / 212 SAtk
Timid Nature (+Spd, -Atk)
- Crunch
- Hidden Power [Ice]
- Substitute
- Thunderbolt
Leftovers>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Petaya
Hypno (F) @ Leftovers ** Hyppie
Trait: Insomnia
EVs: 252 HP / 68 Def / 124 Spd / 66 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Seismic Toss
- Thunder Wave
- Wish
228 HP EVs is enough, 96 Defence EVs and the rest in Sp.Defence with Calm. You don't need to outspeed random 200
Blastoise (M) @ Leftovers ** Dro
Trait: Torrent
EVs: 204 HP / 182 Def / 124 SDef
Calm Nature (+SDef, -Atk)
- Haze
- Hidden Power [Grass]
- Ice Beam
- Surf
hp grass owns
Haze is pointless in UU. You don't need HP Grass. Surf/Ice Beam/Rest/Counter
Vileplume (F) @ Leftovers
Trait: Chlorophyll
EVs: 36 HP / 102 Def / 252 SAtk / 120 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Hidden Power [Grass]
- Leech Seed
- Sleep Powder
nonononononononono, you're all wrong. Vileplume doesn't need that much Sp. Attack and why do you max it then give it Calm? You're just wasting stat points that way. 244 HP / 20 Spd / 96 SAtk / 148 SDef is what I use. Speed EVs are for Aggron
Aggron (M) @ Leftovers ** Dyno
Trait: Sturdy
EVs: 252 HP / 252 Atk / 6 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Focus Punch
- Rock Slide
- Thunder Wave
EDIT: im thinking of replacing some1 with quaggy
336 HP/309 Attack/350 Defence Impish
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Nidoking weak. Sharpedo can do some damage
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