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  #25001    
Old May 15th, 2013 (3:54 PM). Edited May 15th, 2013 by TweenyTodd.
TweenyTodd TweenyTodd is offline
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    Quote:
    Originally Posted by kablam View Post
    I have searched through multiple guides and done searches in almost every forum but can't find an answer.
    Search a little harder next time >.o


    Quote:
    Firstly, and most importantly, how does one change the introductory scenes of emerald/sapphire/ruby.
    Theres a tool for this: Advanced Intro Ed


    Quote:
    Secondly, I was glancing through the ROM Hacking Resources and noticed that many people were posting sprites or tile sets. How do I get those tiles/sprites into advance map.
    Only Overworld Sprites can be viewed in A-Map, and only when you are using them with a person event. UNLZ is the program used to view other sprites.
    Tutorials:
    Inserting Overworld Sprites
    New tilesets

    There are more tutorials, but these are the first two I found.

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      #25002    
    Old May 15th, 2013 (11:52 PM).
    Lightpost Lightpost is offline
       
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      I'm trying to edit Pokemon Crystal tilesets and I believed I've edited about 70% of it. Now I need to deal with the compressed images. I have successfully extracted and reinserted the edited tilesets using AgiXp by using the offsets I found by Googling.

      For the uncompressed images, I normally use VBA's Memory search method and using a Hex Editor to find the offset but it doesn't work with compressed images. Is there a much faster and accurate way in finding the offsets for compressed images than scouring the internet for someone who might've provided and found the offsets?

      Thanks!
        #25003    
      Old May 16th, 2013 (1:04 AM).
      yram44 yram44 is offline
         
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        how to create a tileset for my tilemap pokemon ruby worldmap
          #25004    
        Old May 16th, 2013 (3:07 AM). Edited May 16th, 2013 by karatekid552.
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        karatekid552 karatekid552 is offline
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          Quote:
          Originally Posted by kablam View Post
          Hey guys, this is my second time writing this post because apparently I can't post URL's until after 15 posts which is understandable. Anyway I apologize if these questions have been asked before but I have searched through multiple guides and done searches in almost every forum but can't find an answer.

          Firstly, and most importantly, how does one change the introductory scenes of emerald/sapphire/ruby (the events once you are actually in game, not talking to Birch and naming your character)? I have deleted all events and reworked the maps etc. but no matter what I do when I play my ROM I end up back in the moving van and am greeted by my invisible mom. I'm sure there have to be hidden scripts or something but I can't find them.

          Secondly, I was glancing through the ROM Hacking Resources and noticed that many people were posting sprites or tile sets. How do I get those tiles/sprites into advance map. I'm sure there is a different process for both so I am requesting an answer for each.

          Finally, if there is a guide that includes either of these I would be more than happy to look through it. Thanks in advance for your help.
          1) You need to find and download a tool called "Truck Remover" and another tool called "SMCA". Truck Remover will remove the ASM which makes the truck shake and SMCA will change your start map to a different one besides the truck. Now, go learn about Level/Map Scripting. This where your "invisible" mom script is: it is a map script on the main LittleRoot map.

          2) Just type "Tiles" in the search box in the tutorials section. You will find at least 7 guides on inserting tiles. NSE Classic is the tool used to insert overworld sprites.

          Quote:
          Originally Posted by yram44 View Post
          how to create a tileset for my tilemap pokemon ruby worldmap
          By what you said... You have a tilemap? But you need a tiles set for it? I litterally wrote a tutorial called "Making Tilesets from Tilemaps- The Super Easy Way".

          Does anyone around here actually try to look first?
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            #25005    
          Old May 16th, 2013 (3:46 AM).
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          Jambo51 Jambo51 is offline
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            Quote:
            Originally Posted by TweenyTodd View Post
            Does the incense trick work in Fire Red? I.E. Having Wobbufet hold a lax incense in the daycare produces a wynaut egg?

