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  #25901    
Old July 21st, 2013 (6:56 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Originally Posted by YogiBerra View Post
    How would I go about adding dex entries for the 25 ??????? Pokémon?
    Having a lot of knowledge in ASM and how to apply it.
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      #25902    
    Old July 22nd, 2013 (12:09 AM).
    BenHawkes113 BenHawkes113 is offline
       
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      What are the tools you need to hack Pokemon Diamond & Pearl?
        #25903    
      Old July 22nd, 2013 (6:38 AM).
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      There are some in the toolbox such as SDSME, and a few other ones.
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        #25904    
      Old July 22nd, 2013 (11:19 AM).
      +Silverwing+ +Silverwing+ is offline
         
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        I have a problem with my VBA, I changed the setting to make the screen bigger but I accidentally made them to big and the VBA keeps crashing before I can change them back.

        I have already tried deleting all the files of VBA and downloading it again but its not working :"(
          #25905    
        Old July 22nd, 2013 (12:24 PM).
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        Well, deleting all the files will obviously ruin the program. It has nothing to run on!!!
        Anyway, here's VBA-M. Don't screw around with the files again: https://www.dropbox.com/s/md8s7flrfwaecz9/Vba-m.7z
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          #25906    
        Old July 22nd, 2013 (1:44 PM).
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        pokefreake pokefreake is offline
           
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          Does anyone have a tutorial for making the title screen animated? I already know how to make the background, but I don't know how to make the animation.
            #25907    
          Old July 22nd, 2013 (2:23 PM).
          +Silverwing+ +Silverwing+ is offline
             
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            Thx for that but is it ok if you could send me a .zip file, i'm on a Mac.
              #25908    
            Old July 22nd, 2013 (2:30 PM).
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            No prob bob: https://www.dropbox.com/s/av4yvbd55ujrj1l/VBA-M.zip
            And pokefreake, it's not in a tutorial, sorry.
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              #25909    
            Old July 22nd, 2013 (2:55 PM).
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              Do you know how I can do it or what programs I should use?
                #25910    
              Old July 22nd, 2013 (2:57 PM).
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                On this page and some other pages I've seen some token mentions of only being able to have 15 person events at once. . .But I've done a map with over 20 gym trainers before that worked perfectly normal. I'm assuming it's just they just can't all be close enough on the map to have more than 15 on screen at once (Which was the case in this map).

                Can the Pokemon Unown, Castform, and Spinda be overwritten with new ones? I worry about the alternate Unown/Castform forms, and if the changing spots from Spinda would "infect" whatever sprite I overwrite it with. I believe I just have to get rid of Castform's ability and only overwrite Unown A's sprite for those two, correct? For Spinda I have no idea.
                  #25911    
                Old July 22nd, 2013 (3:11 PM).
                +Silverwing+ +Silverwing+ is offline
                   
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                  Your the best, gogojjtech
                    #25912    
                  Old July 22nd, 2013 (4:08 PM). Edited July 22nd, 2013 by karatekid552.
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                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by MasterWarlord View Post
                    On this page and some other pages I've seen some token mentions of only being able to have 15 person events at once. . .But I've done a map with over 20 gym trainers before that worked perfectly normal. I'm assuming it's just they just can't all be close enough on the map to have more than 15 on screen at once (Which was the case in this map).

                    If you would like, I can point you to the NPC buffer in the ram that stores all of the data for every NPC. There are only 16 slots, and one is for the player. This is only for NPCs slightly off-screen and on-screen. I don't know what the exact distance off-screen it is, but yes, you can have a map with more, they just need to be spaced out. To test this, make a map and put 17 all real close to each other. 2 will disappear. I can promise that.

                    Quote:
                    Originally Posted by MasterWarlord View Post
                    Can the Pokemon Unown, Castform, and Spinda be overwritten with new ones? I worry about the alternate Unown/Castform forms, and if the changing spots from Spinda would "infect" whatever sprite I overwrite it with. I believe I just have to get rid of Castform's ability and only overwrite Unown A's sprite for those two, correct? For Spinda I have no idea.
                    Yes, change Castforms ability and it should work. Spinda will always infect your pokemon, so you have to be creative. Unowns are just weird, but you can nop the code in the sprites loaders that load them and then just make them a regular pokemon, but why would you want that?

                    Quote:
                    Originally Posted by pokefreake View Post
                    Does anyone have a tutorial for making the title screen animated? I already know how to make the background, but I don't know how to make the animation.
                    I do, but it requires custom ASM by Darthatron. I'll see if I can get the ASM open sourced. I used it for my hack and LinkandZelda used it for Liquid Crystal. You will have to know ASM first though, otherwise it will just be gibberish.
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                      #25913    
                    Old July 22nd, 2013 (4:46 PM).
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                    Pokefreake: Maybe a hex editor?

                    Master Warlord: The forme changes are stored within the Pokemon's PID, so just changing abilities will do NADA. In Pokemon Dark Rising, Spinda was overwritten with Tynamos, and the Tynamos had spots just like old Spinda. Changing an Unown would mean changing all of the formes to look like the normal one. Castform are based off of ability, so yeah, go ahead. But you could make use of it, like have 4 different Pokemon based on the same one? I don't know, get creative with it. All of the sprite changes can be accomplished through Advanced Series.

                    +Silverwing+: Eh, when I'm around, I'm as helpful as Karatekid.
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                      #25914    
                    Old July 22nd, 2013 (5:13 PM).
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Pokefreake: Maybe a hex editor?

