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  #26501    
Old September 7th, 2013 (8:06 PM).
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    Quote:
    Originally Posted by Teh Blazer View Post
    Yeah, like gogojjtech said, you should be using advance map 1.92 before anything else because 1.95 is 2cray2handle.

    When you're in the map in advance map, in the upper area there should be a button with four arrows pointing in opposite directions, that button is the map connections. It's right next to the block editor, the button that looks like a puzzle piece. Found it yet? Good, click on it.

    It should open another window with your map and the map it's connected to. Go down to the three bars that say "Add" "Remove" and "Save". They obviously mean what they're titled. Now, remove all of the map connections associated with that map. Kill it. All. Leave no survivors.

    Then, press the "Add" button to add back all of those connections you just severed. There should be a little preview so you can see how your connection is gonna look in-game.

    Direction is obvious, it's what direction your map is going to be connected to another map (ex: at the top of the map, left of the map, bottom of the map, or right of the map). Offset is, as far as I know, how much your map moves to the left or the right. I'm terrible at explaining things, but basically the connection most likely won't perfectly align the two maps and so you tinker with the offset to know how much to move one map to the left or the right so that they connect smoothly. Map bank and map number are obvious. And the zero out escapes me at the moment, maybe someone can clear that up for me.

    Once you've remade all of the connections, you're done!... just kidding. You've done the connection on one side, but now you have to do it on the other map. If you don't, you'll be able to cross over one way but the game will freeze when you try to cross back. So just go to the next map that you wanted it connected to and do the same process.

    That should do it, but tell me if it still isn't working. And don't forget, 1.92 not 1.95.
    So, it turns out that 1.95 was the problem. Someone on the team was using it.

    . . . It was me.

    Still, I didn't think it would be such a glitchy program. The features are even smoother on it. I was using it in conjunction with 1.92, but it looks like that all stops here.

    Anywho, I really appreciate you and gogojjtech helping me out.
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      #26502    
    Old September 7th, 2013 (9:21 PM).
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    gameguru gameguru is offline
       
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      When I use movesprite and movesprite2 on the player the camera doesn't follow. Is there a way to use movesprite on the camera? Or is there another way to make the player jump to a position?
      P.S. applymovement will not work in this instance, I need the player to instantaneously move to a spot on the other side of the map.
        #26503    
      Old September 7th, 2013 (9:40 PM).
      nabesean nabesean is offline
         
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        I need some help with changing a types name in firered. specifically these:
        psychic -> holy
        flying -> air
        bug -> beast

        i am not adding types, i just need to change the names. i tried looking for the type icons in unlz with no luck. so if i could get some offsets or maybe a tool that i missed, the help would be appreciated.
          #26504    
        Old September 8th, 2013 (2:03 AM).
        QuartierGenerale QuartierGenerale is offline
           
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          Hello,

          i need to insert into my rom a certain number of trainers (leaders, elite 4, magma, ...).

          Searching the site i've found two tutorial about this.

          1. Using NSE: http://www.pokecommunity.com/showthread.php?t=285168
          2. Using UNZL: http://www.pokecommunity.com/showthread.php?t=170502

          In my past experience using UNZL had led some trouble...although I was careful about pointers, repoint every time is needed, some time a crash occour; obviously i had take a backup first, but some time is not so simple to realize that a crash has occoured.

          So i'm really interested in the NSE solution, cause NSE (1.7) works very well with overworld.

          In this killing of English language my question is: Is it a good way to insert trainer sprites and palettes with NSE? Or is still better using UNZL? Or is there another better way to do this?