            If yes, has there been any hacks that have replicated this effect for Budew or Munchlax or the likes?
            Yes, it works for both of the species to have retrospective babies introduced in Gen 3 (Wobbuffet and Marill) and the 649 Patch has the added code to deal with all of the babies introduced in gen 4.

            Other than this, I don't know about any hack with it implemented. I may share the code I made if people are interested.
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              #25006    
            Old May 16th, 2013 (5:17 AM).
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            Manderek Manderek is offline
               
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              Hey guys, I got a simple question, but I couldn't find the answer using google or youtube while there are some examples of it... I'm trying to edit the Birch intro speech, hacking Ruby. Guess I can just open it in XSE or summin, but what's the offset?

              Thanks in advance!
                #25007    
              Old May 16th, 2013 (6:47 AM).
              karatekid552's Avatar
              karatekid552 karatekid552 is offline
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                Quote:
                Originally Posted by Manderek View Post
                Hey guys, I got a simple question, but I couldn't find the answer using google or youtube while there are some examples of it... I'm trying to edit the Birch intro speech, hacking Ruby. Guess I can just open it in XSE or summin, but what's the offset?

                Thanks in advance!
                Use A-text to find the location of the text and then you can edit it in XSE.
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                  #25008    
                Old May 16th, 2013 (7:53 AM).
                jackhiggins1388 jackhiggins1388 is offline
                   
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                  hello , im new to this site and decided i would try to make my own game . after attempting my first script , it wont work on a fresh rom .

                  my script :

                  #dynamic 0x8000BA

                  #org @start
                  lock
                  faceplayer
                  msgbox @talk1 0x6
                  release
                  end

                  #org @talk1
                  = Hey there!\nHow are you?\pWhat's your name?\p\v\h01?\nThat's a cool name!



                  anyone know why it isnt working?
                    #25009    
                  Old May 16th, 2013 (8:20 AM).
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
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                    Quote:
                    Originally Posted by jackhiggins1388 View Post
                    hello , im new to this site and decided i would try to make my own game . after attempting my first script , it wont work on a fresh rom .

                    my script :

                    #dynamic 0x8000BA

                    #org @start
                    lock
                    faceplayer
                    msgbox @talk1 0x6
                    release
                    end

                    #org @talk1
                    = Hey there!\nHow are you?\pWhat's your name?\p\v\h01?\nThat's a cool name!



                    anyone know why it isnt working?
                    The script itself is perfect, but I have a feeling you have the wrong XSE version for it. Make sure you are using v1.1.1.
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                      #25010    
                    Old May 16th, 2013 (8:32 AM).
                    jackhiggins1388 jackhiggins1388 is offline
                       
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                      how do i check ? im not sure what version i have
                        #25011    
                      Old May 16th, 2013 (8:45 AM). Edited May 16th, 2013 by TweenyTodd.
                      TweenyTodd TweenyTodd is offline
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                        Quote:
                        Originally Posted by Jambo51 View Post
                        Other than this, I don't know about any hack with it implemented. I may share the code I made if people are interested.
                        I'm definitely interested, and I'm sure other people are too. I'll look into it if you share your code or not.

                        Quote:
                        Originally Posted by jackhiggins1388 View Post
                        anyone know why it isnt working?
                        It's possible that you didn't give the correct person your script?
                        Check in A-Map to make sure that you are giving the correct offsets.
                        If you could say what it is going wrong, that would be very helpful.
                          #25012    
                        Old May 16th, 2013 (8:55 AM).
                        jackhiggins1388 jackhiggins1388 is offline
                           
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                          im deffently using the right offset . its a fresh rom so the 0x800000 offset should be usable . and even if its not i used free space finder to find one . the problem is that the text box doesn't come up . it doesnt freeze the game its just that nothing happens when clicking the a button
                            #25013    
                          Old May 16th, 2013 (9:15 AM).
                          LusoTrainer's Avatar
                          LusoTrainer LusoTrainer is offline
                             
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                            Does anyone know how to change trade evolutions to evolutions by level through hex editing on FireRed?
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                              #25014    
                            Old May 16th, 2013 (9:19 AM). Edited May 16th, 2013 by karatekid552.
                            karatekid552's Avatar
                            karatekid552 karatekid552 is offline
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                              Quote:
                              Originally Posted by LusoTrainer View Post
                              Does anyone know how to change trade evolutions to evolutions by level through hex editing on FireRed?
                              Why do you need to hex edit it? Can't you just use YAPE or PGE?