                      Master Warlord: The forme changes are stored within the Pokemon's PID, so just changing abilities will do NADA. In Pokemon Dark Rising, Spinda was overwritten with Tynamos, and the Tynamos had spots just like old Spinda. Changing an Unown would mean changing all of the formes to look like the normal one. Castform are based off of ability, so yeah, go ahead. But you could make use of it, like have 4 different Pokemon based on the same one? I don't know, get creative with it. All of the sprite changes can be accomplished through Advanced Series.

                      +Silverwing+: Eh, when I'm around, I'm as helpful as Karatekid.
                      If I reply, check my replies first before posting.


                      I got permission from Darthatron to open source the code for the animated titlescreen. I will post a link here after I post it.


                      edit:
                      LINK---> http://www.pokecommunity.com/showpost.php?p=7748306&postcount=36
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                        #25915    
                      Old July 23rd, 2013 (12:12 PM). Edited July 23rd, 2013 by DrFuji.
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                        still trying to download wine bottler to open the .exe I keep forgetting to leave my laptop open and its cancelled 2 times already because it takes 1h30 :(

                        this isn't working can someone please send me the .app of VBA-M plz.
                          #25916    
                        Old July 23rd, 2013 (2:58 PM).
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                        Just google vba-m and you should get a load of websites, so just get a mac version.
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                          #25917    
                        Old July 23rd, 2013 (8:05 PM).
                        +Silverwing+ +Silverwing+ is offline
                           
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                          FINALLLYY thx for ur help anyways gogo
                            #25918    
                          Old July 24th, 2013 (8:11 AM).
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                          Google is your friend, so always go there before you ask for help.
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                            #25919    
                          Old July 24th, 2013 (10:16 AM).
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                            It is possible to control Wild Battle and Trainer Battle themes by Scripts? I want to know. And DO NOT SEND ME TO ASM. I do not understand how programing in ASM. Someone know script to control that?
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                              #25920    
                            Old July 24th, 2013 (2:01 PM). Edited July 24th, 2013 by Jambo51.
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                              Quote:
                              Originally Posted by Ksiazek Bartlomiej View Post
                              It is possible to control Wild Battle and Trainer Battle themes by Scripts? I want to know. And DO NOT SEND ME TO ASM. I do not understand how programing in ASM. Someone know script to control that?
                              No. There is no way to do it using only scripts.

                              See rather than point blank refusing to learn ASM, which will get you absolutely nowhere, try actually learning how to insert it. Not write it, not understand it, just assemble and insert it.

                              It's easy to assemble and insert ASM, and there's normally good documentation on how to use it along with the ASM.

                              Try reading these threads written by people who can explain it far better than I. It explains the basic concepts behind ASM. And I'll quote a basic step by step guide on how to actually assemble and insert ASM. I can't do anything more for you than that, I'm afraid.

                              This explains what ASM code actually does:
                              http://www.romhackersonline.com/showthread.php?t=14109-The-Concept-of-ASM

                              And this explains how to assemble a piece of ASM code and insert it into your ROM in a usable format:
                              http://www.pokecommunity.com/showthread.php?t=233645

                              As you can see, (if you've read them) all ASM insertion actually amounts to is hex editing your ROM. You can't honestly tell me you've never done that, because that's what EVERYTHING that changes your ROM does (just in a very obfuscated manner).

                              If you continue to refuse to even try, all you'll do is draw ire and frustration. You have several posts in this thread which ask how to do something, and when someone answers that it needs ASM (and usually posts a link to a good tutorial explaining how to use the ASM), you basically have a hissy fit and say "Not good enough".

                              The scripting language is an exceedingly limited language, and many of the things you want to do simply aren't possible without delving into ASM, so I'd advise trying at the very least.
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                                #25921    
                              Old July 24th, 2013 (5:24 PM).
                              123Shiner456 123Shiner456 is offline
                                 
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                                Hello, I've got a quick question.
                                I have advance map, and I was wondering how to move the towns and cities in order to make a new region shape. any help is appreciated, Thanks
                                  #25922    
                                Old July 24th, 2013 (5:25 PM).
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                                On the worldmap? Well if you want them to connect differently there's a map connections button on top.
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                                  #25923    
                                Old July 24th, 2013 (10:33 PM).
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                                  Question:
                                  Is there any way to make it possible to have a pokemon ( Eevee ) have more than 5 evolutions?
                                  In YAPE 5 seems to be the limit, so does that mean ASM is the only way to make this work?
                                  &
                                  Even if done will I be able to edit it in YAPE?
                                    #25924    
                                  Old July 25th, 2013 (2:34 AM). Edited July 25th, 2013 by Jambo51.
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                                    Quote:
                                    Originally Posted by DarkPsychic View Post
                                    Question:
                                    Is there any way to make it possible to have a pokemon ( Eevee ) have more than 5 evolutions?
                                    In YAPE 5 seems to be the limit, so does that mean ASM is the only way to make this work?
                                    &
                                    Even if done will I be able to edit it in YAPE?
                                    ASM is the only way, and no, YAPE could not support it even if you did insert the ASM. Best way to handle Eevee is simply to add a special case scenario to the code. You could even collapse a lot of the data by doing so, since no other Pokémon has more than 2 branches in evolution.

                                    You would break compatibility with YAPE in doing so though.
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                                      #25925    
                                    Old July 25th, 2013 (10:31 AM).
                                    leogrecchi leogrecchi is offline
                                       
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                                      Help? Can't get mid2agb to work.Can't understand the error message either
                                      This happens with any mid file...
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