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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old May 6th, 2006 (1:46 PM).
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enyce enyce is offline
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My team was, this was before i took on the elite four, I havent even done that,

Poliwhirl: level 44
Belly Drum
Double Edge (traded it to RBY and back)
Ice Beam
Hydro Pump

Kadabra: level 41
Psychic
Recover
Shadow Ball
Psybeam

Houndoom: level 42 (bred I assume, I dont rememebr where or how I got this)
Crunch
Flame Thrower
Sludge Bomb
Detect

Hitmontop level 38: (cheated wit wild PKMN modifier, I remember this because I rememebr I friend had let me hold his gameshark, I used to be obsessed with hitmon top)
rolling kick
counter
Dig
focus energy

Quilava: level 48
Flamethrower
Rollout
Iron Tail
Strength

I only had 5 pokemon I jus checked this, when I found it
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Old May 6th, 2006 (9:49 PM).
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enyce enyce is offline
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I know double posting is bad, But I klnow someone has to have some comments on this
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Old May 7th, 2006 (3:49 AM).
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Alter Ego Alter Ego is offline
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Well, Peabobo...once again your post was extremely short and pointless, and censor bypass is against forum rules so...*Reports* Seriously, stop the spam. ~_~

As for your team enyce...*Cracks fingers* Hope you don't mind another 'essay' as it were. xD Moves I don't think should be there are overlined, suggestions are in bold, and additional comments in cursive.

Quote:
Originally Posted by enyce
My team was, this was before i took on the elite four, I havent even done that,

Poliwhirl: level 44
Belly Drum Hypnosis/Attract
Double Edge (traded it to RBY and back) Earthquake/Psychic
Ice Beam
Hydro Pump/Surf

Ho-hum, Belly Drum is a very dangerous move...for you that is. And this set really doesn't need it. It cuts your HP in half, and the fact that the only move that benefits from it is Double-Edge which also hurts the user isn't helping, is it? Besides, Poliwhirl is so slow that there's no way you can sweep effectively, especially with the weak G/S/C movepool. Also, you need to evolve this one. Poliwrath has significantly higher attack, but if you don't want the type change then go for Politoed, either way, it will get stronger. Oh, and Politoed is probably better for G/S/C *Pokes movepools* so I hope you've got a friend and a link cable. ^^ Anyways, Double Edge needs to be replaced. With a base Attack of 60, Poliwhirl isn't going to do much without exploiting a type advantage. Earthquake is a cover against Electric types, should work great if you evolve into Poliwrath, while Psychic would be an option for Politoed because of its relatively high Sp.Attack. Also, Belly Drum needs to go...the only purpose it serves is to get your Poliwhirl KOed quick. Hypnosis is a nice incapacitator, but since this is G/S/C and you can't recall lost level up moves, Attract should serve as a substitute move. Basically we're just looking for something that makes it harder for the opponent to land hits, since Poliwhirl isn't really all that great on taking them. Nice choice with Ice Beam, though. Hydro Pump I'm a bit borderline on, you might want to consider Surf for accuracy and PP efficiency, but since Poliwhirl's Sp.Attack is so weak, the extra power does have its uses.

Kadabra: level 41
Psychic
Recover/Ice Punch
Shadow Ball Fire Punch/Ice Punch/Thunderpunch
Psybeam Thunderpunch/Reflect

Repeat after me: Physical moves on Kadabra are baaaaad. And yes, Shadow Ball is a physical move. So remove that...also, don't double up on attack moves of the same type. You've already got Psychic, so the far weaker Psybeam doesn't really serve any practical purpose, there are far more important moves to learn. What Kadabra needs is a wider arsenal of special attacks, and to that end, the elemental punches work nicely. Fire Punch provides cover against Steel which, although quite rare in G/S/C, is still quite annoying to face, and also gives you an extra edge against the Bug, Ice, and Grass types, bug perhaps being the most essential here. Thunderpunch puts a hurt on the otherwise quite well-protected Water type, especially Gyarados, and is therefore quite useful to have. If you're feeling petty, it's also a good response to Murkrow and other flying types. Ice Punch is a kind of in-between, providing cover against, Ground Flying and Grass types but also dragons...which is a nice surprise for Lance, so pick the ones you like most from a type-coverage perspective. As for Recover...it can work, but Kadabra isn't too durable so you'll probably need Reflect to take proper advantage of it. You could just ditch that move and go all out with Psychic and the punches, though. There are also some neat things Kadabra can do with Encore, but since that requires breeding, I won't go there. Also, this one could use evolving since Zam > Kadabra, always.