                              If you are to the point that you have expanded and shifted everything around so that it won't work with these programs, then you are also advanced enough to compare the coding of it on a clean rom and figure it out.

                              Off of the top of my head, I can't remember.

                              Quote:
                              Originally Posted by jackhiggins1388 View Post
                              im deffently using the right offset . its a fresh rom so the 0x800000 offset should be usable . and even if its not i used free space finder to find one . the problem is that the text box doesn't come up . it doesnt freeze the game its just that nothing happens when clicking the a button
                              Go into the help menu and click the "About" link or whatever and it will tell you the version. By what you describe, you are using an old XSE where the syntax is different.
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                                #25015    
                              Old May 16th, 2013 (9:41 AM).
                              jackhiggins1388 jackhiggins1388 is offline
                                 
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                                Quote:
                                Originally Posted by karatekid552 View Post
                                Why do you need to hex edit it? Can't you just use YAPE or PGE?

                                If you are to the point that you have expanded and shifted everything around so that it won't work with these programs, then you are also advanced enough to compare the coding of it on a clean rom and figure it out.

                                Off of the top of my head, I can't remember.



                                Go into the help menu and click the "About" link or whatever and it will tell you the version. By what you describe, you are using an old XSE where the syntax is different.

                                well.... it says v.1.1.1

                                so any other solutions ?
                                  #25016    
                                Old May 16th, 2013 (9:54 AM).
                                karatekid552's Avatar
                                karatekid552 karatekid552 is offline
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                                  Quote:
                                  Originally Posted by jackhiggins1388 View Post
                                  well.... it says v.1.1.1

                                  so any other solutions ?
                                  Well, that is really awkward. How exactly are you trying to use this script? Is it attached to an NPC? A script tile? How exactly are you using it?
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                                    #25017    
                                  Old May 16th, 2013 (9:57 AM).
                                  jackhiggins1388 jackhiggins1388 is offline
                                     
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                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    Well, that is really awkward. How exactly are you trying to use this script? Is it attached to an NPC? A script tile? How exactly are you using it?
                                    in advance map , i changed the "number of person events " from 3 to 4 (im using pallet town)
                                    click the change events button and i drag the added person to the map and i change the script offset to the one in the script . save and open on the rom and the text box doesnt come up
                                      #25018    
                                    Old May 16th, 2013 (10:03 AM).
                                    Spherical Ice's Avatar
                                    Spherical Ice Spherical Ice is offline
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                                    Try this instead:

                                    Code:
                                    #dynamic 0x800000
                                    
                                    #org @start
                                    lock
                                    faceplayer
                                    msgbox @talk1 0x6
                                    release
                                    end
                                    
                                    #org @talk1
                                    = Hey there!\nHow are you?\pWhat's your name?\p\v\h01?\nThat's a cool name!
                                    Then make sure you've loaded your ROM in XSE, click the blue gears, and hit Copy in the new window.

