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  #376    
Old August 2nd, 2007 (4:49 PM).
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Plateface Plateface is offline
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    Got Pokémon designs colours finalised for 15, (many more) but these are the official art designs.

    ID1: Lunicoot
    ID2: Kiwik
    ID3: Glocean
    ID4: Harnail
    ID5: Kernut
    ID6: Mountuna
    ID7: Toxiqwil
    ID8: Filamelt
    ID9: Grubble
    ID10: Ablyss
    ID11: Picowatt
    ID12: Pupunch
    ID13: Gobleaf
    ID14: Skume
    ID15: Sepirit

    These Pokémon have unique evolutions, their patterns, appearances (such as Lunicoot, Gobleaf, Sepirit, Filamelt, Toxiqwil, etc).

    This fangame will definetly be the biggest thing in faking history, just wish other people could see that too.

    Art is credit to me whilst designs and concepts may/are credit to others of the Acanthite team.

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      #377    
    Old August 3rd, 2007 (9:06 AM).
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    Jaxsem Jaxsem is offline
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    Hrm, he's gone again. Most unfortunate, since this is some high-quality work he's been putting up recently.
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      #378    
    Old August 5th, 2007 (12:15 PM).
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    Fangking Omega Fangking Omega is offline
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    As always, he's probably one of Acanthite's most loyal and talented team members with the amount of stuff he does - however, he will continue to provide work and I'll probably just post it up when it comes.


    Got some new stuff here

    Guess which fan-game project is in command of a working (fairly basic thus far) Pokédex!





    Courtesy of the ever superb Baskinein who is the best scripter in the world ever <3

    I've updated the first post some more with newer sprites of main characters. Prof. Willow's had a major makeover. Her regular sprite and her profile (introduction) sprite are here:


    Courtesy of the fantastic 23745 - I've updated the first post with his newer sprites of important characters.



    Demo due very soon. It's not finished yet and it already makes the old one look stupid. I'm working on a few new maps due to a major change in the introduction to the game - this is a new and original idea and I confess I'm quite fond of it! But I don't wanna spoil this one.
      #379    
    Old August 5th, 2007 (4:51 PM).
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    Awesome looking stuff, can't wait for the demo.
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      #380    
    Old August 6th, 2007 (5:46 PM). Edited August 6th, 2007 by Fangking Omega.
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    Fangking Omega Fangking Omega is offline
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    Ooooh shiny - purple name.

    Anyway. What could this be? (Clue. NOTHING to do with the wretched Sevii Islands. At all.) All will be revealed in 2 - 3 weeks time








    Darren's excited, are you?

    (Er... thanks, Tanka?)
      #381    
    Old August 6th, 2007 (9:18 PM). Edited August 7th, 2007 by Avatar.
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      I'm really excited about what it is (I won't tell). Here's some OW's I did for the starter's evos.
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        #382    
      Old August 7th, 2007 (6:58 AM).
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      Latias418 Latias418 is offline
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        Today makes it a year since this topic was started. This looks like it'll be an awesome game, whenever it comes out.
          #383    
        Old August 7th, 2007 (9:43 AM).
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        Legen- wait for it...
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        Yes it really does, you've done some great work here, Fangking Omega!
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        What about my [Un]Abridged series?
        Aquaman the Unabridged Parody Series - Language warning.

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          #384    
        Old August 7th, 2007 (12:02 PM).
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        Fangking Omega Fangking Omega is offline
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        Well, thank you. Thank you all for sticking with the project while it's been going.

        But don't just praise me. While I've definitely done my bit and I hope I've done it very well, praise the people who've made this game work - the whole team. Without them, this wouldn't have survived. Without them, this project wouldn't have as much quality as it does. And yes, I'm allowed to be bigheaded about their work because it's what they've done, not me, and I think it's all bloomin' fantastic! It's not just the fields that I personally excel in that have come good, it's the entire spectrum of fields that our talented staff, past and present, have been able to cover.

