Ruby Pokémon Diamond partial "premake"/ Graphics to hack over Page 10

Started by Green Charizard July 10th, 2006 8:58 AM
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When should I release a beta?

Green Charizard

pɹɐzıɹɐɥɔ uǝǝɹƃ

the UK
Seen July 14th, 2017
Posted August 8th, 2015
251 posts
18.5 Years
Thanks, but you all know that I check numerous sites daly for D/P news so I find most stuff.

Credit to D-Man, Gridiron and closetman341 for this proffessor sprite. And thanks to "fedex" for inserting it - my TLP messes up for some reason I'm really greatful for this and he also did some testing and a little correcting so I'll do some mapping and release alpha 1.2 -Yeah expect common releases from now on.
Ex-rom hacker, too attached to his childhood to leave.

Green Charizard

pɹɐzıɹɐɥɔ uǝǝɹƃ

the UK
Seen July 14th, 2017
Posted August 8th, 2015
251 posts
18.5 Years
Thanks everyone, yeah I might put some scripts in... But first if anyone can find the maps of futaba and the first route id appreciate it. But if not I can find them. Im still ploding along with the hack
Ex-rom hacker, too attached to his childhood to leave.
Age 36
Male
Argentina
Seen March 15th, 2011
Posted December 24th, 2010
1,955 posts
16.9 Years
Finally I played it and so I must say, visually it's awesome. I enjoyed the trees and the grass and roads. The house looks a bit strange with just two colors for the roof, but I think it'll work anyway.
Too bad I couldn't get a poke, I got a bit frustrated trying to get to the next town. Is Birch's bag somewhere close?, you should at least move it so the player can still interact with it, get the poke and start the adventure without having to play without pokemon. (Well, perhaps you already fixed that, I don't know)

ash_ketchum5

Future Pokemon Pearl Owner

Age 31
London
Seen April 23rd, 2007
Posted April 15th, 2007
96 posts
17.5 Years
http://translate.google.com/translate?u=www.pokesho.com&langpair=ja%7Cen&hl=en&safe=off&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools <- this might help with pkmn graphics (sorry if you already know about this site)
Ash's PokePet

chimpy the level 66 Hikozaru!

Green Charizard

pɹɐzıɹɐɥɔ uǝǝɹƃ

the UK
Seen July 14th, 2017
Posted August 8th, 2015
251 posts
18.5 Years
Finally I played it and so I must say, visually it's awesome. I enjoyed the trees and the grass and roads. The house looks a bit strange with just two colors for the roof, but I think it'll work anyway.
Too bad I couldn't get a poke, I got a bit frustrated trying to get to the next town. Is Birch's bag somewhere close?, you should at least move it so the player can still interact with it, get the poke and start the adventure without having to play without pokemon. (Well, perhaps you already fixed that, I don't know)
It's in the top right building in Futaba ;)

dipset4ever can u please explain more as ray said, it can most probably be improved, if it envolves scripting I thought I have already mentioned that the Alpha contains non

Thanks ray!
ash: thanks but I don't like to use things from pokesho, I don't now if they like people using their graphics anyway...
Ex-rom hacker, too attached to his childhood to leave.

Green Charizard

pɹɐzıɹɐɥɔ uǝǝɹƃ

the UK
Seen July 14th, 2017
Posted August 8th, 2015
251 posts
18.5 Years
I like it..the only glitches I found though is when going into the item bag the game would reset and no wild pokemon but otherwise...looks great so far
That's a one-off it's just the copy u have. try a different rom or repatch it should work :)
Kinda cheezy backgrounds, but it shows your workin hard.
LOL, in what way?

Still workin hard but have had a break today so far :)
Ex-rom hacker, too attached to his childhood to leave.
Why? Stalker. Go away.
Seen January 21st, 2007
Posted January 20th, 2007
242 posts
16.8 Years
Ugh.. glitches. In the alpha release, your bag was in the trees... (o_O However am I supposed to get that?) and so when I went to the left, I couldn't get out. And I kept getting killed by wild Pokemon... waaah. After much gruel, I finally made it to the next city, only to find out I couldn't do anything here either.

Anyways, besides that, good job on the hacks, and hope you make an improvement on everyone's glitches (is mine a one-off? ROM?)

From,
~TheRoad

(PS: Sorry if my mentions are already posted... Bakk)
Why? Stalker. Go away.
Seen January 21st, 2007
Posted January 20th, 2007
242 posts
16.8 Years
Nah, I was just so fed up with the thing that I quit. Now that you mentioned it though, which city? The first, or the second?

And I wonder if I should post a screenie...

From,
~TheRoad

PS: The Buizeru (Buoysel... but the name confuses me ... ?) in the opening sequence is glitched. Will you be able to fix it, Green Charizard? And also, where is the main character? He disappeared!)

EDIT: Okay, so I see the Pokemon. I selected Naetoru (Pocchama? I don't remember...) and the game restarted. Ha ha....

Kek kek keke.... The bag is alive!!!

EDIT2: Okay, so while I was browsing around with the Walk around Walls code (to test out things, code given at end of post) I found these freaky things. A step by step requirement:


All right, this image shows who I am. Right? So you can just go to the right of where he is, or stay where I am.


Now that I've used the Walk through Walls code, I can go up. And up I go.


Now, I turn right. See what I mean when I said you could go from the right of my original picture?


Now... watch as I get officially weirded out. Like it? Now... a special treat for you...



;)

That's all folks. Besides the code, which is CE2CCCB25D8D815D, for Gameshark.
Why? Stalker. Go away.
Seen January 21st, 2007
Posted January 20th, 2007
242 posts
16.8 Years
Right lets clear everything up. The cheat using the gameshark code is down to the tile properties. Naetoru does not freeze upon recieving for me, and its ruby usa.
You got a nice RUBY USA ROM. I download a RUBY USA, and it doesn't work. How sad.

Anyways, good luck on your updates!

From,
~TheRoad

(PS: Humph... I was hoping someone would congratulate me for the discovery... :D But I don't really care. Just something amusing for the people :paranoid: )

Green Charizard

pɹɐzıɹɐɥɔ uǝǝɹƃ

the UK
Seen July 14th, 2017
Posted August 8th, 2015
251 posts
18.5 Years
Yeah welll done ;) Funny thing with that is when I was making the first route and wanted to test it I had not done the connections I had to walk through trees and ended up in alot of not-so-secret bases... But seen as how there are so many problems with this the next patch coming soon will use a different ruby usa rom
Ex-rom hacker, too attached to his childhood to leave.
Seen April 10th, 2009
Posted October 21st, 2006
4 posts
16.8 Years
Wow, honestly, this is nowhere near Beta status, you shouldn't have even released it yet, a video yes, but Beta no.

There are far too many glitches in the game. When trying to select Naetoru with the guy, the game freezes, with the girl, it resets. The girl's walking animation is skewed aswell as the opening scene, where you walk into nothing. Bouysel is glitchified in the first scene. Once you get your Pokemon there's a random battle, then a suitcase is talking to you.

Honestly, it's a disaster. I truly love the idea of a DP pre-make, but it needs a ton of work. Sorry. :(