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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old May 6th, 2006 (8:19 AM).
IcyLugia's Avatar
IcyLugia IcyLugia is offline
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Join Date: Apr 2006
Location: Pluto
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Metagross[Choice Band] Adamant
252 Attack EVs 200 HP EVs 58 Speed
Meteor Mash
Explosion
Sludge Bomb
Earthquake

Starmie[Petaya Berry] Timid
252 Speed 252 SA 4 HP
Surf
Ice Beam
Thunderbolt
Psychic

Aerodactyl[Choice Band] Jolly
252 Attack 252 Speed 4 HP
Earthquake
Rock Slide
Double-Edge
Aerial Ace

Hitmonlee[Choice Band]Jolly
252 Attack 252 Speed 4 SD
Earthquake
Rock Slide
Hi Jump Kick
Shadow Ball [yes I cheated]

Blissey[Leftovers]Impish
252 Defense 252 HP 4 SD
Softboiled
Aromatherapy
Seismic Toss
Thunder Wave

Jolteon[Leftovers]Modest 252 SA 252 Speed 4 SD
Thunderbolt
Ice Beam[will hack this too]
Substitute
Thunder Wave
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Old May 6th, 2006 (9:02 AM).
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aragornbird aragornbird is offline
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Join Date: Jan 2006
Location: Middle-Earth
Nature: Quirky
Posts: 3,732
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NO. Don’t use illegal moves. Just because a Pokemon doesn’t learn a move that you want it to, it doesn’t make it right to cheat.

Quote:
Originally Posted by IcyLugia
Metagross[Choice Band] Adamant
252 Attack EVs 200 HP EVs 58 Speed
Meteor Mash
Explosion
Sludge Bomb
Earthquake

I don't find Sludge Bomb to be very useful. A STAB Meteor Mash does almost as much damage as a supereffective Sludge Bomb. Rock Slide is a better choice since it takes care of Zapdos who ruins this Metagross.


Starmie[Petaya Berry] Timid
252 Speed 252 SA 4 HP
Surf
Ice Beam
Thunderbolt
Recover

Starmie should never have all 4 offensive moves. It needs Recover to be able to survive longer and it doesn't need Psychic because Starmie's other attacks already handle most opponents. Don't give it the 252/252/4 spread either. Starmie needs some HP and Defense so it can switch in to physical attackers. Speed shouldn't be more than 350, and usually, 332 is good enough since that's the standard speed to beat Tyranitar after one DD.


Aerodactyl[Choice Band] Jolly
252 Attack 252 Speed 4 HP
Earthquake
Rock Slide
Double-Edge
Aerial Ace

Fine

Hitmonlee[Choice Band]Jolly
252 Attack 252 Speed 4 SD
Earthquake
Rock Slide
Hi Jump Kick
Mach Punch

If you're stuck on attacks, there's always Mach Punch to take care of Reversalers.


Blissey[Leftovers]Impish
252 Defense 252 HP 4 SD
Softboiled
Aromatherapy
Seismic Toss
Thunder Wave

Fine

Jolteon[Leftovers]Modest 252 SA 252 Speed 4 SD
Thunderbolt
Bite/Agility
Substitute
Thunder Wave

Uh, no, just use Bite or Agility. Also, make it Timid since Speed is Jolty's biggest asset.
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