                                    To be honest, your script would be save space if it was like this:

                                    Code:
                                    #dynamic 0x800000
                                    
                                    #org @start
                                    msgbox @string1 0x2
                                    end
                                    
                                    #org @string1
                                    = Hey there!\nHow are you?\pWhat's your name?\p[player]?\nThat's a cool name!
                                    msgbox 0x2 will automatically include the lock, faceplayer and release commands.
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                                      #25019    
                                    Old May 16th, 2013 (10:06 AM). Edited May 16th, 2013 by jackhiggins1388.
                                    jackhiggins1388 jackhiggins1388 is offline
                                       
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                                      Quote:
                                      Originally Posted by Spherical Ice View Post
                                      Try this instead:

                                      Code:
                                      #dynamic 0x800000
                                      
                                      #org @start
                                      lock
                                      faceplayer
                                      msgbox @talk1 0x6
                                      release
                                      end
                                      
                                      #org @talk1
                                      = Hey there!\nHow are you?\pWhat's your name?\p\v\h01?\nThat's a cool name!
                                      Then make sure you've loaded your ROM in XSE, click the blue gears, and hit Copy in the new window.

                                      To be honest, your script would be save space if it was like this:

                                      Code:
                                      #dynamic 0x800000
                                      
                                      #org @start
                                      msgbox @string1 0x2
                                      end
                                      
                                      #org @string1
                                      = Hey there!\nHow are you?\pWhat's your name?\p[player]?\nThat's a cool name!
                                      msgbox 0x2 will automatically include the lock, faceplayer and release commands.
                                      still the same :/

                                      would it help if i gave picture?
                                      (i cant post picture on here but my email is [email protected] so if you email me there i can send you the pictures )

                                      never mind i got it working . thanks for the help
                                        #25020    
                                      Old May 16th, 2013 (3:18 PM).
                                      LusoTrainer's Avatar
                                      LusoTrainer LusoTrainer is offline
                                         
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                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        Why do you need to hex edit it? Can't you just use YAPE or PGE?
                                        They are incompatible with v1.1. I did send a PM to Gamer2020 regarding PGE's compatibility and he said to change "roms.ini" and add the proper offsets of the 1.1 version. Do you know how can I get those?

                                        Here's the one for FireRed v1.0 as seen on the .ini file:

