Ho-hum...gonna' have to disagree with you Scizz, this one is actually more suited for D/P discussion as it's more of a commenting thing than a real RMT. Oh well, since it's here I might as well give it a shot. ^^
Incidentally, the people around here (Including me) really aren't used to rating D/P, but I'll try my best.
Quote:
Originally Posted by Iceman3k
I'm just wondering what you think your team in D/P might be or if you have a general idea as to what you'll include.
As for myself:
Goukazaru (M) @ Leftovers
Ability: Blaze
Jolly Nature (+Spd, -SAtk)
- Flamethrower Flare Drive
- Stone Edge
- Scheme Swords Dance
- In Fight
Okay...why on earth would you want to stick Scheme on it to power up a single move when you've got a perfectly good physical Fire attack in Flare Drive? Go with that and stick in SD to give it sweeping power. Kind of self-destructive but should be pretty powerful. ^^
Nidoking (M) @ Choice Band
Ability: Beligerence
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Beam Megahorn
- Poison Stab
- Thunderbolt Rock Slide
Again, you are needlessly splitting your attacks to two fronts. That's just plain silly, really. Nidoking is a physical sweeper first and foremost so go with that. Also, Choice Band please...that should cause some pretty nice damage.
Alakazam (M) @ Lum Berry
Ability: Levitate
Timid Nature (+Spd, -Atk)
- Psychic
- Energy Ball
- Calm Mind
- Focus Bomb
Sub really isn't that great on Alakazam, Focus Bomb on the other hand rocks because it's super effective against the two main anti-psychic types: Dark and Steel. Go with that and Lum Berry if you can get it.
Heracross (M) @ Leftovers
Ability: Guts
Impish Nature (+Def, -SAtk)
- Stone Edge
- Megahorn
- Swords Dance Rest
- In Fight Sleep Talk
You've already got plenty of fast and furious sweepers, so go with STalker here imo.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam/Baton Pass
- Wish
- Protect / Substitute
Some things will never change. ^^ Baton Pass is an option over Ice Beam to provide Sub and Wish support for the other pokes on the team. Considering your lineup it wouldn't be such a bad idea
Blissey (F) @ Leftovers
Ability: Natural Cure
Bold Nature (+Def, -Atk)
- Aromatherapy/Heal Bell
- Focus Bomb Seismic Toss
- Ice Beam
- Softboiled
Blissey really doesn't like attacking unless she's exploiting a (preferably double) weakness or using Seismic Toss. ST is your best bet for damage, so go with that.
I'm not really confirmed if I'm going to use the last 2 for in-game play, but that's what I'll have planned for Diamond. As for Pearl, I'll be back with that detail.
|
Something like that, this team looks okay overall although it doesn't really take hits too well. Still, it was the only one of these that didn't make me want to scream and pull my hair out, which is a good thing. ^^ I've actually got some ideas as to what I'll use, so maybe I'll post them here later...or maybe not. Will have to see. ^^