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  #25126    
Old May 21st, 2013 (4:36 PM).
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When you re-point to offsets with no free space then yeah, you will get errors. you are overwriting the code, so obviously there's going to be errors!
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  #25127    
Old May 21st, 2013 (8:33 PM).
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Randomlords Randomlords is offline
     
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    Hi everyone. I asked if someone could help me on this thread about this a while ago, but nobody responded. Can someone tell me if I'm doing anything wrong trying to put my tile map(attached below) into my Ruby version intro? I followed the tutorial on inserting Ruby Title screen step by step, but it comes up all messed up. Can anybody help me please?
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    File Type: png NTME Screen.png‎ (49.2 KB, 9 views) (Save to Dropbox)
    File Type: png Screwed Up Title Screen.png‎ (301.3 KB, 9 views) (Save to Dropbox)
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      #25128    
    Old May 22nd, 2013 (1:47 AM).
    marcus_dom marcus_dom is offline
       
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      Quote:
      Originally Posted by gogojjtech View Post
      When you re-point to offsets with no free space then yeah, you will get errors. you are overwriting the code, so obviously there's going to be errors!
      Yeah I guess that would be the case.
      I'm wondering though, since Advance Text re-pointed some of the dialogues to different areas, is there a way for me to manually re-point those dialogues to their original areas and restore those overwritten areas to their original state?

      Is there a tutorial that shows how to re-point? I don't even know where to start :s
        #25129    
      Old May 22nd, 2013 (2:29 AM).
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      karatekid552 karatekid552 is offline
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        Quote:
        Originally Posted by Randomlords View Post
        Hi everyone. I asked if someone could help me on this thread about this a while ago, but nobody responded. Can someone tell me if I'm doing anything wrong trying to put my tile map(attached below) into my Ruby version intro? I followed the tutorial on inserting Ruby Title screen step by step, but it comes up all messed up. Can anybody help me please?
        Which tutorial exactly did you follow? There are a couple of them.
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          #25130    
        Old May 22nd, 2013 (6:01 AM).
        buckeyestilidie buckeyestilidie is offline
           
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          So I'm wondering. I am trying to add in a legendary, not add in a whole new pokemon but add in an event where you go up to say a Lugia sprite and it executes a batttle like Zapdos or Articuno. I want to also add in an event where you will be given an egg at the beginning of the game with no sort of feats needed. Thanks in advance to anyone who helps.
            #25131    
          Old May 22nd, 2013 (6:19 AM).
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            I've almost finished my rom but now i have a prob.

            Why when i use fly i can go only in some city?
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              #25132    
            Old May 22nd, 2013 (6:58 AM).
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            Randomlords Randomlords is offline
               
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              Quote:
              Originally Posted by karatekid552 View Post
              Which tutorial exactly did you follow? There are a couple of them.
              It was called Hacking Ruby Title Screen Completely - Step by Step
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                #25133    
              Old May 22nd, 2013 (7:14 AM).
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              Manderek Manderek is offline
                 
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                Quote:
                Originally Posted by karatekid552 View Post
                First off, get some more posts bro, you've been here too long sending me emails and pms:p.
                True that; I'll post some more things here

                Quote:
                Originally Posted by karatekid552 View Post
                However, you can also do it the way I did it. Restore the palette from a back-up or using APE if you can. Then, open your sprite in NSE 2.X and go into the File menu and click "insert". Then go and click "compressed" and then finally "palette". Then, search in the rom using a hex editor and look for the pointer to the data for the original palette. Then change that pointer to reflect the new palette you just inserted.
                Okay got basicly everything covered but one essential part; the string can't be found in my rom. I'm using a XVI32 hex-editor, but never edited a rom using a hex-editor. Anyhow, when I search for the original palette pointer (in this case; E5A050) it won't be found in the rom (even when searching for text, hex or hex > text).
                  #25134    
                Old May 22nd, 2013 (8:25 AM). Edited May 22nd, 2013 by karatekid552.
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                karatekid552 karatekid552 is offline
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                  Quote:
                  Originally Posted by buckeyestilidie View Post
                  So I'm wondering. I am trying to add in a legendary, not add in a whole new pokemon but add in an event where you go up to say a Lugia sprite and it executes a batttle like Zapdos or Articuno. I want to also add in an event where you will be given an egg at the beginning of the game with no sort of feats needed. Thanks in advance to anyone who helps.
                  These are all scripts, so go read Diegoisawesomes XSE tutorial and learn how to.

