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Oops. Thanks, AB. My wish is that in DP, GF/Nintendo will give a personality model to the trainers, similar to what they did in the Battle Frontier, specifically the Battle Factory. Some trainers use stat-boosters, some are defensive-minded, some take advantage of the weather, and so on. Plus, they need to mix up when/if trainers utilize their items. Right now you can easily predict when they will, so you can cheat by using a lower damage move first and then a powerful one after that. Like the personalities, they need to add a randomizer where some trainers will work hard on keeping their Pokes HP up, some not so much, and maybe some not at all. Of course that will probably require too much code, but one would think since they aren't upgrading the graphics too much that the DS would be able to handle it. Here's hoping.
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