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  #26176    
Old August 11th, 2013 (1:19 AM). Edited August 11th, 2013 by zardmelion123.
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zardmelion123 zardmelion123 is offline
     
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    i have a question can anyone tell me if what is the gameshark code of walk through walls???for my dark rising version beacause i cant pass in the the dark hideout there is no correct path in the floor???

    is anybody there to help me???

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      #26177    
    Old August 11th, 2013 (4:50 AM).
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      Quote:
      Originally Posted by zardmelion123 View Post
      i have a question can anyone tell me if what is the gameshark code of walk through walls???for my dark rising version beacause i cant pass in the the dark hideout there is no correct path in the floor???

      is anybody there to help me???
      Ask how to pass the Dark Hideout at the Dark Rising thread. There may not be a (known) walk through walls code anyways.
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        #26178    
      Old August 11th, 2013 (5:37 AM).
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        Quote:
        Originally Posted by SpadeEdge16 View Post
        Right on, it worked, thanks! Now ive looked at two different tutorials and they both have little blocks of color at the bottom left corner of the screen,and apparently its an issue or something. Would you happen to know how to get rid of that?
        Yes, there are unused tiles in your tileset.

        What exactly are you changing? Battle backgrounds? or Titlescreens?
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          #26179    
        Old August 11th, 2013 (7:18 AM).
        chocchief chocchief is offline
           
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          Can someone help me find out how to change the reflected overworlds in pokemon Sapphire? By that I mean the reflections you see when the player is standing next to the light-blue water, e.g. the ponds in Petalburg

          I've scrolled through all 217 available sprites in the Overworld Editor (Hackmew's Rebirth Edition) and I have yet to see them. Anyone know the overworld number or know of a way to change them?
            #26180    
          Old August 11th, 2013 (3:10 PM).
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            Quote:
            Originally Posted by SacredMurathJohn View Post
            Is there a way to use daily flags in Firered?
            Once you have installed DNS by PrimeDiagla locate the byte which states the day (0-6).

            So you might have something located like this:

            20 13 08 12 08 56 32 (YY YY MM DD HR MIN SEC obviously not in dec)

            We will need 2 bytes anywhere free in the ram : 00 00

            Copy the DD byte using 'copybyte' in XSE and copy it to the first byte. (12 00)

            Now use XSE's 'comparefarbytes' to compare these bytes (12 00)

            then I assume it gets stored in 0x800D or LAST_RESULT so say 'compare 0x800D 0x1'

            'if 0x1 goto @same_day'. From that pointer end the script.

            TO continue write copybyte to the second byte so now you have (12 12).

            then you can have your event. Now if you try and redo that event the bytes are EQUAL, making the script jump to @same_day.

            eg:
            Spoiler:
            #dynamic 0x800000

            #org @daily
            lock
            copybyte (Pointer location) 0x03000000
            comparefarbytes 0x3000000 0x3000001
            compare 0x800D 0x1
            if 0x1 goto @same_day
            msgbox @today 0x6
            copybyte (Pointer location) 0x3000001
            release
            end


            So as you can see you don't even need a flag in a way...
              #26181    
            Old August 11th, 2013 (3:43 PM).
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              Quote:
              Originally Posted by kearnseyboy6 View Post
              Once you have installed DNS by PrimeDiagla locate the byte which states the day (0-6).

              So you might have something located like this:

              20 13 08 12 08 56 32 (YY YY MM DD HR MIN SEC obviously not in dec)

              We will need 2 bytes anywhere free in the ram : 00 00

              Copy the DD byte using 'copybyte' in XSE and copy it to the first byte. (12 00)

              Now use XSE's 'comparefarbytes' to compare these bytes (12 00)

              then I assume it gets stored in 0x800D or LAST_RESULT so say 'compare 0x800D 0x1'

              'if 0x1 goto @same_day'. From that pointer end the script.

              TO continue write copybyte to the second byte so now you have (12 12).

              then you can have your event. Now if you try and redo that event the bytes are EQUAL, making the script jump to @same_day.

              eg:
              Spoiler:
              #dynamic 0x800000

              #org @daily
              lock
              copybyte (Pointer location) 0x03000000
              comparefarbytes 0x3000000 0x3000001
              compare 0x800D 0x1
              if 0x1 goto @same_day
              msgbox @today 0x6
              copybyte (Pointer location) 0x3000001
              release
              end


              So as you can see you don't even need a flag in a way...
              For your two bytes of RAM, use a var, like 0x40F8. That can hold two bytes, and the commands are easier.
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                #26182    
              Old August 11th, 2013 (6:36 PM).
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                Hi a question about ASM.