                                        Spoiler:
                                        [BPRE]
                                        ROMName=Pokémon Fire Red (English)
                                        ItemData=&H3DB028
                                        AttackNames=&H247094
                                        TMData=&H45A80C
                                        ItemIMGData=&H3D4294
                                        NumberOfItems=375
                                        NumberOfAttacks=354
                                        MoveTutorAttacks=&H459B60
                                        PokemonNames=&H245EE0
                                        NumberOfPokemon=412
                                        NationalDexTable=&H251FEE
                                        SecondDexTable=&H251CB8
                                        PokedexData=&H44E850
                                        NumberOfDexEntries=387
                                        PokemonData=&H254784
                                        AbilityNames=&H24FC40
                                        NumberOfAbilities=78
                                        Pointer2PointersToMapBanks=&H5524C
                                        OriginalBankPointer0=&H352004
                                        OriginalBankPointer1=&H352018
                                        OriginalBankPointer2=&H352204
                                        OriginalBankPointer3=&H3522F4
                                        OriginalBankPointer4=&H3523FC
                                        OriginalBankPointer5=&H35240C
                                        OriginalBankPointer6=&H352424
                                        OriginalBankPointer7=&H352444
                                        OriginalBankPointer8=&H35246C
                                        OriginalBankPointer9=&H352484
                                        OriginalBankPointer10=&H3524A4
                                        OriginalBankPointer11=&H3524F4
                                        OriginalBankPointer12=&H35251C
                                        OriginalBankPointer13=&H35253C
                                        OriginalBankPointer14=&H352544
                                        OriginalBankPointer15=&H35256C
                                        OriginalBankPointer16=&H35257C
                                        OriginalBankPointer17=&H352584
                                        OriginalBankPointer18=&H35258C
                                        OriginalBankPointer19=&H352594
                                        OriginalBankPointer20=&H352598
                                        OriginalBankPointer21=&H35259C
                                        OriginalBankPointer22=&H3525A4
                                        OriginalBankPointer23=&H3525AC
                                        OriginalBankPointer24=&H3525B8
                                        OriginalBankPointer25=&H3525C0
                                        OriginalBankPointer26=&H3525CC
                                        OriginalBankPointer27=&H3525D4
                                        OriginalBankPointer28=&H3525D8
                                        OriginalBankPointer29=&H3525DC
                                        OriginalBankPointer30=&H3525E0
                                        OriginalBankPointer31=&H3525E4
                                        OriginalBankPointer32=&H352600
                                        OriginalBankPointer33=&H352614
                                        OriginalBankPointer34=&H352628
                                        OriginalBankPointer35=&H352648
                                        OriginalBankPointer36=&H352668
                                        OriginalBankPointer37=&H35267C
                                        OriginalBankPointer38=&H352690
                                        OriginalBankPointer39=&H352694
                                        OriginalBankPointer40=&H352698
                                        OriginalBankPointer41=&H35269C
                                        OriginalBankPointer42=&H3526A4
                                        NumberOfMapsInBank0=4
                                        NumberOfMapsInBank1=122
                                        NumberOfMapsInBank2=59
                                        NumberOfMapsInBank3=65
                                        NumberOfMapsInBank4=3
                                        NumberOfMapsInBank5=5
                                        NumberOfMapsInBank6=7
                                        NumberOfMapsInBank7=9
                                        NumberOfMapsInBank8=5
                                        NumberOfMapsInBank9=7
                                        NumberOfMapsInBank10=19
                                        NumberOfMapsInBank11=9
                                        NumberOfMapsInBank12=7
                                        NumberOfMapsInBank13=1
                                        NumberOfMapsInBank14=9
                                        NumberOfMapsInBank15=3
                                        NumberOfMapsInBank16=1
                                        NumberOfMapsInBank17=1
                                        NumberOfMapsInBank18=1
                                        NumberOfMapsInBank19=0
                                        NumberOfMapsInBank20=0
                                        NumberOfMapsInBank21=1
                                        NumberOfMapsInBank22=1
                                        NumberOfMapsInBank23=2
                                        NumberOfMapsInBank24=1
                                        NumberOfMapsInBank25=2
                                        NumberOfMapsInBank26=1
                                        NumberOfMapsInBank27=0
                                        NumberOfMapsInBank28=0
                                        NumberOfMapsInBank29=0
                                        NumberOfMapsInBank30=0
                                        NumberOfMapsInBank31=6
                                        NumberOfMapsInBank32=4
                                        NumberOfMapsInBank33=4
                                        NumberOfMapsInBank34=7
                                        NumberOfMapsInBank35=7
                                        NumberOfMapsInBank36=4
                                        NumberOfMapsInBank37=4
                                        NumberOfMapsInBank38=0
                                        NumberOfMapsInBank39=0
                                        NumberOfMapsInBank40=0
                                        NumberOfMapsInBank41=1
                                        NumberOfMapsInBank42=0
                                        MapLabelData=&H3F1CAC
                                        NumberOfMapLabels=109
                                        PokemonFrontSprites=&H2350AC
                                        PokemonBackSprites=&H23654C
                                        PokemonNormalPal=&H23730C
                                        PokemonShinyPal=&H2380CC
                                        IconPointerTable=&H3D37A0
                                        IconPalTable=&H3D3E80
                                        CryTable=&H48C914
                                        FootPrintTable=&H43FAB0
                                        PokemonAttackTable=&H25D7B4
                                        PokemonEvolutions=&H259754
                                        TMHMCompatibility=&H252BC8
                                        MoveTutorCompatibility=&H459B7E
                                        EnemyYTable=&H2349CC
                                        PlayerYTable=&H235E6C
                                        EnemyAltitudeTable=&H23A004
                                        AttackData=&H250C04
                                        AttackDescriptionTable=&H4886E8
                                        AbilityDescriptionTable=&H24FB08
                                        AttackAnimationTable=&H1C68F4
                                        IconPals=&H3D3740


