Pokemon Liquid Page 12

Started by PokeCreator_09 June 19th, 2006 11:11 PM
  • 68289 views
  • 503 replies
  • Public Poll

How d oyou think I'm progressing on this game?

Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
well, I have a lot of fifteen year old friends that have jobs but thats off-topic.lol.

anyways, I've fixed all of those glitches except for the pokemon center one, I forgot about it. and the desert time thing int a glitch, its more like a test event for the footstep event. I don't think it's the game that's making you not able to save cause mine works just fine. It might've downloaded wrong, other than that I dont know.

I'm going to release some more screen shots this week and I hope yall think the games been improves when I release the next demo.

Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Hey guys, sorry I haven't posted in a week, but I've been busy. It's spring break for me this week, and I've worked on the game only a little bit. I plan to work all day tomorrow for my lack of work put in this week.

Okay, here's what I'm working on.
1. Reflections. I'm trying to use photoshop and figure out a way to make the tiles that look like hes staring at the water, then make that into an npc type event at the water, since you cant script in RM2K3 (darn RMXP for introducing scripts)
2. Battle System: I'm trying to get one battle to work. I've only started on it, but I hope I can get it to work tomorrow. I think if I can set up 1 or 2, I can make a common event that I can just plug-in variables to when you battle someone else. I think it's safe to say though, it'll probably be like RBY, battle everyone once for all of the demos, then when I put my finishing touches on, I'll add repeat battlers.
3. Resources: I'm trying to gather resources and make them myself and everything and it's time consuming. Most projects have a programmer, mapper, spriter/resource maker, etc. I only have me, myself, and I. RM2K3KID took away most of the mapping top be done, and he's helped me out a lot with resources and I really appreciate it, but I need HELP!!!

Also, I'm starting a Nintendo DS Homebrew game. I researched all day today online and went to a site named PAlib.info, and found it's relatively easy, it uses C++ which from what I see is really similar to Java, which I'm learning. Anyways, the point of that was to say once I've finished this game, hopefully middle of summer, I might make a version for the Nintendo DS, which would be able to be played on a legal emulator for those who dont have a ds or flash cart. I never said I will port it for DS, I said I might, so if I can't or decide not to, don't say I promised or anything! It really all depends on how a couple of small projects go that'll determine if I want to step up to the challenge. Reflection will be easier though.lol

Anyways, I will put some screens up tomorrow. Some of what I've got of the reflection and maybe some I've got of the battle I mentioned above. I plan for my first route to have a few D/P pokemon in it so I might use one of them for testing.

Again, I really need help, I can't do it on my own

Edit: Okay, I stumbled apon a problem, well sort of a problem. I started coding a common event to have random battles in the grass at route four. So, I copied over what RM2K3Kid did with the DNP so it would save some time, but I've went and edited it to meet that of a regular battle. My question is:

I need suggestions for the enemy stats formulas. In the gb ghames, they used alot of formulas that included the pokemons unique id to calculate its attack, hp, speed, etc. from its level. I could do this in RMXP very easily, but I'm thinking if I did all this an event, the event would lag. What should I do?

Edit2: It just donned on me when I was looking in my maps, why don't I put a mail system in? I mean there's always been these mailboxes since RBY, yet, there's no use for them. We've had poke'mail, but it didn't udse the mail boxes at the street. So anyways, I went looking around at projects and saw that Pokemon Titanium is either having one, or the mailbox in the town just says 1 letter. Either way, I think this will be one of those features that's just an add on so I might put it in if I have time, but the most important thing right now is the CBS, which is a pain in the butt.

Thanks,
~PokeCreator_09~

RM2K3kid

Insane..

Australia
Seen September 20th, 2022
Posted August 12th, 2010
740 posts
19.2 Years
I need suggestions for the enemy stats formulas. In the gb games, they used a lot of formulas that included the Pokemon's unique id to calculate its attack, hp, speed, etc. from its level. I could do this in RMXP very easily, but I'm thinking if I did all this an event, the event would lag. What should I do?
How about you try doing it in an event and test a few times, then you can see if it's going to be a problem. I wouldn't think it would lag, but who knows it might.
Mapper FTW!




Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Well, just think, if I had 5 pokemon in my first route, I'd have to map each pokemon to an id#, change their stats(I'll have to do either way), change their level with their stats, and everything else. This would take a long time, and would be worth it, but the event would be so big, I thik it would lag. Do you think if I split it up among tabs like you did with the DNP Pokemon setup it would work better?

