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Originally Posted by Synchronize
So I actually made just a regular stall team this time.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 144 HP / 240 Atk / 64 Spd / 60 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Fire Blast
- Hidden Power [Fighting]
You lay down just one DD and this should be able to OHKO Gengar and other things that can be a headache on the switch in. HP Fighting doesn't really have much practicality considering CELEBI walls this thing and the only practical purpose it has you have HP Flying+EQ to take care of. Mis-exported your Hidden Power, perhaps?
Metagross @ Choice Band
Trait: Clear Body
EVs: 196 HP / 252 Atk / 60 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Rock Slide
K.
Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 212 Def / 32 Spd / 24 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Roar
- Surf
K.
Regice @ Leftovers
Trait: Clear Body
EVs: 252 HP / 152 Def / 104 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Psych Up
- Rest
- Thunderbolt
K.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 36 Atk / 124 Def / 96 SAtk
Sassy Nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Reflect
K.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 24 Atk / 208 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Rest
- Roar
- Spikes
Substitute can be cool to prevent annoying Maggies from ruining your fun.
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Zapdos can be a real pain, even with Regice around. Swampert gives problems as well, since you have nothing on the team that's really discouraging it from coming in. Oh, and toothache, it's a lot safer to just keep playing Meteor Mash and not have Shadow Ball on the CB set because the difference in base power is negligable at best (150 for Meteor Mash with a chance for attack stat raise as compared to 160) and it's a good game when you don't have to fear a bold normal type switch in that renders your CBGross useless.
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so i came back to humor myself