        Keep on supporting. Demo two promises to be literally amazing.
          #385    
        Old August 7th, 2007 (12:03 PM).
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        Joey the Cockroach Joey the Cockroach is offline
        Dino Crisis will never die!!!!
           
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          just one little thing with the pokedex: two 005's. but anyways nice going.
            #386    
          Old August 7th, 2007 (1:55 PM).
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          Will be back eventually
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          You will probably already have heard this a million times, but this game looks awesome. The Pokémon itself are fabulous. Some of the designs are even better then the original Pokemon, and all of them are very unique.
          The story itself is great too, not -only- the usual "get the 8 badges and head for the league and in the mean time deal with the bad guys", but a story that is deeper. I like the idea.

          And congratulations on one year working on Pokemon Acantithe. =D
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            #387    
          Old August 7th, 2007 (1:56 PM).
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          Fangking Omega Fangking Omega is offline
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          It's more like 2 years, actually :D This was just a revival thread

          But thank you very much. Everyone's been incredibly supportive.

          And yes, well done Speedy Sonic this error was corrected previously but you're the first apart from Basky to notice it!
            #388    
          Old August 7th, 2007 (2:01 PM).
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          Kotowari Kotowari is offline
          Will be back eventually
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          Oh, well then congratulations on 2 years work. =D
          It's incredible that you and your team are still working on it. =O
          I'm watching this thread, I wanna see how things work out. =3
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            #389    
          Old August 7th, 2007 (2:21 PM).
          NoOb GaMeMaKeR's Avatar
          NoOb GaMeMaKeR NoOb GaMeMaKeR is offline
             
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            is the screens on the islands the Irafas Isles from gsc platinum
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              #390    
            Old August 7th, 2007 (9:54 PM).
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            Ripper Ripper is offline
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              Just out of pure interes... Why not make it a hack? It woul be easier afterall...
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                #391    
              Old August 7th, 2007 (11:16 PM).
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              Jaxsem Jaxsem is offline
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              Making a hack is easier? You have engine constraints when developing a hack, not to mention limitations on how much free space is in the involved ROM file. Also, you can't really add in anything truly custom into a hack unless you know a fair amount of ASM.

              Case in point: this project is more easily completed in RPG Maker XP than in hack form.
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                #392    
              Old August 8th, 2007 (12:18 AM).
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              jonsploder jonsploder is offline
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                keep going, i still wont the demo to be out soon, its like its teasing me ('_')
                  #393    
                Old August 10th, 2007 (8:53 PM). Edited August 10th, 2007 by alx_masher.
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                alx_masher alx_masher is offline
                I ain't that bad!
                   
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                  This game is awesome, however there are good and bad points (for me).

                  Yay! for:
                  -The Story: Really great! As MudkipBlader said:
                  Quote:
                  The story itself is great too, not -only- the usual "get the 8 badges and head for the league and in the mean time deal with the bad guys", but a story that is deeper.
                  -The Pokemon: Really nice drawings. I like Mawtress and Absi. NOTE: ABSI IS THE COOLEST AND CUTEST!

                  Boo! for:
                  -Virus- and Light-Types: I just don't really like the idea. I feel you are spoiling the game(no offense)

                  -Graphics: Graphics are too much pixelized. I guess it can't be helped though, since most of the screenies you guys posted are from the advance gen games. However, work on smoothing graphics.

                  Quote:
                  Guys, I would like ask for your permission to let me use your graphics(on 1st post) as my avatar. Can I?
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                    #394    
                  Old August 11th, 2007 (2:46 AM).
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                  Fangking Omega Fangking Omega is offline
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                  Alright, introducing new types is always bound to divide opinion. Personally, I feel it freshens things and allows for a little more creativity, and I also really wanted an angel and devil based pair of legendaries to reflect the fact that this game is, on many levels, about the choice you have between good and evil. I'm sorry you dislike it. Fortunately, the way they integrate into the game doesn't intrude too much

                  If we keep the Pokémon graphics style, I'm afraid there's not much we can do about smoothing the graphics - everything in this game has to be double its normal size due to the way RMXP works. It's ok, it's just like playing a real Pokémon game at 200% magnification.

