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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old June 7th, 2006 (3:49 AM).
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Pax Deorum Pax Deorum is offline
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Granbull (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 60 Atk / 56 Def / 20 Spd / 120 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Earthquake
- Heal Bell
- Return

horribly standard and fat but the best UU nontheless

Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Seismic Toss
- Thunder Wave
- Wish

hadn't used him in a while and I need some support

Golduck (M) @ Leftovers
Trait: Damp
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Ice Beam
- Surf

Damp is for those gay random exploders. Don't need Cloud Nine much

Lunatone @ Leftovers
Trait: Levitate
EVs: 252 HP / 40 Def / 136 Spd / 80 SAtk
Modest Nature (+SAtk, -Atk)
- Baton Pass
- Calm Mind
- Hypnosis
- Psychic

Passes CMs to Manectric or Golduck

Manectric (M) @ Leftovers
Trait: Static
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Crunch
- Hidden Power [Grass]
- Substitute
- Thunderbolt

10/10

Golem (F) @ Leftovers
Trait: Rock Head
EVs: 252 HP / 176 Atk / 80 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Explosion
- Rock Slide
- Substitute

bla


I know my team can't handle Scyther. It's still on test phase so I'll decide what to change later.
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Old June 7th, 2006 (3:59 AM).
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Lord Mike Lord Mike is offline
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I usually use CB Adamant Golem with Explosion, Focus Punch, and QuakeSlide, but whatever floats your boat.
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Old June 7th, 2006 (4:08 AM).
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Synchronize Synchronize is offline
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Quote:
Originally Posted by YoMama
I usually use CB Adamant Golem with Explosion, Focus Punch, and QuakeSlide, but whatever floats your boat.
I've already had that discussion with Pax. Sub Golem is much better, as Golem already ****mukup, so at least when its behind a sub, it can use another move.

More proof is coming along the way.
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Old June 7th, 2006 (4:12 AM).
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Pax Deorum Pax Deorum is offline
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I shall point out why usually CB Golem sucks

Begin Turn #1
Alphatron withdrew Manectric!
Alphatron sent out Fearow (Lv.100 Fearow)!
---------------------------------
Golem used Earthquake!
It doesn't affect Fearow...
---------------------------------
End of turn #1
Pax Deorum's Golem: 364 HP
Alphatron's Fearow: 100% HP

Begin Turn #2
Pax Deorum withdrew Golem!
Pax Deorum sent out Lunatone (Lv.100 Lunatone)!
---------------------------------
Fearow used Double-Edge!
(156 damage)
It's not very effective...
Fearow is hit with recoil!
---------------------------------
Lunatone's Leftovers restored its HP a little!
End of turn #2
Pax Deorum's Lunatone: 209 HP
Alphatron's Fearow: 81% HP


Do you see my point or do you want me to explain it?
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Old June 7th, 2006 (4:14 AM).
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Lord Mike Lord Mike is offline
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Quote:
Originally Posted by Synchronize
I've already had that discussion with Pax. Sub Golem is much better, as Golem already ****mukup, so at least when its behind a sub, it can use another move.

More proof is coming along the way.
I said whatever floats his boats. I personally like CB adamant Golem and I've won a lot of battles with it. You have to like it. :cross-eye
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Old June 7th, 2006 (5:46 AM). Edited June 7th, 2006 by Pax Deorum.
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Pax Deorum Pax Deorum is offline
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ok might make this arandom team with only cool pokemon

Kingler (M) @ Leftovers
Trait: Hyper Cutter
EVs: 220 HP / 128 Atk / 160 Spd
Naughty Nature (+Atk, -SDef)
- Surf
- Flail
- Endure
- Swords Dance

oh snap. forgot I had posted before
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Old June 7th, 2006 (6:29 AM).
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Lathspell Lathspell is offline
T3H GR34T WH1T3
 
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Quote:
Begin Turn #1
Alphatron withdrew Manectric!
Alphatron sent out Fearow (Lv.100 Fearow)!
---------------------------------
Golem used Earthquake!
It doesn't affect Fearow...
---------------------------------
End of turn #1
Pax Deorum's Golem: 364 HP
Alphatron's Fearow: 100% HP

Begin Turn #2
Pax Deorum withdrew Golem!
Pax Deorum sent out Lunatone (Lv.100 Lunatone)!
---------------------------------
Fearow used Double-Edge!
(156 damage)
It's not very effective...
Fearow is hit with recoil!
---------------------------------
Lunatone's Leftovers restored its HP a little!
End of turn #2
Pax Deorum's Lunatone: 209 HP
Alphatron's Fearow: 81% HP


Do you see my point or do you want me to explain it?
But of course, you could have predicted that, and used Rock Slide instead. Although, I agree that Leftovers work better on Golem, it takes advantage of his low speed and nice def. There are better Sweepers to make use of CB, Golem isn't exactly one of them.

Even so, Rock Blast is better on Golem than RS, because Golem won't flinch anything anyway, and it can break some subs. You might want to use Focus Punch instead of Explosion, since you don't have any other fighting move in your entire team. (I'm not to familiar with the UU game, don't you need any fighting move?)
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Old June 7th, 2006 (6:45 AM).
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Lord Mike Lord Mike is offline
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Join Date: May 2006
Location: Lucas Oil Stadium
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Quote:
Originally Posted by Pax Deorum
I shall point out why usually CB Golem sucks

Begin Turn #1
Alphatron withdrew Manectric!
Alphatron sent out Fearow (Lv.100 Fearow)!
---------------------------------
Golem used Earthquake!
It doesn't affect Fearow...
---------------------------------
End of turn #1
Pax Deorum's Golem: 364 HP
Alphatron's Fearow: 100% HP

Begin Turn #2
Pax Deorum withdrew Golem!
Pax Deorum sent out Lunatone (Lv.100 Lunatone)!
---------------------------------
Fearow used Double-Edge!
(156 damage)
It's not very effective...
Fearow is hit with recoil!
---------------------------------
Lunatone's Leftovers restored its HP a little!
End of turn #2
Pax Deorum's Lunatone: 209 HP
Alphatron's Fearow: 81% HP


Do you see my point or do you want me to explain it?
Pax Deorum, we all have our opinions, ok?
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Old June 7th, 2006 (7:28 AM).
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Pax Deorum Pax Deorum is offline
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ok you obviously didn't understand the log so I'll explain it.
Lets say we have HP Ice Manectric vs a healthy (100%) CB Golem. Golem is capable of taking one HP Ice from him while Golem will Earthquake and OHKO. Knowing he will lose, the opponent will switch a Ground resistance in (in this case CB Fearrow). Seeing Golem had Choice Band he will be forced to switch out due to its unability to hit Fearrow. Knowing you'll switch out the Fearrow will use its most powerful CB move (Double-Edge) either KOing a pokemon or badly damaging it.

In conclusion, CB Golem makes him lose his purpouse as a wall because it has to switch too much.
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Old June 7th, 2006 (7:53 AM).
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Lord Mike Lord Mike is offline
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Lol. I guess I stink as a Golem user. I haven't really experienced him in NetBattle. :(
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Old June 7th, 2006 (8:01 AM).
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Pax Deorum Pax Deorum is offline
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I wouldn't care even if you were the most ancient Netbattler
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