Originally Posted by Soulflame Ninetales
Flareon (Male) @ Choice Band
Nature: Adamant (+Attack, -SpAtt)
Moves:
- Body Slam/Double-Edge
- Flamethrower Fire Blast
- Hidden Power Iron Tail
- Shadow Ball
Nyah, why on earth would you want special defense on a sweeper? -.- This is the only proper physical attacker that the eeveelutions have at their disposal, so I'd suggest making the most out of its attack power. Full Choice Band set with an EV spread of 252 Atk/252 Spd/4 HP, on the moves...don't bother with Hidden Power ingame, either its power or its type is all screwed up, usually both. Go with Iron Tail, it's inaccurate but it's still strong and handles Rock types, which is what we want it to do. You might also want to consider Double-Edge over Body Slam since the set is aiming to hit the opponent hard and fast and then dive for cover.
Vaporeon (Male) @ Leftovers
Nature: Quiet (+SpAtt, -Speed) (Bold, Calm, Relaxed, or Sassy would all be far more useful if you have any of those natures =3)
Moves:
Acid Armor/Substiute/Protect
Ice Beam/Baton Pass
Surf
Haze Wish/Rest
You, sir, got the EVs all wrong. What Vappy needs is a lot of defenses and a pinch of Sp.Attack. Also, why on earth would you keep Acid Armor on the same set as the move that nullifies it? Also, Vappy is a walling type, so you'll need a move with which to recover HP, that would be either Wish (Requires breeding) or Rest. Wish is more useful, since it can be passed on to other members of the team. Anyhow, Surf/Baton Pass/Substitute/Wish is the Vaporeon build that I adore. Vappy's extremely high HP makes for tough subs which are very nice to switch over to more aggressive team members for cover, but they also work well for just protecting Vappy if you want to keep Ice Beam instead. If you don't go with Baton Pass but do get Wish (A move which I highly recomend) you can also use Protect to keep Vappy safe for that one in-between turn that it takes for the Wish to activate. Passing around Acid Armor can work too, so your choice, just remember that Vaporeon is more of a supporter than a fighter. The EV spread would be 252 HP / 176 Def / 56 SAtk / 24 SDef, that one's built for Bold nature, though, so if you keep this Vappy you might want to consider putting a bit more into Defense and a bit less into Sp.Attack.
Jolteon (Male) @ Leftovers
Nature: Hardy (Neutral) (Urgh, no! >_< Don't ever use neutral nature, get any Speed boosting nature except Jolly)
Moves:
Baton Pass
Agility
Thunderbolt
Mud-Slap Substitute/Bite
Mud-Slap is a bad joke and annoyers suck, period. Unfortunately, there's not much ingame Jolty can accomplish with its horrendous special movepool. Baton Pass is good since you've got many other passers on the team to toss ability increases back and forth, so keep that, Agility can also be kept for the marginal benefit that it grants other team members, and Thunderbolt obviously belongs there. For the last move, though, Substitute would be best, but since it will be in such high demand here, you could also keep Bite for hitting occasional Ground types or Volt Absorbers. Who knows, with enough CMs from Espeon it might actually accomplish something. Unfortunately, I don't know the EVs for this one, so I can't help you there. If you can, though, make the final HP divisible by 16 to accomodate Leftovers and, should you chose to use it, Substitute.
Espeon (Male) @ Leftovers
Nature: Modest (+ SpAtt, -Att)
Moves:
Light Screen Calm Mind
Reflect Baton Pass
Psychic
Bite Morning Sun
No, no, no. Espy can't survive without HP recovery and isn't strong enough to go solo. -.- What Espy wants to do is sit there and buff up, hit suitable targets with Psychic and the pass the CMs on when an unfavourable opponent comes along. Morning Sun for HP recovery and there you have it. EVs should probably include quite a bit of HP, some Defense, and a fair bit of Sp.Attack.
Umbreon (Male) @ Leftovers
Nature: Relaxed (+Defense, -Speed)
Moves:
Double-Edge Taunt/Toxic
Screech Baton Pass
Moonlight/Wish
Mean Look
Once again, sir, you are seriously deluded. Umbreon can't break through the most, in fact, Umbreon isn't meant to break through anything whatsoever, neither is it supposed to be some crappy annoyer. It's a passer of traps and occasionally healer of other party members and the moves should be given accordingly. The competitive move of choice for the top slot is Taunt, but against the dumb ingame AI that's not really necessary, so you could try Toxic to give it some more damaging potential. Umbry is really at its best in competitive play, but I guess if you have the patience it can work here as well, great if you manage to trap a less powerful pokémon and then buff up with Espeon & co before going on a royal sweeping spree. Since Umbry is a defensive type, give it full HP and put the rest of the EVs into Defense and Sp.Defense (Defense is the more important because of its Bug and Fighting weaknesses).
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