Quote:
Originally Posted by shanecdavis
Dude, please elaborate at how Vileplume can even come close to being a better wall than Skarmory. Skarmory has a HUGE edge in base Def (140 to 85) and not much lower base SDef (70 to 90). It has only one special weakness (Electric) while Vileplume has THREE (Fire/Ice/Psychic) and also a nasty Flying physical weakness. It also has NINE resistances, including two 4x, and TWO immunities. Vileplume has four resistances, with one 4x, and zero immunities.
Also, please note that Starmie, Lanturn, Swampert, and Milotic are not walls. Swampert and Milotic are termed "bulky waters". Good defensively, but they both have special weaknesses. Milotic is pretty close though.
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140 to 85? Eh? Maybe you meant 185.
I stand on my point of Vileplume > Skarmory on smaller teams since it is able to recover more easily using Moonlight; as compared to Skarm being forced to use Rest. And although Plume has 3 Special weaknesses, it's got 90 to 110 to take it well enough. But with Def inferior to Skarm's 140 base Def, if you say 70 to 90 is okay as Skarm's SpDef, then I guess Plume's Base Def of 85 is okay too? I mean, it's only got one physical weakness anyway.
From my perspective, with the help of Sunny Day and Moonlight, Vileplume will outlast Skarm in battle, thus making it a better wall.
I screwed up on terming those Bulky Waters as "walls". Forgiveness, please. But I believe that Lanturn deserves to be called one, too. (A bulky water, that is.) He's got 125 base HP -- higher than Pert's and Milo's.
Oh, and Master Shane, Skarm has TWO special weaknesses: Electric and FIRE.
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