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Originally Posted by electricgrass
Alakazam (M) @ Choice Band
Trait: Synchronize
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Ice Punch
- Psychic
- Trick
I'd rather use Fire Punch to handle Steel types, but sure.
Breloom (M) @ Leftovers
Trait: Effect Spore
EVs: 48 HP / 212 Atk / 248 Spd
Jolly Nature (+Spd, -SAtk)
- Focus Punch
- Hidden Power [Ghost]
- Spore
- Swords Dance
* just before i left netbattle this killed 5 out of some guy's 6 legendaries
Maybe have Giga Drain over Swords Dance since Swampert gives a lot of trouble for your team.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP/220 Def/8 Speed/30 Sp Att
Nature: Bold (+Def, -Att)
- Calm Mind
- Ice Beam/Roar
- Rest
- Surf
Suicune is fine without Sp Def EV since Calm Mind covers that ground, and Roar stops you being phazed away. Don't need a Lum Berry since you have Rest, Suicune can take a lot of punishment.
Armaldo (F) @ Leftovers
Trait: Battle Armor
EVs: 156 HP / 252 Atk / 22 Def / 80 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Knock Off
- Rock Blast
- Swords Dance
Armaldo has so many cool options. Rapid Spin could be useful over Knock Off.
Grumpig (M) @ Leftovers
Trait: Thick Fat
EVs: 248 Def / 80 SAtk / 180 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Fire Punch
- Magic Coat
- Psychic
I'd replace this with something else since having this and Zam makes you weak to Houndoom and Shadow Ballers. Regice or Snorlax works as a Special Tank for you, and can do something back to Houndoom.
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
Jolly nature please, otherwise fine.
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Lots of things can give your team trouble, it seems. Houndoom and Swampert are immediately obvious.