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  #25176    
Old May 24th, 2013 (9:05 PM).
kearnseyboy6's Avatar
kearnseyboy6 kearnseyboy6 is offline
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If I apply JPAN's hack to my ROM will it remove overworld scripts? Because I have used A-text to save space in my ROM.
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  #25177    
Old May 24th, 2013 (9:16 PM).
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Quote:
Originally Posted by kearnseyboy6 View Post
If I apply JPAN's hack to my ROM will it remove overworld scripts? Because I have used A-text to save space in my ROM.
Well, based on facts, it actually depends on where your "Overworld Script" is stored and where that event is stored. But here's a much simpler rational explanation:

99% - It will get deleted.
0.5% - It will not work right.
0.5% - It will not get deleted and it will work right.

REMEMBER: Apply JPAN's Hacked Engine first before doing anything else.
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  #25178    
Old May 24th, 2013 (9:26 PM).
SKRON SKRON is offline
 
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Hey, first post..I was wondering how I can edit the actual pokedex because YAPE cannot do this for Ruby. Is it possible to go outside of the 202 they give you?
  #25179    
Old May 24th, 2013 (9:31 PM).
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BlackWhiteRobin BlackWhiteRobin is offline
 
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Originally Posted by SKRON View Post
Hey, first post..I was wondering how I can edit the actual pokedex because YAPE cannot do this for Ruby. Is it possible to go outside of the 202 they give you?
Use GBA Pokemon Game Editor. Download it here.

You can use the built in Pokemon Editor to edit Pokemon Stats, etc.

You can also make it download a Special Program called Pokedex Data Editor. That can edit anything about the Pokedex.
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  #25180    
Old May 24th, 2013 (9:43 PM).
buckeyestilidie buckeyestilidie is offline
 
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Keep trying to compile my script.

#dynamic 0x900000

#org @start
lock
faceplayer
msgbox @1 0x6
cry 0x249 0x0
wildbattle 0x249 0x1E 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x200
release
end

#org @1
= Lugia: Rawr.

And everytime I click compile script it'll run it then say runtime error 9 in the log window. Then won't allow me to do nothing else.
  #25181    
Old May 24th, 2013 (9:53 PM).
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Quote:
Originally Posted by buckeyestilidie View Post
Keep trying to compile my script.

#dynamic 0x900000

#org @start
lock
faceplayer
msgbox @1 0x6
cry 0x249 0x0
wildbattle 0x249 0x1E 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x200
release
end

#org @1
= Lugia: Rawr.

And everytime I click compile script it'll run it then say runtime error 9 in the log window. Then won't allow me to do nothing else.
Open the folder where your XSE is stored. Find the "Settings.ini" or the Configuration File. Open it with Notepad. Find "AutoUpdateCheck=1". Change 1 or whatever number is written there with 0. There you go. It's not an error with script but an error with the .ini file.
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  #25182    
Old May 24th, 2013 (10:06 PM).
buckeyestilidie buckeyestilidie is offline
 
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Quote:
Originally Posted by robin22gongon View Post
Open the folder where your XSE is stored. Find the "Settings.ini" or the Configuration File. Open it with Notepad. Find "AutoUpdateCheck=1". Change 1 or whatever number is written there with 0. There you go. It's not an error with script but an error with the .ini file.
There is no AutoUpdateCheck=1
  #25183    
Old May 24th, 2013 (10:09 PM).
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Quote:
Originally Posted by buckeyestilidie View Post
There is no AutoUpdateCheck=1
Just find anything that has an "AutoUpdateCheck=" beside it and put 0.
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  #25184    
Old May 24th, 2013 (10:15 PM).
buckeyestilidie buckeyestilidie is offline
 
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[Options]
AlwaysOnTop=False
MinimizeToSystemTray=False
IgnoreChanges=False
LineNumbers=True
StatusBar=True
Sidebar=True
SidebarAlignment=True
ShowNotes=True
ShowRecentFiles=True
EmulatorPath=
[Format]
BackgroundColor=16777215
ForegroundColor=-2147483640
FontName=Courier New
FontBold=False
FontItalic=False
FontSize=9
[MRUList]
1=National Pokedex Script.rbc
[MRUPath]
1=C:\Users\Dylan\Desktop\
[Built-in]
LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
[Batch]
LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
Log=True
STD=True
STDItems=False
STDPoke=False
STDAttacks=False
[TextAdjuster]
TextLimit=35