                  Quote:
                  Originally Posted by Hacker Bisharp View Post
                  I've almost finished my rom but now i have a prob.

                  Why when i use fly i can go only in some city?
                  Because you need to set the world map flags associated with those towns when entering them.

                  Quote:
                  Originally Posted by Randomlords View Post
                  It was called Hacking Ruby Title Screen Completely - Step by Step
                  Your problems lie in trying to use a brand new tileset and map. In your pics, it appeared that you just made your own tileset instead of editing the old one. That will not work with this tutorial since the bubbles that float on the screen are a part of the original tileset.

                  Quote:
                  Originally Posted by Manderek View Post
                  Okay got basicly everything covered but one essential part; the string can't be found in my rom. I'm using a XVI32 hex-editor, but never edited a rom using a hex-editor. Anyhow, when I search for the original palette pointer (in this case; E5A050) it won't be found in the rom (even when searching for text, hex or hex > text).
                  What is offset of the original palette? Is it E5A050? Because then you need to be searching for the pointer, which is reversed: 50 A0 E5 08. You switch the first and last bytes and add a 08 to the end.
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                    #25135    
                  Old May 22nd, 2013 (8:52 AM).
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                  Okay, I'm having serious trouble editing the Pokédex order in FireRed. I've, for example, edited the two bytes at 0x251FEE to 20 01 - so, in theory, Zigzagoon would be recorded at Number #001 in the Pokédex - and yet it just...isn't. I've tried editing the order completely and it had an effect on the dex's order but not as I wanted and then some Pokémon had the dex entries of others. That one tool by Gamer2020 is annoying to use and everytime I change on Pokémon's order I have to click Okay to like five different windows and errors.
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                    #25136    
                  Old May 22nd, 2013 (9:20 AM).
                  buckeyestilidie buckeyestilidie is offline
                     
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                    Quote:
                    Originally Posted by karatekid552 View Post
                    These are all scripts, so go read Diegoisawesomes XSE tutorial and learn how to.



                    Because you need to set the world map flags associated with those towns when entering them.



                    Your problems lie in trying to use a brand new tileset and map. In your pics, it appeared that you just made your own tileset instead of editing the old one. That will not work with this tutorial since the bubbles that float on the screen are a part of the original tileset.



                    What is offset of the original palette? Is it E5A050? Because then you need to be searching for the pointer, which is reversed: 50 A0 E5 08. You switch the first and last bytes and add a 08 to the end.
                    Thank you so much for the quick response!
                      #25137    
                    Old May 22nd, 2013 (9:35 AM).
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                      Hello,

                      How can I change the 4 pokemons appearing in Ruby Intro?
                      When there's a Sharpedo and a Duskull fighting Torchic and Mudkip.
                      I would like to change them for other pokemons.

                      I'm pretty sure it's not hard to do, maybe some hex editing, but I have no knowledge at all in this. I didn't find any tutorial about this so far, nor a device that allows us to do it in a simple way.

                      My rom-hack is just for fun so changing this is not really important, but I would really appreciate if anyone who already did this or knows how to do could help me with this.

                      Thanks o:
                        #25138    
                      Old May 22nd, 2013 (10:08 AM). Edited May 22nd, 2013 by Hacker Bisharp.
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                        Quote:
                        Originally Posted by karatekid552 View Post
                        Because you need to set the world map flags associated with those towns when entering them.
                        Thanks Very very thanks!

                        Quote:
                        Originally Posted by Heramy View Post
                        Hello,

                        How can I change the 4 pokemons appearing in Ruby Intro?
                        When there's a Sharpedo and a Duskull fighting Torchic and Mudkip.
                        I would like to change them for other pokemons.

                        I'm pretty sure it's not hard to do, maybe some hex editing, but I have no knowledge at all in this. I didn't find any tutorial about this so far, nor a device that allows us to do it in a simple way.

