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Old January 7th, 2007 (11:51 AM).
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Latias418 Latias418 is offline
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So I decided to make a Dragon type team. I have 3 ubers because there aren't many good Dragons.

Dragonite (M) @ Lum Berry
Trait: Inner Focus
EVs: 255 Spd / 255 SAtk
Hasty Nature (+Spd, -Def)
- Dragon Dance [Speed boost]
- Earthquake [Atk is more then Sp. atk maxed, but just barely]
- Flamethrower
- Thunderbolt

Latias (F) @ Soul Dew
Trait: Levitate
EVs: 255 Spd / 255 SAtk
Timid Nature (+Spd, -Atk)
- Attract
- Calm Mind
- Dragonbreath
- Psychic

Latios (M) @ Soul Dew
Trait: Levitate
EVs: 255 Spd / 255 SAtk
Hardy Nature (Neutral)
- Attract
- Dragonbreath
- Ice Beam
- Thunderbolt

Rayquaza @ Lum Berry
Trait: Air Lock
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Extremespeed
- Flamethrower [Anti-Ice]

Altaria (F) @ Leftovers [Support]
Trait: Natural Cure
EVs: 255 Spd / 255 SDef
Calm Nature (+SDef, -Atk)
- Attract
- Perish Song
- Pursuit
- Toxic

Flygon (M) @ Lum Berry
Trait: Levitate
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Frustration [Filler]
- Rock Slide [Flying]
- Swift [Evaisonists, filler]
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Old January 8th, 2007 (4:57 AM). Edited January 8th, 2007 by Arsibiyez.
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Quote:
Originally Posted by Latias418 View Post
So I decided to make a Dragon type team. I have 3 ubers because there aren't many good Dragons.

Dragonite (M) @ Lum Berry / Leftovers
Trait: Inner Focus
EVs: 255 Spd / 255 SAtk
Hasty Nature (+Spd, -Def)
- Dragon Dance [Speed boost]
- Earthquake [Atk is more then Sp. atk maxed, but just barely]
- Flamethrower Aerial Ace
- Thunderbolt / Thunder

Adjust your EVs. Make them divisible by 4. This also needs more Atk than SpAtk since you're going for a DDnite build.

Latias (F) @ Soul Dew
Trait: Levitate
EVs: 255 Spd / 255 SAtk
Timid Nature (+Spd, -Atk)
- Attract Recover
- Calm Mind
- Dragonbreath Dragon Claw
- Psychic / Mist Ball

EVs again. SpDef rather than Speed.

Latios (M) @ Soul Dew Petaya Berry / Salac Berry / Leftovers
Trait: Levitate
EVs: 255 Spd / 255 SAtk
Hardy Nature (Neutral) Modest Nature (+Satk, -Atk)
- Attract Recover
- Dragonbreath Psychic / Luster Purge
- Ice Beam
- Thunderbolt

Never, ever, ever, ever, EVER use neutral natures when you're free to change them anyway! The two psychic-type moves will depend on your own preference. Both can decrease SpDef but Luster Purge's frequency is 50%. Adjust your EVs!

Rayquaza @ Lum Berry Leftovers
Trait: Air Lock
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Extremespeed
- Flamethrower [Anti-Ice] / Rock Slide

EVs again. I like Rock Slide > FT since it gives your Rayquaza a bigger type coverage. But all-in-all, using Rayquaza is just lol. It kills everything.

Altaria (F) @ Leftovers [Support]
Trait: Natural Cure
EVs: 255 Spd / 255 SDef
Calm Nature (+SDef, -Atk)
- Attract Rest
- Perish Song Ice Beam / Roar
- Pursuit Heal Bell
- Toxic

How is this support? It doesn't have Heal Bell! Roar for phazing purposes, or Ice Beam to (try) and take out random dragons that come against it. Also to give her a fighting chance at stuff. Abuse Rest and Natural Cure. (Sleep, then switch to get rid of sleep.) Max out SpDef, put a lot in HP and the rest in Def. Remember to keep them all divisible by 4.

Flygon (M) @ Lum Berry
Trait: Levitate
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk) Lonely Nature (+Atk, -Def)
- Earthquake
- Frustration [Filler] Fire Blast / Quick Attack
- Rock Slide [Flying]
- Swift [Evaisonists, filler] Iron Tail / Fire Blast

EVs... I think you'd like Lonely instead of Jolly since Flygon doesn't have any physical weaknesses anyway. And it'll hurt the new build less. Quick Attack to get that last itsy-bitsy little HP left down to zero.
You need some work with this team. Themed parties never work to well since they have common weaknesses. In your case, Ice and Dragon with some Rock. But anyway, good luck to you.
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Old January 8th, 2007 (6:58 AM). Edited January 8th, 2007 by Alter Ego.
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Just a small note, ||NightLight||: Iron Tail is pretty pointless on Flygon since it already gets STAB EQ with which to handle Rock types, Hidden Power Bug is the option for that slot to turn Flygon into a Celebi counter. That set is also screaming for a CB. Luster Purge and Mist Ball are kind of low PP so maybe they aren't really to be recommended, but meh...good rate overall. You seem to be getting better at this. ^^

Anyways, on the actual team...