Houndoom: level 42 (bred I assume, I dont rememebr where or how I got this)
Crunch
Flame Thrower
Sludge Bomb Solarbeam
Detect Sunny Day

Ahh...Houndoom, cool pokémon. Too bad that this is before the days of Will-O-Wisp. At any rate, Houndoom's Sp.Attack is far higher than its Attack, so let's ditch the physical move, m'kay? Sunnybeamer Houndoom isn't the best build around nowadays, but in G/S/C you don't get much better. Sunny Day provides cover against Water attacks by halving their power, and at the same time it lets Solarbeam reach its full potential, making it quite an effective counter against Water, Ground, and Rock types. I generally dislike setup sets, but in G/S/C it can work.

Hitmontop level 38: (cheated wit wild PKMN modifier, I remember this because I rememebr I friend had let me hold his gameshark, I used to be obsessed with hitmon top)
rolling kick Triple Kick/Mach Punch
Counter
Dig
focus energy Quick Attack/Return

G/S/C Hitmontop...really one of those what-the-heck-was-game-freak-thinking pokémon. The movepool back then was absolutely horrendous. For the record, Dig is a terrible move...but...there's not really much else it can use against ghosts since Rock Slide isn't in the learnset yet. At any rate, Hitmontop's signature move Triple Kick is far stronger than Rolling Kick, so that one's better. Mach Punch is another option as it lets you be an insufferable first strike attacker, although without Swords Dance it kind of looses its edge. Counter is...okay, since Hitmontop does have a high defense so it can take the damage, although the HP is painfully low, limiting its use. For the final move...Focus Energy is once again relying on luck, not a good strategy...I'd say either Return for the power or Quick Attack for the first strike advantage. You can always try to deal the main damage with Counter and then finish off with a Quick Attack or Mach Punch...not many options here, I'm afraid.

Quilava: level 48
Flamethrower
Rollout Thunderpunch
Iron Tail
Strength Attract/Protect

Two words...just no. You really need to evolve this one. Not only is Typhlosion stronger than Quilava in all respects, but it also has one other significant advantage...being bipedal, it has access to Thunderpunch. And Thunderpunch on a Fire type pokémon with high Sp.Attack = Pwnage. Flamethrower and Thunderpunch alone are enough to make Typhlosion a complete killing machine in G/S/C...unfortunately, those are just about the only good moves it can learn. Physical attacks like Iron Tail are a bit of a waste...but since there really isn't anything better around...bleah. At least ditch Strength, you'd be better of with Return for all the good it would do you. But what you really need is something to provide a bit of cover and Attract seems to be just about the only move that fits the bill. I suppose you could use Protect to block two-stage attacks as wel...but really, the choices aren't really that great here.

I only had 5 pokemon I jus checked this, when I found it
Well, there ya' go...hope that was enough comment for you. ^-^
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Old May 7th, 2006 (8:34 AM).
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Houndoom can learn solarbeam???

no way dude, I never knew that
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Old May 7th, 2006 (9:22 AM).
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Yes, peabobo, enough is enough. You keep spamming and flaming, which is reason enough to give you a warning.

Good job with the rate, Alter Ego. ^_^

And enyce, that’s why you should read over a Pokedex before you make your team.

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Old May 7th, 2006 (9:32 AM).
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also Id like to add, of course I have rather hitmontop have triple kick...But hitmontop doesnt learn it until like level 48 or something. Mine is 38. I guess I should have it level up more
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Old May 7th, 2006 (9:37 AM).
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Correct me if i'm wrong, but doesnt typhlosion learn earthquake in GSC?
If so definitely consider that an option.
If i remember correctly i always used -

[email protected] berry/lefties
-flamethrower
-earthquake
-thunderpunch
-rest/protect.

...Again i'm unsure abt quake.


Ur team will benefit more from politoad than poliwrath.
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Old May 7th, 2006 (9:48 AM). Edited May 8th, 2006 by enyce.
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enyce enyce is offline
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Quote:
Originally Posted by Ice demon
Correct me if i'm wrong, but doesnt typhlosion learn earthquake in GSC?
If so definitely consider that an option.
If i remember correctly i always used -

[email protected] berry/lefties
-flamethrower
-earthquake
-thunderpunch
-rest/protect.

...Again i'm unsure abt quake.


Ur team will benefit more from politoad than poliwrath.
I am not even on victory road yet, thats where the TM for it is....I had kept Cynadaquil pre-evo until it learned flame thrower, I accidently stopped the evo at 47 then it evolved at 48....

So next up is typhlosion.... Im like at the bridge where the cool trainers and psychics are... also triple kicks base power is 10, and hits 3 times

10x3=30, Rolling kicks base power is 65, i think rolling kick is a better bet
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