Pok?mon CMS (custom menu system)

Started by zephadus April 22nd, 2004 10:15 PM
  • 1346 views
  • 18 replies

zephadus

Trainer upset about # of PKMN

Age 35
Male
Canada, eh?
Seen July 16th, 2016
Posted July 15th, 2016
93 posts
19.4 Years
I'm making my own Pokmon game! (real surprise there, eh?)
Well, I've made a CMS, but I haven't yet set hotkeys.

The options in my menu are:

Pokdex (Pokdex Screen)
Pokmon (Party Screen)
Pack (Items Screen)
Trnr ID (Trainer Identification Card Screen)
Save (Save Screen)
Option (Options Screen)
Quit (Quit Game)
Exit (Exit Menu)

I'm going to set this up so you can access all these options via the number keys.
From 1 through 9, and 0.
I don't know what to set to each key, but I'm thinking either
1=Pokdex, 2=Pokmon, etc. (like in menu) then have 9 and 0 be two of the aforementioned options, OR have same thing, but have 9 and 0 be to run, and to get on your bike.
(some other game did something similar. the title escapes me at the time)

Anyway, I want you all to tell me what you think.

Also, anyone who wants to help with the menu can "apply" here.

zephadus

Trainer upset about # of PKMN

Age 35
Male
Canada, eh?
Seen July 16th, 2016
Posted July 15th, 2016
93 posts
19.4 Years
Well actually, what I'm asking, is what order the hotkeys should be in, but mainly, I'm asking the opinion of all of you on what the 9 and 0 keys should do.

Oh, and Swampert...
IF switches are better known to many as "Fork Conditions" of "If..-Then branches".
Like:
<>Branch if Var [0001: HP] is 100
<>Show Picture: 1,HP100,(160,120)
Meaning if the variable "HP" is 100, the picture "HP100" is shown.
That's an example of an If Branch.

Another question I'd like to ask, is:
How do I stop my character from moving while I'm in the menu?
(I'm using pictures for my menu, so the cursor is NOT my character)

zephadus

Trainer upset about # of PKMN

Age 35
Male
Canada, eh?
Seen July 16th, 2016
Posted July 15th, 2016
93 posts
19.4 Years
oh right! I know how to do that, thats good! By the way, you could use 9 and 0 for bike and running like i am in my game. . .
Yeah, I could have running, but a bike would be a royal pain.
I might do it, but programming all those events to make bikes compatible with cliffs and ladders and such... That'd be heck.:surprised
There's probably an easy way to do it, though...
So before I even bother finishing my menu, I'm gonna mess around with bikes and running! ^_^
Thanks for the idea, and if you or anyone else knows how I can stop my character from moving while I'm in the menu, it'd be very appreciated if I were told.
Peace out! (gee, maybe I should just put that in my siggy?)
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
It was my game you were talking about, Pokmon Lunar. I had 1 and 2 toggle bike/boots, and then Shift to activate them. I would prefer, however, if other people did not use that idea. The 9 and 0 ones sounds good though :D.

To stop your character from moving... I don't know. It happened magically in my game. My theory is that you only select the keys that you will be using in the "Key Input Processing" command window (uncheck shift, etc, leaving only directions, enter, and cancel). Make sure you have Conditional Branches for each one.
-DM31




zephadus

Trainer upset about # of PKMN

Age 35
Male
Canada, eh?
Seen July 16th, 2016
Posted July 15th, 2016
93 posts
19.4 Years
Well for your sake DM, I won't hotkey run and bike the way you did, but the ideas originated in Pokmon Red/Blue (bike) and Pokmon Ruby/Sapphire (run), so I can still have those in.
Instead of setting boots, though, I was gonna set it to just run.
I personally don't need to wear special boots to run in real life, and I'm sure you don't either. lol
I imagine I'll have the character do something like.....
Ooh wait, I have a cool idea! I ain't sayin' nothin' here, but I might have a demo of my game released before the end of the month! (although I doubt it)
When I release the demo, please ignore any errors in the chipsets, and if they're still Gold/Silver chipsets, don't criticize me on that, because I'm converting to R/S/FR/LG.
I'm gonna post a thread for my game. Heh. *does so*

RM2K3kid

Insane..

Australia
Seen September 20th, 2022
Posted August 12th, 2010
740 posts
19.2 Years
Another question I'd like to ask, is:
How do I stop my character from moving while I'm in the menu?
(I'm using pictures for my menu, so the cursor is NOT my character)
The way I got the hero to stop moving when in the menu was have the menu event an autostart. Hope that helps :) .
Mapper FTW!




Age 35
Australia
Seen April 4th, 2017
Posted December 14th, 2015
1,279 posts
19.2 Years
Hey, thats my idea. oh well.. just as long as you havent actually stolen my hard work! I wish you luck on doing the CNS because itis very complicated.. I like the sound of your game so far.

Pokemon Indigo League is a re-creation of the original Pokemon TV series in game form
Age 35
Australia
Seen April 4th, 2017
Posted December 14th, 2015
1,279 posts
19.2 Years
I thought I would dust off an old thread and ask what's going on.. Zephadus, what's the deal? You sure have signed yourself up for a lot of work, completed any of it?
I wish ya luck if you are still here...

Pokemon Indigo League is a re-creation of the original Pokemon TV series in game form

zephadus

Trainer upset about # of PKMN

Age 35
Male
Canada, eh?
Seen July 16th, 2016
Posted July 15th, 2016
93 posts
19.4 Years
Yes but he hasn't posted here since April.. I wonder if he was serious when he told everyone he was going to make this cms..
Yes, yes I was. Heh.
Hey, do any of you guys remember my thread about my game: "Pokmon: Evolution of Time"?
Well I had planned to make a prevolution of Snorlax, but guess what?
Nintendo beat me to it! :'(
But oh well, I still have Kangaskhid and Hissfit. Heh.

Anyway, if ANY of you remember PKMN:EoT, let me know.
If nobody remembers anything about it, I don't think I'll bother finishing...

I have the physical structures of everything from NewBark Town to CherryGrove City, and I also have Tsubiiko in the Kutsu region nearly complete, and I'm working on Razor Peak, which is a part of Mt. Beryl, north of Tsubiiko. :D

If there's anybody who's willing to help me out with EoT, or even straight up join Statolith Entertainment, message me.
I need all the help I can get, so please...
Anyone who's any good with RM2K/3, and wants to help out, message me.

Later, people!
And good morning! ^_^