These are all my options
  #25185    
Old May 24th, 2013 (10:19 PM).
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BlackWhiteRobin BlackWhiteRobin is offline
 
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Quote:
Originally Posted by buckeyestilidie View Post
[Options]
AlwaysOnTop=False
MinimizeToSystemTray=False
IgnoreChanges=False
LineNumbers=True
StatusBar=True
Sidebar=True
SidebarAlignment=True
ShowNotes=True
ShowRecentFiles=True
EmulatorPath=
[Format]
BackgroundColor=16777215
ForegroundColor=-2147483640
FontName=Courier New
FontBold=False
FontItalic=False
FontSize=9
[MRUList]
1=National Pokedex Script.rbc
[MRUPath]
1=C:\Users\Dylan\Desktop\
[Built-in]
LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
[Batch]
LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
Log=True
STD=True
STDItems=False
STDPoke=False
STDAttacks=False
[TextAdjuster]
TextLimit=35

These are all my options
Then do this.
Code:
[Options]
AlwaysOnTop=False
MinimizeToSystemTray=False
IgnoreChanges=False
LineNumbers=True
StatusBar=True
Sidebar=True
SidebarAlignment=True
ShowNotes=True
ShowRecentFiles=True
EmulatorPath=
AutoUpdateCheck=0
[Format]
BackgroundColor=16777215
ForegroundColor=-2147483640
FontName=Courier New
FontBold=False
FontItalic=False
FontSize=9
[MRUList]
1=National Pokedex Script.rbc
[MRUPath]
1=C:\Users\Dylan\Desktop\
[Built-in]
LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
[Batch]
LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
Log=True
STD=True
STDItems=False
STDPoke=False
STDAttacks=False
[TextAdjuster]
TextLimit=35
And may I know if you are using v1.1.1?
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  #25186    
Old May 24th, 2013 (10:22 PM).
SKRON SKRON is offline
 
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Unhandled exception has occured..

----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.450 built by: RTMLDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Also, my partner on this project has no problems using A-Trainer, but mine runs into an error (Subscript out of range). Are the two related?
  #25187    
Old May 24th, 2013 (10:24 PM).
buckeyestilidie buckeyestilidie is offline
 
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Quote:
Originally Posted by robin22gongon View Post
Then do this.
Code:
[Options]
AlwaysOnTop=False
MinimizeToSystemTray=False
IgnoreChanges=False
LineNumbers=True
StatusBar=True
Sidebar=True
SidebarAlignment=True
ShowNotes=True
ShowRecentFiles=True
EmulatorPath=
AutoUpdateCheck=0
[Format]
BackgroundColor=16777215
ForegroundColor=-2147483640
FontName=Courier New
FontBold=False
FontItalic=False
FontSize=9
[MRUList]
1=National Pokedex Script.rbc
[MRUPath]
1=C:\Users\Dylan\Desktop\
[Built-in]
LastPath=C:\Users\Dylan\Desktop\Pokemon\XSE
[Batch]
LastFile=C:\Users\Dylan\Desktop\Pokemon\Roms\Pokemon FireRed.gba
FilePath=C:\Users\Dylan\Desktop\Pokemon\XSE
Log=True
STD=True
STDItems=False
STDPoke=False
STDAttacks=False
[TextAdjuster]
TextLimit=35
And may I know if you are using v1.1.1?
The version is 1.0.0, should it work after this or should I get 1.0.1? Every place I went to for 1.0.1 either wasn't legitimate or had viruses in them lol
  #25188    
Old May 24th, 2013 (10:30 PM).
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BlackWhiteRobin BlackWhiteRobin is offline
 
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Quote:
Originally Posted by buckeyestilidie View Post
The version is 1.0.0, should it work after this or should I get 1.0.1? Every place I went to for 1.0.1 either wasn't legitimate or had viruses in them lol
Go here.