Quote:
Originally Posted by Latias418 View Post
So I decided to make a Dragon type team. I have 3 ubers because there aren't many good Dragons.

Dragonite (M) @ Lum Berry Leftovers
Trait: Inner Focus
EVs: 180 HP / 252 Atk / 56 Spd / 20 SDef
Adamant Nature (+Atk -Satk)
- Dragon Dance
- Earthquake
- Flamethrower Hidden Power [Flying]
- Thunderbolt Thunder/Heal Bell

Okay, this lead is just plain silly. Seriously, why DD when Earthquake is your only physical move and why max Speed with DD? DDnite also doesn't like to lead, especially since Sala does this so much better. I dunno' if the EV spread I provided is correct (Odds are it isn't) but I do know that it works better than this ghastly thing. Drop the lousy special attacks and go physical. Hidden Power [Flying] for STAB and Thunder to hit any bulky waters that switch in, although Heal Bell could also be a good idea because this team can't take status attacks for crap. xP

Latias (F) @ Soul Dew
Trait: Levitate
EVs: 144 HP / 96 Spd / 176 SAtk / 92 SDef
Timid Nature (+Spd, -Atk)
- Attract Recover
- Calm Mind
- Dragonbreath Dragon Claw
- Psychic/Thunder Wave/Safeguard

Okay, no lame luck moves like Attract or sucky damaging moves like Dragonbreath (It can get Dragon Claw for pity's sake! <.<). .___. Incidentally 255 EVs is never worth it; the maximum benefit comes from 252 (As only every fourth EV increases the stat). Also, your spread is all wrong...fortunately the good forum user Synchronize had a proper one in his thread, so be thankful. xO Anyways, Recover to regain HP lost on CMing and Dragon Claw to sweep through things. Psychic gives you some extra firepower, but Thunder Wave (As status support for other team members) or Safgeuard (To block incoming status attacks) are also good.

Latios (M) @ Soul Dew
Trait: Levitate
EVs: 255 Spd / 255 SAtk
Hardy Nature (Neutral)
- Attract
- Dragonbreath
- Ice Beam
- Thunderbolt

Okay, having both of these on the same team is just plain stupid. I'm not even going to bother rating this since the set is identical to Latias' one. Incidentally, Hardy nature is just lol. Besides, last I heard Soul Dew Latios was frowned upon even in the Uber.

Rayquaza @ Choice Band
Trait: Air Lock
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature (+Atk, -SAtk)
- Dragon Dance Hidden Power [Flying]
- Earthquake
- Extremespeed
- Flamethrower [Anti-Ice] Rock Slide

Ice types laugh at your anti-ice comment since they've all got high SDef stats. Besides, most Ice attacks come from Water type pokémon, so this Flamethrower is just pointless. xP Having another DD set here is also...well, just plain lame to be honest. More CB I say. Although you could also try a special set

Rayquaza @ Leftovers/Petaya Berry
Trait: Air Lock
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature (+SAtk, -Atk)
Dragon Claw
Flamethrower/Thunder Wave/Crunch
Ice Beam
Thunderbolt/Thunder

Something like that, don't really know since I hate Rayquaza and have never used it.


Altaria (F) @ Leftovers [Support]
Trait: Natural Cure
EVs: 244 HP/ 64 Def / 56 SAtk / 144 SDef
Calm Nature (+SDef, -Atk)
- Attract Dragon Claw
- Perish Song Rest
- Pursuit Heal Bell
- Toxic/Sing/Haze

Big fat lol at maximum Speed Altaria. Also, why on earth would you want this on the same team as Rayquaza or Latias? Just drop the thing, you've got enough double ice weaks as it is and this one is just plain weak. xP


Flygon (M) @ Choice Band
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Frustration [Filler] Hidden Power [Bug]
- Rock Slide [Flying]
- Swift [Evaisonists, filler] Quick Attack
Within the strick constraints of the chosen type you have...done an unbearably lousy job. Not only does Ice Beam nail four of your team members right off the bat, but you have also saddled them all with terrible movesets. You've also successfully neglected a pokemon that could give this team some much needed type coverage (Which ||Night Light|| pointed out already):

Kingdra @ Leftovers
Nature: Modest
EVs: 116 HP / 100 Spd / 252 SAtk / 40 SDef
Surf/Hydro Pump
Ice Beam
Hidden Power [Grass]
Rain Dance

