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  #26176    
Old August 13th, 2013 (5:27 AM).
Zodeon Zodeon is offline
     
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    Are there any ROM hacking tools for Mac OS mountain lion?

    Hopefully a conversion of advance map and other helpful tools.

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      #26177    
    Old August 13th, 2013 (11:39 AM).
    idhasecksi idhasecksi is offline
       
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      1. Would you happen to know how to insert the national dex early on in Fire Red?
        #26178    
      Old August 13th, 2013 (12:13 PM).
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        Quote:
        Originally Posted by Zodeon View Post
        Are there any ROM hacking tools for Mac OS mountain lion?

        Hopefully a conversion of advance map and other helpful tools.
        I'm a Vista user

        Quote:
        Originally Posted by idhasecksi View Post
        1. Would you happen to know how to insert the national dex early on in Fire Red?
        Make a script with special 0x16F in it.

        Code:
        #org @asdfg
        lock
        faceplayer
        special 0x16F
        msgbox @msg 0x6
        release
        end
        
        #org @msg
        = I just activated your National/nDex!
        There may be more to it than that, but in Emerald all it takes is a special (0x1F3).
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          #26179    
        Old August 13th, 2013 (4:51 PM).
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          more of a brainstorm than a question,

          as a community of people for a knack for this type of thing, I was thinking;

          I've heard it was possible to get a "follow you script" in the advanced versions EXCEPT that you would have to manually apply it to every Map and that it wouldn't be worth the effort.

          The idea then, is would it be possible to make a function in Advance Map that would allow a player to overlay a script over every map, in the header?

          Example: Customize the script and gather its $offset and choose script type ect, and then click [GLOBAL ADD] and it would overlay it over every map by giving that map +1 scripts in the Header. Then [GLOBAL ADD] function could also even have a [ ] check box of which maps to apply to before you click it.

          Another use for something like this could be putting a Chansey in every PokeCenter for a Yellow remake ect.

          Food for thought hoping someone with the know how might run with it..
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            #26180    
          Old August 13th, 2013 (5:50 PM). Edited August 13th, 2013 by karatekid552.
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            Quote:
            Originally Posted by Xcisor View Post
            more of a brainstorm than a question,

            as a community of people for a knack for this type of thing, I was thinking;

            I've heard it was possible to get a "follow you script" in the advanced versions EXCEPT that you would have to manually apply it to every Map and that it wouldn't be worth the effort.

            The idea then, is would it be possible to make a function in Advance Map that would allow a player to overlay a script over every map, in the header?

            Example: Customize the script and gather its $offset and choose script type ect, and then click [GLOBAL ADD] and it would overlay it over every map by giving that map +1 scripts in the Header. Then [GLOBAL ADD] function could also even have a [ ] check box of which maps to apply to before you click it.

            Another use for something like this could be putting a Chansey in every PokeCenter for a Yellow remake ect.

            Food for thought hoping someone with the know how might run with it..
            It would be much better to just use JPAN's engine and create a walking script. That would have the same effect. For the OWs, that would be nice on linked maps like PC's, but could get trickey in coding.

            Quote:
            Originally Posted by Zodeon View Post
            Are there any ROM hacking tools for Mac OS mountain lion?

            Hopefully a conversion of advance map and other helpful tools.
            #richboyprobs XD

            Ummm, the hackers that I know which use Mac tend to use Wine. It would really be in your benefit to just get some cheap, second hand computer parts and build a PC for about $20. That is what I did, and for just hacking, it works fine. I don't have a mac, but I wanted my own computer and it works great.
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              #26181    
            Old August 13th, 2013 (10:41 PM).
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              Quote:
              Originally Posted by karatekid552 View Post
              #richboyprobs XD

              Ummm, the hackers that I know which use Mac tend to use Wine. It would really be in your benefit to just get some cheap, second hand computer parts and build a PC for about $20. That is what I did, and for just hacking, it works fine. I don't have a mac, but I wanted my own computer and it works great.
              I don't own a Mac myself, but every one of my friends who does also runs Windows on it through Boot Camp. That may require you to change your HDD partitions around a bit, but it could be something worth looking in to.
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                #26182    
              Old August 14th, 2013 (10:16 AM).
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                #26183    
              Old August 14th, 2013 (10:18 AM).
              jatikeren jatikeren is offline
                 
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                hello..
                i want to ask something..
                how to add a new overworld map.. ?
                just like fire red has a kanto map and sevii island map...
                but emerald just has a hoen map...
                  #26184    
                Old August 14th, 2013 (10:18 AM).
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                It's probably because of a glitchy attack pointer or animation. Try to see the problems in PGE.

                ASM, to make the game load a new worldmap.
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                  #26185    
                Old August 14th, 2013 (10:24 AM).
                jatikeren jatikeren is offline
                   
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                  Quote:
                  Originally Posted by gogojjtech View Post
                  It's probably because of a glitchy attack pointer or animation. Try to see the problems in PGE.