Thanks,
~PokeCreator_09~

Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
I don't think it would lag at all. I have did it with my past games (and my current one) and there has been no lag at all. If you are worried about lag put a "wait 0.0" command between ur lines. Adding a "Wait 0.0" command will nnot slow down the game (since it not actually waiting any time)- but it will break up all the coding lines- so that your code aint doing all the maths at once. Give it a try.


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Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Thanks, I didn't think about that. I knew if you put a wait event at the beginning of a common event it'll make the game run smoother,but didn't realize you could put them between the lines like that, but I see why it works.

Like I said before, I was gone all day today, so sorry for no screenies, but my parents didn't tell me we were going somewhere today until this morning.

I'll put some up tomorrow as long as I don't go anywhere.lol.

Edit:I'm finally making progress with the Route 4 battle system. So far, this is what I've gotten done today:
-pokemon encounters. The pokemon you'll encounter on Route 4 will be
Rattata, Jigglypuff, Pidgey, Bulbasaur(rare), starly, and Budew. You have a1
in 13 random chance to see Bulbasaur.
-I've gotten the attacks to show up and you can choose which one to
execute. Of course I've only programmed in Tackle and Tailwhip, but It'll take
a long time to put all the attacks in there, which is not on my list of urgent
stuff.
-I've decided to put all the formulas for pokemons stas, damage calculations, etc., however for the time being there will be no EV's. This might change, but It takes a long time to input all that data, and since It'sjust me, I don't have time, but might do it after I've finished the rest of the game.

Okay, I'll post some screen shots in a little while, hopefully someone else posts so I don't have to do another edit!lol.

Age 28
Inside the depths of your mind.
Seen April 29th, 2013
Posted September 6th, 2010
317 posts
16.2 Years
This is looking great, but that's been said before, so it isn't the main subject of my post. I should note I've never used RM2k3 before, so some of the terms might be different, but it's all simple stuff that should be in every RPG Maker.

Rather, the letter system you were interested in. It's really, really simple, and doesn't even take any RMXP scripting magic. Make a new event for the mailbox, and set it to Action Button. Then, we'll assume we're working with three possible letters- obviously there'd be more in a real game, but I'm lazy and don't want to type a whole set of them. Give the event a total of four pages. Then, you need to assign a variable for the letters.
0: None recieved
1: One recieved
2: Two recieved
3: Three recieved

Now, go to the first event page, and don't bother with any conditions... it works anyway. Just have the following text.

"The mailbox is empty."

For page two, give the player two choices and make it have the variable at 1 as a requirement.

"TEST's Letter"
"CANCEL"
For Test's Letter, input the following text.
"TEST's Letter: This is a test letter!"
For Cancel, just let the text string end.

For page three, give the player three choices and make it have the variable at 2 as a requirement.

"TEST's Letter"
"GUY's Letter"
"CANCEL"
For Test's Letter, input the following text.
"TEST's Letter: This is a test letter!"
For Guy's Letter, input the following text.
"GUY's Letter: Another test letter!"
For Cancel, just let the text string end.

For page four, give the player choices and make it have the variable at 3 as a requirement.

"TEST's Letter"
"GUY's Letter"
"GAL's Letter"
"CANCEL"
For Test's Letter, input the following text.
"TEST's Letter: This is a test letter!"
For Guy's Letter, input the following text.
"GUY's Letter: Another test letter!"
For Gal's Letter, input the following text.
"GAL's Letter: Yet another test letter!"
For Cancel, just let the text string end.

Was that much help? I should note to other readers that this can ONLY be used with my permission, which has already been granted to Liquid, of course.
Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Yah, I knid of figured how to do that already, but thanks alot. If I do one, it won't be all that simple. It'll be the same idea, and still easy, but you'll get letters after you complete something, and you may even have a time you have to deliver someone's mail or something, I don't know yet. I think you should put this in the tutorials section for the noobs though, unless you don't want to have anybody use it, but anyone with good knowledge of events can code it there own way.

Screens coming later!
:)

Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Delivering mail is just items, and when do you think the variables get changed? Anyway, yeah, I might make it a tutorial for public use when I'm closer to finishing Titanium and Iron.
Huh, sorry, kind of confused at what you meant, the first part.

Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Oh, no. I'll figure it out when the time comes. I'mvery mechanical, meaning I understand how things work, like when we learn something in math, I understand it easily because I know how it works, or why it works, am I confusing? Anyway, when I want to figure out how to code something, I think like a computer, and think what commands would I understand. But that is a good layout for it.

