General Game Dev Help and Requests Page 7

Started by Sorye HK April 15th, 2004 12:43 AM
  • 79369 views
  • 2148 replies
Age 36
The Universe
Seen November 12th, 2004
Posted October 28th, 2004
52 posts
19.3 Years
Yes, an R-rated Pokemon Game.... mainly because of the story line... its bloody. The hero's best friend gets shot like 10 times. and thats jus on R- rated... I like the PG- rated one though... the hero finally gets a girlfriend!
METALLICA!! YES! I GET TO SEE THEM!!
Seen September 28th, 2005
Posted September 28th, 2005
93 posts
19 Years
Hi Everyone, Rusty....

I realized that alot of times when I download cahracter sets ..... in Rpg Maker.... they have lines on the side of em (Pink or Green or Whatever) which makes some pink or green around them when they wal.... alot of it actuallyl..... but Pokemon Rustys Game Fixed it....... I have some nice character sets.... but i want to know what he did to fix it so i can do it too...
The ones at gaming ground Zero are invalid image size... .Pokemon Rusty changed it though.... HOW DO I?! GGZ ones are 388 by 256 when they shoiuld be 288 by 256..

THANKS VERY MUCH!

Gymdawg

Who let Teh Dawggy out?

Age 33
Ghetto Monkey labs
Seen April 19th, 2007
Posted August 15th, 2004
80 posts
19 Years
Yes, an R-rated Pokemon Game.... mainly because of the story line... its bloody. The hero's best friend gets shot like 10 times. and thats jus on R- rated... I like the PG- rated one though... the hero finally gets a girlfriend!
Heh heh, that's sounds pretty funny. I was waiting for something like that to happen in the show; alas, no cookies...
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
The PC system is a bit more complicated... you're probably going to want to use pictures that are rips.

To display the hero's name in text, use the tag \n[x]. The x stands for which hero number you are referencing. For example, Hero 0001 (Hero tab, list on left) is who you play as. So, if you use Enter Hero Name and have your name as Dark, you want it to say, So your name is Dark? The message would look like "So your name is \n[1]?" in the editor. If you want to name your rival, just go to your database Hero tab and make Hero 0002 your rival. Then do an EHN for your rival and use \n[2]. Make sure the slash is a backslash (\) not a regular one (/). You can find it in between Backspace and Enter.
-DM31




None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
I can't link to any onhand at the moment... futuristic sets are easy to come by, but I don't know about planets and stars... you don't walk in space a lot ;)

To make the ball dissappear, click "New Page" in your event and on the left check "switch" and make a new switch. Call it whatever you want. Make the graphic blank. Go back to page one and add a command at the end that turns on your new switch. This flips the page to the one with the blank graphic and blank command list, as if the pokeball dissappeared off the table! Did this work for you?
-DM31




Sorye HK

Looking around here and there

Male
Seen December 1st, 2021
Posted October 4th, 2008
3,363 posts
19.4 Years
Firstly,Congratualtions on being promoted Darkmage!
Secondly, since my exams are partly over, I'm going to try and
be my old active self by helping people.

here's the script! (Note: I'm using the original RM2K 4 party member
system. You'll need to use a different script
once the 6 member party system's completed)

Pok1,2,3 are the 3 diff types of pokemon.
First add the 3 events with pokeball graphics.
Trigger condition: Action Key

First event:

If switch pok2 is on
>Message: You've already chosen a pokemon! (Or something like that)
Else
>If switch pok3 is on
>>Message: You've already chosen a pokemon! (Or something like that)
>else
>>Change party member: Add pok1
>>Switch pok1 on

Second Event:

If switch pok1 is on
>Message: You've already chosen a pokemon! (Or something like that)
Else
>If switch pok3 is on
>>Message: You've already chosen a pokemon! (Or something like that)
>else
>>Change party member: Add pok2
>>Switch pok2 on

Third Event:

If switch pok1 is on
>Message: You've already chosen a pokemon! (Or something like that)
Else
>If switch pok2 is on
>>Message: You've already chosen a pokemon! (Or something like that)
>else
>>Change party member: Add pok3
>>Switch pok3 on