                        My rom-hack is just for fun so changing this is not really important, but I would really appreciate if anyone who already did this or knows how to do could help me with this.

                        Thanks o:
                        You have to change their sprite with advance sprite editor or unluz gba
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                          #25139    
                        Old May 22nd, 2013 (10:46 AM).
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                          Quote:
                          Originally Posted by Hacker Bisharp View Post
                          You have to change their sprite with advance sprite editor or unluz gba
                          Hm ok, but wouldn't this change the whole pokemon's sprites? I think they are using the in-game sprites, not any intro-specific sprites..
                          Then there should be something telling the game to use these pokemons and not others that would be modifiable..
                            #25140    
                          Old May 22nd, 2013 (12:00 PM). Edited May 22nd, 2013 by kablam.
                          kablam kablam is offline
                             
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                            Is there a guide out there for Fire Red's overworld sprites that states the picture number (in AdvanceMap) and what they correspond to normally? It's kind of tedious to search through one by one for the one that you're looking for.

                            I've tried searching both Google and the forums but almost everything that comes up is an editing or adding sprites guide and that's not what I'm looking for.

                            edit: also does anyone know the script code for running shoes in fire red. not the entire script just the 0x??

                            edit2: Was testing out some maps in Fire Red and this happened

                            http: //i1021 .ph otobucket.com/albums/af336/Rtalty13/ Routemessesup.png?t=1369259685

                            Any idea how to fix it or why it may have happened? It goes away as you walk back into the region above but is very annoying.

                            edit3: What are some possible reasons for warps not working properly in game? I've done about 200 of them today and have tested them all now but for some reason my warp to exit a cave is not working no matter what I do. I've tried deleting the warps and trying again with new space multiple times but they are still not working. Perhaps there is a different kind of warp for exiting caves?
                              #25141    
                            Old May 22nd, 2013 (12:10 PM).
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                            Ctrl + Z will show the sprites in Advance Map.
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                              #25142    
                            Old May 22nd, 2013 (2:21 PM).
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                              What is offset of the original palette? Is it E5A050? Because then you need to be searching for the pointer, which is reversed: 50 A0 E5 08. You switch the first and last bytes and add a 08 to the end.[/QUOTE]

                              Okay I messed up. Both my ROM and last version backup don't contain the pointer anymore, while the unedited ROM does. I guess I repointed them somewhere...? Any way to fix this? Or start over?
                                #25143    
                              Old May 22nd, 2013 (3:10 PM).
                              xYggdrasill xYggdrasill is offline
                                 
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                                This questions is regarding Advance Map (1.95) (Hacking on Fire Red)

                                I recently started on making a hack, but I am really bad at mapping. My friend wants to do the mapping part, so we want to work together.
                                But now my question is: How can I import the maps he made into my Rom?
                                I have tried to insert or tried to overwrite an existing map with another existing map (Like tried to paste Mt. Moon on Viridian Forest) but this did not seem to work.

                                Can anyone help us out?

                                Also,
                                Is it possible to create extra maps without throwing away the old maps? I tried to make another map into Bank 3, but it just duplicated the map I was currently working on. The duplicated map and the original map's names would stay the same, even if I wanted to change them.

                                Is it also possible to create more banks?
                                  #25144    
                                Old May 22nd, 2013 (3:53 PM).
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                                karatekid552 karatekid552 is offline
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                                  Quote:
                                  Originally Posted by Manderek View Post
                                  Okay I messed up. Both my ROM and last version backup don't contain the pointer anymore, while the unedited ROM does. I guess I repointed them somewhere...? Any way to fix this? Or start over?
                                  The location in the clean rom that the pointer exists... That same location should hold a different pointer in the edited rom. Just go there and place your pointer.
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                                    #25145    
                                  Old May 22nd, 2013 (5:09 PM).
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                                    When I try to use Advance Text, this happens
                                    is there a solution for this? is this maybe because i'm using a computer from Korea?
                                      #25146    
                                    Old May 22nd, 2013 (11:48 PM).
                                    xYggdrasill xYggdrasill is offline
                                       
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                                      Quote:
                                      Originally Posted by pikapoke33 View Post

                                      When I try to use Advance Text, this happens
                                      is there a solution for this? is this maybe because i'm using a computer from Korea?
                                      I also had this problem when I had my country settings set on Korean, so I could read Hangul. I set my country settings back to US/International.
                                      When you write a forward slash "\", you would get the Korean Won symbol. This was kinda disturbing while using stuff like XSE too, so I set it back, and this fixed the forward slash, the buggy text in Advance Text, Empty names in Advance Map for Wild Pokémon and the same buggy text in Advance Mart.