EDIT:Well, here are some screenshots(It's 11:50 pm where I'm at so I did put them up today like I said.lol.):





Unfortunately, as you can see, I have a lot of work to do. Te reasons the names are off and the HP Bars and stuff is because I haven't made the resources, and I have nobody to HELP!!!!

I feel kind of stupid because I didn't realize RM2K3Kid did any trainer battles or anything until I was taking screenshots and the trainer saw me. I always walked around them, so I didn't even notice it, and I didn't think the battle maps in the map bank were anywhere near completed. So they may save me some time.

Okay again, I can't do this on my own without taking another year to complete this game, I need some help. I need spriters for jobs like a back sprite of the hero, cause I don't have one. I can do walking sprites, but nothing from scratch like that. I also need just resources help, even if it's just making hp bars, every little bit helps. I mean, most projects have a team with a couple spriters, a mapper, a scripter or two, and other people. It's just me and I get some help from RM2K3Kid sometimes, but I can't do it alone anymore.

Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
HP bars? I could get the pictures for them. But, unfortunately, I don't know how to script. I could help with getting sprites. I'm decently good at that. Throw me a PM if you think I could be of the slightest use.
Well I have the Pics for the HP part of thebar, what I don't have are the names. It's easy in RMXP because you can script and It'll put the name on the screen where you tell it to. In RM2K3, you have to make a picture of each one.What I'm going to do is make a few HP bars that I use with every pokemon, then just make a pic with their names in the proper font, that'll show over the HP Bar. If you can do that, it'd be appreciated. It's cutting and pasting, but TIME CONSUMING!lol

Thanks,
~PokeCreator_09~

Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Okay, what I'm looking for is very close. Take and delete the picture ouitside of the text, but keep it the same position in the picture so It'll be easy to place. The reason I want to do this is so I can have a couple different HP bars, and not like 1000! So, I can put the name on the screen, and not have to worry about getting a pic of the HP bar that has some damage with that pokemon's name. But like I said before, I need help so I'm not gonna be picky, I can edit them later, I guess.

Thanks,
~PokeCreator_09~

Death Rogers

Great Old One

Age 29
Male
New York
Seen August 29th, 2016
Posted July 6th, 2013
366 posts
17.4 Years
Oh, okay. Text'll be much, MUCH easier.

I'm working on Rattata at the moment. I'll do the rest in the second.

EDIT: I finished with Rattatta and Jigglypuff.



EDIT #2: I finished Pidgey and Bulbasaur.



Anything else I could help with? Attack pictures perhaps?
Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
Well, I've been PMing Death Rodgers and he's got some pretty good sprites, so you'll see more soon.

Here's what I got left for the Route 4 Battle:
1. Some graphical things.
2. Exp. gain., and EVs(arghh)
3. programming the enemy attacks. I still don't understand how the enemies in
the GB games knows what attacks to use. I may have something like If Var:
Pokemon1_type=1, then use mud slap. Type 1 being physical of course(or
normal.lol)
That's about it.

Age 32
Forney, Texas
Seen January 22nd, 2012
Posted December 30th, 2011
513 posts
18.4 Years
I hope, cause if I don't, I won't spend the time to port it, but I'm sure I will.lol

Edit:Okay, I've got something in the game that's really getting on my nerves and I've tryed to recode it, but its a pain in the butt. When you come back from the DNP, and after you talk to the professor, Ryan joins you. Well, the part of the sequence where he walks up to you was very buggy, meaning he'
d walk in two places, with two Ryans and stuf(one of the mwould be fast and go where you wanted him, and th eother would go slow and go to the sign??? No matter how much I look I cannot find the event that tells it to move. I tryed to put in the event you touch to make him move, but as you can see, that makes two Ryans.

I finally came to the point where I was like, forget it. I made a completely dif event with Ryan's pic, and told it to move that, same thing. Then, I kept the original and the new event, and now there's only the one that goes to the sign in the middle of the town. P.S. even if I delete the original event, put a new one on a completely dif tile, and change the events around, the second ryan still shows up.arggggh

This is a relatively easy problem, but I can't find the event that makes the other ryan move. I think it might be the PC setter, but I cannot find where it would teleport it to that spot on he map. I've also looked at all the common events, and did a search of all the variables used in the process, but it turns up only the two events(ryan and the start event).

Anyways, if anyone can figure out this problem, it'll put your name in the credits. Note, you have an earlier version that I do, so it might be easier without all the tweaking and stuff that I've implemented.

Thanks,
~PokeCreator_09~