Download his Unofficial XSE.
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  #25189    
Old May 24th, 2013 (10:34 PM). Edited May 24th, 2013 by buckeyestilidie.
buckeyestilidie buckeyestilidie is offline
 
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Quote:
Originally Posted by robin22gongon View Post
Download his Unofficial XSE.
Malicious files, found it by both of my securities

Quote:
Originally Posted by robin22gongon View Post
Download his Unofficial XSE.
I've found 1.1.1, downloaded, extracted, then tried compiling and still get error 9 even though the auto check update equals 0
  #25190    
Old May 24th, 2013 (11:09 PM).
BlackWhiteRobin's Avatar
BlackWhiteRobin BlackWhiteRobin is offline
 
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Quote:
Originally Posted by buckeyestilidie View Post
Malicious files, found it by both of my securities


I've found 1.1.1, downloaded, extracted, then tried compiling and still get error 9 even though the auto check update equals 0
I don't know anymore. It can be an error in your system, you didn't load a ROM before compiling, some software blocks it etc. There's a hundred reasons I can give you. Try disconnecting from the internet before opening the program.
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  #25191    
Old May 25th, 2013 (12:07 AM).
SKRON SKRON is offline
 
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Hey Robin! I figured out what the issue was..I was trying to send the ROM to someone. Anyways, do you know how I can assign Bulbasaur to #1 in the Regional Dex? I tried changing the pointers and it didn't work out..
  #25192    
Old May 25th, 2013 (12:07 AM). Edited May 25th, 2013 by BlackWhiteRobin.
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Does anyone know where the text string for these are stored? And more specifically, the one where it says "POKeMON". I'm using FR.


And re-upping my question from the last page which is, what would a pointer to an expanded ROM look like? I'm using FR.

Quote:
Originally Posted by SKRON View Post
Hey Robin! I figured out what the issue was..I was trying to send the ROM to someone. Anyways, do you know how I can assign Bulbasaur to #1 in the Regional Dex? I tried changing the pointers and it didn't work out..
Use PGE's Pokedex Order Editor.
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  #25193    
Old May 25th, 2013 (1:18 AM). Edited May 25th, 2013 by SKRON.
SKRON SKRON is offline
 
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Quote:
Originally Posted by robin22gongon View Post

Use PGE's Pokedex Order Editor.
Yeah, just tried it and it says it's set the order to way I want it, but in actuality it hasn't. Thank you for your help thus far! I can't believe I almost forgot to say that.
  #25194    
Old May 25th, 2013 (2:10 AM).
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BlackWhiteRobin BlackWhiteRobin is offline
 
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Quote:
Originally Posted by SKRON View Post
Yeah, just tried it and it says it's set the order to way I want it, but in actuality it hasn't. Thank you for your help thus far! I can't believe I almost forgot to say that.
Actually, even I don't really know how it works but, I think it works in the opposite way like setting for example, you want Bulbasaur to be #1 in regional dex, try setting him to #1 on the national dex. That's how I think it works. Oh, if that doesn't work. Try it again in the usual way you should do it, not the one I stated above and make sure, if you made Bulbasaur #1 in regional dex, swap his place with Treecko, the original #1 in the regional dex.

You know like for example:
#1 Treecko => #203 Bulbasaur (Not sure) will be
#1 Bulbasaur => #203 Treecko.
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  #25195    
Old May 25th, 2013 (2:54 AM).
SKRON SKRON is offline
 
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It doesn't appear to work, but what probably angers me about this the most was that through trial and error, I managed to get it to work ONCE, but forgot my steps because I lost track and now I can't replicate my success.
  #25196    
Old May 25th, 2013 (3:10 AM).
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Jambo51 Jambo51 is offline
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Quote:
Originally Posted by robin22gongon View Post
And re-upping my question from the last page which is, what would a pointer to an expanded ROM look like? I'm using FR.
FR doesn't matter in this case, a pointer to expanded ROM is the exact same as a pointer to the normal ROM. You just take the address and add 0x8000000 to it. So if your address is 0x1250000, the pointer to it is 0x1250000 + 0x8000000 -> 0x9250000 -> 00 00 25 09

