General Game Dev Help and Requests Page 8

Started by Sorye HK April 15th, 2004 12:43 AM
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  • 2148 replies

PatriotFan89

Biggest NE Patriot Fan!!!

Age 33
Male
U.S.A.
Seen March 18th, 2021
Posted August 5th, 2007
785 posts
19.1 Years
Thank you! It worked! But only one problem I have.... After the Pokmon is chosen, the PokBall won't go away...

Oh yea, and how do I make a trap? So if you haven't chose a Pokmon, the professor will have a message and you can't go beyond that point until you choose one.

Coming and going....

None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
I'm not sure what you mean with the first question.

The second one's easy. Just make an event set to On Hero Touch, activated by a switch (check left in editor) Then you can add text. Just flip the switch on to activate the trap, off to deactivate it for normal passage. Just add a Move Event so you step away from the trap once you step on it.
-DM31




Sorye HK

Looking around here and there

Male
Seen December 1st, 2021
Posted October 4th, 2008
3,363 posts
19.4 Years
I didn't know you wanted the pokeball to go away.
I'll write it again.

First event:

If switch pok2 is on
>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
Else
>If switch pok3 is on
>>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
>else
>>Change party member: Add pok1
>>Switch pok1 on

Second Event:

If switch pok1 is on
>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
Else
>If switch pok3 is on
>>Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
>else
>>Change party member: Add pok2
>>Switch pok2 on

Third Event:

If switch pok1 is on
>Message: Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
Else
>If switch pok2 is on
>>Message: Move Event: This Event, Change Graphic(Change Graphic into a transparent charaset)
>else
>>Change party member: Add pok3
>>Switch pok3 on

HiKaizer

Beer Drinking Dragon God

Age 36
A cloud bank at 48 Longitude 78 Latitude
Seen November 30th, 2004
Posted October 19th, 2004
53 posts
19.5 Years
That's because it's Conditional Branch in 2k3. 3rd tab, fifth one down, second column.
Actually that depends on which translation or patch you are using.
Knowledge is Power,
Power is Work over time,
Work is Force times distance,
Force is mass times acceleration
Mass distorts Time and Space, therefore all the librarys in the universe create gravity distortion fields and are connected by a series of wormholes.

My house is a Black Hole! ^^
Age 62
Male
Melbourne, Australia
Seen April 26th, 2018
Posted June 9th, 2014
11,439 posts
19.7 Years
Is there a more recent translation than Alerith/Soulfang? That's the one I got off HK...


"One reason why mathematics enjoys special esteem, above all other sciences, is that its laws are absolutely certain and indisputable, while those of other sciences are to some extent debatable and in constant danger of being overthrown by newly discovered facts."
Albert Einstein

"What science can there be more noble, more excellent, more useful for men, more admirably high and demonstrative than mathematics."
Benjamin Franklin

"Mathematics, rightly viewed, possesses not only truth, but supreme beauty – a beauty cold and austere, like that of sculpture, without appeal to any part of our weaker nature, without the gorgeous trappings of paintings or music, yet sublimely pure and capable of a stern perfection such as only the greatest art can show."
Bertrand Russell

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ANNOY ME AT YOUR PERIL. I am becoming increasingly tired of the unmanly elitism and closed-mindedness of certain members who shall remain unnamed.

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Age 33
He/him
Denmark
Seen April 3rd, 2023
Posted March 11th, 2022
2,405 posts
19.7 Years
Is there a more recent translation than Alerith/Soulfang? That's the one I got off HK...
Well there are several different translations of RM2k/2k3 i think..
Myself i use Advocates RM2k3 translation, and if im not wrong, this is the most well known one, please correct me if it isnt.

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Age 33
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Denmark
Seen April 3rd, 2023
Posted March 11th, 2022
2,405 posts
19.7 Years
Yeah, I'd say so. RPG Advocate's is the most well known. His site is www.phylomortis.com I think.
Yeah he owns Phylomortis, and he also made the game Phylomortis 2 for RM2k, which is quite hard to complete.

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Age 33
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Seen April 3rd, 2023
Posted March 11th, 2022
2,405 posts
19.7 Years
ok when you do the boss thing after you defeat it how do you get it to dissapear like a boss does (for the catacombs)
Heres a pretty simple way to do it with the Start Combat/Enemy Encounter mode.

Remember to add a victory condition to it, then do like this:
Note: Non event scripting is marked in bold text

<>Enemy Encounter: Battle Condition here, Monster group here
: Victory Handler << this is so we can make the boss dissapear if you win
Now add whatever you want of scripting inbetween the switch and the victory handler
<>Switch Operation: [switch number here] ON << so the boss dissapears
: Defeat Handler << this is if you get defeated
<>Game Over << you can add a game over or do whatever you want



Thats really all it takes, now make an extra page and set the walking graphics for the boss to blank, and add whatever you want of event scripting

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Age 33
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Denmark
Seen April 3rd, 2023
Posted March 11th, 2022
2,405 posts
19.7 Years
it doesant say switch operations or victory handler
That is how the coding looks.. on RM2k it says Change Switch, and Defeat Case (in start combat) i think.

But on RM2k3 it is Switch Operations, and Defeat Handler (in enemy encounter)

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Age 33
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Denmark
Seen April 3rd, 2023
Posted March 11th, 2022
2,405 posts
19.7 Years
You can't. maybe you've heard or are talking about using a panorama and a chipset,
or using a picture and a chipset. Those things I mentioned above are the usual ways
people claim they theoretically use two chipsets.
Actually you CAN use two chipsets on one map, you just need to use the Event script function named Change Chipset (RM2k) / Change Map Tileset (RM2k3) then pick a tileset you want it to change to, then put the event somewhere.. like a door that leads to another room, like in a dungeon.. but you'll need to put another event to change back to the other chipset if you want to be able to go in and out of the rooms, etc.
IDK
Seen April 26th, 2020
Posted February 2nd, 2006
418 posts
19.1 Years
ok i programmed the zelda type battle system and it still wont work...are there any common mistakes that could be the problem?. i go at the enemy and we just walk into eachother, no damage or anything.
Shiny Hunter...what?!

Im on my search for my first legit shiny on my Gba ruby and firered...never found one except for on the comp on a rom. wooo.
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
What I do for ABS's is I have the event set on Hero Touch. Then I have a fork condition for "If key is pushed" and then an else case. So when you press space while touching it, it will do something (damage to enemy) and in the else handler I put the damage to you. How are you working it?
-DM31