                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        If you are to the point that you have expanded and shifted everything around so that it won't work with these programs, then you are also advanced enough to compare the coding of it on a clean rom and figure it out.
                                        I have changed a lot on this rom with AdvanceMap (thus I can't simply use an 1.0 version) but no coding was involved.
                                          #25021    
                                        Old May 16th, 2013 (3:54 PM).
                                        Gigal1 Gigal1 is offline
                                           
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                                          Hi everyone, i was just wondering if you guys could help me with this problem i've been having. I use vbalink to battle with my friends over hamachi and we've recently started playing pokemon rom hacks(3rd gen) and we tried 2 so far, the first being Pokemon light platinum and pokemon flora sky. We wanted to battle and trade with light platinum but there was no trade center. We tried flora sky and we get really close but everytime one of my friends join a room the game restarts on us both.
                                          Does anyone have any clue why this happens? And can it be fixed..thanks.
                                            #25022    
                                          Old May 16th, 2013 (3:59 PM).
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                                          Shadowraze Shadowraze is offline
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                                            Quote:
                                            Originally Posted by Gigal1 View Post
                                            Hi everyone, i was just wondering if you guys could help me with this problem i've been having. I use vbalink to battle with my friends over hamachi and we've recently started playing pokemon rom hacks(3rd gen) and we tried 2 so far, the first being Pokemon light platinum and pokemon flora sky. We wanted to battle and trade with light platinum but there was no trade center. We tried flora sky and we get really close but everytime one of my friends join a room the game restarts on us both.
                                            Does anyone have any clue why this happens? And can it be fixed..thanks.
                                            Well the problem with hacks is only a few amount of people want to trade using it. Although trading is not that much done in rom hacks and as for that the script might be bugged and you might have to copy the real script from the original game. Although most of the time those aren't touched and just left there and became buggy from time to time for an unknown reason. :/

                                            In short I don't think it can be fixed.
                                              #25023    
                                            Old May 16th, 2013 (4:06 PM).
                                            karatekid552's Avatar
                                            karatekid552 karatekid552 is offline
                                            What happens if I push it?....
                                               
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                                              Quote:
                                              Originally Posted by LusoTrainer View Post
                                              They are incompatible with v1.1. I did send a PM to Gamer2020 regarding PGE's compatibility and he said to change "roms.ini" and add the proper offsets of the 1.1 version. Do you know how can I get those?

                                              Here's the one for FireRed v1.0 as seen on the .ini file:

                                              Spoiler:
                                              [BPRE]
                                              ROMName=Pokémon Fire Red (English)
                                              ItemData=&H3DB028
                                              AttackNames=&H247094
                                              TMData=&H45A80C
                                              ItemIMGData=&H3D4294
                                              NumberOfItems=375
                                              NumberOfAttacks=354
                                              MoveTutorAttacks=&H459B60
                                              PokemonNames=&H245EE0
                                              NumberOfPokemon=412
                                              NationalDexTable=&H251FEE
                                              SecondDexTable=&H251CB8
                                              PokedexData=&H44E850
                                              NumberOfDexEntries=387
                                              PokemonData=&H254784
                                              AbilityNames=&H24FC40
                                              NumberOfAbilities=78
                                              Pointer2PointersToMapBanks=&H5524C
                                              OriginalBankPointer0=&H352004
                                              OriginalBankPointer1=&H352018
                                              OriginalBankPointer2=&H352204
                                              OriginalBankPointer3=&H3522F4
                                              OriginalBankPointer4=&H3523FC
                                              OriginalBankPointer5=&H35240C
                                              OriginalBankPointer6=&H352424
                                              OriginalBankPointer7=&H352444
                                              OriginalBankPointer8=&H35246C
                                              OriginalBankPointer9=&H352484
                                              OriginalBankPointer10=&H3524A4
                                              OriginalBankPointer11=&H3524F4
                                              OriginalBankPointer12=&H35251C
                                              OriginalBankPointer13=&H35253C
                                              OriginalBankPointer14=&H352544
                                              OriginalBankPointer15=&H35256C
                                              OriginalBankPointer16=&H35257C
                                              OriginalBankPointer17=&H352584
                                              OriginalBankPointer18=&H35258C
                                              OriginalBankPointer19=&H352594
                                              OriginalBankPointer20=&H352598
                                              OriginalBankPointer21=&H35259C
                                              OriginalBankPointer22=&H3525A4
                                              OriginalBankPointer23=&H3525AC
                                              OriginalBankPointer24=&H3525B8
                                              OriginalBankPointer25=&H3525C0
                                              OriginalBankPointer26=&H3525CC
                                              OriginalBankPointer27=&H3525D4
                                              OriginalBankPointer28=&H3525D8
                                              OriginalBankPointer29=&H3525DC
                                              OriginalBankPointer30=&H3525E0
                                              OriginalBankPointer31=&H3525E4
                                              OriginalBankPointer32=&H352600
                                              OriginalBankPointer33=&H352614
                                              OriginalBankPointer34=&H352628
                                              OriginalBankPointer35=&H352648
                                              OriginalBankPointer36=&H352668
                                              OriginalBankPointer37=&H35267C
                                              OriginalBankPointer38=&H352690
                                              OriginalBankPointer39=&H352694
                                              OriginalBankPointer40=&H352698
                                              OriginalBankPointer41=&H35269C
                                              OriginalBankPointer42=&H3526A4
                                              NumberOfMapsInBank0=4
                                              NumberOfMapsInBank1=122
                                              NumberOfMapsInBank2=59
                                              NumberOfMapsInBank3=65
                                              NumberOfMapsInBank4=3
                                              NumberOfMapsInBank5=5
                                              NumberOfMapsInBank6=7
                                              NumberOfMapsInBank7=9
                                              NumberOfMapsInBank8=5
                                              NumberOfMapsInBank9=7
                                              NumberOfMapsInBank10=19
                                              NumberOfMapsInBank11=9
                                              NumberOfMapsInBank12=7
                                              NumberOfMapsInBank13=1
                                              NumberOfMapsInBank14=9
                                              NumberOfMapsInBank15=3
                                              NumberOfMapsInBank16=1
                                              NumberOfMapsInBank17=1
                                              NumberOfMapsInBank18=1
                                              NumberOfMapsInBank19=0
                                              NumberOfMapsInBank20=0
                                              NumberOfMapsInBank21=1
                                              NumberOfMapsInBank22=1
                                              NumberOfMapsInBank23=2
                                              NumberOfMapsInBank24=1
                                              NumberOfMapsInBank25=2
                                              NumberOfMapsInBank26=1
                                              NumberOfMapsInBank27=0
                                              NumberOfMapsInBank28=0
                                              NumberOfMapsInBank29=0
                                              NumberOfMapsInBank30=0
                                              NumberOfMapsInBank31=6
                                              NumberOfMapsInBank32=4
                                              NumberOfMapsInBank33=4
                                              NumberOfMapsInBank34=7
                                              NumberOfMapsInBank35=7
                                              NumberOfMapsInBank36=4
                                              NumberOfMapsInBank37=4
                                              NumberOfMapsInBank38=0
                                              NumberOfMapsInBank39=0
                                              NumberOfMapsInBank40=0
                                              NumberOfMapsInBank41=1
                                              NumberOfMapsInBank42=0
                                              MapLabelData=&H3F1CAC
                                              NumberOfMapLabels=109
                                              PokemonFrontSprites=&H2350AC
                                              PokemonBackSprites=&H23654C
                                              PokemonNormalPal=&H23730C
                                              PokemonShinyPal=&H2380CC
                                              IconPointerTable=&H3D37A0
                                              IconPalTable=&H3D3E80
                                              CryTable=&H48C914
                                              FootPrintTable=&H43FAB0
                                              PokemonAttackTable=&H25D7B4
                                              PokemonEvolutions=&H259754
                                              TMHMCompatibility=&H252BC8
                                              MoveTutorCompatibility=&H459B7E
                                              EnemyYTable=&H2349CC
                                              PlayerYTable=&H235E6C
                                              EnemyAltitudeTable=&H23A004
                                              AttackData=&H250C04
                                              AttackDescriptionTable=&H4886E8
                                              AbilityDescriptionTable=&H24FB08
                                              AttackAnimationTable=&H1C68F4
                                              IconPals=&H3D3740