                  Feel free to use our graphics in avatars, sigs and such - you don't have to but it would be even nicer if you could link to us if you did - spread the word of Acanthite

                  ---

                  I'm pleased to say that the demo is working wonderfully so far. I will note that there is no PC function yet, so any Pokémon you capture after your 6th aren't available to you, although I might introduce a temporary function so you can erase the last Pokémon in your party. However, given the amount of stuff we DO have in place, this is a small sacrifice - the fact we have the working mechanics of a battle system is a minor miracle in itself, let alone the Pokédex, items (with working Pokéballs), marts, realtime for night and day, defined wild encounters that vary between morning, day and night, a plethora of programmed Pokémon, trainers, and a very flashy new introduction. The story flow and events are working great too.

                  The little details are there too - there's a small window which pops up to tell you when you're in a new route, a new message system with the "typewriter effect", you can nickname and evolve your Pokémon, Gender, EVs and IVs are 100% present... the list goes on. Oh, we have a decent soundtrack too and some incredible new sprites from KangasKid and 23745.
                    #395    
                  Old August 11th, 2007 (10:40 PM).
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                  alx_masher alx_masher is offline
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                    @fangking omega
                    don't worry too much. as long as this game is alive and still going on, it doesn't matter. graphics are juz that. i've experienced programming too (on the Warcraft III World Editor that is). juz wanna tell you that it is sumthing u must work on. anyways, congrats on ur 2 years of this game and i await its release.

                    Quote:
                    I'm going to borrow ABSI's pic and color it a little. if u want u can color it urself so that u wont say a stole it and edited it.
                    tnx!
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                      #396    
                    Old August 12th, 2007 (2:45 AM).
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                    AquaLeaderMatt AquaLeaderMatt is offline
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                      Quote:
                      Originally Posted by Fangking Omega View Post

                      If we keep the Pokémon graphics style, I'm afraid there's not much we can do about smoothing the graphics - everything in this game has to be double its normal size due to the way RMXP works. It's ok, it's just like playing a real Pokémon game at 200% magnification.
                      alx_masher, try READING Fang's posts
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                        #397    
                      Old August 12th, 2007 (1:50 PM).
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                      Vampire://Krimm Vampire://Krimm is offline
                      → clocks everywhere →
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                      Nice, nice, its looking great Fangking. I cant wait to learn about the new areas that you said WERENT the Sevii Islands XD

                      Critiques, bleh, everyone wants them now, well guess what, you dont get them o.o; I really have nothing I dont like about this so far, so keep it up ;-)
                        #398    
                      Old August 13th, 2007 (4:52 PM).
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                        I remember the first time I saw this game a long time ago when i first started i was like WOW, and here it is still in progress. As i can tell a lot of you guys who work on the game put a lot of effort in the game and I hope you guys wont quite.
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                          #399    
                        Old August 13th, 2007 (4:54 PM).
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                          Quote:
                          Originally Posted by Revolution View Post
                          I remember the first time I saw this game a long time ago when i first started i was like WOW, and here it is still in progress. As i can tell a lot of you guys who work on the game put a lot of effort in the game and I hope you guys wont quite.
                          We're way to far in to give up. We're get closer and closer to being done each day.
                            #400    
                          Old August 13th, 2007 (10:56 PM).
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                          Skeetendo, Inc. Skeetendo, Inc. is offline
                          The REAL Pokémon Company
                             
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                            Pyro here!

                            About the whole graphics issue, I've said some of the same things to Fang also, but like he said, it can't be helped. But when I play GBA roms I usually play in 2x so I'm used to it. The only reason it feels different to me is because I'm an RMXP Developer, so for some reason it just feels different to me, maybe its just the thought of it being made in RMXP?

                            Perhaps filters can be a thing to look at in the near future for this game? Like 2xSaI. Ya know, for those people who think it looks to...Pixelated Though if it were possible with RMXP it may be laggy or cause slowdowns.
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