Quote:
Originally Posted by SKRON View Post
It doesn't appear to work, but what probably angers me about this the most was that through trial and error, I managed to get it to work ONCE, but forgot my steps because I lost track and now I can't replicate my success.
If you're on FR, you can't do a regional dex. The game doesn't draw any distinctions between the regional order and the National order, so if you edit one, it affects the other too.
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  #25197    
Old May 25th, 2013 (3:24 AM).
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BlackWhiteRobin BlackWhiteRobin is offline
 
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Quote:
Originally Posted by Jambo51 View Post
FR doesn't matter in this case, a pointer to expanded ROM is the exact same as a pointer to the normal ROM. You just take the address and add 0x8000000 to it. So if your address is 0x1250000, the pointer to it is 0x1250000 + 0x8000000 -> 0x9250000 -> 00 00 25 09
Oh so that's how.

Quote:
Originally Posted by Jambo51 View Post
If you're on FR, you can't do a regional dex. The game doesn't draw any distinctions between the regional order and the National order, so if you edit one, it affects the other too.
Actually, he is using Ruby. Is it still the same?
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  #25198    
Old May 25th, 2013 (5:37 AM).
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If the offset is the usual 0123456 then its 56 34 12 08
But in an expanded Rom offsets after 1000000 are like so 1123456 = 56 34 12 09
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  #25199    
Old May 25th, 2013 (11:01 AM).
Emppuliini Emppuliini is offline
 
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So I've been trying to get this code to work but no matter what the moment when stepped to tile that activates (should atleast) the game simply freezes and player doesn't move anywhere and nothings happening :d

Spoiler:
'---------------
#org 0x71AC09
checkflag 0xA80C
if 0x1 goto 0x871AD3A
lock
checkflag 0x828
if 0x0 goto 0x871ACBC
checkflag 0xA861
if 0x0 goto 0x871AD14
applymovement 0x4 0x871ADE5
applymovement 0x3 0x871ADF4
pause 0x50
setflag 0xA80C
release
end

'---------------
#org 0x71AD3A
nop
end

'---------------
#org 0x71ACBC
applymovement 0x4 0x871ADE1
applymovement 0x3 0x871ADE1
waitmovement 0x0
msgbox 0x871AD3D MSG_NORMAL '"We're sorry, but we can't\nlet you..."
applymovement MOVE_PLAYER 0x871AE03
waitmovement 0x0
release
end

'---------------
#org 0x71AD14
applymovement 0x4 0x871ADE1
applymovement 0x3 0x871ADE1
waitmovement 0x0
msgbox 0x871AD79 MSG_NORMAL '"Have you heard of the\nscientist i..."
applymovement MOVE_PLAYER 0x871AE03
waitmovement 0x0
release
end


'---------
' Strings
'---------
#org 0x71AD3D
= We're sorry, but we can't\nlet you pass without a\lpokemon.

#org 0x71AD79
= Have you heard of the\nscientist in the trialing\lcave?\pYou should go see him then\ncome here. wink wink


'-----------
' Movements
'-----------
#org 0x71ADE5
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements

#org 0x71ADF4
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1D 'Step Down (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1F 'Step Left (Fast)
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements

#org 0x71ADE1
#raw 0x62 'Exclamation Mark (!)
#raw 0x14 'Jump2 Down
#raw 0xFE 'End of Movements

#org 0x71AE03
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
  #25200    
Old May 25th, 2013 (12:09 PM).
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giradialkia giradialkia is offline
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A question for those who may be somewhat proficient with music hacking:

Does anyone have a complete list of the instruments used in Pokémon Ruby? I've found one Magnius made a while ago, listing commonly used DirectSound instruments in GBA games (http://www.pokecommunity.com/showthread.php?t=139156), but I've realised that Ruby actually doesn't use some of them, such as the Overdriven Guitar and a few others (at least, to my knowledge). Obviously by a lot of trial and error I can figure out what instruments are 'missing' from Ruby, but it'd obviously be quicker if someone already had a list of what instruments are already there to work with? (Assuming of course that I'm correct in my.. assumption).
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