With Rain Dance on this thing should basically outspeed anything that isn't called Jask and hit them hard with special attacks. Hydro Pump if you really want to go all out ramming, although personally I prefer Surf on pokes like this because of all the pressurers out there. Put this in instead of Altaria, please, and maybe replace Latios with Salamence to make it a bit less lame. This team still fails majorly, though, because of the insane ice weak, so I'd really suggest widening the theme to the dragon egg group so you can add in stuff like Milotic for type coverage. I think I might have given this thing too much Speed, though, meh.
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Old January 8th, 2007 (9:44 AM).
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Rayquaza is better as a DDer or CBer, mainly a CBer. Earthquake/Extremespeed/Hidden Power [Bug]/Rock Slide or Thunder or Ice Beam
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Old January 9th, 2007 (2:37 AM). Edited January 9th, 2007 by Arsibiyez.
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Whoopee! I've been praised for the very first time. Thanks, Alter_Ego. ^^
Well, I've learned from lots of ya around here.

And Alter_Ego's pointed out an absolutely astounding fact in this team...
WHERE THE HECK IS SALAMENCE??? HE'S MISSING!!

I can't believe I missed that... I mean, I fixed mine, and I now abuse the monster in my in-game competetive team. (Yes, I have had link battles already. Whoopdee-hooplah.)

Here. A standard CB Mence set.

Salamence @ Choice Band
Trait: Intimidate
Jolly / Adamant Nature (+Spd / +Atk, -SpAtk)
- Earthquake
- Rock Slide
- Hidden Power [Flying]
- Dragon Claw (?) / Fire Blast (?)

This is what I usually see. Although I'd like a better move... A Physical move... Those on my mind right now are Body Slam, Return, Double-Edge... Some sort of obsession with normal-type moves. The Dark Wall Umbreon (except Synchronize's, of course, LOL,) will fear Brick Break in that slot. Although I can feel that Alter_Ego will give a two-thumbs-down to having a Ground and Fighting move on the same moveset, thus neutralizing the only praise I've had since joining this community.


Let's see...


Earthquake deals with Poison, Steel, Rock, Fire, and Electric.
Brick Break deals with Normal, Steel, Rock, Dark, and Ice.
Aerial Ace / HP Flying deals with Grass, Bug, and Fighting.
Rock Slide deals with Flying, Ice, Fire, and Bug.


With this set, you've got almost all types covered. The ones you missed are Water, Ground, Psychic, Ghost, Dragon. But your other Pokes take care of those problems. Pretty risky too, though, since Ice Beaming Bulky Waters are so common on NB. Gar and Zam are problems... Flygon may be a problem too. But other dragons, such as the Kingdra Alter_Ego suggested, will balance the team out... As balanced as any themed lineup could possibly get, that is.
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Old January 9th, 2007 (4:29 AM).
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I had completely forgot about Salamence, then i was too lazy to change him .-. Thanks for the help, though.
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Old January 9th, 2007 (4:34 AM).
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Uhh...the standard option over Fire Blast on CB Sala is Brick Break, you know, not Dragon Claw. Why would you want to give a physical sweeper a special move that gets virtually no super effective hits? BB hits Tyranitar and handles Reflect, hence it's a far better option than DC which won't really help Salamence at all.
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Old January 9th, 2007 (9:23 AM).
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BB is an overrated Salamence move, save for the reason of breaking screens.
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Old January 9th, 2007 (1:06 PM).
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Hmm... I've really never used a Salamence. My only one was for a GBA team- it was pretty funny. I realized that its special attack was lame-o only after giving it a special moveset. (Surprisingly, it still killed everything that wasn't named "Walrein" o.o)

Anyway, my Salamence moveset of choice is this:

[email protected] Band/Lucky Punch
Jolly Nature
HP{Ghost}
Rock Slide
Earthquake
Brick Break

I don't foresee too many problems involving grass or bug types, so I put bug instead to deal with Ice Beaming Claydol and other psychic types, or alternately ghost. I suppose if ice punching Alakazam missed, you could take it out as well. Anyway, I think the one problem with this thing is that it can't outrun certain special sweepers with Ice Punch (Alakazam) or an HP ice Sceptile. That, and the versatility is kind of ruined if you use a choicebandamence. Bug can be chosen over ghost if you want to deal with grass types, but ghost is a great sweep against Lunatone and Dusclops. Well, I'm not sure how many Lunatone you're actually gonna see, but...
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Old January 9th, 2007 (2:38 PM).
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Salamence has base 110 SAtk. Salamence also has base 135 Atk. The two arent that far apart, so no need to completely dismiss Special moves on Salamence.

