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  #26051    
Old August 5th, 2013 (4:53 AM).
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    But how do I access the old original script via PKSV?

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      #26052    
    Old August 5th, 2013 (5:03 AM).
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      If you have Advance Map, find the rooms with the E4 members, then double click on their overworld sprites. If you've never used Advance Map before, you can download it here. Make sure that you have PKSV associated as the script editor for Advance Map.
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        #26053    
      Old August 5th, 2013 (5:04 AM).
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        Thank you; I do have A-map...
        Oh I get it now! Thanks very much
        Just how do I pair a scripting program with advance map though? Isn't it some button or other?
        Thanks a great deal
        Previously when doing script stuff I haven't had to have PKSV paired but I will try 4 this thanks.
          #26054    
        Old August 5th, 2013 (5:12 AM).
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          How to change the Pokemon Sprites >_<
          ANd what tools needed
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            #26055    
          Old August 5th, 2013 (5:30 AM).
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            Quote:
            Originally Posted by uliekztrollface? View Post
            Thank you; I do have A-map...
            Oh I get it now! Thanks very much
            Just how do I pair a scripting program with advance map though? Isn't it some button or other?
            Thanks a great deal
            Previously when doing script stuff I haven't had to have PKSV paired but I will try 4 this thanks.
            Go to Settings, then Choose Script Editor. Next, go to the folder where your .exe for PKSV is and select it.

            Quote:
            Originally Posted by akihiko123 View Post
            How to change the Pokemon Sprites >_<
            ANd what tools needed
            There's a tool called Wichu's Advanced Sprite Editor that can change sprites (assuming that you have the sprite that you want to insert) or you can do it the hardcore way with unLz GBA.
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              #26056    
            Old August 5th, 2013 (5:59 AM).
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              Quote:
              Originally Posted by kearnseyboy6 View Post
              Does anyone know in XSE with buffernumber 0x(number) LAST_RESULT how many different buffers can be stored in 1 script?
              I'm not quite sure.... Why not make a script to test it?
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                #26057    
              Old August 5th, 2013 (7:33 AM).
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                Quote:
                Originally Posted by reshilegend View Post
                Hmm...Is your offset something other than 0? Then the number has to be positive on one map and negative on the other. So for example if your offset on your first map is 2, then it has to be -2 on the other. Also, make sure there's only one connection for each direction.
                Nope. Offset is 0, and there's only one connection for each direction. I'm going to try Advancemap 1.92. Maybe it's just something with 1.95.
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                  #26058    
                Old August 5th, 2013 (9:47 AM). Edited August 5th, 2013 by uliekztrollface?.
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                  Quote:
                  Go to Settings, then Choose Script Editor. Next, go to the folder where your .exe for PKSV is and select it.
                  Sorry, my advance map is version 1.92 and thus does not have an option in "settings" called "script editor".
                  Also, because I couldn't do that, I attempted to copy/paste drake's script offset into PKSV and clicked decompile, but all that came up was gibberish stuff that I couldn't understand(no [email protected] or any dialogue) :/
                    #26059    
                  Old August 5th, 2013 (9:59 AM). Edited August 5th, 2013 by Deokishisu.
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                  Deokishisu Deokishisu is offline
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                    uliekztrollface?, it most certainly does have an option in the drop-down settings to define a script editor. Second one up from the bottom, "choose script editor". You then browse through your folders, locate PKSV (why? XSE is better!) and choose it.


                    Quote:
                    Originally Posted by kearnseyboy6 View Post
                    Does anyone know in XSE with buffernumber 0x(number) LAST_RESULT how many different buffers can be stored in 1 script?
                    I believe it's three. I ran into the problem of not having enough buffers when scripting up a contest that needed to generate and store the names of the NPC's catches in the buffers. If you do something like this:

                    Code:
                    ...
                    bufferstring 0x3 @dratini'sname
                    ...
                    #org @message
                    = I love my [buffer4]!
                    Ingame it'll look like this:

                    Code:
                    I love my  !
                    With a space where the buffered string would be.