                                              I have changed a lot on this rom with AdvanceMap (thus I can't simply use an 1.0 version) but no coding was involved.
                                              I would say use 1.0, but I'll help you. Go to the locations in a 1.0 rom in a hex editor. Copy a good amount of data (16+ bytes) and search for that data in a 1.1 rom. Take the offset of that data and write it in in the ini as the location. This should work for most things.

                                              However, for some it won't work due to pointers. If you do encounter some where you can't find the data, come back.
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                                                #25024    
                                              Old May 16th, 2013 (5:39 PM).
                                              kablam kablam is offline
                                                 
                                                Join Date: May 2013
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                                                Posts: 21
                                                Quote:
                                                Originally Posted by karatekid552 View Post
                                                1) You need to find and download a tool called "Truck Remover" and another tool called "SMCA". Truck Remover will remove the ASM which makes the truck shake and SMCA will change your start map to a different one besides the truck. Now, go learn about Level/Map Scripting. This where your "invisible" mom script is: it is a map script on the main LittleRoot map.
                                                I'm sorry if the answer should be obvious but are there actually hidden scripts on the Littleroot map that I can't see? What I meant earlier was that I have already deleted all apparent events/signposts/scripts/etc on the main LittleRoot map along with Route 1 but the "invisible mom" still happens. I guess that might be taken care of by SMCA and Truck Remover?

                                                Also, I have read through a lot of the tile editing guides etc and can edit tiles fine. The problem is that when I edit tiles in one map they also change on the other. For example, if I edit the gym tiles in Viridian City to make it so that the grass toward the bottom is rocky terrain instead (because I want the gym to be raised on rock, it will also edit the gym in Fuschia City making that look rocky as well. I guess there must be a way to copy over an identical tileset and just treat them separately but I can't figure out how.
                                                  #25025    
                                                Old May 16th, 2013 (7:29 PM).
                                                Shadowraze's Avatar
                                                Shadowraze Shadowraze is offline
                                                ur mum
                                                   
                                                  Join Date: Apr 2013
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                                                  Age: 18
                                                  Gender: Other
                                                  Nature: Lonely
                                                  Posts: 798
                                                  Quote:
                                                  Originally Posted by kablam View Post
                                                  I'm sorry if the answer should be obvious but are there actually hidden scripts on the Littleroot map that I can't see? What I meant earlier was that I have already deleted all apparent events/signposts/scripts/etc on the main LittleRoot map along with Route 1 but the "invisible mom" still happens. I guess that might be taken care of by SMCA and Truck Remover?

                                                  Also, I have read through a lot of the tile editing guides etc and can edit tiles fine. The problem is that when I edit tiles in one map they also change on the other. For example, if I edit the gym tiles in Viridian City to make it so that the grass toward the bottom is rocky terrain instead (because I want the gym to be raised on rock, it will also edit the gym in Fuschia City making that look rocky as well. I guess there must be a way to copy over an identical tileset and just treat them separately but I can't figure out how.
                                                  To remove that level script just go to the header and remove all the level scripts in the map script section after that you're good.

                                                  And if you want tiles from another tileset and want to import it to another. You have to export both tilesets. Copy Paste the tiles that you want when you open the tileset in paint and paste it over to the tileset that you're using. Be sure to export the tilesets in the same pallete so you won't have any trouble. Recolor the tile if possible also after that just edit the blocks in A-map's block editor by just pressing the puzzle icon or simply press ctrl+b. Remember to load your new tileset ok?
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