          Thanks a lot
            #26505    
          Old September 8th, 2013 (6:15 AM).
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            NSE is the best way to go when inserting trainer sprites. Although I recommend any version 2.X. Here's a tutorial on using 2.X
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              #26506    
            Old September 8th, 2013 (8:44 AM).
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              Hello, the reason I don't like hacking FR/LG because they have only trainer, gym leader and champion music only, is there a way to make a battle theme for certain trainer class? like team rocket or elite four? hopefully it would be easy....
                #26507    
              Old September 8th, 2013 (9:46 AM).
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                Quote:
                Originally Posted by HyperXhydra View Post
                Hello, the reason I don't like hacking FR/LG because they have only trainer, gym leader and champion music only, is there a way to make a battle theme for certain trainer class? like team rocket or elite four? hopefully it would be easy....
                Of course! Here's a tutorial about it:
                http://www.pokecommunity.com/showthread.php?t=293704
                  #26508    
                Old September 8th, 2013 (10:20 AM).
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                Quote:
                Originally Posted by HyperXhydra View Post
                Hello, the reason I don't like hacking FR/LG because they have only trainer, gym leader and champion music only, is there a way to make a battle theme for certain trainer class? like team rocket or elite four? hopefully it would be easy....
                ASM BY JAMBO51 PEOPLE! THIS IS WHY HE QUIT, NOBODY APPRECIATES HIS STUFF
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                  #26509    
                Old September 8th, 2013 (11:04 AM).
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                  Quote:
                  Originally Posted by gogojjtech View Post
                  ASM BY JAMBO51 PEOPLE! THIS IS WHY HE QUIT, NOBODY APPRECIATES HIS STUFF
                  Well if he made a patch for this or a tool I think more people would have appreciate his stuff
                  not everyone knows how to use asm...
                  But there's a youtube tutorial at least.
                    #26510    
                  Old September 8th, 2013 (11:05 AM).
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                  Quote:
                  Originally Posted by HyperXhydra View Post
                  Well if he made a patch for this or a tool I think more people would have appreciate his stuff
                  not everyone knows how to use hex editor...
                  But there's a youtube tutorial at least.
                  It's ASM though. You must have read Hackmew's tutorial on how to insert.
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                    #26511    
                  Old September 8th, 2013 (11:31 AM).
                  nabesean nabesean is offline
                     
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                    hey guys, could i get help changing the names of a couple types in firered? do i need to change the type icons via unlz or what? if so can i get some offsets, thanks in advance.
                      #26512    
                    Old September 8th, 2013 (11:34 AM).
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                    Quote:
                    Originally Posted by nabesean View Post
                    hey guys, could i get help changing the names of a couple types in firered? do i need to change the type icons via unlz or what? if so can i get some offsets, thanks in advance.
                    Well you need to change the names in text, and the icons too.
                    Attached Files
                    File Type: txt Un-lz FR Numbers.txt‎ (2.8 KB, 6 views) (Save to Dropbox)
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                      #26513    
                    Old September 8th, 2013 (11:47 AM).
                    nabesean nabesean is offline
                       
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                      @gogojjtech, thank you kind sir! im gonna look through this now, and this should help with more things down the line as well.
                        #26514    
                      Old September 8th, 2013 (2:09 PM).
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                        I want to make it so that ingame you can switch between multiple OWs like being able to transform into a pokemon and then back to being a trainer but I dont know how to do this can anyone help me?
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                          #26515    
                        Old September 8th, 2013 (2:39 PM).
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                          Hello PC! I was wondering if one of you guys could answer a question I have.

                          I am currently making tilesets and I changed the look of the grass tileset. However I don't know where to change the animation when you walk on the grass. Anyone know the best way to edit the grass tileset? I could find the grass tile on Tileset Animation Editor so i'm assuming I might have to use a different program or something along those lines?

                          Well anyway, let me know if you guys know how to edit the grass in the game.
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                            #26516    
                          Old September 8th, 2013 (3:09 PM). Edited September 8th, 2013 by karatekid552.
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                          karatekid552 karatekid552 is offline
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                            Quote:
                            Originally Posted by awipe1 View Post
                            Hello PC! I was wondering if one of you guys could answer a question I have.

                            I am currently making tilesets and I changed the look of the grass tileset. However I don't know where to change the animation when you walk on the grass. Anyone know the best way to edit the grass tileset? I could find the grass tile on Tileset Animation Editor so i'm assuming I might have to use a different program or something along those lines?

                            Well anyway, let me know if you guys know how to edit the grass in the game.
                            Both NSE's have it in the book marks.