                    I came up with a creative solution to bypass the limit, using only one buffer that I was constantly overwriting right before the respective text was called, but it wouldn't be applicable to storing numbers.

                    LUCKILY, you can buffer your numbers straight from variables! That way, you can store however many numbers you want in variables, and then use your three available buffers creatively to display them. Such a method, using example variables and values, would look like this:

                    Code:
                    ...
                    setvar 0x4000 0x1           'This is the first variable I'm using. The number I'm storing here is "1".
                    buffernumber 0x0 0x4000  'I'm setting buffer1 up so that it gets its number from my first variable, 0x4000
                    setvar 0x4001 0x2           'Second variable, setting it to store "2".
                    buffernumber 0x1 0x4001  'Setting up buffer2
                    setvar 0x4002 0x3           'Third variable, setting it to store "3".
                    buffernumber 0x2 0x4002  'Setting up buffer3
                    msgbox @firstsetofnumbers MSG_NORMAL   'Displaying the first message box, with my first 3 numbers.
                    setvar 0x4003 0x4           'Fourth variable, setting it to store "4".
                    buffernumber 0x0 0x4003  'Setting up buffer1 again, this time to store our fourth variable, 4003. The original value that we stored here earlier has now been overwritten.
                    setvar 0x4004 0x5           'Fifth variable, setting it to store "5".
                    buffernumber 0x1 0x4004  'Setting up buffer2 again, this time to store our fifth variable, 4004. The original value that we stored here earlier has now been overwritten.
                    msgbox @secondsetofnumbers MSG_NORMAL   'Displaying the second message box, with the final 2 numbers.
                    ...
                    #org @firstsetofnumbers 'First textbox
                    = This is the first set of numbers!\n[buffer1], [buffer2], and [buffer3]!
                    
                    #org @secondsetofnumbers 'Second textbox
                    = This is the second set of numbers!\n[buffer1] and [buffer2]!
                    Ingame, with the code boxes being textboxes, it'll appear like this:
                    Code:
                    This is the first set of numbers!
                    1, 2, and 3!
                    Code:
                    This is the second set of numbers!
                    4 and 5!
                      #26060    
                    Old August 5th, 2013 (10:07 AM).
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                      Does anyone know a good hack for me to play? I've played many of them but I cant seem to find one that catches my eye. I like hacks with: no fakemon, good storyline, 4th gen tiles, no remakes. Any suggestions?

                      I've played:
                      Pokemon Flora Sky
                      Pokemon Light Platinum
                      Pokemon Fuligin
                      Pokemon Dark Rising
                      Pokemon Ash Grey
                      Pokemon Liquid Crystal
                      Pokemon Naranja
                      Pokemon Red Adventure
                      Pokemon Apollo...
                      Any suggestions?
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                        #26061    
                      Old August 5th, 2013 (10:13 AM). Edited August 5th, 2013 by uliekztrollface?.
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                        @Deokishisu I've had to change my avatar to show u that there is no choose script editor command on my advance map . Sorry its small; try zooming in.
                        Edit: Sorry, I've changed my avatar back now( cus no1's replied and i'm impatient. I'm telling the truth about the lack of the choose script editor option tho)
                          #26062    
                        Old August 5th, 2013 (10:22 AM).
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                        Deokishisu Deokishisu is offline
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                          Quote:
                          Originally Posted by uliekztrollface? View Post
                          @Deokishisu I've had to change my avatar to show u that there is no choose script editor command on my advance map . Sorry its small; try zooming in.
                          Are you sure you're using 1.92? I have it open as we speak and have the option.

                          Open your Advancemap .ini and scroll down to the bottom. There should be a header labelled "[Einstellungen]". I'm not sure if it will have this field if you haven't defined it yet, but add these lines (or edit the existing lines):

                          Code:
                          ScriptEditor=C:\Users\Name\Folder\PKSV.exe
                          ScriptSpaceSeperator=0
                          Of course, for that first line, change it so that it points to where your PKSV is located on your computer.

