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  #1   Link to this post, but load the entire thread.  
Old January 19th, 2007 (7:43 AM). Edited January 19th, 2007 by shaun0505.
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shaun0505 shaun0505 is offline
45... no...6
 
Join Date: May 2006
Gender:
Nature: Quirky
Posts: 51
Rate my Emerald team

Gardevoir (F) @ Leftovers
Trait: Trace
Brave Nature (+Atk, -Spd)
- Dream Eater
- Hypnosis
- Psychic
- Shadow Ball

Aggron (M) @ Leftovers
Trait: Rock Head
Hardy Nature (Neutral)
- Double-Edge
- Iron Tail
- Metal Claw
- Metal Sound

Milotic (F) @ Leftovers
Trait: Marvel Scale
Hardy Nature (Neutral)
- Attract
- Blizzard
- Hydro Pump
- Recover

Manectric (M) @ Leftovers
Trait: Lightning Rod
Hasty Nature (+Spd, -Def)
- Charge
- Swift
- Thunder Wave
- Thunderbolt

Breloom (M) @ Leftovers
Trait: Effect Spore
Hardy Nature (Neutral)
- Brick Break
- Dynamicpunch
- Sky Uppercut
- Sludge Bomb

Absol (F) @ Leftovers
Trait: Pressure
Hardy Nature (Neutral)
- Curse
- Slash
- Thief
- Torment
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  #2   Link to this post, but load the entire thread.  
Old January 19th, 2007 (12:12 PM).
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aragornbird aragornbird is offline
(。◕‿‿◕。)
 
Join Date: Jan 2006
Location: Middle-Earth
Nature: Quirky
Posts: 3,732
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Don't use more than one damaging attack of the same type on one Pokemon.

Also, Hardy Nature is bad since it's a neutral nature.


Gardevoir (F) @ Leftovers
Trait: Trace
Modest Nature
- Psychic
-Thunderbolt
-Calm Mind
-Will-o-wisp


Hypnosis + Dream Eater is a terrible combo. First of all, Hypnosis is too inaccurate to be used in a combo. Secondly, Dream Eater is pretty weak which means you won't recover much health even if you get a supereffective hit.
And why would you use Shadow Ball on Gardevoir when Gardevoir's Attack sucks?
Anyways, Psychic and Thunderbolt should be its main attacks. Will-o-wisp is important since it cripples physical attackers so they can't exploit your weak Defense. Meanwhile, use Calm Mind to boost your Special stats even higher so now Gardevoir can be protected from both physical AND special attacks.

Aggron (M) @ Choice Band
Trait: Rock Head
Adamant Nature
- Double-Edge
- Iron Tail
- Earthquake
- Rock Slide


Why do you have Metal Sound when you have no special attacks? (But don't put any special moves on Aggron, because his special attack stat sucks)

Milotic (F) @ Leftovers
Trait: Marvel Scale
Bold Nature
- Toxic/Hypnosis
- Surf
- Ice Beam

- Recover

Attract sucks and your other attacks are too inaccurate. You can also go with Rest + Sleep Talk.


Manectric (M) @ Leftovers
Trait: Lightning Rod
Hasty Nature (+Spd, -Def)
- Substitute
- Crunch

- Thunder Wave
- Thunderbolt

Charge is completely useless. You'll do the same amount of damage by simply using Thunderbolt twice than wasting a turn to double the power of your next Thunderbolt.
What can this Manectric do to opponent Electric types/Ground/Rock types? Nothing.
It needs a second special attack and that attack is Crunch (which you get through breeding with Poochyena). Substitute is just there to block status moves.


Breloom (M) @ Leftovers
Trait: Effect Spore
Adamant Nature
-Spore
-Focus Punch
-Leech Seed

- Sludge Bomb

When training Shroomish, don’t evolve it until Lv. 54 when it learns Spore. This is Breloom’s best move. It lets the mushroom man do the awesome SporePunch combo and totally wreck anything that isn’t resistant against Fighting (although due to Breloom’s excellent attack, even some Psychics and Flying types will take major damage from Focus Punch). Leech Seed helps you heal when the opponent is sleeping.

Absol (F) @ Leftovers
Trait: Pressure
Adamant Nature
-Baton Pass
-Swords Dance
-Shadow Ball
-Aerial Ace

Absol works best as a Baton Passer…using Swords Dance to boost Attack and then passing those boosts to your other physical attacking teammates. It can also kill some things on its own. Ghosts and Psychics mostly, although if you’re fast enough, you can take down Fighting types with Aerial Ace (which is more of a filler move).


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