[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 1058

Started by Prof. 9 January 31st, 2007 7:25 AM
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GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
...Excuse me? That doesn't help whatsoever. I don't know where any of that is or how to edit it.
That's why I asked for a tutorial because I can not find one :/
There is none, and I have no knowledge of the effect table, but the name table's offset is in PGE's ini file. There is no tutorial either. Jambo51 did it, but he quit, so gl getting info.
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Kurapika

Male
Lavendar Town
Seen 16 Hours Ago
Posted April 6th, 2023
943 posts
10.3 Years
There is only 2 tables related to abilities:
Abilities names table located at 0x08930D00
Abilities descriptions pointers tables at 0x0824FC40
Each abilities has its own "checkpoint"(s), that's why you will not find a tutorial for adding abilities any soon. Since almost every single new ability requires a unique ASM code. That's why it is not easy to make some tutorial for it...
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Gigabyyyte

Exploring the world of Kalos!

Male
Seen October 2nd, 2013
Posted October 2nd, 2013
33 posts
9.8 Years
Um, sorry to interrupt. Got another question here.

Do Red and Leaf's backsprites have their own palettes too? Just making sure. :)

daniilS

busy trying to do stuff not done yet

Age 23
Male
Seen March 2nd, 2021
Posted October 7th, 2015
409 posts
9.8 Years
When trying to apply a patch to my hack, I get an error message. If I still patch it using NUPS or LIPS, pallet town gets messed up. Any ideas how to fix it?

(It is based on the right rom version, and has the original size)

PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
Originally posted by Gigabyyyte

Um, sorry to interrupt. Got another question here.
Do Red and Leaf's
backsprites have their own palettes too? Just making sure.


Yes, red and leaf's backsprite do in fact have their own palettes.

When trying to apply a patch to my hack, I get an error message. If I still patch it using NUPS or LIPS, pallet town gets messed up. Any ideas how to fix it?
You try to fix it by editing/redoing pallet town in advanced map after the patch.

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
I've been looking for d/p icons to edit on advance Pokémon icon editor 32x64 icons. Can anyone send me a link to icons or a thread with them?
I have a .rar file. Use Winrar to open it:
https://www.dropbox.com/s/t8d64101mev1vo5/Icons.rar

Um, sorry to interrupt. Got another question here.

Do Red and Leaf's backsprites have their own palettes too? Just making sure. :)
Yes, everything other than NPCs (OWs) have their own palettes.
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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
...Excuse me? That doesn't help whatsoever. I don't know where any of that is or how to edit it.
That's why I asked for a tutorial because I can not find one :/
When he says it requires ASM, your first thought should be: "hey let's learn ASM", not "Hell no, someone tell me how". It really isn't that hard; it is mostly logic. The hardest part is the syntax, but there are plenty of pdf's provided by ARM itself on that subject. I keep one on my desktop at all times because you can't remember everything.

As kurapika said, each ability has a unique ASM routine supporting it. So, in order to add more, you need to write some ASM. Never a better time to learn than when it has a purpose!




-------
/me wants to write an ASM editor with autofill and color coding someday... That'd be sick:p

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PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
I was wondering how to go about editing Oak's introductions in the beginning of the game. No, not his sprite, but what he says.

Also the stuff before that with the white paper-ish thing on the blue background with the Pikachu.

Help would be appreciated, thanks.

There are other ways to do this, but the best and easiest way is to use advance text. This goes for both the words with the pikachu in the beginning and the intro(professor oak's words)
Male
Seen December 23rd, 2013
Posted September 19th, 2013
2 posts
9.7 Years
Would it be possible to create a hack of Emerald in which it would be possible to catch every single pokemon (Gen I-V) without trading? Even better, would it be possible to implement the maps from the corresponding maps of each generation so that the gyms and such could be completed for each region, and somehow connect these regions so it somewhat mirrors that show in the sense that you are the same person going to more than one region, and kind of starting over? Sorry for the run-on, having a hard time putting my thoughts into words.

daniilS

busy trying to do stuff not done yet

Age 23
Male
Seen March 2nd, 2021
Posted October 7th, 2015
409 posts
9.8 Years
Would it be possible to create a hack of Emerald in which it would be possible to catch every single pokemon (Gen I-V) without trading? Even better, would it be possible to implement the maps from the corresponding maps of each generation so that the gyms and such could be completed for each region, and somehow connect these regions so it somewhat mirrors that show in the sense that you are the same person going to more than one region, and kind of starting over? Sorry for the run-on, having a hard time putting my thoughts into words.
The shortest answer is: everything is possible. However, you would need an infinite amount Of time, knowledge, and skills.
The first problem is that Emerald is a great base, but it isn't supported much, so you should find out stuff by yourself. Also, nobody has EVER completely inserted all Pokémon into a hack. Jambo51 has made progress, but he quite hacking.
With the maps comes the problem that gen 4&5 don't have maps like before, they have 3d models. This can especially be seen in the Distortion World, and a big part of gen5 maps.
Also, if you want al the regions, you would either have to reset progress at start of a new region which would make it like separate games, to alter the level cap, or make all Pokémon level up very slowly and edit the exp gain system. (Like Deoxys has with EV's). The last two are nearly impossible.

Teh Blazer

Divider of Zero

Age 27
Male
'MERICA
Seen January 18th, 2019
Posted June 19th, 2018
776 posts
14.3 Years
Would it be possible to create a hack of Emerald in which it would be possible to catch every single pokemon (Gen I-V) without trading? Even better, would it be possible to implement the maps from the corresponding maps of each generation so that the gyms and such could be completed for each region, and somehow connect these regions so it somewhat mirrors that show in the sense that you are the same person going to more than one region, and kind of starting over? Sorry for the run-on, having a hard time putting my thoughts into words.
Unfortunately, many people have thought about this idea but realized how impractical it is. Going through every region would cause you to have all level 100 pokemon by at least the third region, as well as it getting boring from the same storyline every region. The short answer is no, it's just far too cray for a game. It is possible to expand the pokedex and make maps of a region, but it would take up too much space to recreate every region in one ROM and too boring to take off.
Being a hero is overrated anyways

Gigabyyyte

Exploring the world of Kalos!