                          Also, check to make sure you truly are using 1.92. You can use that question mark button to find out, the window will minimize and you'll get an about window that will spit out the version number.
                            #26063    
                          Old August 5th, 2013 (11:08 AM).
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                          karatekid552 karatekid552 is offline
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                            Quote:
                            Originally Posted by Deokishisu View Post
                            Are you sure you're using 1.92? I have it open as we speak and have the option.

                            Open your Advancemap .ini and scroll down to the bottom. There should be a header labelled "[Einstellungen]". I'm not sure if it will have this field if you haven't defined it yet, but add these lines (or edit the existing lines):

                            Code:
                            ScriptEditor=C:\Users\Name\Folder\PKSV.exe
                            ScriptSpaceSeperator=0
                            Of course, for that first line, change it so that it points to where your PKSV is located on your computer.

                            Also, check to make sure you truly are using 1.92. You can use that question mark button to find out, the window will minimize and you'll get an about window that will spit out the version number.
                            Code:
                            
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                            This is A-Map 1.92. The option does exist. @uliekztrollface I have no idea what version you have if it doesn't.
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                              #26064    
                            Old August 5th, 2013 (12:51 PM).
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                              Is there an easy to understand tutorial on how to change the world map in Fire Red (BPRE0)?
                              I tried a few, but they didn't work out for me
                              Also, how would I change the map in the pokedex to my edited map?
                                #26065    
                              Old August 5th, 2013 (5:46 PM).
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                              NealCaffrey NealCaffrey is offline
                                 
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                                I'm having a lot of trouble downloading Advance Text. From what I can tell, the usual problem is that an error message pops up when you try to run the Advance-Text.exe application. But when I try to extract the files from a-Text_311, the Advance-Text.exe appears in the new folder, but immediately disappears afterwards. If I click on it before it can disappear, it simply says that Windows cannot find the file (because it no longer exists in the folder.)

                                Any suggestions on how to fix this, or how to stop the Advance-Text.exe from disappearing?
                                  #26066    
                                Old August 5th, 2013 (6:00 PM).
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                                  Quote:
                                  Originally Posted by NealCaffrey View Post
                                  I'm having a lot of trouble downloading Advance Text. From what I can tell, the usual problem is that an error message pops up when you try to run the Advance-Text.exe application. But when I try to extract the files from a-Text_311, the Advance-Text.exe appears in the new folder, but immediately disappears afterwards. If I click on it before it can disappear, it simply says that Windows cannot find the file (because it no longer exists in the folder.)

                                  Any suggestions on how to fix this, or how to stop the Advance-Text.exe from disappearing?
                                  Do you have any antivirus software? For some reason antivirus software hates anything associated with Pokémon hacking.
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                                    #26067    
                                  Old August 5th, 2013 (6:20 PM).
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                                    Quote:
                                    Originally Posted by jsziede View Post
                                    Do you have any antivirus software? For some reason antivirus software hates anything associated with Pokémon hacking.
                                    I have McAfee Anti-Virus and Anti-Spyware. Is there a way to get Advance Text working?
                                      #26068    
                                    Old August 5th, 2013 (6:52 PM). Edited August 5th, 2013 by Wobbu.
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                                      Quote:
                                      Originally Posted by NealCaffrey View Post
                                      I have McAfee Anti-Virus and Anti-Spyware. Is there a way to get Advance Text working?
                                      You have to temporarily turn off the antivirus software whenever you want to use A-Text. It's been over a year since I last had McAfee, so I can't remember what to do exactly. I remember disabling real time scanning for 15 minutes every time I wanted to use A-Trainer.
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                                        #26069    
                                      Old August 5th, 2013 (7:14 PM).
                                      egdailyfan egdailyfan is offline
                                         
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                                        I'm having an issue with NPC sprites after battles, both wild and trainer.