                            Quote:
                            Originally Posted by Vicktor Black View Post
                            I want to make it so that ingame you can switch between multiple OWs like being able to transform into a pokemon and then back to being a trainer but I dont know how to do this can anyone help me?
                            JPAN's OW hack combined with this addon: http://www.romhackersonline.com/showthread.php?t=14286-REAL-Runtime-Player-Customization-PKMN-GBA
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                              #26517    
                            Old September 8th, 2013 (11:13 PM).
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                              I'm having a problem with either XSE or Advanced Map.

                              I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

                              The offset remains in Advanced Map 1.95, but it simply will not work in-game.

                              I've tried with 1.92 and it still didn't work.

                              So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


                              Please help?
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                                #26518    
                              Old September 9th, 2013 (3:00 AM). Edited September 9th, 2013 by Marohak.
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                              Marohak Marohak is offline
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                                How do I go about changing the names of the Towns in Fire Red/Emerald?

                                ...Also, I asked a while back if I could use Newer Gen Overworlds and was told yes, anyone know of a tutorial on how to do that?
                                  #26519    
                                Old September 9th, 2013 (7:35 AM).
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                                Teh Blazer Teh Blazer is offline
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                                  Quote:
                                  Originally Posted by Winter Wonderland View Post
                                  I'm having a problem with either XSE or Advanced Map.

                                  I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

                                  The offset remains in Advanced Map 1.95, but it simply will not work in-game.

                                  I've tried with 1.92 and it still didn't work.

                                  So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


                                  Please help?
                                  Can you provide an example of a script that you made that didn't work in-game?

                                  Quote:
                                  Originally Posted by Marohak View Post
                                  How do I go about changing the names of the Towns in Fire Red/Emerald?

                                  ...Also, I asked a while back if I could use Newer Gen Overworlds and was told yes, anyone know of a tutorial on how to do that?
                                  You need to expand the OW's sprite size, I think there's a lot of tutorials going on about that.
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                                    #26520    
                                  Old September 9th, 2013 (11:04 AM).
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                                    Yeah, Blazer. Something simple like

                                    Code:
                                    #dynamic 0x800000
                                    
                                    #org @start
                                    msgbox @sign 0x3
                                    end
                                    
                                    #org @sign
                                    = 'Sup.
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                                      #26521    
                                    Old September 9th, 2013 (11:23 AM).
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                                      Hmm, could you screenshot what it looks like in Advance map?
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                                        #26522    
                                      Old September 9th, 2013 (12:45 PM).
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                                      Quote:
                                      Originally Posted by Winter Wonderland View Post
                                      I'm having a problem with either XSE or Advanced Map.

                                      I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

                                      The offset remains in Advanced Map 1.95, but it simply will not work in-game.

                                      I've tried with 1.92 and it still didn't work.

                                      So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


                                      Please help?
                                      Also, a warning on effects of am 1.95: http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
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                                        #26523    
                                      Old September 9th, 2013 (4:49 PM).
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                                      Wobbu Wobbu is offline
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                                        Does anyone know an offset in the IWRAM where at least 600 (0x258) bytes can be stored in an Emerald version (BPEE)? Or does anyone know how I can find an offset? My attempts keep getting me mixed results, which all result in crashes, slow downs, or speedups...
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                                          #26524    
                                        Old September 9th, 2013 (4:50 PM).
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                                        Quote:
                                        Originally Posted by jsziede View Post
                                        Does anyone know an offset in the IWRAM where at least 600 (0x258) bytes can be stored in an Emerald version (BPEE)? Or does anyone know how I can find an offset? My attempts keep getting me mixed results, which all result in crashes, slow downs, or speedups...
                                        Just go in VBA's memory viewer under the tools tab. Then look for FF bytes there. Just make sure there are none at the time of the event, since the RAM is constantly used and updated.
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                                          #26525    
                                        Old September 10th, 2013 (2:04 AM).
                                        chrunch chrunch is offline
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                                        Is there any way to lock the camera in FR? So that it doesn't follow the player.

                                        I'm trying to make a script using movecamera, but instead of the camera returning to the player, I want the player to run onto the screen. When I do this, however, the camera moves too.
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