[Yugioh] Da Donz Final ShowDown ^^

Started by beauty. proletariat January 17th, 2007 3:30 AM
  • 603 views
  • 5 replies
Female
Sydney, Australia
Seen June 19th, 2011
Posted December 14th, 2010
1,499 posts
17.9 Years
Since My Old Thread was ignored; i'll repost it:
Hey, I just made this deck for fun against friends, i used the cards i have..
It is a two minute Deck, Please Check it out.
Don's Final Showdown
Monsters
3x Don Zaloog
3x Cliff the trap Remover
3x Meanae The Thorn
3x Gorg the Strong
2x Needle Worm
1x Medusa Worm
1x Guardian Sphinx
1x Criosphinx
2x Giant Rat (for recruiting Crio and Medusa)
1x Sangan

Traps
2x Magical Thorn
2x Robbin’ Zombie
2x Robbin’ Goblin
1x Karma Cut
2x Call of the Haunted
1x Negate Attack
1x Waboku


Magic
2x Premature Burial
2x Giant Trunade (re use Prem Burial)
1x Axe of Despair
1x Shooting star bow – Ceal
1x Mystic Plasma Zone
1x Book of Moon

Thanks For All Comments,
~NekroBoi~

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
First off, aren't Premature Burial and Call of the Haunted restricted to one per deck? You've got two of both there. Second, this deck is seriously dysfuntional as you can hardly beat anything in battle unless you get Mystical Plasma Zone or Axe of Despair (lol) out on the field, and you've only got two pieces of monster removal (Karma Cut and Medusa Worm) one of which is negated by Jinzo, Royal Decree, Cyber Phoenix, or just plain Book of Moon and the second which will be left blatantly undefended because the only cards you can block attacks with are Negate Attack and Waboku. Silly card choices include Shooting Star Bow - Ceal (As you have practically nothing with which to cover the equiped monster), Magical Thorn (As you are running a bunch of spell cards yourself and will suffer far more from the LP loss than your opponent), Criosphinx (Why bother taking that along when you've already got a bunch of Dons and two Robbin' Goblins for discarding with only one Guardian Sphinx to do the bouncing? xP), chosing Giant Rat for a recruiter when you have only two Earth monsters but a whole bunch of dark ones also makes no sense. Mystic Tomato, please.

Silly exclusions, on the other hand, include Graceful Charity (Useful for basically any deck), Spirit Reaper (Come on, this deck is practically crying for it! xO) and standard monster removal like Newdoria and Exiled Force.

Basically, this deck is built very heavily on discarding yet you have added virtually nothing with which to clear out the monsters that prevent you from dealing the LP damage necessary for such discards and you're so weak defensively (Without even Messenger of Peace or Swords of Revealing Light to block attacks against you) that you'll be hopelessly run over.

The way I see it:

- 1x Gorg the Strong
- 1x Cliff the Trap Remover
- 2x Giant Rat
- 1x Shooting Star Bow - Ceal
- 2x Magical Thorn
- 1x Premature Burial
- 1x Call of the Haunted
- 2x Needle Worm
- 1x Criosphinx
- 1x Mystical Plasma Zone
- 1x Axe of Despair
- 2x Robbin' Zombie
- 1x Carma Cut

+ 3x Mystic Tomato
+ 2x Chick the Yellow
+ 1x Mustering of the Dark Scorpions
+ 1x Dark Scorpion Combination
+ 2x Smashing Ground
+ 3x Messenger of Peace
+ 1x Swords of Revealing Light
+ 3x Golem Sentry
+ 1x Spirit Reaper

Well, that's how I see it. Basically you'll want to lock down the field with SoRL or Mesenger of Peace and bounce away potential treaths with either Golem Sentry or Guardian Sphinx to grant your dark scorpions a clear shot. With Robbin' Goblin for support you should be able to pretty much wipe out your opponent's hand. Even though it is a bit situational, Mustering of the Dark Scorpions can potentially let you swarm the field with dark scorpions early in the game and hit the cards in your opponent's hand early on. For thematic purposes, I also added in Chick the Yellow and a single copy of the combination. It's not a very likely scenario, but you might just be able to pull that combo off and hit your opponent's deck hard. You've still got a major issue with darkworld decks, though, and even with all of these changes I still think it's missing something. :\ Oh well, that's for the better knowers to know. Oh, and do use the standard format in the future without all of these silly colours and placement things. Also, please declare how many cards of each category you've got. It makes it much easier to check the overall balance of the deck and suchlike. ^^
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MegaDitto

Windsor ™

Seen June 27th, 2013
Posted July 7th, 2011
8,495 posts
18.4 Years
This is no Final Showdown. =/

Alter Ego suggestion will do better to your deck.

But the use of bouncing to completing Don Zaloog's effect will just make it harder to do. But if you did wanted a bounce strategy then I would only use Golem Sentry.
~Paired with Miyu-Chan~

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Or why not just say, "Dark Scorpion deck fails" and get over it o_o; the most you can use is Cliff and Meanae, but Gorg and Chick are just not playable... It's sadly, beyond save unless they really redesign Gorg and Chick (especially Gorg.)

Leave bounce decks to Degenerate Circuit and water decks... leave it there. o_o

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Pick up a few structure decks and 3 Cyber Dragon tins. They're pretty easy to find, and they can get you a very good basis on most cards now. After that, it's a matter of picking off a few more rare/cheap cards, such as the elemental recruiters (cheaper side of things), and there's also the expensive Ring of Destruction or Mirror Force.