HP Flying > HP ghost btw, of which it has no solid use for.
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Old January 9th, 2007 (2:59 PM).
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Well, if you must know why I did that... heheh, I just forgot about the fact that HP flying gets STAB. I was thinking "It would be better to have a Claydol counter", so I put that in there. Anyway, I don't know too much, so yeah, this was really me just trying to fit in here. My current Salamence has godly attack, but meh-ish special. I'm not sure if it's my lack of EV spreading or what, but... yeah. Anywayz, even so there aren't too many Special moves Salamence benefits from that don't have a physical equivalent- Brick Break/Rock Slide>Flamethrower/Fire Blast which are the only real special moves that are hugely useful with Salamence IMHO, and Dragon Claw just doesn't really serve a purpose since most dragons you see are also part flying type, and rock slide will murder 'em, hence I included no special moves. Besides, with a dragon team Kingdra accomplishes the special sweeper category quite nicely.
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Old January 9th, 2007 (3:16 PM).
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Quote:
Originally Posted by Art_Critic_Cubone View Post
Well, if you must know why I did that... heheh, I just forgot about the fact that HP flying gets STAB. I was thinking "It would be better to have a Claydol counter", so I put that in there. Anyway, I don't know too much, so yeah, this was really me just trying to fit in here. My current Salamence has godly attack, but meh-ish special. I'm not sure if it's my lack of EV spreading or what, but... yeah. Anywayz, even so there aren't too many Special moves Salamence benefits from that don't have a physical equivalent- Brick Break/Rock Slide>Flamethrower/Fire Blast which are the only real special moves that are hugely useful with Salamence IMHO, and Dragon Claw just doesn't really serve a purpose since most dragons you see are also part flying type, and rock slide will murder 'em, hence I included no special moves. Besides, with a dragon team Kingdra accomplishes the special sweeper category quite nicely.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 148 HP / 200 Spd / 160 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast / Flamethrower
- Dragon Claw
- Hydro Pump
- Brick Break / Crunch / Hidden Power [Grass/Ice]

You can of course use Naughty nature with Brick Break. You'd be surprised what a STABed Dragon Claw would do with the right EVs.

This is just to prove a point, not force you to use this moveset.
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Old January 9th, 2007 (4:14 PM).
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Quote:

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 148 HP / 200 Spd / 160 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast / Flamethrower
- Dragon Claw
- Hydro Pump
- Brick Break / Crunch / Hidden Power [Grass/Ice]

You can of course use Naughty nature with Brick Break. You'd be surprised what a STABed Dragon Claw would do with the right EVs.

This is just to prove a point, not force you to use this moveset.
Thank you, I might try it sometime. Is there a better move then hydro pump to accomplish the same task?
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Old January 9th, 2007 (9:07 PM).
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255 EVs, lol. It makes me lol.
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Old January 9th, 2007 (10:40 PM).
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Originally Posted by Art_Critic_Cubone View Post
Thank you, I might try it sometime. Is there a better move then hydro pump to accomplish the same task?
Not really. Its the only thing that'll hit Donphan and Claydol hard enough to matter.

Quote:
Originally Posted by Lugialord View Post
255 EVs, lol. It makes me lol.
the leftover 6 EVs are very easy for someone to miss if they aren't used to making EV spreads. -1 from your post count.
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Old January 10th, 2007 (1:36 AM).
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Quote:
Originally Posted by Alter Ego View Post
Uhh...the standard option over Fire Blast on CB Sala is Brick Break, you know, not Dragon Claw. Why would you want to give a physical sweeper a special move that gets virtually no super effective hits? BB hits Tyranitar and handles Reflect, hence it's a far better option than DC which won't really help Salamence at all.

Yeah. But the usual Mences I see have either Fire Blast or Dragon Claw. I never really liked that. Thus, I suggested Brick Break -- something I don't see as often as the others. I wasn't giving the CB Mence Dragon Claw, I was just showing the moveset that I see the most. So, no two-thumbs-down on the Ground-and-Fighting-on-the-same-moveset thing?
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Old January 10th, 2007 (5:26 AM).
shanecdavis shanecdavis is offline
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That really only applies to Pokes that are either Ground or Fighting type, since the STAB they get in the one move would cover the other. Without STAB, BB AND EQ on Salamence works since it allows it to hurt Normal-types. The Light Screen/Reflect break is a good bonus too.

BTW - You can also use Hydro Pump in the last slot (over Brick Break/Fire Blast) on CBmence, if you truly fear Claydol.
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Old January 10th, 2007 (1:31 PM).
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I see people houding on your movesets, but the whole dragon thing...Sure, they're very though, but most of your team is quad weak to ice. A single suicune could totally wipe you off the face of the internet. If you do a team with dragons, you really should have a non-dragon pokemon that can counter their weaknesses well, like metagross maybe. (just an example) Fire blast on it's own isn't enough, since so many waters carry Ice beam, and ice types themselves aren't too common.
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