                                      So to the point, yes, it is because your computer's country settings are on Korean, but you can change this (:
                                        #25147    
                                      Old May 23rd, 2013 (12:01 AM).
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                                      Quote:
                                      Originally Posted by pikapoke33 View Post

                                      When I try to use Advance Text, this happens
                                      is there a solution for this? is this maybe because i'm using a computer from Korea?
                                      In the mean time, you can use PKSV-UI instead of XSE, Poke Edit Pro and YAPE, Move Editor, and the newest version of A-Trainer.

                                      Or, you could also set up a Virtual Machine on your computer. Using things like Oracle VirtualBox and Setup ISOs will get you what you need.
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                                        #25148    
                                      Old May 23rd, 2013 (1:31 AM).
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                                        Ok, so I've nearly finished changing the Pokemon sprites in the hack I'm working on (only need to change Deoxys and Chimecho), so I decided to test my hack, when I found it freezes at the Game Freak logo screen, although its freezing at a rather odd spot.

                                        It freezes just when the star comes on screen after the copyright info screen so I don't know what's going on or what's been changed to screw up the rom, and the last time I remember testing the rom was when I had all mons up to Plusle and Minun sprites and palettes changed and I've done everything up to Jirachi now, and the lact actual backup I have that works has up to Milotic's sprite and palette edited, though it also has PLusle's sprite and Palette done as well as Castform's Sprite and Palettes edited and working too so if there isn't a way to fix my issue I won't be hurting TOO much, but if there is a way, that would be awesome!
                                          #25149    
                                        Old May 23rd, 2013 (1:45 AM).
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                                        Kurapika Kurapika is offline
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                                          @zork, verify the pokémon you modified since your last working back-up and see if all of their palettes's offsets and sprites' offsets end with a 0, 4, 8 or C. in case one or several ones of them don't, then try to repoint them. But, since it is freezing and not restarting, I think you probably overwrote some part of the Intro, in which case, the best thing to do is start again from your last working back-up, after all, Milotic is very close to the end of the Pokédex.
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                                            #25150    
                                          Old May 23rd, 2013 (2:39 AM). Edited May 23rd, 2013 by karatekid552.
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                                            Quote:
                                            Originally Posted by Heramy View Post
                                            Hm ok, but wouldn't this change the whole pokemon's sprites? I think they are using the in-game sprites, not any intro-specific sprites..
                                            Then there should be something telling the game to use these pokemons and not others that would be modifiable..
                                            Yes, changing the sprites will change the ingame sprites. So, there is something which tells the game what sprites to load. I don't know where it is, but it does exist.

                                            Quote:
                                            Originally Posted by xYggdrasill View Post
                                            This questions is regarding Advance Map (1.95) (Hacking on Fire Red)

                                            I recently started on making a hack, but I am really bad at mapping. My friend wants to do the mapping part, so we want to work together.
                                            But now my question is: How can I import the maps he made into my Rom?
                                            I have tried to insert or tried to overwrite an existing map with another existing map (Like tried to paste Mt. Moon on Viridian Forest) but this did not seem to work.

                                            Can anyone help us out?

                                            Also,
                                            Is it possible to create extra maps without throwing away the old maps? I tried to make another map into Bank 3, but it just duplicated the map I was currently working on. The duplicated map and the original map's names would stay the same, even if I wanted to change them.

                                            Is it also possible to create more banks?
                                            It is possible to create more banks and more maps. The settings for it are in the top menus.

                                            There is also a tutorial by Tajaros in the tutorials section on importing maps.
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