                How can I determine where a routine's address is?

                Say I want to find how to skip the animation movie at the start of the game? To set breakpoints don't you need the address?
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                  #26183    
                Old August 11th, 2013 (6:39 PM).
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                  Quote:
                  Originally Posted by kearnseyboy6 View Post
                  Hi a question about ASM.

                  How can I determine where a routine's address is?

                  Say I want to find how to skip the animation movie at the start of the game? To set breakpoints don't you need the address?
                  Not necessarily. Start from a know point, such as the loading of GFX. You can set a breakpoint on read of the gfx used in the animation movie. Most of the time, you will find yourself in BIOS. Follow the routine until it returns to the function that called it. Now, you are on the trail of the movie animation routine.
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                    #26184    
                  Old August 11th, 2013 (11:02 PM). Edited August 12th, 2013 by SpadeEdge16.
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                    Quote:
                    Originally Posted by karatekid552 View Post
                    Yes, there are unused tiles in your tileset.

                    What exactly are you changing? Battle backgrounds? or Titlescreens?
                    Yeah there are, my image has a lot of white in it. And im changing the titlescreen.

                    Also I had another question. Im using NSE to make my OWs and i wanted to use more pallets, so i was going though the characters and realized they used pallets 3 and 4, but not 2 or 1 anywhere. so i changed the pallet to #2 and it was completely blank. I decided to make it a new pallet and added colors and made sprites, but then when i tried putting the sprites into the game, their colors were distorted and not working right. Anybody know how i can fix this?
                      #26185    
                    Old August 12th, 2013 (9:56 AM).
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                    Palette two is not used because of its errors. So you can't use it. Try Jpan's hacked engine instead.
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                      #26186    
                    Old August 12th, 2013 (2:00 PM).
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Palette two is not used because of its errors. So you can't use it. Try Jpan's hacked engine instead.
                      Im already using the JPAN engine. So if that one doesnt work then is there another way i can add more pallets? do the other ones that they dont use have errors too?
                        #26187    
                      Old August 12th, 2013 (2:10 PM).
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                      Jpan stored a table at 0x081A2400. So you basically just follow the table and put another pointer and index number, but you must keep the last one so it stops searching for palettes. Tutorial: http://www.pokecommunity.com/showthread.php?t=275160
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                        #26188    
                      Old August 12th, 2013 (2:40 PM).
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by SpadeEdge16 View Post
                        Yeah there are, my image has a lot of white in it. And im changing the titlescreen.

                        Also I had another question. Im using NSE to make my OWs and i wanted to use more pallets, so i was going though the characters and realized they used pallets 3 and 4, but not 2 or 1 anywhere. so i changed the pallet to #2 and it was completely blank. I decided to make it a new pallet and added colors and made sprites, but then when i tried putting the sprites into the game, their colors were distorted and not working right. Anybody know how i can fix this?
                        Titlescreens... Fun stuff. Read this method. It eliminates those issues: http://www.pokecommunity.com/showthread.php?t=298030
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                          #26189    
                        Old August 13th, 2013 (5:27 AM).
                        Zodeon Zodeon is offline
                           
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                          Are there any ROM hacking tools for Mac OS mountain lion?

                          Hopefully a conversion of advance map and other helpful tools.
                            #26190    
                          Old August 13th, 2013 (11:39 AM).
                          idhasecksi idhasecksi is offline
                             
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                            1. Would you happen to know how to insert the national dex early on in Fire Red?
                              #26191    
                            Old August 13th, 2013 (12:13 PM).
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                            Wobbu Wobbu is offline
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                              Quote:
                              Originally Posted by Zodeon View Post
                              Are there any ROM hacking tools for Mac OS mountain lion?

                              Hopefully a conversion of advance map and other helpful tools.
                              I'm a Vista user

                              Quote:
                              Originally Posted by idhasecksi View Post
                              1. Would you happen to know how to insert the national dex early on in Fire Red?
                              Make a script with special 0x16F in it.

                              Code:
                              #org @asdfg
                              lock
                              faceplayer
                              special 0x16F
                              msgbox @msg 0x6
                              release
                              end
                              
                              #org @msg
                              = I just activated your National/nDex!
                              There may be more to it than that, but in Emerald all it takes is a special (0x1F3).
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                                #26192    
                              Old August 13th, 2013 (4:51 PM).
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                                more of a brainstorm than a question,

                                as a community of people for a knack for this type of thing, I was thinking;

                                I've heard it was possible to get a "follow you script" in the advanced versions EXCEPT that you would have to manually apply it to every Map and that it wouldn't be worth the effort.