Male
Seen October 2nd, 2013
Posted October 2nd, 2013
33 posts
9.8 Years
Yes, everything other than NPCs (OWs) have their own palettes.
Then why do Red's palette's mess up the overworlds' palettes when I edit them in NSE Classic? :( Sorry, noob here.

Teh Blazer

Divider of Zero

Age 27
Male
'MERICA
Seen January 18th, 2019
Posted June 19th, 2018
776 posts
14.3 Years
Then why do Red's palette's mess up the overworlds' palettes when I edit them in NSE Classic? :( Sorry, noob here.
Just as gogojjtech said, everything OTHER THAN NPCs (OWs) have their own palettes. That means that OWs don't have their own separate palettes, but rather have to share palettes with one another. That's why if you change Red's OW palette, you will change other OWs that share the same palette.
Being a hero is overrated anyways

Gigabyyyte

Exploring the world of Kalos!

Male
Seen October 2nd, 2013
Posted October 2nd, 2013
33 posts
9.8 Years
Just as gogojjtech said, everything OTHER THAN NPCs (OWs) have their own palettes. That means that OWs don't have their own separate palettes, but rather have to share palettes with one another. That's why if you change Red's OW palette, you will change other OWs that share the same palette.
I'm reeeally sorry; I didn't quite elaborate that. What I really meant was this:

I was editing Red's backsprites in NSE Classic. It messed up the palettes of the overworlds. Why? :(

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
I'm reeeally sorry; I didn't quite elaborate that. What I really meant was this:

I was editing Red's backsprites in NSE Classic. It messed up the palettes of the overworlds. Why? :(
Pointers. All of the sprite pallettes point to the same one. However, this is very easy to change. Just repoint it!

Paired with Simba
Male
Seen December 23rd, 2013
Posted September 19th, 2013
2 posts
9.7 Years
The shortest answer is: everything is possible. However, you would need an infinite amount Of time, knowledge, and skills.
The first problem is that Emerald is a great base, but it isn't supported much, so you should find out stuff by yourself. Also, nobody has EVER completely inserted all Pokémon into a hack. Jambo51 has made progress, but he quite hacking.
With the maps comes the problem that gen 4&5 don't have maps like before, they have 3d models. This can especially be seen in the Distortion World, and a big part of gen5 maps.
Also, if you want al the regions, you would either have to reset progress at start of a new region which would make it like separate games, to alter the level cap, or make all Pokémon level up very slowly and edit the exp gain system. (Like Deoxys has with EV's). The last two are nearly impossible.
So then how difficult would it be to use FireRed as a base, and create it like a new ROM but just put in all of the pokemon?

daniilS

busy trying to do stuff not done yet

Age 23
Male
Seen March 2nd, 2021
Posted October 7th, 2015
409 posts
9.8 Years
So then how difficult would it be to use FireRed as a base, and create it like a new ROM but just put in all of the pokemon?
You meam all 649? I think the hardest things are abilities, move effects, and formes. As I said, Jambo51 was working on a 649 patch (just search for it because I can't post links yet), so if you are an ASM genius, you could try to finish it. But I don't think something like that will be done in the near future.

Le pug

Creator of Pokémon: Discovery / Fat Kid

Age 30
Male
Le bed
Seen December 28th, 2022
Posted February 18th, 2021
870 posts
9.7 Years
Hello, I'm making a ROM hack, and I was wondering how I edit the type advantage chart? I know it's possible, because I've seen it be done before... If anyone has the link for one?
If you're talking about changing the types for each Pokemon, you can do so in YAPE (Yet Another Pokemon Editor).

Here is the download for that: link
Retired. Thank you guys for a wonderful five years.

destinedjagold

You can contact me in PC's discord server...

Age 32
Male
Seen 3 Days Ago
Posted March 24th, 2023
8,579 posts
16 Years
Hello, I'm making a ROM hack, and I was wondering how I edit the type advantage chart? I know it's possible, because I've seen it be done before... If anyone has the link for one?
Here's a link for a tutorial: http://www.pokecommunity.com/showthread.php?t=83674
I am not certain if you can repoint it and add new type weaknesses/resistance though...

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
If you're talking about changing the types for each Pokemon, you can do so in YAPE (Yet Another Pokemon Editor).

Here is the download for that: link
Changing type advantage chart has nothing to do with Pokemon themselves...
It's the table that defines type advantages and disadvantages (like Fire is strong to Grass and weak to Water)

@DJG: I believe it works if it's repointed correctly.
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GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
The guide in XSE won't open for me. It says "navigation to the website was canceled".
What should I do?
Dude, update: https://www.dropbox.com/s/0t2wylmh4juzvux/Unofficial_XSE.zip
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
Romhack.me Profile - Pokecommunity Profile - Youtube Channel

Support me at my site!
Pokémon Platinum Red and Blue

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
You meam all 649? I think the hardest things are abilities, move effects, and formes. As I said, Jambo51 was working on a 649 patch (just search for it because I can't post links yet), so if you are an ASM genius, you could try to finish it. But I don't think something like that will be done in the near future.
When Jambo51 quit hacking, he turned the project over to me. As soon as I come off my hacking break, I will continue work on it and I will do my best to release a beta quickly. I just need to find an efficient way of reporting bugs, which there are a lot of at this stage. It is almost done, but there is still a lot of work left.

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