                  ASM, to make the game load a new worldmap.
                  where the tutorial..?
                  i search google for a days nothing found..
                    #26186    
                  Old August 14th, 2013 (10:25 AM).
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                  There are a few tutorials on here about ASM. Just you must understand them.
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                    #26187    
                  Old August 14th, 2013 (10:28 AM).
                  jatikeren jatikeren is offline
                     
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    There are a few tutorials on here about ASM. Just you must understand them.
                    can you lead me where i have to learn... ?
                      #26188    
                    Old August 14th, 2013 (10:35 AM).
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                    There's a tutorial by Karatekid552: http://www.pokecommunity.com/showthread.php?t=299696
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                      #26189    
                    Old August 14th, 2013 (10:50 AM).
                    jatikeren jatikeren is offline
                       
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      There's a tutorial by Karatekid552: http://www.pokecommunity.com/showthread.php?t=299696
                      whoaaa
                      hard to understand...

                      is there any tutorial just for adding new overworld / region map.. ?
                        #26190    
                      Old August 14th, 2013 (11:39 AM).
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                      No, you need to be able to do it on your own
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                        #26191    
                      Old August 14th, 2013 (3:06 PM).
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                      I've searched for a while now but I can't find the answer to a question I have. On unlz gba (I know how to use it), some sprites dissapeared.. Not that it changed to the original sprite that was in the game, but they're simply not there. The male protagonist on Ruby/Sapphire should be around 1294 but for me it's not on any of the trainers. I tried on a clean ROM and it was there, but on my rom it wasn't. I checked through all the trainers, and the champion sprite was missing, too... can anyone help me?
                      Thanks in advance...
                        #26192    
                      Old August 14th, 2013 (3:08 PM).
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                      In Unlz when you import new images, it changes the order around. Either that or you overwrote them by using un-free space.
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                        #26193    
                      Old August 14th, 2013 (4:26 PM).
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                        What program shall I use (and how) to change prizes at game corner, Fire Red?
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                          #26194    
                        Old August 14th, 2013 (4:27 PM).
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                        There's a multichoice editor: https://www.dropbox.com/s/3xry2kcmhoy270a/Multichoice%20Editor.rar

                        In the bottom left corner there's an option. It says "Idioma", which means language in spanish. Change it from Espanol to English.
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                          #26195    
                        Old August 14th, 2013 (4:44 PM). Edited August 14th, 2013 by karatekid552.
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                        karatekid552 karatekid552 is offline
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                          Quote:
                          Originally Posted by Shangahyando View Post
                          What program shall I use (and how) to change prizes at game corner, Fire Red?
                          Quote:
                          Originally Posted by gogojjtech View Post
                          There's a multichoice editor: https://www.dropbox.com/s/3xry2kcmhoy270a/Multichoice%20Editor.rar

                          In the bottom left corner there's an option. It says "Idioma", which means language in spanish. Change it from Espanol to English.
                          Remember, he also needs to use a script editor to change the prizes themselves. That editor only changes the text.

                          Quote:
                          Originally Posted by Dark Sneasel View Post
                          I've searched for a while now but I can't find the answer to a question I have. On unlz gba (I know how to use it), some sprites dissapeared.. Not that it changed to the original sprite that was in the game, but they're simply not there. The male protagonist on Ruby/Sapphire should be around 1294 but for me it's not on any of the trainers. I tried on a clean ROM and it was there, but on my rom it wasn't. I checked through all the trainers, and the champion sprite was missing, too... can anyone help me?
                          Thanks in advance...
                          Delete all of the files unlz created, like the .pal and .nlz and such. Then, the next time you open unlz, all data will be reloaded.
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                            #26196    
                          Old August 14th, 2013 (4:46 PM).
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                          Well yeah, but I thought that was understood. Open the script with your editor (preferably XSE) and yeah.
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                            #26197    
                          Old August 15th, 2013 (4:48 PM).
                          Agro Agro is offline
                             
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                            Hi guys, I tried to send this message to Jambo51 but he doesn't receive PMs so I guess I'll ask here.

                            Quote:
                            Hi Jambo51,

                            I've been trying to look through the hacking threads here and I can't seem to find anything on it, so I've decided to ask you directly instead. Sorry if you keep getting messages like this, but how exactly did you manage to find what bytes to change in order to increase the number of DS tracks the game allows? I'm from the Fire Emblem hacking scene and I've been trying to "import" songs from the NDS games to the GBA games which has proven to be very difficult at times due to the 8-track (arguably 7) limit. So I'm wondering if any of the knowledge that you have might be able to help me do the same--or if what I want to do is even possible.

                            Thanks!
                            Sorry if it's been asked before/you guys are sick of me/etc. I'm just super desperate ._.
                              #26198    
                            Old August 15th, 2013 (4:54 PM). Edited August 15th, 2013 by GoGoJJTech.
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                            Agro:
                            Read my mega-huge sappy tutorial. i have info on everything music hacking.

                            Sorry quoting is hard since I'm controlling my comp from Android so...
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                              #26199    
                            Old August 15th, 2013 (7:35 PM).
                            Agro Agro is offline
                               
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                              Thanks gogojjtech; I managed to increase the number of READABLE tracks to 12 (from 8) but the 8 DS rule still seems to apply, which brings me back to, unfortunately, my original question: how do I increase the number of Direct Sound channels available, or, in the very least, how can I find which bytes I need to change?
                                #26200    
                              Old August 15th, 2013 (7:50 PM).
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                              Agro:
                              If you read carefully it says this post tells you how: http://www.pokecommunity.com/showpost.php?p=7559059&postcount=316
                              You should reset the game so all changes are applied to the RAM. Ctrl + R
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