                                The idea then, is would it be possible to make a function in Advance Map that would allow a player to overlay a script over every map, in the header?

                                Example: Customize the script and gather its $offset and choose script type ect, and then click [GLOBAL ADD] and it would overlay it over every map by giving that map +1 scripts in the Header. Then [GLOBAL ADD] function could also even have a [ ] check box of which maps to apply to before you click it.

                                Another use for something like this could be putting a Chansey in every PokeCenter for a Yellow remake ect.

                                Food for thought hoping someone with the know how might run with it..
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                                  #26193    
                                Old August 13th, 2013 (5:50 PM). Edited August 13th, 2013 by karatekid552.
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                                karatekid552 karatekid552 is offline
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                                  Quote:
                                  Originally Posted by Xcisor View Post
                                  more of a brainstorm than a question,

                                  as a community of people for a knack for this type of thing, I was thinking;

                                  I've heard it was possible to get a "follow you script" in the advanced versions EXCEPT that you would have to manually apply it to every Map and that it wouldn't be worth the effort.

                                  The idea then, is would it be possible to make a function in Advance Map that would allow a player to overlay a script over every map, in the header?

                                  Example: Customize the script and gather its $offset and choose script type ect, and then click [GLOBAL ADD] and it would overlay it over every map by giving that map +1 scripts in the Header. Then [GLOBAL ADD] function could also even have a [ ] check box of which maps to apply to before you click it.

                                  Another use for something like this could be putting a Chansey in every PokeCenter for a Yellow remake ect.

                                  Food for thought hoping someone with the know how might run with it..
                                  It would be much better to just use JPAN's engine and create a walking script. That would have the same effect. For the OWs, that would be nice on linked maps like PC's, but could get trickey in coding.

                                  Quote:
                                  Originally Posted by Zodeon View Post
                                  Are there any ROM hacking tools for Mac OS mountain lion?

                                  Hopefully a conversion of advance map and other helpful tools.
                                  #richboyprobs XD

                                  Ummm, the hackers that I know which use Mac tend to use Wine. It would really be in your benefit to just get some cheap, second hand computer parts and build a PC for about $20. That is what I did, and for just hacking, it works fine. I don't have a mac, but I wanted my own computer and it works great.
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                                    #26194    
                                  Old August 13th, 2013 (10:41 PM).
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                                    Quote:
                                    Originally Posted by karatekid552 View Post
                                    #richboyprobs XD

                                    Ummm, the hackers that I know which use Mac tend to use Wine. It would really be in your benefit to just get some cheap, second hand computer parts and build a PC for about $20. That is what I did, and for just hacking, it works fine. I don't have a mac, but I wanted my own computer and it works great.
                                    I don't own a Mac myself, but every one of my friends who does also runs Windows on it through Boot Camp. That may require you to change your HDD partitions around a bit, but it could be something worth looking in to.
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                                      #26195    
                                    Old August 14th, 2013 (10:16 AM).
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                                    Has anyone ever herd of a glitch where the game resets randomly during Pokemon Battles?
                                    (If so, is there a fix?)
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                                      #26196    
                                    Old August 14th, 2013 (10:18 AM).
                                    jatikeren jatikeren is offline
                                       
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                                      hello..
                                      i want to ask something..
                                      how to add a new overworld map.. ?
                                      just like fire red has a kanto map and sevii island map...
                                      but emerald just has a hoen map...
                                        #26197    
                                      Old August 14th, 2013 (10:18 AM).
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                                      It's probably because of a glitchy attack pointer or animation. Try to see the problems in PGE.

                                      ASM, to make the game load a new worldmap.
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                                        #26198    
                                      Old August 14th, 2013 (10:24 AM).
                                      jatikeren jatikeren is offline
                                         
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                                        Quote:
                                        Originally Posted by gogojjtech View Post
                                        It's probably because of a glitchy attack pointer or animation. Try to see the problems in PGE.

                                        ASM, to make the game load a new worldmap.
                                        where the tutorial..?
                                        i search google for a days nothing found..
                                          #26199    
                                        Old August 14th, 2013 (10:25 AM).
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                                        There are a few tutorials on here about ASM. Just you must understand them.
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                                          #26200    
                                        Old August 14th, 2013 (10:28 AM).
                                        jatikeren jatikeren is offline
                                           
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                                          Quote:
                                          Originally Posted by gogojjtech View Post
                                          There are a few tutorials on here about ASM. Just you must understand them.
                                          can you lead me where i have to learn... ?
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