                                        After the battle I switch to their sprite and can't move, is there a way to prevent this or fix it?

                                        Thanks in advance for the help!

                                        -Eg
                                          #26070    
                                        Old August 5th, 2013 (7:16 PM).
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                                          Quote:
                                          Originally Posted by jsziede View Post
                                          You have to temporarily turn off the antivirus software whenever you want to use A-Text. It's been over a year since I last had McAfee, so I can't remember what to do exactly. I remember disabling real time scanning for 15 minutes every time I wanted to use A-Trainer.
                                          Thanks, that seems to have solved the problem!
                                            #26071    
                                          Old August 5th, 2013 (9:35 PM).
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                                          TheRayquaza TheRayquaza is offline
                                             
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                                            This question is about playing a hack, not doing the actual hacking. I know that I need to patch the original clean rom with say an ips file, but after doing so, say a new version of that havk is released. Can I patch the rom that has already been patched with the previous version's ips file?
                                              #26072    
                                            Old August 5th, 2013 (10:56 PM).
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                                            Quote:
                                            Originally Posted by TheRayquaza View Post
                                            This question is about playing a hack, not doing the actual hacking. I know that I need to patch the original clean rom with say an ips file, but after doing so, say a new version of that havk is released. Can I patch the rom that has already been patched with the previous version's ips file?
                                            That... varies... if the creator is REALLY sure that he did not change anything to previous variables/scripts/flags/etc... then you pretty much can but... it's not advisable.
                                            In most cases it causes many unseen bugs.
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                                              #26073    
                                            Old August 6th, 2013 (2:12 AM).
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                                              Quote:
                                              Originally Posted by sCr45h View Post
                                              Does anyone know a good hack for me to play? I've played many of them but I cant seem to find one that catches my eye. I like hacks with: no fakemon, good storyline, 4th gen tiles, no remakes. Any suggestions?

                                              I've played:
                                              Pokemon Flora Sky
                                              Pokemon Light Platinum
                                              Pokemon Fuligin
                                              Pokemon Dark Rising
                                              Pokemon Ash Grey
                                              Pokemon Liquid Crystal
                                              Pokemon Naranja
                                              Pokemon Red Adventure
                                              Pokemon Apollo...
                                              Any suggestions?
                                              My Pokemon Ruby Renev? In there to Hoenn Quest I add Johto region with own quest and extra 27 pokemon from Unova, Sinnoh and Kalos regions. Also I implement GOGAT RIDING. I know how.
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                                                #26074    
                                              Old August 6th, 2013 (7:36 AM).
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                                                Quote:
                                                Originally Posted by egdailyfan View Post
                                                I'm having an issue with NPC sprites after battles, both wild and trainer.

                                                After the battle I switch to their sprite and can't move, is there a way to prevent this or fix it?

                                                Thanks in advance for the help!

                                                -Eg
                                                This has been answered many times. First, make sure they do no have the "Look Down" movement type in A-Map. Then, take the sprite you switch too and change it's person ID to 828. This will hide the sprite permanently. Now move it somewhere else on the map. Next, create a new sprite exactly alike to the old one, just with a different event number. DO NOT remove the old sprite. Then the issue will just shift to a new sprite.
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                                                Old August 6th, 2013 (10:08 AM).
                                                egdailyfan egdailyfan is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by karatekid552 View Post
                                                  This has been answered many times. First, make sure they do no have the "Look Down" movement type in A-Map. Then, take the sprite you switch too and change it's person ID to 828. This will hide the sprite permanently. Now move it somewhere else on the map. Next, create a new sprite exactly alike to the old one, just with a different event number. DO NOT remove the old sprite. Then the issue will just shift to a new sprite.
                                                  Great, thanks!

                                                  I didn't know the technical term for the glitch, so I have had immense trouble finding it by searching anywhere.

                                                  -Eg
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